The issue isn't PvP - try and get the blinkers off. I've no problem with PvP itself just the silliness of the excuse for it - a few rogue cmdrs going around shooting up some folk doesn't decide system policy for a population of millions. Just be honest with yourselves about it and at least considerate that not everyone speaks english or can easily use a keyboard (VR players for example)
The game it self is waaaay to forgiving to players. It's the fault of both PvPers and PvEers demanding to be strong and have influence. Now we have a situation where a mediocre player is more dangerous than even the toughest NPC.
I of course don't mean that the game should be filled with über NPCs that fly around killing everybody, but things you do should have a logic consequence.
I mean this in a larger sense than a well functioning C&P system. If I for example kill a Paterus enforcer deep in Patreus space, I should not be able to make it out alive, unless I'm lucky or very cunning. Not even in a wing of engineered Corvettes. The power of a PP leader should be well beyond what a wing should be able to handle.
If I kill a trader outside a station, the minor faction that owns the station would naturally be upset. If they are not extremely poor, they should have no problem driving me out of the system.
Same for trade. Do do not trade in a system controlled by criminals, unless you have become friendly with them first. Trade in safe areas and be safe(even form player attack if you can last for 30sec).
In a HCZ, we should be happy to get out alive with a kill or two and this should pay well enough to be worth it.
Open would stop being 'hard mode' and we could choose the mode we like, depending who we want to meet.
A game where every player is small, unimportant and at the mercy of the NPCs. Wouldn't that be lovely. [hehe]