Not confusing at all - just disagreeing - pointing out that there's more to the game than combat and that players can achieve the highest rank in the other two paths without firing a shot, much less a shot at another player....
Roles in this game are optional - just as direct PvP is entirely optional - some players just don't get off on PvP (and some players do).
.... as to "can't be bad at exploring" - not every player makes it back with their data. Just as not every trader makes it to the intended destination and makes a profit on their wares.
If we're going to base the merits of the other "roles" in the game on how those who have failed to not fall asleep or maybe someone bought the game for people with special needs as a gift then simply configuring the controls is worthwhile gameplay.
If you set the bar low enough, i guess everything is awesome.
There's a reason why there's no limitless supply of threads talking about how trade or exploration is too hard or dangerous. It's because they're not. The struggle isn't with the mechanic, it's simply a test of enduring boredom and statistics. If you repeat the same task a million times, you're bound to mess up a couple of them.
I'm not advocating everyone be pvp. Or that everyone be pve. I'm saying the modes are fine as is. The game will never make any 1 group of players happy because FD insists on trying to build a game that caters to all kinds of gamers. Fighting them, even in this completely futile method, is a battle that you wont ever win. Nor should you. It shouldn't be something they're coerced into putting out. They should have a vision of what they want the game to be and put it out and if it alienates some players, then that's fine. All games do, so they can be great in the way they can. At least they hope they can be great. But you're guaranteed to not be great by targeting everyone.