Frontier. Please make a PVE mode to this game.

I don't think you have substantiated on the metric needed to gauge point removal/deduction, which is why I've been pointing out that the concept lacks substantiation, and all the substantiation and instances I've seen/imagined, doesn't work.

Also on a design philosophy level, I disagree with the concept of a pure PvE mode due to the sandbox nature of ED and difficulty of maintenance. Which I think I either elaborated on this thread or another one.

As for CQC, I think I explained several times over in this thread about why it doesn't satisfy some PvP players.


Yes I do undestand your position on why it does not satisfy some PVP players and that is accepted... You cannot please everyone all of the time, heck you're lucky if you can please most of the people some of the time ("you're" being the ambiguous not directed at you specifically)

Is it fair to say then, with regards to CQC, that it equally does indeed satisfy some of the PVP players? Surely this must be the case....

Obviously, I can think of no system that will satisfy every PVP player because some just like to watch other players of inferior ships burn and that has led us to where we are now, with significant contingent of players not playing in the current open mode any more. Just the same as there is no system that will be right for every PVE player... there are some that just do not want to engage with other commanders even in a PwP mode... and of course even some, for who want a PwP experience the risk of even minor PvP would be too much for them to handle...

The metrics would be something for a deeper discussion that much is certain... claiming I have not offered substantiation at this level of the discussion really?!?! I think the substantiation is in the principle of how the system could work to help ensure that reducing griefing in a PVE mode would be managable without a lot of need for 'babysitting' by FDEV staff etc, and to a fair degree self regulating as the griefers get their accounts banned from the mode over time which would require them to spend real money to buy additional accounts under different names should they wish to continue down that path, and let's face it, how many are really likely to want to go to that extreme...

It could even be implemented as part of the wider Crimes and Punishments system...

Personally we have both felt the same way about the crime and punishment system being inadequately implemented from the get go... we both approached solutions from a different perspective I know but the thing we do agree on is that the current system is woefully inadequate...

Do you remember my suggestion for a more coherant criminal status sytem that involved more granularity and the responses from the game to be more believable depending on the various effectors such as the crime committed, the criminal history of the player, the current criminal status of the player and the systems security level and economy type etc...

If you have forgotten here is a link to the thread where I posited it in the suggestions forum...

https://forums.frontier.co.uk/showthread.php/174901-More-coherant-Crime-System-Update-suggestion?

Anyway, as usual GluttonyFang, you never fail to conduct a great discussion or debate on this topic :) Your thoughts and musings are as valid as anybodies but you really do deliver them with eloquence :)
 
Yes I do undestand your position on why it does not satisfy some PVP players and that is accepted... You cannot please everyone all of the time, heck you're lucky if you can please most of the people some of the time ("you're" being the ambiguous not directed at you specifically)

Is it fair to say then, with regards to CQC, that it equally does indeed satisfy some of the PVP players? Surely this must be the case....

I have a feeling that CQC is more dead than Open PvP players, and something tells me I'm right in that regard.

Even from a relatively objective approach, we can see that CQC has limited ship option and outfit option without engineering effects nor any of the complexity that the main game has. If we speak from a pure feature perspective, it's quite lacking in comparison to the PvP available in the main game.

Obviously, I can think of no system that will satisfy every PVP player because some just like to watch other players of inferior ships burn and that has led us to where we are now, with significant contingent of players not playing in the current open mode any more. Just the same as there is no system that will be right for every PVE player... there are some that just do not want to engage with other commanders even in a PwP mode... and of course even some, for who want a PwP experience the risk of even minor PvP would be too much for them to handle...

While I will never defend players that intentionally uses a stronger asset to inflict actual grief to a player that uses a weaker asset, I will say that crime and punishment, or rather the lack thereof has been the majority cause of the issue we look at in Open right now. A recent poll reflects the desperate need for a functional system.

The metrics would be something for a deeper discussion that much is certain... claiming I have not offered substantiation at this level of the discussion really?!?! I think the substantiation is in the principle of how the system could work to help ensure that reducing griefing in a PVE mode would be managable without a lot of need for 'babysitting' by FDEV staff etc, and to a fair degree self regulating as the griefers get their accounts banned from the mode over time which would require them to spend real money to buy additional accounts under different names should they wish to continue down that path, and let's face it, how many are really likely to want to go to that extreme...

What I mean by substantiation is to offer a theoretical preview of the system, like I've provided for my proposal:

https://forums.frontier.co.uk/showt...-an-Analysis-on-Professions-and-Modes-of-Play

What specific mechanic is being used, what effect does it have, what it achieves, what are countermeasures and possible exploits. These are substantiations.

It could even be implemented as part of the wider Crimes and Punishments system...

Personally we have both felt the same way about the crime and punishment system being inadequately implemented from the get go... we both approached solutions from a different perspective I know but the thing we do agree on is that the current system is woefully inadequate...

Do you remember my suggestion for a more coherant criminal status sytem that involved more granularity and the responses from the game to be more believable depending on the various effectors such as the crime committed, the criminal history of the player, the current criminal status of the player and the systems security level and economy type etc...

If you have forgotten here is a link to the thread where I posited it in the suggestions forum...

https://forums.frontier.co.uk/showthread.php/174901-More-coherant-Crime-System-Update-suggestion?

I've just finished reading your suggestions on the matter, and frankly they are great addition to my proposal in its Crime and Punishment section, it fleshes out the concept of having consistent recorded history of legal/illegal activity and judge current actions based on them. I would like to see that implemented with upcoming crime and punishment update.

Anyway, as usual GluttonyFang, you never fail to conduct a great discussion or debate on this topic :) Your thoughts and musings are as valid as anybodies but you really do deliver them with eloquence :)

Much obliged.
 
I have a feeling that CQC is more dead than Open PvP players, and something tells me I'm right in that regard.

Even from a relatively objective approach, we can see that CQC has limited ship option and outfit option without engineering effects nor any of the complexity that the main game has. If we speak from a pure feature perspective, it's quite lacking in comparison to the PvP available in the main game.



While I will never defend players that intentionally uses a stronger asset to inflict actual grief to a player that uses a weaker asset, I will say that crime and punishment, or rather the lack thereof has been the majority cause of the issue we look at in Open right now. A recent poll reflects the desperate need for a functional system.



What I mean by substantiation is to offer a theoretical preview of the system, like I've provided for my proposal:

https://forums.frontier.co.uk/showt...-an-Analysis-on-Professions-and-Modes-of-Play

What specific mechanic is being used, what effect does it have, what it achieves, what are countermeasures and possible exploits. These are substantiations.



I've just finished reading your suggestions on the matter, and frankly they are great addition to my proposal in its Crime and Punishment section, it fleshes out the concept of having consistent recorded history of legal/illegal activity and judge current actions based on them. I would like to see that implemented with upcoming crime and punishment update.



Much obliged.

Greetings my dude, I love your arguments, but honestly we already debunked this entire PvE Only narrative on my own thread.

It's nothing more but a guise manufactured to hide players refusal to engineer their ships.

Everybody are free to choose how they want to play the game.

However Engineers are considered cannon, so if players choose to not engineer their ships, it's their own responsibility, as adults, to accept the consequences that come with choosing to skip content.

Going on forums and complaining about Open, just because they want a server in which they are rewarded for being lazzy and are prepared to segregate the community in order to stay lazzy, simply will not work.

Furthermore, proceeding to parade themselves as arbiters over the matter, and experts on gameplay after willingly choosing to skip a huge portion of the content while others havent is nothing short of preposterous.

It's time to call them on this, rewoke the victim-cards, and call it for what it really is .

And then proceed on debating how we are going to fix the real issues, such as lack of crime and punishment system, player vs player activities, special missions, and so on.
 
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Robert Maynard

Volunteer Moderator
Greetings my dude, I love your arguments, but honestly we already debunked this entire PvE Only narrative on my own thread.

Other opinions vary.

It's nothing more but a guise manufactured to hide players refusal to engineer their ships.

To suggest that PvE players only requested an Open-PvE game mode after Engineers launched is inaccurate.

Everybody are free to choose how they want to play the game.

.... as long as a PvE player does not want to play in a game mode with an unlimited population - there's only one of them and it's PvP enabled.

However Engineers are considered cannon, so if players choose to not engineer their ships, it's their own responsibility, as adults, to accept the consequences that come with choosing to skip content.

Indeed - goes for all players - and, of course, any players who do not own Horizons - as they do not have access to Engineers.

Going on forums and complaining about Open, just because they want a server in which they are rewarded for being lazzy and are prepared to segregate the community in order to stay lazzy, simply will not work.

Not wanting to play in a PvP enabled mode is not "lazy" - players who do not enjoy PvP simply do not enjoy it - much as players who do enjoy PvP enjoy it - and all players (I would hope) play the game for enjoyment.

Furthermore, proceeding to parade themselves as arbiters over the matter, and experts on gameplay after willingly choosing to skip a huge portion of the content while others havent is nothing short of preposterous.

What was that about parading as arbiters over the matter? There seems to have been quite a bit of that from both sides....
 
Greetings my dude, I love your arguments, but honestly we already debunked this entire PvE Only narrative on my own thread.

It's nothing more but a guise manufactured to hide players refusal to engineer their ships.

Everybody are free to choose how they want to play the game.

However Engineers are considered cannon, so if players choose to not engineer their ships, it's their own responsibility, as adults, to accept the consequences that come with choosing to skip content.

Going on forums and complaining about Open, just because they want a server in which they are rewarded for being lazzy and are prepared to segregate the community in order to stay lazzy, simply will not work.

Furthermore, proceeding to parade themselves as arbiters over the matter, and experts on gameplay after willingly choosing to skip a huge portion of the content while others havent is nothing short of preposterous.

It's time to call them on this, rewoke the victim-cards, and call it for what it really is .

And then proceed on debating how we are going to fix the real issues, such as lack of crime and punishment system, player vs player activities, special missions, and so on.

I wasn't going to engage in this, but then I thought, what the heck...

I have little to no interest in Engineers due to the nature of the gameplay not being one that I particularly enjoy, I have done some modifications, namely got as far as sticking some extended ammo counts on some multi-cannons, but the idea of working to unlock engineers, often doing activities that do not interest me, to then unlock upgrades, by doing activities that do not interest me, fo a random improvement to my ship is not something that really floats my boat. At present, as I know that puts me at a massive disadvantage to those that are willing to partake in Engineers, I only play in Solo. Honestly, I'm still at a point with my game, that some NPCs can be very challenging, let alone a vaguely combat fitted player.

So I chose to 'segregate' myself to Solo, but I would love to play in an environment where I can play alongside rather than against other players. I actually have no issues with the concept of PVP, but in other games that I have indulged, there hasn't been such an asymmetric bias between a PVP build and non-PVP build. It may be possible to build a ship capable of surviving long enough to High Wake, but what then? If I'm running a mission, I still need to then High Wake back into the place I was just interdicted from, to be a target to someone I can't hope to actually fight, to hope not to get bothered this time. *shrugs* I guess that I don't see the problems with asking to substitute the existing unofficial PVE server, with official PVE server. I don't see why it would fracture the player base anymore than is already the case, with Solo and the myriad of Private Groups.

I also don't understand why some people essentially want to force everyone into their play style, rather than accept that some people want to play differently. What you enjoy, and feel makes for 'the best gameplay experience' isn't the same as me, but I'm not telling you to stop playing your way, but rather play it with other people that actually want to play like that and enjoy it. Either the thrill of fighting back, or the thrill of running.
 
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Greetings my dude, I love your arguments, but honestly we already debunked this entire PvE Only narrative on my own thread.

It's nothing more but a guise manufactured to hide players refusal to engineer their ships.

Everybody are free to choose how they want to play the game.

However Engineers are considered cannon, so if players choose to not engineer their ships, it's their own responsibility, as adults, to accept the consequences that come with choosing to skip content.

Going on forums and complaining about Open, just because they want a server in which they are rewarded for being lazzy and are prepared to segregate the community in order to stay lazzy, simply will not work.

Furthermore, proceeding to parade themselves as arbiters over the matter, and experts on gameplay after willingly choosing to skip a huge portion of the content while others havent is nothing short of preposterous.

It's time to call them on this, rewoke the victim-cards, and call it for what it really is .

And then proceed on debating how we are going to fix the real issues, such as lack of crime and punishment system, player vs player activities, special missions, and so on.

Engineering ships has absolutely nothing to do with weather or not a PVE only mode would be beneficial to the game... Heck I play 99% PVE in open and one of the first things I intend to do when I get back in the bubble is to to have various engineers work on my ships, not for PVP reasons at all, but for strengthening my PVE play... However those people who do not own horizons do not have access to engineers at this time... So what has your comments with regards to engineers got to do with anything related to this discussion??? Umm Nothing....

Obviously you have missed a large part of this discussion, because it is not about people being lazy, nor is it about people wanting an I win mode, nor is it about people wanting an easier game (heck I for one am all for even more increased skills for the NPC's relative to their combat rank), nor is it about some victim mentality etc... so please come up with a quantifiable arguement.

Obviously the C&P system needs fixing, was never implemented properly to begin with... As this is a PVE mode disucssion thread, don't you think discussing PVP activities, special missions and so forth here would be off topic...

Since you felt the need to jump back in here to garner attention for yourself, here have some rep... No go and discuss those PVP activities, special missions and so forth in a thread where that is the topic, there's a good lad :D
 
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Engineering ships has absolutely nothing to do with weather or not a PVE only mode would be beneficial to the game... Heck I play 99% PVE in open and one of the first things I intend to do when I get back in the bubble is to to have various engineers work on my ships, not for PVP reasons at all, but for strengthening my PVE play... However those people who do not own horizons do not have access to engineers at this time... So what has your comments with regards to engineers got to do with anything related to this discussion??? Umm Nothing....

Obviously you have missed a large part of this discussion, because it is not about people being lazy, nor is it about people wanting an I win mode, nor is it about people wanting an easier game (heck I for one am all for even more increased skills for the NPC's relative to their combat rank), nor is it about some victim mentality etc... so please come up with a quantifiable arguement.

Obviously the C&P system needs fixing, was never implemented properly to begin with... As this is a PVE mode disucssion thread, don't you think discussing PVP activities, special missions and so forth here would be off topic...

Since you felt the need to jump back in here to garner attention for yourself, here have some rep... No go and discuss those PVP activities, special missions and so forth in a thread where that is the topic, there's a good lad :D

Just porting the winning argument from the previous thread ;3 but now I need some rest, will resume shortly
 
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There is no "win" condition in this argument.... ;)

.... and who appointed themselves to the judging panel?

exaclty, could not agree more... it's not about winning some discussion over the internet, it's not about my mode vs your mode or your playstyle is superior / inferior to my play style...

these discussions on this very topic has been going on since before release...
 
I wasn't going to engage in this, but then I thought, what the heck...

I have little to no interest in Engineers due to the nature of the gameplay not being one that I particularly enjoy, I have done some modifications, namely got as far as sticking some extended ammo counts on some multi-cannons, but the idea of working to unlock engineers, often doing activities that do not interest me, to then unlock upgrades, by doing activities that do not interest me, fo a random improvement to my ship is not something that really floats my boat. At present, as I know that puts me at a massive disadvantage to those that are willing to partake in Engineers, I only play in Solo. Honestly, I'm still at a point with my game, that some NPCs can be very challenging, let alone a vaguely combat fitted player.

So I chose to 'segregate' myself to Solo, but I would love to play in an environment where I can play alongside rather than against other players. I actually have no issues with the concept of PVP, but in other games that I have indulged, there hasn't been such an asymmetric bias between a PVP build and non-PVP build. It may be possible to build a ship capable of surviving long enough to High Wake, but what then? If I'm running a mission, I still need to then High Wake back into the place I was just interdicted from, to be a target to someone I can't hope to actually fight, to hope not to get bothered this time. *shrugs* I guess that I don't see the problems with asking to substitute the existing unofficial PVE server, with official PVE server. I don't see why it would fracture the player base anymore than is already the case, with Solo and the myriad of Private Groups.

I also don't understand why some people essentially want to force everyone into their play style, rather than accept that some people want to play differently. What you enjoy, and feel makes for 'the best gameplay experience' isn't the same as me, but I'm not telling you to stop playing your way, but rather play it with other people that actually want to play like that and enjoy it. Either the thrill of fighting back, or the thrill of running.

Why dont you run "concede builds" builds so annoying that people get fed up with them and leave you alone?. They exist and work even against the highest power level attackers. Even if they dont concede out of pure spite, switch the game mode, complete mission, switch back on again, wheres the problem? You win anyway

And people simply hate to accept that fact. The fact that they actually can do something about it, but that requires effort, which is far more annoying than simply asking for a mode that doesn't require anything init. With some engineering you can be immune to any attacker without you actually being forced to PVP, you can high wake, low-wake, no problem.

So if the problem is solved by using game tools provided in the game, segregation is not necessary. If you want to self segregate , by all means , feel free to use one of the 2 solo and group modes that are already in the game
 
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Robert Maynard

Volunteer Moderator
Why dont you run "concede builds" builds so annoying that people get annoyed from them and leave you alone. They exist and work even against the highest power level attackers.

And people simply hate to accept thos fact. With some engineering you can be immune to any attacker without you actually being forced to PVP, you can high wake, low-wake, no problem.

So if the problem is solved by using game tools provided in the game, segregation is not necessary. If you want to self segregate , by all means , feel free to use one of the 2 solo and group modes that are already in the game

The problem is not "solved" as long as there are players who interdict / attack / ram / etc. players who don't want to be interacted with (directly) by players. That's the PvP / PvE debate in a nutshell.

What are often proposed are methods for PvE players to survive / evade PvP - which seems to be an attempt to coax players who eschew PvP into Open. Why play among players who are going to attempt to adversely affect one's game-play in the first place?
 
I think current state of Solo/Open system is really bad compromise because no one is satisfied. PVE player can not play in Open because they are afraid of death. PVPers or player which support minor factions play in Open, but their opponents could escape to solo or mess with BGS in solo. This is clear example of bad game design. This could be solved and improved but this is really hard. There is few options.

1. Totally separated galaxies with different BGS aka PVP server and PVE server like in typical mmo. This will split community but carebears would be safe and PVPers can compete at the same rules in only one available mode - Open.

2. Remove Solo, keep only Open with advanced Crime and Punishment System and Pilot Federation Police Forces.

3. Some one started discussion about creating restrictive match making which allow you to block connection to "bad players". Personally I don't like this idea.


Sadly even if Frontier keep only Open modes, anyone who want to play he could by using some firewall or net limiter to block all player connections. This cannot be overcome in game which is based on P2P. However maybe FDev could detect it somehow and ban for this?
 
However Engineers are considered cannon, so if players choose to not engineer their ships, it's their own responsibility, as adults, to accept the consequences that come with choosing to skip content.

Wasn't going to post in yet another merry go round thread, but as an adult I chose to skip or at least not spend that much time on the engineers and couldn't give a damn about cannon.

But the way I read this is people should be doing it as it is cannon regardless if people dont see it as fun or part of their game, and if people dont they shouldn't complain about being ripped a new one by someone who has spent their time doing so. Sorry but that's a weak argument as a post above points out not all people have Horizons thus no access to engineers thus no ability to engineer their ships. So where do they get to speak their opinion if not here.

We all know engineers threw a huge spanner into the workings of the game, some people embraced it, wont say abused it, but yes took advantage of it and well played them. A lot of people like myself have pretty much ignored it. I'm getting there but still it will be a very long time untill i get anywhere close to even having a fully engineered ship. So as far as taking responsibility for my actions, I'm being a responsible adult in not playing in open in and around GC's well known hot spots etc. Oh and being patient and hoping that FD might well one day add an open PVE server, not that I expect it anytime soon or ever.
 
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As for CQC, I think I explained several times over in this thread about why it doesn't satisfy some PvP players.

And yet the whole argument goes mad when some PvE players say that PvP doesn't satisfy them. You can't have that both ways. If it is a valid argument for a PvP player then it is also a valid argument for a PvE player.

So if you agree that one style of play does not satisfy some PvP players, then you have to also accept the argument that one style of play does not satisfy some PvE players.

Which I think is part of the reasoning for an Open PvE more.

I think.
 
Why dont you run "concede builds" builds so annoying that people get annoyed from them and leave you alone?. They exist and work even against the highest power level attackers. Even if they dont concede out of pure spite, switch the game mode, complete mission, switch back on again, wheres the problem? You win anyway

And people simply hate to accept that fact. The fact that they actually can do something about it, but that requires doing something, which far more annoying than simply asking for a mode that doesn't require anything init. With some engineering you can be immune to any attacker without you actually being forced to PVP, you can high wake, low-wake, no problem.

So if the problem is solved by using game tools provided in the game, segregation is not necessary. If you want to self segregate , by all means , feel free to use one of the 2 solo and group modes that are already in the game

yes yes the typical and misguided, in my opinion, arguement of don't like it go solo or group...

Which part of the problems presented with solo and private GROUPS are not a solution to the overarching desire of a large number of PVE players wanting to play with others...

Do you truely lack foresight in this regard? Are you too blind to your own agenda to be able to accept and acknowlege the lack of proper group management, the hard cap on group sizes and the fact that one PVE group has had to be split to allow the demand for it to be met?
 
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The problem is not "solved" as long as there are players who interdict / attack / ram / etc. players who don't want to be interacted with (directly) by players. That's the PvP / PvE debate in a nutshell.

What are often proposed are methods for PvE players to survive / evade PvP - which seems to be an attempt to coax players who eschew PvP into Open. Why play among players who are going to attempt to adversely affect one's game-play in the first place?

In the previous thread, there was a guy who litteraly said after i pointed out that interdiction from an NPC or an interdiction from a player, takes the exact same 8 seconds to avoid and be done with, to which he replied "well the NPC interdiction is ok, but player is not due to emotional shock"

Lul. If that is the same narrative you are trying to push here, than boy do I have a solution, we print a bunch of stickers that players can glue on the name bit in the left bottom corner so they dont see if the ship is NPC ship or player ship, they proceed to submit and high wake away from interdiction, and dont get triggered in the process , win win for everybody :D
 

Robert Maynard

Volunteer Moderator
I think current state of Solo/Open system is really bad compromise because no one is satisfied. PVE player can not play in Open because they are afraid of death. PVPers or player which support minor factions play in Open, but their opponents could escape to solo or mess with BGS in solo. This is clear example of bad game design. This could be solved and improved but this is really hard. There is few options.

1. Totally separated galaxies with different BGS aka PVP server and PVE server like in typical mmo. This will split community but carebears would be safe and PVPers can compete at the same rules in only one available mode - Open.

2. Remove Solo, keep only Open with advanced Crime and Punishment System and Pilot Federation Police Forces.

3. Some one started discussion about creating restrictive match making which allow you to block connection to "bad players". Personally I don't like this idea.


Sadly even if Frontier keep only Open modes, anyone who want to play he could by using some firewall or net limiter to block all player connections. This cannot be overcome in game which is based on P2P. However maybe FDev could detect it somehow and ban for this?

While it may be a really bad compromise, in your opinion, the single shared galaxy state (that all players experience and affect, regardless of game mode or game platform) has been part of the published game design from the outset - and the game was successfully backed with this feature in place (alongside three game modes and mode mobility - to allow players to choose who they want to play with on a session-by-session basis).

As to 1, 2 or 3, here are some relevant quotes:

Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.

No.

Michael
I’m also pleased to announce PC, Mac and Xbox One players will all share the same overarching narrative and galaxy state. That means even more players contributing to the wars, power struggles and Community Goals across the galaxy.
Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael
 
yes yes the typical and misguided, in my opinion, arguement of don't like it go solo or group...

Which part of the problems presented with solo and private GROUPS are not a solution to the overarching desire of a large number of PVE players wanting to play with others...

Do you truely lack foresight in this regard? Are you too blind to your own agenda to be able to accept and acknowlege the lack of proper group management, the hard cap on group sizes and the fact that one PVE group has had to be split to allow the demand for it to be met?

I dont think I lack insight, if players want PVE only god-mode servers they shouldnt play a game that portrays itself as a simulator.

If it was arcade, sure, but it isnt, so no.
 

Robert Maynard

Volunteer Moderator
In the previous thread, there was a guy who litteraly said after i pointed out that interdiction from an NPC or an interdiction from a player, takes the exact same 8 seconds to avoid and be done with, to which he replied "well the NPC interdiction is ok, but player is not due to emotional shock"

Lul. If that is the same narrative you are trying to push here, than boy do I have a solution, we print a bunch of stickers that players can glue on the name bit in the left bottom corner so they dont see if the ship is NPC ship or player ship, they proceed to submit and high wake away from interdiction, and dont get triggered in the process , win win for everybody :D

Not wishing to engage in PvP is a choice - like many things in this game - there has never been a requirement to engage in direct PvP, even when seeking to obtain Elite Combat rank (and the other two ranks do not require a player to fire a shot).

The player you mention has their own reasons for not wishing to engage in PvP.

You forgot all of the scanner blips too.... ;)

.... but, more seriously, attempting to coax (encouragement) or embarrass ("git gud", "carebear", "you don't know how to play", etc.) players in an effort to get them to play in a manner that they simply don't wish to would seem to be a fruitless exercise.

I'm happy that some players enjoy PvP - I also understand and accept that some don't - and I don't think that the latter should be forced to play target for the former (as the latter don't initiate combat against players).
 
Why dont you run "concede builds" builds so annoying that people get fed up with them and leave you alone?. They exist and work even against the highest power level attackers. Even if they dont concede out of pure spite, switch the game mode, complete mission, switch back on again, wheres the problem? You win anyway

And people simply hate to accept that fact. The fact that they actually can do something about it, but that requires effort, which far more annoying than simply asking for a mode that doesn't require anything init. With some engineering you can be immune to any attacker without you actually being forced to PVP, you can high wake, low-wake, no problem.

So if the problem is solved by using game tools provided in the game, segregation is not necessary. If you want to self segregate , by all means , feel free to use one of the 2 solo and group modes that are already in the game

Maybe because since playing Elite back in the 80s, I've wanted to play a multi-role Cobra MkIII rather than a super optimised blockade runner? At the moment, I have 10.6 Million in the bank, my My Sidewinder gathering dust in the starter system, my Freagle and my Cobra MkIII in Shinrata Dezhra. I'm there because I was involved in the Kick Starter, not because I'm Elite at anything. Just because I can do something just to compete against a given meta, doesn't mean I should have to just to play. My 'end game' ship is an Asp for Braben's sake, I have no interest in building a ship to go up against other players, I just want to tool around in a spaceship and I don't have to do that in conflict with players. I'd quite like to do it with other players tho.

As far as it goes, and this may be super hard for some people to understand, I'm enjoying running courier missions, fighting NPCs, and otherwise not interacting with players that are trying to blow me up. Will I stay in Solo for the rest of my game time? Well... Maybe, I'm enjoying it, but I do miss the finally delivered promise of the '80s rumours - multiplayer. But what is the fun for me in having to play your game when I could instead play my game, over here, in Solo, Group, or, just maybe, in an official Open PVE server? Group PVE has been going on since before Engineers, Engineers has just made the gulf between playing styles wider.
 
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