Frontier. Please make a PVE mode to this game.

I thought i'd add have a stab in the dark regarding people and the roles they play in E.D lol

Griefers are the type of people who can be the biggest arseholes for the pure enjoyment ... but is probably a very dedicated person in real life

Casual gamers in E.D who engage in PVE+PVP interaction are probably the individuals in life who have many social circles and probably able to relate in a very social setting

PVP gamers are probably the social justice warriors in real life.. showing concern for any injustices in real life.. and making a stand when necessary whilst enjoying the social aspect of their surrounding peers

Explorers are probably the bookworms with the institutionalised degree's and diploma's would be the individuals who are achievers in life

Pirates are probably the dreamers of the world who enjoy the grandeur of living out their fantasies

Combat CZ pilots are inline with people who love to hone their skills whatever they set their minds to

PVE BGS pilots are probably the Nature lovers of the world,

PVE Combat Pilots are those who have yet to experience the real world and all its wiles

PVE Pirates/bounty hunters are probably the animal lovers out there

Open combat pilots are fearless people who are not afraid to make mistakes whatever the world throws at them

Open PVE pilots are care free with the sense of being a social do-gooder, feeling the need to contribute in life

Open Pirates are probably people who are either politicians,lawyers and car dealers and have a gift of the gab
 
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I am 99% solo player by now. I am okay in there even though it would be nice to see others. My goals and enjoyment in ED is the PVE part and building my fleet with the normal game mechanics. I have A-rated Cobra and Asp, and slowly building my new Anaconda. I have about 20million credits as a safety net so not so much to loose in means of re-buy.

I don't have an urgency to play in open but it would be nice to cope with others. Main reason for me being in solo is to prevent player based death. As I don't have so much credits to go.

For me the easiest way to get in to the "open" would be a PVE / PVP flag that I could turn on or off while I log in. Depending on the flag I would be instanced with likeminded people. Universe would be shared as it is at the moment, just in PVE mode I would only see the people who have PVE flag on and the player caused damage would be nonexistant or very minimal.

To me PVP / PVE flag would provide a means to play with others with the same safety I have in solo mode, being that no other player can put me in the re-buy screen unless I am willing to take the risk. I would not mind if by turning the PVP flag on players would get 10-50% better payouts or even more, or whatever other goodies there would be.

Other way to get me in to open as it is today would be to remove or diminish the re-buy value in case I am killed by other CMDR. I don't mind if an NPC kills me as usually we play on common ground. What I mind is the player killers who deliberately come to kill me just to put me to re-buy screen with no other intention.

As long as the current open is too expensive for me to stay in, I will play in solo mode. I rather play my way alone than go to get my ship beaten by other players. If I have the need to play with open I surely drop there every now and then, but only in small ships which re-buy I can handle. Unfortunately at the moment I just want to spend my time with the big ships that has extreme re-buy prices and I cannot afford to pay that too many times, so I play solo.
 
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Making Open PVE is bad idea. I am fan of idea when we have only one unrestricted game mode without solo/group, and I understand for many it also may be really bad idea. The best solution is some Crime and Punishment system.
 
CG's, Missions, CZ's should be only available in Open.
Solo and Private should be dedicated to exploring and traveling, maybe passenger missions.
Crime and Punishment system is already implented, there is no need to change it.
If i kill someone i get a bounty, if i kill someone in a lawless system then it is the victims fault to fly through it. :x
 
CG's, Missions, CZ's should be only available in Open.
Solo and Private should be dedicated to exploring and traveling, maybe passenger missions.
Crime and Punishment system is already implented, there is no need to change it.
If i kill someone i get a bounty, if i kill someone in a lawless system then it is the victims fault to fly through it. :x

I think i disagree with every statement above.... which is fine, the bottom one tho..... if you kill somone you get a bounty................ that is a bit (a lot) disengenuous.

you get a 6k bounty, which is essentially nothing, and even that expires after a week, or sooner if you use a suicidewinder...... there may be a crime and punishment system, but it is that in name, the entire thing is a toothless joke which does nothing to deter would be serial killers and puts all of the pain onto the victims. The biggest issue, and this is a ?vP thing, is that a WORKING crime and punishment system would encourage player bounty hunters and there would be your "proper" ED lore sanctioned PvP right there, but, because there isnt a working C&P there are barely any true player bounty hunters in ED any more.

Open is NOT the "true" ED mode, and should offer no special snowflakes imo. Solo and PG is every bit as valid, as would an Open PvE mode if implemented. and should get all the features. This is what was advertised from day zero and should not be open to debate. its the game you bought.
 
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I think i disagree with every statement above.... which is fine, the bottom one tho..... if you kill somone you get a bounty................ that is a bit (a lot) disengenuous.

you get a 6k bounty, which is essentially nothing, and even that expires after a week, or sooner if you use a suicidewinder...... there may be a crime and punishment system, but it is that in name, the entire thing is a toothless joke which does nothing to deter would be serial killers and puts all of the pain onto the victims. The biggest issue, and this is a ?vP thing, is that a WORKING crime and punishment system would encourage player bounty hunters and there would be your "proper" ED lore sanctioned PvP right there, but, because there isnt a working C&P there are barely any true player bounty hunters in ED any more.

The last player with a 30k bounty on his head, combat logged after his hull were 43%......and there is no punishment for combat logging, what about this issue? ;)
 
I think i disagree with every statement above.... which is fine, the bottom one tho..... if you kill somone you get a bounty................ that is a bit (a lot) disengenuous.

you get a 6k bounty, which is essentially nothing, and even that expires after a week, or sooner if you use a suicidewinder...... there may be a crime and punishment system, but it is that in name, the entire thing is a toothless joke which does nothing to deter would be serial killers and puts all of the pain onto the victims. The biggest issue, and this is a ?vP thing, is that a WORKING crime and punishment system would encourage player bounty hunters and there would be your "proper" ED lore sanctioned PvP right there, but, because there isnt a working C&P there are barely any true player bounty hunters in ED any more.

Open is NOT the "true" ED mode, and should offer no special snowflakes imo. Solo and PG is every bit as valid, as would an Open PvE mode if implemented. and should get all the features. This is what was advertised from day zero and should not be open to debate. its the game you bought.

Given that the BGS is one system and the modes are just different ways to connect to the BGS, it would require some effort to make things mode specific. Not impossible, just more effort. Besides, FDev have consistently said one BGS that everyone shares.
 
CG's, Missions, CZ's should be only available in Open.
Solo and Private should be dedicated to exploring and traveling, maybe passenger missions.
Crime and Punishment system is already implented, there is no need to change it.
If i kill someone i get a bounty, if i kill someone in a lawless system then it is the victims fault to fly through it. :x

Shouldn't PvE players be the ones writing this kind of satire?
 
CG's, Missions, CZ's should be only available in Open.
Solo and Private should be dedicated to exploring and traveling, maybe passenger missions.
Crime and Punishment system is already implented, there is no need to change it.
If i kill someone i get a bounty, if i kill someone in a lawless system then it is the victims fault to fly through it. :x

Dont agree with the top two, all game aspects should be in all game modes.

What CP system what we have is so weak and its almost none applicable, and easily exploited.

Agree on the last but see above, what bounty system. I know the game has one but come on its no where near as harsh as it should be. It's like be tickled with a feather and having your grandmother telling you it's ok your not really naughty.

*just to add my grandmother never ticked me with a feather*
 
The crime and punishment system many feel will sort out what's wrong with the game will not change anything with regards to toxic players that have made the topic of wanting an open pve mode a popular topic. These type of players will seek out a way to troll players even at the cost of their own ships. Raming players outside stations is one example of the mentality these players get their kicks. While there are thousands of players that want to play in the true spirit of the game there are to many that want to turn elite into their own version COD and to boast to their peers their kill count. The only way open pve would ever work would be to something similar to what GTA5 does.
 
Making Open PVE is bad idea. I am fan of idea when we have only one unrestricted game mode without solo/group, and I understand for many it also may be really bad idea. The best solution is some Crime and Punishment system.

Well, ED isn't EVE, and ED had different modes from the start. We can argue all day long if this is good or bad, but the divide has already been made. Adding one more mode (and one that is highly requested) won't really change that divide. I've already written about this in a previous post - getting rid of PG / SOLO is very unlikely to happen, so we're stuck with various versions, and since we're stuck with various versions, another one won't make a difference towards what you're proposing.

As for C&P - no, it won't really solve the problems griefers present. I've already described that station ramming will still exist (it's already basically an exploit), and it'll always be possible to save-clear and be as annoying as possible with a cheap ship (granted, it limits the effectiveness of griefing, but it's still doable).

And, once more, I'm not against a C&P system as a concept. It's needed to make the world of ED a more believable place (said system should affect players and NPCs, BTW). It's just that it's not really the solution to the problem at hand.
 
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The crime and punishment system many feel will sort out what's wrong with the game will not change anything with regards to toxic players that have made the topic of wanting an open pve mode a popular topic. These type of players will seek out a way to troll players even at the cost of their own ships. Raming players outside stations is one example of the mentality these players get their kicks. While there are thousands of players that want to play in the true spirit of the game there are to many that want to turn elite into their own version COD and to boast to their peers their kill count. The only way open pve would ever work would be to something similar to what GTA5 does.

to be honest i think there is more than 1 issue which needs sorting. a C&P system is but 1 change needed imo.

with all the will in the world tho, game "rules" will only get us so far, either FD will need to offer some manpower to police it and issue a ban hammer to accounts which are caught red handed breaking the rules of the mode (which iirc was what was proposed in KSer) OR - probably much easier - a personal black list needs to be allowed, which allows us to blacklist a CMDR name - which in turn actually blacklists the account from our personal instance (which again iirc was also proposed in KSer).

a player may then act a berk to me once.... but they wont do it to me twice.

1 possible option would be....

get rid of all the modes .......... and just add a page of matchmaking tickboxes on our settings for who will be instanced with who... they could even have default suggested matchmaking settings. If i understand it correctly lets be honest, essentially all the modes are are matchmaking settings anyway.
 
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You guys should really learn to fight and defend yourself properly instead of always demanding changes for easy-life-win-X-button.

Your way of existence is under attack .. You feel threatened.

If FD did give the players an open-PVE mode (like IMO they should) there would be even less players in open for you to pew-pew.

I get it ...

Have a hug.

hqdefault.jpg
 
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Your way of existence is under attack .. if FD did give the players an open-PVE mode (like IMO they should) there would be even less players in open for you to pew-pew.

You feel threatened.

I get it ...

Have a hug.

And thats why they won't bring an Open PvE mode, because they want people in public lobbies and not hiding in private/solo.
If they add such a nonsense they will lose many PvP players.
Play like 'boss' CMDR Braben, he is playing open and he is not a wimp.
 
You guys should really learn to fight and defend yourself properly instead of always demanding changes for easy-life-win-X-button.

Kind of a strawman...

PvP in ED is a little more than CMDRs making something out of next to nothing... There's little/no real gameplay mechanics, so after two years it's become basically:-
a) Mindless interdiction and destruction, for no in game purpose.
b) Players trying to organise something meaningful themselves, but in truth for no in game purpose.

It's hardly surprising CMDRs being interdicted and attacked for no reason, and then seeing the game basically ignore it, are trying to find a solution...


Until FD finally create a meaningful Crime and Punishment system, backed up by the game actually orchestrating meaningful, interesting PvE and PvP gameplay... We'll simply carry on like this...
 
The crime and punishment system many feel will sort out what's wrong with the game will not change anything with regards to toxic players that have made the topic of wanting an open pve mode a popular topic. These type of players will seek out a way to troll players even at the cost of their own ships. Raming players outside stations is one example of the mentality these players get their kicks. While there are thousands of players that want to play in the true spirit of the game there are to many that want to turn elite into their own version COD and to boast to their peers their kill count. The only way open pve would ever work would be to something similar to what GTA5 does.

I think a C&P system will always fall short, it'll never be a fair compromise, will always be imbalanced to the left or right.

What you (and the general Mobius population) has done for ED has made it very clear there is a massive PvE community out here that wish to work together to make the galaxy a prosperous place, so big that the limitations of player group has been exceeded (good job sir!). FDEV promoting the Mobius private group to an official PvE open mode would be the best and most prudent thing... even with all the will in the world and no one can deny the awesome job that has been accomplished, you'll still get toxic players run incursions into Mobius simply to put the cat among the pigeons; twitch / youtube the event for outside game publicity... Open PvE simply with no player to player damage & interdiction would suffice. That would stop 98% of the problem. The other 2% would likely come from desperate attempts to cause a level of griefing via other means such as camping the letterbox or trying to bump players into danger... tbh, so be it, I mean, if folks are willing to play like this then, it's on them. If someone is in OPEN PvE mode, spending their days blocking letterboxes, instead of being in the OPEN (PvP) mode, then it shows how important PvP mode really is.

In reality from a tiny tiny % of toxic players likely to tap into Open PvE, regular OPEN should also prosper. The liklihood is that anyone actively and deliberately inhabiting this mode will be fully consensual, and, overall it will increase the quality of PvP dweller living there. Much more meaningful PvP will take place, huge reduction in combat logging (which is the real qualm in PvP encounters), and overall a much needed increase in challenge when encountering other players, also most likely, traders in OPEN PvP mode are more likely to 'play ball' than tug the cable lol.

So there are a lot of pro's with an OPEN PvE proposal that will increase the overall game play experience of a broad spectrum of players. The fine details about griefing OPEN PvE are all pre-speculation, and as said earlier, if someone is in PvE to simply sit in the toaster to block people.. then I can only..

599.gif


you have to feel very sorry for them [squeeeee]
 
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You guys should really learn to fight and defend yourself properly instead of always demanding changes for easy-life-win-X-button.

Nope, I'll leave that you you and players who like that sort of thing. tell you what, I appoint you my champion and you can deal with all the player combat encounters I would have found if I ever played in Open.
 
You guys should really learn to fight and defend yourself properly instead of always demanding changes for easy-life-win-X-button.

Ok i guess I'm one of those guys your addressing in the above, as I quoted you above, and its when I read post's like this I sort of lose respect for the poster and then stop listening all be it in the context of reading to what they are saying. but as your sig sort of speaks for its self so moving on.

I have never personally asked for or want an easy-life-win=X-button in Elite, nor demanded change. Think i did back in this post say the whole concept of Open-PVE game mode was a good one, for many reasons, and its not going to happen anytime soon if at all.

I really dont understand why people are scared of it, its not like open would cease to be open so people who enjoy that mode can still play in that mode. Isn't the game about playing it your way, you play the bad girl in open, I play the anti social old git that I'am in PG's or solo, saying that tho I'm in open as I type this...

Why should I learn to fight, violence never solved anything. Its not my game style or at least It's not why I play ED for, I defend my self by not getting into the situation that results in violence, if I want some of that I boot up BF what ever and go on a one man rambo rampage.
 
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