Frontier. Please make a PVE mode to this game.

Well, I finally had sleep, and back once again in the office, head again in this comps sheet.. and back in my favorite forum!

There's a TLDR at the end if one wishes to save their eyes bleeding! :)

It serves the purpose to show how separate play styles can be in ED. None are wrong, but at the same time how one mode can be detrimental to the other.

So Shaamaan, as a fuel rat, I have to salute you and your team.. Just to lay the picture, the fuel rats have progressively built a reputation for being a positive asset and boon to the PvE community. There are no game mechanics to reward someone flying 2000ly across space to solely supply a bunch of fuel bars to someone that happened to get stuck and stranded in space. Usually an explorer may have weeks / months of exploration data in their ship, and should they come a cropper and become stranded and out of fuel, these guys will use their own unrewarded game time, to go out of their way to supply that all important life blood to help them get back on track and refill at the nearest scoopable star.

A service like this is absolutely the stark contrast of players playing their game of player pew pew. Neither are wrong ways to play, but they are incompatible... and here's the ultimate sting...

In the video of the attempted fuel rat gank, you have a player that is a complete player helper. It's likely he was called out to a remote location to help someone he thought was in trouble, and he wanted to make that players day a whole lot brighter, help them get home, help them get that valuable data back to station. BUT ying yang, the helpful player is lured, and baited into a situation that he does not subscribe to. The scenario unfolds that the person he goes to help, is nothing than part of a gank squad, a player intent in ruining someones day. So here the immovable object hits the irresistible force (using physics terms). Since A - the fuel transaction cannot be accomplished in SOLO (for obvious reasons), and the transaction would be stupid to do in OPEN, the only possible mode would be in a private group. Generally it appears the fuel rat enters the group of the 'patient in waiting'. This private group, aka in the video may just be nothing other than a pointless gank trap. The video exclaims the gank is part of an 'induction'.. which is fair enough, I can see why groups would have tests for new recruits, and again i'm not saying they're wrong.. So in one hand, you have a group having some kind of in game ceremony, an in the other, someone going out of their way to help what they think is someone in distress and in need... what happens? Well, the fuel rat arrives to help, and the ceremony takes place, and the victim is attacked, the instant kneejerk reaction to this unanticipated, unprovoked attack? a combat log. It's the only possible and viable way that unwanted encounter could have been countered.

I'm not going to endorse a combat log usually, but in this case I cannot help feel that

a) taking into consideration that there was no other possible game mode for the fuel rat to make this rescue attempt possible other than the gank squad's own instance

b) there was no need to falsely lure a player into a situation that is against the spirit of a profit free organisation, solely there to help commanders in need

c) a ritual that could be accomplished against a more challenging opponent (why an unarmed, refueling service?)

d) there was no other game mode viable for a player to help another without being bated like a fly into a web

I'm sure the group involved was pretty gutted to see time an effort, pre planning and what was probably a very clever lure vanish in a puff of smoke.. BUT my argument stands that a combat log does ruin game play for some.. equally as much as a pointless gank ruins the game play for others. The combat log IS illegal, ofc it is, no one can deny that fact. BUT as Genar demonstrated in one of his own videos, blowing up commanders, exploiting station mechanics and shirking station defense logic to exact free, pointless kills for lol's... to me; SHOULD be equally illegal, and feels equally against the spirit of the game.

Clearly the game must adapt and evolve with the way players play ED. Solo is good for lonesomeness. OPEN is good for chaos, anarchy, challenge and pitting yourself against the unpredictability of other players in ED.. Group remains a limbo state, good if you want to team up with a friend.. but nowhere right now is there a game mode where players can openly and exclusively interact with each other in a positive way only. The call for a PvE OPEN mode is very much a valid one, and, will improve the quality of game experience for many many people. PvP and PvE players equally.

My proposal is for FDEV to sport an experiment. A beta test as it were. Lets test the viability of an OPEN PvE server.. Does it work? Does it solve all the problems being argued? Can it be implemented fairly easily? Does switching off player damage actions to other players actually work in practice? Many of these questions cannot be answered unless it's at least tested and tried. It might be a total flop, and not work in practice, or, it might work better than expected, and actually add a lot of opportunities for positive player interaction aka fuel rats. It should weed the combat logging out of OPEN, it should ease the pressure from Mobius.... Many many roads converge on this.. It'll be a very interesting time ahead indeed should we get to test this.

Wow that was a wall of text. no doubt full of glaring typos etc...

a TLDR, video evidence proves that unwanted player interaction leads to disappointment on both sides, ED does not have a game mode where folks can freely work together without falling victim to unwanted interaction. About time this hole was filled, and OPEN PvE implemented / tested for viability.
 
Well, I finally had sleep, and back once again in the office, head again in this comps sheet.. and back in my favorite forum!

There's a TLDR at the end if one wishes to save their eyes bleeding! :)

It serves the purpose to show how separate play styles can be in ED. None are wrong, but at the same time how one mode can be detrimental to the other.

So Shaamaan, as a fuel rat, I have to salute you and your team.. Just to lay the picture, the fuel rats have progressively built a reputation for being a positive asset and boon to the PvE community. There are no game mechanics to reward someone flying 2000ly across space to solely supply a bunch of fuel bars to someone that happened to get stuck and stranded in space. Usually an explorer may have weeks / months of exploration data in their ship, and should they come a cropper and become stranded and out of fuel, these guys will use their own unrewarded game time, to go out of their way to supply that all important life blood to help them get back on track and refill at the nearest scoopable star.

A service like this is absolutely the stark contrast of players playing their game of player pew pew. Neither are wrong ways to play, but they are incompatible... and here's the ultimate sting...

In the video of the attempted fuel rat gank, you have a player that is a complete player helper. It's likely he was called out to a remote location to help someone he thought was in trouble, and he wanted to make that players day a whole lot brighter, help them get home, help them get that valuable data back to station. BUT ying yang, the helpful player is lured, and baited into a situation that he does not subscribe to. The scenario unfolds that the person he goes to help, is nothing than part of a gank squad, a player intent in ruining someones day. So here the immovable object hits the irresistible force (using physics terms). Since A - the fuel transaction cannot be accomplished in SOLO (for obvious reasons), and the transaction would be stupid to do in OPEN, the only possible mode would be in a private group. Generally it appears the fuel rat enters the group of the 'patient in waiting'. This private group, aka in the video may just be nothing other than a pointless gank trap. The video exclaims the gank is part of an 'induction'.. which is fair enough, I can see why groups would have tests for new recruits, and again i'm not saying they're wrong.. So in one hand, you have a group having some kind of in game ceremony, an in the other, someone going out of their way to help what they think is someone in distress and in need... what happens? Well, the fuel rat arrives to help, and the ceremony takes place, and the victim is attacked, the instant kneejerk reaction to this unanticipated, unprovoked attack? a combat log. It's the only possible and viable way that unwanted encounter could have been countered.

I'm not going to endorse a combat log usually, but in this case I cannot help feel that

a) taking into consideration that there was no other possible game mode for the fuel rat to make this rescue attempt possible other than the gank squad's own instance

b) there was no need to falsely lure a player into a situation that is against the spirit of a profit free organisation, solely there to help commanders in need

c) a ritual that could be accomplished against a more challenging opponent (why an unarmed, refueling service?)

d) there was no other game mode viable for a player to help another without being bated like a fly into a web

I'm sure the group involved was pretty gutted to see time an effort, pre planning and what was probably a very clever lure vanish in a puff of smoke.. BUT my argument stands that a combat log does ruin game play for some.. equally as much as a pointless gank ruins the game play for others. The combat log IS illegal, ofc it is, no one can deny that fact. BUT as Genar demonstrated in one of his own videos, blowing up commanders, exploiting station mechanics and shirking station defense logic to exact free, pointless kills for lol's... to me; SHOULD be equally illegal, and feels equally against the spirit of the game.

Clearly the game must adapt and evolve with the way players play ED. Solo is good for lonesomeness. OPEN is good for chaos, anarchy, challenge and pitting yourself against the unpredictability of other players in ED.. Group remains a limbo state, good if you want to team up with a friend.. but nowhere right now is there a game mode where players can openly and exclusively interact with each other in a positive way only. The call for a PvE OPEN mode is very much a valid one, and, will improve the quality of game experience for many many people. PvP and PvE players equally.

My proposal is for FDEV to sport an experiment. A beta test as it were. Lets test the viability of an OPEN PvE server.. Does it work? Does it solve all the problems being argued? Can it be implemented fairly easily? Does switching off player damage actions to other players actually work in practice? Many of these questions cannot be answered unless it's at least tested and tried. It might be a total flop, and not work in practice, or, it might work better than expected, and actually add a lot of opportunities for positive player interaction aka fuel rats. It should weed the combat logging out of OPEN, it should ease the pressure from Mobius.... Many many roads converge on this.. It'll be a very interesting time ahead indeed should we get to test this.

Wow that was a wall of text. no doubt full of glaring typos etc...

a TLDR, video evidence proves that unwanted player interaction leads to disappointment on both sides, ED does not have a game mode where folks can freely work together without falling victim to unwanted interaction. About time this hole was filled, and OPEN PvE implemented / tested for viability.

Can't rep you again, but that was a good read.
 
Would love to see a pve only mode.

We would then really see how little pvpers matter in this game and what a small minority they really are. Once that was clear I think Fdev would have a better idea on what their focus should be.

I hope so. I won't even boot the game up again till they do
 
Following the only argument in the thread. This game needs way more mode :
Open - no trading
Open - no Exploration
Open - no Combat
Open - no armed NPC
Open - no RNGneers
Open - no Interdiction
Open - no jump range limit
Open - no FDL
[...]

A game mode for every game mechanic a player refuse to face.

argumentum ad absurdum at its finest right there. nice fallacy. You aren't following the logic of the thread, not at all. This is about unwanted player interactions. People, not the base game mechanics. I don't see people coming on here to advocate ditching a basic game mechanic (RNGineers is the only exception, but a change is generally preferable to a deletion). I do see people complaining about other people.

As a fuel rat myself, I took notice at the fuel rat gank. I still do my rescues entirely in open mode, just because I'm lazy. However, I fly a cobra mk III that is designed to run both cold and fast. That way if it gets destroyed, regardless of cause, the rebuy isn't very much. I haven't had many players try to interdict me while on rescue, and a quick message saying "Fuel rat, hold fire" is usually enough to take care of things. I did have one guy actually try to shoot me down, but my ship was just too fast.

But that is the only reason I play open anymore. Everything else I do, I do in PG or solo. Especially CGs.
 
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Nope.

<snip naming and shaming>

That video was back before FDEV buffed starport security to the level it is now - as a result of my pointing out to Sandro what exactly has been going on. But do keep saying I have no idea what I'm talking about.

As you can see it was at Jameson Memorial. And before that video was taken, that exact same sort of starport camping/ganking had been going on for a long time - and not just at Jameson. So I'd been observing this kind of crap going on for months. I'd also been watching various Twitch streams of a few, shall we say, groups notorius for this kind of behaviour, in order to gain further understanding of how and more importantly, why they do this. But again, please, do keep trying to say I don't know what I'm talking about.

So there came a point where I decided that a nice video had to be made, to point out to FDEV that their starports are powerless to prevent this kind of camping/ganking in particular. The result was the video you see above, which in turn was PM'ed by me to Sandro, which in turn resulted in that Reddit thread also linked to above, and eventually led to starport defenses getting a massive buff.

But please, do keep trying to say I don't know what I'm talking about.

I'll just laugh, right in your face. o7

Ahahahahaha! Apparently someone, out of spite, reported that post for "naming and shaming" - duping the mods to believe that to be the case, and I got an 'advisory' for it - Well played whoever reported it.

You have successfully managed to lie to the moderators, who now believe that was a 'naming and shaming' post where it was nothing of the sort.

I have PM'ed a community leader about it, and hope to see the 'advisory' removed, because neither the video, nor the Reddit post, was anything to do with 'naming and shaming' - and whoever reported that post knows that full well, and have abused the reporting feature in order to stymie my points.


Someone accused me of lying and not knowing what I'm talking about - I posted proof using a video I had made of starport camping/griefing and how the starports didn't have the power to prevent that - a change was made as a direct result of that video - and someone has the gall to report it as 'naming and shaming' - which was entirely NOT the point of the video and the fact you can see the attacking CMDR was irrelevant to the point of the video! A video I have posted quite a few times on here, and had posted on Reddit, without any infractions.

To the person who reported it - If that's the way you're going to try to win your argument - shame on you for abusing forum reporting in that way!!
 
...

a TLDR, video evidence proves that unwanted player interaction leads to disappointment on both sides, ED does not have a game mode where folks can freely work together without falling victim to unwanted interaction. About time this hole was filled, and OPEN PvE implemented / tested for viability.

Disappointment on both sides? What do you mean? That the one side wasn't able to mine the amount of salt they were expecting?
 
Clearly the game must adapt and evolve with the way players play ED.

7kZ562z.jpg


Clearly Players must adapt and accept the way ED is and evolve.

Fixed. You are welcome.
 
Well, I finally had sleep, and back once again in the office, head again in this comps sheet.. and back in my favorite forum!

There's a TLDR at the end if one wishes to save their eyes bleeding! :)

It serves the purpose to show how separate play styles can be in ED. None are wrong, but at the same time how one mode can be detrimental to the other.

So Shaamaan, as a fuel rat, I have to salute you and your team.. Just to lay the picture, the fuel rats have progressively built a reputation for being a positive asset and boon to the PvE community. There are no game mechanics to reward someone flying 2000ly across space to solely supply a bunch of fuel bars to someone that happened to get stuck and stranded in space. Usually an explorer may have weeks / months of exploration data in their ship, and should they come a cropper and become stranded and out of fuel, these guys will use their own unrewarded game time, to go out of their way to supply that all important life blood to help them get back on track and refill at the nearest scoopable star.

A service like this is absolutely the stark contrast of players playing their game of player pew pew. Neither are wrong ways to play, but they are incompatible... and here's the ultimate sting...

In the video of the attempted fuel rat gank, you have a player that is a complete player helper. It's likely he was called out to a remote location to help someone he thought was in trouble, and he wanted to make that players day a whole lot brighter, help them get home, help them get that valuable data back to station. BUT ying yang, the helpful player is lured, and baited into a situation that he does not subscribe to. The scenario unfolds that the person he goes to help, is nothing than part of a gank squad, a player intent in ruining someones day. So here the immovable object hits the irresistible force (using physics terms). Since A - the fuel transaction cannot be accomplished in SOLO (for obvious reasons), and the transaction would be stupid to do in OPEN, the only possible mode would be in a private group. Generally it appears the fuel rat enters the group of the 'patient in waiting'. This private group, aka in the video may just be nothing other than a pointless gank trap. The video exclaims the gank is part of an 'induction'.. which is fair enough, I can see why groups would have tests for new recruits, and again i'm not saying they're wrong.. So in one hand, you have a group having some kind of in game ceremony, an in the other, someone going out of their way to help what they think is someone in distress and in need... what happens? Well, the fuel rat arrives to help, and the ceremony takes place, and the victim is attacked, the instant kneejerk reaction to this unanticipated, unprovoked attack? a combat log. It's the only possible and viable way that unwanted encounter could have been countered.

I'm not going to endorse a combat log usually, but in this case I cannot help feel that

a) taking into consideration that there was no other possible game mode for the fuel rat to make this rescue attempt possible other than the gank squad's own instance

b) there was no need to falsely lure a player into a situation that is against the spirit of a profit free organisation, solely there to help commanders in need

c) a ritual that could be accomplished against a more challenging opponent (why an unarmed, refueling service?)

d) there was no other game mode viable for a player to help another without being bated like a fly into a web

I'm sure the group involved was pretty gutted to see time an effort, pre planning and what was probably a very clever lure vanish in a puff of smoke.. BUT my argument stands that a combat log does ruin game play for some.. equally as much as a pointless gank ruins the game play for others. The combat log IS illegal, ofc it is, no one can deny that fact. BUT as Genar demonstrated in one of his own videos, blowing up commanders, exploiting station mechanics and shirking station defense logic to exact free, pointless kills for lol's... to me; SHOULD be equally illegal, and feels equally against the spirit of the game.

Clearly the game must adapt and evolve with the way players play ED. Solo is good for lonesomeness. OPEN is good for chaos, anarchy, challenge and pitting yourself against the unpredictability of other players in ED.. Group remains a limbo state, good if you want to team up with a friend.. but nowhere right now is there a game mode where players can openly and exclusively interact with each other in a positive way only. The call for a PvE OPEN mode is very much a valid one, and, will improve the quality of game experience for many many people. PvP and PvE players equally.

My proposal is for FDEV to sport an experiment. A beta test as it were. Lets test the viability of an OPEN PvE server.. Does it work? Does it solve all the problems being argued? Can it be implemented fairly easily? Does switching off player damage actions to other players actually work in practice? Many of these questions cannot be answered unless it's at least tested and tried. It might be a total flop, and not work in practice, or, it might work better than expected, and actually add a lot of opportunities for positive player interaction aka fuel rats. It should weed the combat logging out of OPEN, it should ease the pressure from Mobius.... Many many roads converge on this.. It'll be a very interesting time ahead indeed should we get to test this.

Wow that was a wall of text. no doubt full of glaring typos etc...

a TLDR, video evidence proves that unwanted player interaction leads to disappointment on both sides, ED does not have a game mode where folks can freely work together without falling victim to unwanted interaction. About time this hole was filled, and OPEN PvE implemented / tested for viability.

Have some rep for that epic wall of text. Hit the nail on the head.

- - - Updated - - -

http://i.imgur.com/7kZ562z.jpg

Clearly Players must adapt and accept the way ED is and evolve.

Fixed. You are welcome.

Look mom I posted it again.

Fixed your fix

Last I checked the customers decide whether or not a game is going to succeed or continue to be played, so if the customer wants something, the smart publisher/ developer provides it.

You must be new to gaming.
 
Last edited:
Have some rep for that epic wall of text. Hit the nail on the head.

- - - Updated - - -



Look mom I posted it again.

Fixed your fix

Last I checked the customers decide whether or not a game is going to succeed or continue to be played, so if the customer wants something, the smart publisher/ developer provides it.

You must be new to gaming.

Please do not misunderstand me, but the customer is NOT always right, in fact that line of thinking leads to all sorts of problems... Typically game developers will write a game that is either to their own design spec, or a marketable design spec, and then may adjust things as per player demographics, not so much wants but towards the target audience... With ED, FDEV have always stated they are making the game they want to play... Ultimately it is up to them...

Financial pressures / Marketting ideas can lead developers towards implementing things that the greater community wants or that they think will add an additional market to their product etc... Proof of this with ED is the CQC Arena, which I do think in a large part was to help give PVP players a structured, fair (ship wise), skill based platform to engage with each other in, I think they did this in the hope that a spill over effect would be that it would reduce mindless player killing in open... Unfortunately it appears not to have really taken off according to some reports, with a number of PVP players shunning the mode altogether, I know I have tried to CQC and after long long long wait times for a game lobby to not fill, I have given up... this has happened most of the time when I have tried to use that mode, only a couple of times have I had the fun of engaging other players in the Arena...
 
Ahahahahaha! Apparently someone, out of spite, reported that post for "naming and shaming" - duping the mods to believe that to be the case, and I got an 'advisory' for it - Well played whoever reported it.

You have successfully managed to lie to the moderators, who now believe that was a 'naming and shaming' post where it was nothing of the sort.

I have PM'ed a community leader about it, and hope to see the 'advisory' removed, because neither the video, nor the Reddit post, was anything to do with 'naming and shaming' - and whoever reported that post knows that full well, and have abused the reporting feature in order to stymie my points.


Someone accused me of lying and not knowing what I'm talking about - I posted proof using a video I had made of starport camping/griefing and how the starports didn't have the power to prevent that - a change was made as a direct result of that video - and someone has the gall to report it as 'naming and shaming' - which was entirely NOT the point of the video and the fact you can see the attacking CMDR was irrelevant to the point of the video! A video I have posted quite a few times on here, and had posted on Reddit, without any infractions.

To the person who reported it - If that's the way you're going to try to win your argument - shame on you for abusing forum reporting in that way!!


First of all, going to make it clear that I didn't report the post, just walked in here and read your big fonts.

Now, if you have a video of Cmdrs with their name present and you do not have explicit consent to post the video by said Cmdrs and you are painting certain actors within in a negative light, it is name and shame. The reason why you haven't been told otherwise before is that no one reported it.

The Code posted a video of blowing up the well-known and hated station "griefer" which I cannot name, but it was taken down due to the name and shame nature, however the forum users enjoyed the video or approve it.

So please don't make a big deal out of the issue, and I believe you want this thread to stay alive since you support the idea in the OP.
 
Have some rep for that epic wall of text. Hit the nail on the head.

- - - Updated - - -



Look mom I posted it again.

Fixed your fix

Last I checked the customers decide whether or not a game is going to succeed or continue to be played, so if the customer wants something, the smart publisher/ developer provides it.

You must be new to gaming.

Ohwow this so 2016!
 
First of all, going to make it clear that I didn't report the post, just walked in here and read your big fonts.

Now, if you have a video of Cmdrs with their name present and you do not have explicit consent to post the video by said Cmdrs and you are painting certain actors within in a negative light, it is name and shame. The reason why you haven't been told otherwise before is that no one reported it.

The Code posted a video of blowing up the well-known and hated station "griefer" which I cannot name, but it was taken down due to the name and shame nature, however the forum users enjoyed the video or approve it.

So please don't make a big deal out of the issue, and I believe you want this thread to stay alive since you support the idea in the OP.

I understand from where you are coming from.

Someone accused me of lying and not knowing what i was talking about in this thread. I (not for the first time on these forums) posted my video in order to correct their mis-characterisation, and it's quite clear that at least one person reported that post. It was done out of sheer spite with the side-effect of stymieing a point I was making, which was their intention.

The video's point was to show the ineffectiveness of station offence/defence - not to name and shame, as for this type of video you cannot help but to see the name of the attacker - a very notorius griefer/ganker at that who is openly proud of their 'achievements' so there was no shaming involved whatsoever - and the result was a massive buff of starport weaponry a few patches back.

If someone is accusing you of lying, and you have the proof that you aren't, but you cannot post the proof in the same goddamned forum in which you received the accusation, only to say "But I have proof I am not lying", then how can anyone running a forum expect there to be any way to have a decent conversation on any subject?

This is a forum about a computer game, a game played by players, and in this day and age, videos will be made, which show those players in the game. There is obviously a clear delineation between videos made specifically to name-and-shame a player, and there are videos made with an entirely different purpose in mind which can also involve the showing of a player's name. My video clearly falls under the latter category.
 
Lunch break!

Disappointment on both sides? What do you mean? That the one side wasn't able to mine the amount of salt they were expecting?

I don't think it's as terse as calling salt extraction etc

Disappointment in that the fuel rat was tricked and baited into an encounter that he had no intention of being part of, and, that the squad there to do the ganking had probably invested a lot of time, effort and cunning only to go up in smoke as a result.

The disappointment was equal on both sides, you just had to hear the commentary to understand that their attempt failed in such a way. Equally I can empathize with the fuel guy for walking into a very unexpected and unwanted encounter.

http://i.imgur.com/7kZ562z.jpg

Clearly Players must adapt and accept the way ED is and evolve.

Fixed. You are welcome.

Well, sort of and not really. It would be silly for, say, a toy shop stocking their shelves with Elsa dolls, when the big trending sales come from 'hatchimals'... You're insinuating that the general public should buy Elsa dolls because that's what's there.. If folks want to buy hatchimals, they should be able to, and if folks want Elsa dolls they should be able to. Neither are wrong, they should be able to simply buy what they wish. If hatchimals are trending, or in great demand, it's silly for the shop to not stock them. It's bad business.

Ahahahahaha! Apparently someone, out of spite, reported that post for "naming and shaming"

Don't worry I got an equally swift slapped wrist :)

Which of course I had no negative connotations in using, but seemed to neutrally highlight the point I was trying to make...

I sincerely apologise if I overstepped the mark, though.. no offense meant to any party.

apology.jpg
 
Don't worry I got an equally swift slapped wrist :)

Which of course I had no negative connotations in using, but seemed to neutrally highlight the point I was trying to make...

I sincerely apologise if I overstepped the mark, though.. no offense meant to any party.

Yes, it appears you can get accused of lying and being dumb, but that post remains intact. But post a video or make a counterpoint which blows that out of the water, and you get mysteriously reported for it.

If that's the only way certain folks can win an argument - by reporting inconvenient posts and deceiving moderators who may or may not have the time to fully grasp the nuance of a post - then I'm seriously reconsidering the value of frequenting these forums in the first place.
 
Yes, it appears you can get accused of lying and being dumb, but that post remains intact. But post a video or make a counterpoint which blows that out of the water, and you get mysteriously reported for it.

If that's the only way certain folks can win an argument - by reporting inconvenient posts and deceiving moderators who may or may not have the time to fully grasp the nuance of a post - then I'm seriously reconsidering the value of frequenting these forums in the first place.

I didn't report you, Genar, just to be clear. I did point out as soon as you posted it though that it WAS going to run afoul of "naming & shaming" rule for moderation reasons, regardless of the nuance of the conversation. I know for a fact that the CMDR in there is proud of his achievement and would look at the video like free advertising:)

Videos like that, bitter recriminations on the officials, man, that's what those guys LIVE for. Every time a video like that surfaces, or someone starts a thread complaining about a gank and the community gets hysterical, they're empowered to keep it up. When you guys share your stories, the player killers take on the aspect of an urban legend, a boogey man to be feared...and as such, they are empowered to keep on keeping on.
 
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The Code posted a video of blowing up the well-known and hated station "griefer" which I cannot name, but it was taken down due to the name and shame nature, however the forum users enjoyed the video or approve it.

So please don't make a big deal out of the issue, and I believe you want this thread to stay alive since you support the idea in the OP.

I didn't report you, Genar, just to be clear. I did point out as soon as you posted it though that it WAS going to run afoul of "naming & shaming" rule for moderation reasons, regardless of the nuance of the conversation. I know for a fact that the CMDR in there is proud of his achievement and would look at the video like free advertising:)

Videos like that, bitter recriminations on the officials, man, that's what those guys LIVE for. Every time a video like that surfaces, or someone starts a thread complaining about a gank and the community gets hysterical, they're empowered to keep it up. When you guys share your stories, the player killers take on the aspect of an urban legend, a boogey man to be feared...and as such, they are empowered to keep on keeping on.

Yeah you can't blame the mods for being obligated to keep promises to FDEV to keep rules clean and make decisions even if they emphathize with points being made either way..

As both Jason and Gfang both suggest, it's like the perpetrators live for the drama of it, and do it purely for the fame / infamy.. It seems that if CODE themselves went out of their way to wreck and video this 'commander' going pop, that they in some way spurn some of the activities being carried out as well... Prove that if cowards encounter someone with teeth, that they're not as victorious and chest beating as they'd like us to believe. Could be why they blow up ships trying to dock / undock, or pick on an unarmed fuel ships. As much as I would hate to be on the wrong end of CODE's barrel, I can only nod in approval this time, and respect that they felt, and were probably as adept as any to do a little seek and destroy back.

+1s where +1s are due.

Sorry GF: You must spread some Reputation around before giving it to GluttonyFang again.
 
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Why is he proud of being a idiot?

Who was the idiot in that scenario?

I'm willing to bet that you don't see eye to eye with big game hunters, either, and find their sport distasteful. That's your perogative of course to feel that way, but even if you do it doesn't make the big game hunter wrong, or worthy of name calling. It takes all sorts to make the simulation tick, hapless traders, canny bounty hunters, cagey smugglers, cruel player killers, etc.
 
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