Frontier. Please make a PVE mode to this game.

I said "could" be seen - Frontier might choose to reward PvP in some way - however to do so in a game where PvP is not required in any way might prove challenging.

Nothing in game is required though, at least according to the "there is no grind" crowd.

Players could chose to do these focused PvP activities in the same way as they could choose to go mining or trading. Pursuing this through either Powerplay or the criminal system would make the most sense (where players have either agreed to participate or are guilty of wrong-doing).
 
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Robert Maynard

Volunteer Moderator
Nothing in game is required though, at least according to the "there is no grind" crowd.

Players could chose to do these focused PvP activities in the same way as they could choose to go mining or trading. Pursuing this through either Powerplay or the criminal system would make the most sense (where players have either agreed to participate or are guilty of wrong-doing).

Powerplay has already been implemented for all players, not just PvP players - to make it PvP focused now could be seen as "taking away" existing content from players who eschew PvP. The criminal system (as it relates to CMDR vs CMDR crime) is significantly lacking, in my opinion.
 
Powerplay has already been implemented for all players, not just PvP players - to make it PvP focused now could be seen as "taking away" existing content from players who eschew PvP. The criminal system (as it relates to CMDR vs CMDR crime) is significantly lacking, in my opinion.

If any part of the game should encourage PvP it should be powerplay (the devs have even hinted at that themselves).

Agreed on the PvP side of crime - the reason FDev have let it rot is a mystery, so much potential...
 
And this is part of the problem; not rewarding certain PvP activities results in an increase in random ganking.

I suspect a large proportion of the players on GCI would welcome some purpose to their combat, but unfortunately all this game leaves them with is interdicting random players at CG's, unless there is an organised event happening somewhere.

I think you're correct. Not all of, but I think most ganking and various shenanigans at places such as Jameson's are out of boredom and lack of content. If there were some higher purpose to harness all of that talent and energy, I think things would be different.

Here is an idea: the alien menace becomes a full on war threatening to tear apart the bubble. Starting with the outer regions nearest the Pleiades, a "front line" is established where the war effort is focused most intensely. Entire systems filled with the carnage of interstellar battle. This frontline is constantly in danger of being pushed back ever closer to the bubble. The best of the combat pilots the galaxy has to offer must heed the call to arms. Jedi Knights and Sith Lords must call a truce as pirates, mercenaries, soldiers and naval officers all set aside their differences to band together in a last ditch effort to save mankind from an extinction event.

Combat pilots of all stripe manning the wreckage strewn front lines. Traders frantically running the gauntlet to bring much needed supplies to the outposts where these combat rigs are in constant need of resupply. Explorers are now our recon units and science vessels as they scout the boundaries of the bubble to keep an eye out for new assaults whelming on mankind's borders...

In short: use the aliens to give us a common threat to throw ourselves against. I know where I'm going to be when the extinction event occurs, and I have a pretty good idea already who will be there with me.
 
In short: use the aliens to give us a common threat to throw ourselves against. I know where I'm going to be when the extinction event occurs, and I have a pretty good idea already who will be there with me.

I wonder just how poop-hot the Thargoids would have to be to satisfy the PvP crowd though? They just sneered and laughed at the AI when it got teeth briefly. They boast on reddit their number of player kills.... I like the idea and wish it would work but I worry.
 
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True for many of us! Lots of the ostensibly PvE crowd quite wanted PvP in the rare and meaningful way it was intended - it's the random meaningless stuff that's soured the pudding :/

And how! I started my in-game career two years ago playing as a pirate, a proper pirate who would kindly ask my interdicted victim to share the wealth - donations of no more than half of their cargo - and then wish them a merry day. I can remember a few occasions even where the person I ended up interdicted said that they'd just got their Type 6 and couldn't afford to spare that much, and so I offered to protect them until they could reach their destination in exchange for a couple of tonnes of cargo. It was great. That would happen today though, because groups like SDC and meaningless murderers in general have created a community that's not willing to sit and listen to the guy who's interdicted them, because in most cases not turning, boosting, and high waking immediately upon entering real-space will lead to a very quick death.

I'd love it if we could create meaningful experiences with only the current Open server, but I very much doubt that's ever going to happen because FD won't tell us anything they're planning. As such, the simplest, quickest, and least disruptive way to allow for wide-scale co-operative gameplay is to introduce an Open PvE server. Other solutions might work: changes to the C&P system, for example, but FD's track record in that area is pathetic and it will never stop the scum who interdict sideys in engineered mur-de-lances just outside of LHS 3447, or who set traps for Fuel Rats, or any of the other things that perpetrators always excuse as "playing with skill".

The current Thargoid event is proof enough that there's a serious problem. Aliens are sighted and yet there are people in the system randomly murdering other humans? How immersive.
 
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We don't need PvE. You can be in the bubble in open and not run into any human players for ages. Just don't hang around hotspots and you won't get ganked. Simples.

People already complain about NPCs being to hard, what are the anti combat league going to be after next a PvE mode where NPCs can't shoot?
 
I wonder just how poop-hot the Thargoids would have to be to satisfy the PvP crowd though? They just sneered and laughed at the AI when it got teeth briefly. They boast on reddit their number of player kills.... I like the idea and wish it would work but I worry.

Great point. The answer is: at the "front lines" they'd have to be quite savage, deadly to the nth degree and requiring wings of PvP loaded battle groups with a possible cap ship support in the background. As they get closer to the bubble they could be much less deadly, and more sporadic. My thoughts were that even if the front lines shifted here and there, they would essentially be zones where the most intense combat could take place. Naturally these areas would see greater rewards to properly incentivise players and ameliorate ship losses. Obviously this would be a little gamey as Fdev would have to basically quarantine the threat but give the illusion of the threat being omnipresent.
 
I wonder just how poop-hot the Thargoids would have to be to satisfy the PvP crowd though? They just sneered and laughed at the AI when it got teeth briefly. They boast on reddit their number of player kills.... I like the idea and wish it would work but I worry.

NPC combat will never satisfy a dedicated PvP player, it's not their taste. The same as PvP is not the taste of a lot of the members of this forum.
 
and that is why, (and i know i am as guilty as anyone here) it is daft that we are bickering among ourselves and that we should be united in poking Frontier with a big pointy stick & asking for updates on the progress on that stuff, and if "no progress yet" then getting a reason as to why not.

Been saying that for awhile. Sadly FD seems more worried about getting ED on ps4 than having a quality game. Isn't it ironic that aliens show up a week after the ps4 announcement?
 
Here is an idea: the alien menace becomes a full on war threatening to tear apart the bubble. Starting with the outer regions nearest the Pleiades, a "front line" is established where the war effort is focused most intensely. Entire systems filled with the carnage of interstellar battle. This frontline is constantly in danger of being pushed back ever closer to the bubble. The best of the combat pilots the galaxy has to offer must heed the call to arms. Jedi Knights and Sith Lords must call a truce as pirates, mercenaries, soldiers and naval officers all set aside their differences to band together in a last ditch effort to save mankind from an extinction event.

G'damnit, still cant lay you some rep.

You know a "certain pilot" (that even you flashed some teeth at not so long ago), will only be there to shoot players in the back because it gets more youtube ratings than some 'in game' escapade ;)
 
Been saying that for awhile. Sadly FD seems more worried about getting ED on ps4 than having a quality game. Isn't it ironic that aliens show up a week after the ps4 announcement?

Or is it ironic that they turn up 4 years after the Kickstarter completes, to the day? G5 Tin foil Hats at the ready.
 
We don't need PvE. You can be in the bubble in open and not run into any human players for ages. Just don't hang around hotspots and you won't get ganked. Simples.

But then how is someone supposed to stack the exploited missions of the months in order to acquire the most expensive ship that will trivialise all content, so that they then complain that the AI is so easy to the point where it gets jacked up so high that new players end up meeting anacondas the moment they leave the mail slot, so that they force FD to balance around big ships and make the usage of smaller ships the worst decision someone can make and so that they advocate for changes that only reinforce the ships that they "worked so hard for"?
 
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But then how is someone supposed to stack the exploited missions of the months in order to acquire the most expensive ship that will trivialise all content, so that they then complain that the AI is so easy to the point where it gets jacked up so high that new players end up meeting anacondas the moment they leave the mail slot, so that they force FD to balance around big ships and make the usage of smaller ships the worst decision someone can make and so that they advocate for changes that only reinforce the ships that they "worked so hard for"?

You could attempt to mine all that salt and buy your own conda...
 
You could attempt to mine all that salt and buy your own conda...

I have both a cutter and and anaconda and 1,2B in assets, enough to outfit either fully for combat. I'm well covered in that regard if I wanted to and none of those stems from any exploits of the past or present.

It's not a matter of envy, it's a matter of having fun. And I don't have fun if smaller ships pose no threat and you are shooting yourself in the foot by using them. They don't even have any substantial agility advantage, hell, there are ships that handle worse.

The "credit costs should relate to power in every category" is the most demand that FD succumbed to. And it only gets worse with the next patch.

And it's the same "PvE" crowd that has made those demands, because they think they should be special for upgrading and thus ship progress should be linear. Because in the end of the day, they think that the game is only about them, they disregard the consequences of their actions within the BGS and think that they are in a bubble where they do not hurt anyone. But they do. They bleed systems that other people might be working within with their exploit rushes, they ruin powers for the pursuit of some module, the list just keeps going on.

But they are peaceful and only want to do their thing.

How can people call their gameplay "PvE" when they don't even understand what their actions related to the (E)nvironment are? Just call it credit farming like it is.
 
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Came across this old news reel on the origins of this debate...

[video=youtube;WzQTwoJv7Mo]https://www.youtube.com/watch?v=WzQTwoJv7Mo[/video]

Now that's proper PvP
 
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I have both a cutter and and anaconda and 1,2B in assets, enough to outfit either fully for combat. I'm well covered in that regard if I wanted to and none of those stems from any exploits of the past or present.

It's not a matter of envy, it's a matter of having fun. And I don't have fun if smaller ships pose no threat and you are shooting yourself in the foot by using them. They don't even have any substantial agility advantage, hell, there are ships that handle worse.

The "credit costs should relate to power in every category" is the most demand that FD succumbed to. And it only gets worse with the next patch.

And it's the same "PvE" crowd that has made those demands, because they think they should be special for upgrading and thus ship progress should be linear. Because in the end of the day, they think that the game is only about them, they disregard the consequences of their actions within the BGS and think that they are in a bubble where they do not hurt anyone. But they do. They bleed systems that other people might be working within with their exploit rushes, they ruin powers for the pursuit of some module, the list just keeps going on.

But they are peaceful and only want to do their thing.

How can people call their gameplay "PvE" when they don't even understand what their actions related to the (E)nvironment are? Just call it credit farming like it is.

But think of it, with this much salt you could have trillions.
 
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