Frontier. Please make a PVE mode to this game.

Yaffle

Volunteer Moderator
Let's have a cooldown and go and play with the aliens for a while.

Closing. Will reopen tomorrow.
 
I would really love a PvE/PvP mode switch. It might be a bit meh, but a galaxy where Reavers gather at any place of interest to randomly kill people is not the Galaxy I imagine for Elite. Unfortunately that's exactly how it is now. I guess it's not intended that people are at a very high risk of execution only because they want to contribute to a community goal and at the same time enjoy communication with other players.
I can understand it's a big step, and maybe a reluctant one, but I think it's a necessary one, because of that unsocial minority.
 
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...we're back.

Please keep it civil this time.

Not trying to be funny here, but isn't closing and opening a thread meant to be done under the guise of your Moderator mode? I see you closed it as a mod but opened it as a player. No point having two different means of action and representation if its not going to be used.

Back to topic, nothing to add at this time :)
 

Yaffle

Volunteer Moderator
Not trying to be funny here, but isn't closing and opening a thread meant to be done under the guise of your Moderator mode? I see you closed it as a mod but opened it as a player. No point having two different means of action and representation if its not going to be used.

Back to topic, nothing to add at this time :)

Corrected.

I keep forgetting I actively need to add the flair, it used to default as on, now it defaults as off. I can't see it until I press 'post' by which time I am usually off dealing with another fire.
 
That you have your work nullified with no reason or intent. Something I'd expect the crowd that keeps on shouting about how they don't want their work to be disrupted by griefers who have no purpose to understand. Apparently not. Which is why I say that this community lacks understanding of the consequences of their actions, yet does not care about learning about it either.



Neither would I if it didn't actually affect people. Especially when these people proclaim that "they harm noone" and only want to do their thing. Once again, complete lack of responsibility of their actions.



Because that's what they proclaim themselves and what background I consistently see. PvE implies interacting with the environment. The current environment of the game is directly tied with the BGS. I haven't seen any people that play the BGS complain about murderers/griefers/call them whatever you want.




In that regard it's also FD's fault for not delivering the purely solo experience which would be completely detached from the galaxy.

As far the the risk argument, I don't want to go to the reward counterargument. That has been turned to a pointless circlejerk by now.

All I'm saying is, people's actions have consequences. Either they like it or not. That mission someone just picked might be working against the efforts of someone else. Those bounties someone just handed in, same thing. No matter how peaceful and happy going someone is claiming to be, that's just the way the game is.

And to use your last sentence to counter your first. Yes, I also like to be relaxed and not seeing a faction going to 1% within a day due to scimmer mission farming. I'd be fine if someone attacked it on purpose, but having your work ruined because someone wants to call their credit exploits PvE? I'd rather not.

Don't worry Apos, we do it to each other as well with regards to manipulating the BGS... But can we try to keep away from the broad stroke sweeping statements such as if you do play the BGS then you do not complain about griefers / murderers etc ... I am a BGS player, I rarely complain about griefers here on the forums but do get rather annoyed - and a little outraged when griefers do step over the line - I do tend to vote with my wallet when stupid stuff such as the SDC incursion into Mobius was initially met with a very lacklustre and rather poor (in my opinion) response from Frontiers community manager... So to say all BGS players do not complain about it would actually be completely untrue...

Indeed peoples actions do have consequences... It happens both sides of the PVP / PVE coin... Anomolies such as the skimmer missions exploit do need to be addressed, perhaps in a more timely manner than the various exploits currently are... What would be good IMO would be if frontier removed all rep gains, all rep losses and all credits earned from the commanders in question, and if they have spent the credits on upgrades / ships etc, remove the ships and give them the difference in credits back and then we might actually begin to see the players choosing not to waste time doing taking advantage of exploits in the future if they know there is a high chance of losing the goodies they gained from it...

I also think the lave issue was a problem of population size being to small or the population effect not being strong enough with the BGS at the time, didn't they fix this issue by making it take a lot more work to flip systems as their populations got larger?
 
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I have both a cutter and and anaconda and 1,2B in assets, enough to outfit either fully for combat. I'm well covered in that regard if I wanted to and none of those stems from any exploits of the past or present.

It's not a matter of envy, it's a matter of having fun. And I don't have fun if smaller ships pose no threat and you are shooting yourself in the foot by using them. They don't even have any substantial agility advantage, hell, there are ships that handle worse.

The "credit costs should relate to power in every category" is the most demand that FD succumbed to. And it only gets worse with the next patch.

And it's the same "PvE" crowd that has made those demands, because they think they should be special for upgrading and thus ship progress should be linear. Because in the end of the day, they think that the game is only about them, they disregard the consequences of their actions within the BGS and think that they are in a bubble where they do not hurt anyone. But they do. They bleed systems that other people might be working within with their exploit rushes, they ruin powers for the pursuit of some module, the list just keeps going on.

But they are peaceful and only want to do their thing.

How can people call their gameplay "PvE" when they don't even understand what their actions related to the (E)nvironment are? Just call it credit farming like it is.

Well... $I guess we are lucky for having you explain "us" as "we" should play....

The day people will stop "caring" as i game... well: that would be a new era of peace on the forum.

Just to make things clear: 2700 hours and 2 Gb a an entire fleet almost all Eng +A

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Fantastic: crashed into a sun while answering to you
 
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That you have your work nullified with no reason or intent. Something I'd expect the crowd that keeps on shouting about how they don't want their work to be disrupted by griefers who have no purpose to understand. Apparently not. Which is why I say that this community lacks understanding of the consequences of their actions, yet does not care about learning about it either.



Neither would I if it didn't actually affect people. Especially when these people proclaim that "they harm noone" and only want to do their thing. Once again, complete lack of responsibility of their actions.



Because that's what they proclaim themselves and what background I consistently see. PvE implies interacting with the environment. The current environment of the game is directly tied with the BGS. I haven't seen any people that play the BGS complain about murderers/griefers/call them whatever you want.




In that regard it's also FD's fault for not delivering the purely solo experience which would be completely detached from the galaxy.

As far the the risk argument, I don't want to go to the reward counterargument. That has been turned to a pointless circlejerk by now.

All I'm saying is, people's actions have consequences. Either they like it or not. That mission someone just picked might be working against the efforts of someone else. Those bounties someone just handed in, same thing. No matter how peaceful and happy going someone is claiming to be, that's just the way the game is.

And to use your last sentence to counter your first. Yes, I also like to be relaxed and not seeing a faction going to 1% within a day due to scimmer mission farming. I'd be fine if someone attacked it on purpose, but having your work ruined because someone wants to call their credit exploits PvE? I'd rather not.

I DO get what you are saying and it uktimateky comes down to how you see the BGS. I know you feel only those who accept PvP should be allowed to play the BGS and IF FD had made the game that way by design i coukd not have argued it, it has a logic to it.....BUT equally having the BGS as a competative PvE system is ALSO valid and is the direction FD chose to take when kickstarting the game.

Imo PvPers or players who tolerate PvP want a different game to those who hate direct PvP. Like i said i do have sympathy but there are so few PvE muktiplayer games out there that ED is a huge breath of fresh air which is why i am rather defensive of it.

The obvious answer is 2 separated BGSs but FD have already said it isnt going to happen so i fear this will always be a bone of contention.
 
I DO get what you are saying and it uktimateky comes down to how you see the BGS. I know you feel only those who accept PvP should be allowed to play the BGS and IF FD had made the game that way by design i coukd not have argued it, it has a logic to it.....BUT equally having the BGS as a competative PvE system is ALSO valid and is the direction FD chose to take when kickstarting the game.

Imo PvPers or players who tolerate PvP want a different game to those who hate direct PvP. Like i said i do have sympathy but there are so few PvE muktiplayer games out there that ED is a huge breath of fresh air which is why i am rather defensive of it.

The obvious answer is 2 separated BGSs but FD have already said it isnt going to happen so i fear this will always be a bone of contention.

There's nothing that a PvE mode would do to the bgs that isn't being done by players in solo or PG, so the "Muh BGS" argument is a moot point and strawman.

I still look for a answer to "Why do people care if others want a different game mode? "
 
The people saying that busy or heavily populated systems should simply be "avoided" if you don't want to experience PvP are kidding themselves. The few times I have flown in open that resulted in a rebuy because of PvP is not because I was ganked so much as I was fired upon in RES areas by annoyed bounty hunters because I managed to get a good phase or managed to take down a bounty before they did, which by the way every time they refused to wing up so we could share because they wanted the entire bounty I assume.
Popular and busy systems are NOT enemy territory and should not have to be avoided just because PvPers say so.
 
The people saying that busy or heavily populated systems should simply be "avoided" if you don't want to experience PvP are kidding themselves. The few times I have flown in open that resulted in a rebuy because of PvP is not because I was ganked so much as I was fired upon in RES areas by annoyed bounty hunters because I managed to get a good phase or managed to take down a bounty before they did, which by the way every time they refused to wing up so we could share because they wanted the entire bounty I assume.
Popular and busy systems are NOT enemy territory and should not have to be avoided just because PvPers say so.

+1 have some rep for that very valid point.
 
Not sure if anyone has brought this up, but what would be the harm in having World of Warcraft style PvP flags on PvE servers? Want to engage in PvP? Enable your flag. Now any player can attack you, just like in normal open.
If anyone DOES attack you their flag is automatically switched on and are also fair game. After leaving PvP combat your flag is forced on for a fixed period after which it will automatically switch off or be able to be switched off if you enabled it manually. This enables brawls to happen in normal systems only IF you choose to join in and if you don't, then it you can fly on by.
 
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There's nothing that a PvE mode would do to the bgs that isn't being done by players in solo or PG, so the "Muh BGS" argument is a moot point and strawman.

I still look for a answer to "Why do people care if others want a different game mode? "

Very true but some people complain that solo and PGs should not affect BGS either. It has logic, its just not how Frontier made ED (thank goodness). Star Citizen is going that way and am sure many of the complainers here will go to that.... I will play SC too and wont moan because that is the game i bought. (Though there was a pvp slider even in SC when i kickstarted that which has been dropped now i believe which i am a bit sour about)
 
There's nothing that a PvE mode would do to the bgs that isn't being done by players in solo or PG, so the "Muh BGS" argument is a moot point and strawman.

I still look for a answer to "Why do people care if others want a different game mode? "

Agreed, not sure how the BSG came into and with you on the last bit about why so many people are incensed about other people wanting to play in a open PVE mode.
 
Very true but some people complain that solo and PGs should not affect BGS either. It has logic, its just not how Frontier made ED (thank goodness).

I just don't get how they keep coming around to this like it's a game-killing feature when there are so many MMOs with PvE only servers and options that do just fine. It makes it obvious target hunting in my eyes at least and I can't see why Frontier listen to it at all
 
I have just started using Mobius more now and would love an open pve mode just to see more players. I am sure pvpers would love more people in Open to kill, but many of us play to relax, not spend an evening avoiding rebuys from psycho death wings
 
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