We've already gone over why PGs aren't a fix. Keep up or butt out.
Seems I've hit a nerve. The trolls are coming out.
Cool it gents before the moderators get involved. Your all getting just a bit close to the line.
Thanks.
We've already gone over why PGs aren't a fix. Keep up or butt out.
Seems I've hit a nerve. The trolls are coming out.
...we're back.
Please keep it civil this time.
Not trying to be funny here, but isn't closing and opening a thread meant to be done under the guise of your Moderator mode? I see you closed it as a mod but opened it as a player. No point having two different means of action and representation if its not going to be used.
Back to topic, nothing to add at this time![]()
That you have your work nullified with no reason or intent. Something I'd expect the crowd that keeps on shouting about how they don't want their work to be disrupted by griefers who have no purpose to understand. Apparently not. Which is why I say that this community lacks understanding of the consequences of their actions, yet does not care about learning about it either.
Neither would I if it didn't actually affect people. Especially when these people proclaim that "they harm noone" and only want to do their thing. Once again, complete lack of responsibility of their actions.
Because that's what they proclaim themselves and what background I consistently see. PvE implies interacting with the environment. The current environment of the game is directly tied with the BGS. I haven't seen any people that play the BGS complain about murderers/griefers/call them whatever you want.
In that regard it's also FD's fault for not delivering the purely solo experience which would be completely detached from the galaxy.
As far the the risk argument, I don't want to go to the reward counterargument. That has been turned to a pointless circlejerk by now.
All I'm saying is, people's actions have consequences. Either they like it or not. That mission someone just picked might be working against the efforts of someone else. Those bounties someone just handed in, same thing. No matter how peaceful and happy going someone is claiming to be, that's just the way the game is.
And to use your last sentence to counter your first. Yes, I also like to be relaxed and not seeing a faction going to 1% within a day due to scimmer mission farming. I'd be fine if someone attacked it on purpose, but having your work ruined because someone wants to call their credit exploits PvE? I'd rather not.
I have both a cutter and and anaconda and 1,2B in assets, enough to outfit either fully for combat. I'm well covered in that regard if I wanted to and none of those stems from any exploits of the past or present.
It's not a matter of envy, it's a matter of having fun. And I don't have fun if smaller ships pose no threat and you are shooting yourself in the foot by using them. They don't even have any substantial agility advantage, hell, there are ships that handle worse.
The "credit costs should relate to power in every category" is the most demand that FD succumbed to. And it only gets worse with the next patch.
And it's the same "PvE" crowd that has made those demands, because they think they should be special for upgrading and thus ship progress should be linear. Because in the end of the day, they think that the game is only about them, they disregard the consequences of their actions within the BGS and think that they are in a bubble where they do not hurt anyone. But they do. They bleed systems that other people might be working within with their exploit rushes, they ruin powers for the pursuit of some module, the list just keeps going on.
But they are peaceful and only want to do their thing.
How can people call their gameplay "PvE" when they don't even understand what their actions related to the (E)nvironment are? Just call it credit farming like it is.
That you have your work nullified with no reason or intent. Something I'd expect the crowd that keeps on shouting about how they don't want their work to be disrupted by griefers who have no purpose to understand. Apparently not. Which is why I say that this community lacks understanding of the consequences of their actions, yet does not care about learning about it either.
Neither would I if it didn't actually affect people. Especially when these people proclaim that "they harm noone" and only want to do their thing. Once again, complete lack of responsibility of their actions.
Because that's what they proclaim themselves and what background I consistently see. PvE implies interacting with the environment. The current environment of the game is directly tied with the BGS. I haven't seen any people that play the BGS complain about murderers/griefers/call them whatever you want.
In that regard it's also FD's fault for not delivering the purely solo experience which would be completely detached from the galaxy.
As far the the risk argument, I don't want to go to the reward counterargument. That has been turned to a pointless circlejerk by now.
All I'm saying is, people's actions have consequences. Either they like it or not. That mission someone just picked might be working against the efforts of someone else. Those bounties someone just handed in, same thing. No matter how peaceful and happy going someone is claiming to be, that's just the way the game is.
And to use your last sentence to counter your first. Yes, I also like to be relaxed and not seeing a faction going to 1% within a day due to scimmer mission farming. I'd be fine if someone attacked it on purpose, but having your work ruined because someone wants to call their credit exploits PvE? I'd rather not.
I DO get what you are saying and it uktimateky comes down to how you see the BGS. I know you feel only those who accept PvP should be allowed to play the BGS and IF FD had made the game that way by design i coukd not have argued it, it has a logic to it.....BUT equally having the BGS as a competative PvE system is ALSO valid and is the direction FD chose to take when kickstarting the game.
Imo PvPers or players who tolerate PvP want a different game to those who hate direct PvP. Like i said i do have sympathy but there are so few PvE muktiplayer games out there that ED is a huge breath of fresh air which is why i am rather defensive of it.
The obvious answer is 2 separated BGSs but FD have already said it isnt going to happen so i fear this will always be a bone of contention.
The people saying that busy or heavily populated systems should simply be "avoided" if you don't want to experience PvP are kidding themselves. The few times I have flown in open that resulted in a rebuy because of PvP is not because I was ganked so much as I was fired upon in RES areas by annoyed bounty hunters because I managed to get a good phase or managed to take down a bounty before they did, which by the way every time they refused to wing up so we could share because they wanted the entire bounty I assume.
Popular and busy systems are NOT enemy territory and should not have to be avoided just because PvPers say so.
There's nothing that a PvE mode would do to the bgs that isn't being done by players in solo or PG, so the "Muh BGS" argument is a moot point and strawman.
I still look for a answer to "Why do people care if others want a different game mode? "
I still look for a answer to "Why do people care if others want a different game mode? "
There's nothing that a PvE mode would do to the bgs that isn't being done by players in solo or PG, so the "Muh BGS" argument is a moot point and strawman.
I still look for a answer to "Why do people care if others want a different game mode? "
Agreed, not sure how the BSG came into and with you on the last bit about why so many people are incensed about other people wanting to play in a open PVE mode.
Very true but some people complain that solo and PGs should not affect BGS either. It has logic, its just not how Frontier made ED (thank goodness).
I still look for a answer to "Why do people care if others want a different game mode? "