Frontier. Please make a PVE mode to this game.

You just don't get it. Everyone is already playing in the same universe. Just in different client connectivity modes.

OMG why am I even posting here any more when it's quite clear that more than a few posters here don't even know HOW the game is constructed at the back-end!?

I do get how the game is constructed and this is why an Open-PvE mode is not possible and not required.
 
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It's not paranoia, it's human nature. Don't get defensive because you got called out for pushing an agenda that ultimately is more destructive than productive simply because it's closely tied with your personal opinion and you refused to distinguish opinion from fact. It's a cornerstone of society. Everyone does it.

:D

Sure buddy. I'm here with some big evil agenda. WOooooo Aaaaah.... look out for the scary dude lol

No. Not everyone does it - I think I need to quote you again.

This is purely an assumption

Yes. Yes it is. You really need to take a step back - it's horrible having to go back and delete a load of embarrassing stuff. If you see me as some kind of hoarde/cult leader you've got something Seriously Seriously wrong.
 
You just don't get it. Everyone is already playing in the same universe. Just in different client connectivity modes.

OMG why am I even posting here any more when it's quite clear that more than a few posters here don't even know HOW the game is constructed at the back-end!?

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I repeat - your entire argument collapses because its foundation lies on the part I highlighted - players on PC, Xbox, and soon PS4 are already separated. Understand!

The modes aren't on different servers. Understand!

The modes are just client connectivity modes. Understand!

And yet - each individual player, no matter what mode they're in, affects the same galaxy. There is no separate server for 'open' , 'group' , or 'solo'. There is no separate server for PC and Xbox players. And there will be no separate server for PS4 players. Understand?

So your argument about dividing players is null and void.

Actually, no.

It's simply because you've failed to understand what I'm saying.

That's why what you're saying isn't relevant. You want it to be, surely, but it's not.

ED already suffers incredibly because of divided player bases. This thread is a direct result of those divisions. Open and Solo exist, therefore for some people it's logical to say that Open PvP and Open PvE should exist.

Open Vs. Solo Vs. Private is on it's 4th megathread because the other 3 reached the maximum amount of posts. I guess you're going to tell me that division in the player base has been nothing but beneficial next?
 
Yes, that includes that damage is handled the same way in all 3 modes.

How will Open PvE be different than Open if not in damage dealing? And if it's not different in that regard, then what actually stops griefers from griefing instead of wishful thinking?

And if it is, then just "no", you won't get to have advantages like using your wingmates for forced break stops by ramming.

I can answer that. Under a proposal to have mobius promoted to MOBIUS OPEN, it will act the same as an Open mode in terms of player numbers. Right now Mobius has exceed the 20k private group limitation, and it's passed 10k in the second group. In no time, there will be a third mobius group, so the call to unify Mobius is a relevant ask.

IF Mobius has the administrator tools to fully achieve a PvE only mode, you will be able to turn off friendly fire. The only type of griefing will come from indirect griefing... blocking landing pads, trying to ram pilots into walls etc. Should this happen, it will be up to the Mobius admin to remove the said player from the player group temporarily, or permanently. Griefing as it is now will cease, and moderation of players will come from Mobius not FDEV. FDEV can wash their hands of the admin since in effect it will still be a private group.. albeit with a few more tools and community run.
 
Yes, that includes that damage is handled the same way in all 3 modes.

How will Open PvE be different than Open if not in damage dealing? And if it's not different in that regard, then what actually stops griefers from griefing instead of wishful thinking?

Allrighty then;

In Solo, there is no player-player damage, naturally because a player playing in solo connectivity mode is 100% guaranteed not to meet another player. There is only Player-NPC damage.

In Group, especially Mobius for example, you can get player-player damage, but according to that group's ruleset, only if both players agree to combat and if they are on opposing factions in a combat zone. Group, like Solo, also has Player-NPC damage. Note that 'griefers' have been known to join Mobius and blast away at other players in that group in combat zones, in the past, so it's not as if PvP is completely banned there.

An Open-PvE connectivity mode would be a hybrid of those two, with the added benefit that anyone in that connectivity mode could encounter each other. It too would have player-NPC damage. Player-Player damage could be programmed such that none would occur outside of combat zones (and only if the other player(s) had picked a faction to side with in said combat zone) - programming that would not be difficult.

Players joining that mode and seeking to 'grief' other players somehow, outside of a combat zone, could fall into the realms of the game's ToS and be banned from that mode.


And if it is, then just "no", you won't get to have advantages like using your wingmates for forced break stops by ramming.

Your 'wingmates' argument has been dealt with earlier by others. I'm not even going to address its irrelevance.
 
I can answer that. Under a proposal to have mobius promoted to MOBIUS OPEN, it will act the same as an Open mode in terms of player numbers. Right now Mobius has exceed the 20k private group limitation, and it's passed 10k in the second group. In no time, there will be a third mobius group, so the call to unify Mobius is a relevant ask.

IF Mobius has the administrator tools to fully achieve a PvE only mode, you will be able to turn off friendly fire. The only type of griefing will come from indirect griefing... blocking landing pads, trying to ram pilots into walls etc. Should this happen, it will be up to the Mobius admin to remove the said player from the player group temporarily, or permanently. Griefing as it is now will cease, and moderation of players will come from Mobius not FDEV. FDEV can wash their hands of the admin since in effect it will still be a private group.. albeit with a few more tools and community run.

Because Mobius does not have a high horse enough already. [yesnod]

And by turning friendly fire off, you also turn accidental friendly fire off. So indeed you want Open PvE wings to have less risk than the wings of every other mode. And bumper spaceships, don't forget bumper spaceships.

But it's exactly the same like any other mode! If you just believe!

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Allrighty then;

In Solo, there is no player-player damage, naturally because a player playing in solo connectivity mode is 100% guaranteed not to meet another player. There is only Player-NPC damage.

In Group, especially Mobius for example, you can get player-player damage, but according to that group's ruleset, only if both players agree to combat and if they are on opposing factions in a combat zone. Group, like Solo, also has Player-NPC damage. Note that 'griefers' have been known to join Mobius and blast away at other players in that group in combat zones, in the past, so it's not as if PvP is completely banned there.

An Open-PvE connectivity mode would be a hybrid of those two, with the added benefit that anyone in that connectivity mode could encounter each other. It too would have player-NPC damage. Player-Player damage could be programmed such that none would occur outside of combat zones (and only if the other player(s) had picked a faction to side with in said combat zone) - programming that would not be difficult.

Players joining that mode and seeking to 'grief' other players somehow, outside of a combat zone, could fall into the realms of the game's ToS and be banned from that mode.




Your 'wingmates' argument has been dealt with earlier by others. I'm not even going to address its irrelevance.

You won't adress it because you want to impose your divine intervention mode.

And there is player-player damage in solo actually. Since you can damage yourself. You can ram your fighters, etc.

Since multi-crew is coming, fighters would have to be equally impervious in PvP damage when commanded from other players, right?

You want everyone to be in a god mode: on against players and you have the nerve to claim that it's identical to other modes as they currently stand.

The disillusion involved in this thread is astronomical.

And now I'm going to stop bothering before I get an infraction, because this is getting beyond the point where someone can continue engaging intellectually. I just hope FD doesn't cave in at the requests of a mob trying to scream loud enough to sound legitimate.
 
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:D

Sure buddy. I'm here with some big evil agenda. WOooooo Aaaaah.... look out for the scary dude lol

No. Not everyone does it - I think I need to quote you again.



Yes. Yes it is. You really need to take a step back - it's horrible having to go back and delete a load of embarrassing stuff. If you see me as some kind of hoarde/cult leader you've got something Seriously Seriously wrong.

I wouldn't describe it as big and evil. Certainly not. This is more on the scale of pushing a change in policy on how personal items in the fridge are labeled at work.

And naturally, there are always a couple people who latch on to the debate like an indomitable force of nature and spiral it out of control so far beyond what is a reasonable discussion that it stops being about Dave's Tuna Salad and starts being about that time that Dave got denied a raise because Sue was spreading those nasty rumors about Dave's wife and that's what it was really about, denying Dave's raise like that, even if no one is going to admit that's what it was about.


I never stepped in to this discussion, there's nothing for me to step out of. I'm just here to throw a bit of popcorn until people realize that things have gotten so ridiculous that people are legitimately throwing popcorn and jeering at them.

Open PvE is a bad idea. No amount of jaw-jacking is going to fix it.
 
And naturally, there are always a couple people who latch on to the debate like an indomitable force of nature and spiral it out of control so far beyond what is a reasonable discussion that it stops being about Dave's Tuna Salad and starts being about that time that Dave got denied a raise because Sue was spreading those nasty rumors about Dave's wife and that's what it was really about, denying Dave's raise like that, even if no one is going to admit that's what it was about.
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I never stepped in to this discussion, there's nothing for me to step out of.
Ah I'm sorry - I thought I replied to one of your posts in this thread. If I cross quoted you from elsewhere I apologise.
 
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Because Mobius does not have a high horse enough already. [yesnod]

And by turning friendly fire off, you also turn accidental friendly fire off. So indeed you want Open PvE wings to have less risk than the wings of every other mode. And bumper spaceships, don't forget bumper spaceships.

But it's exactly the same like any other mode! If you just believe!

You're (quite rightly) looking it from a PvP perspective. You are right... but, if you look from a PvE point of view it subscribes to the game style of co-operation. The only difference is the danger is balanced by FDEV, not the current PvP meta.

Remember people in Mobius are there to play cooperatively in an open environment. No one is saying that play style is wrong, nor anyone saying playing in OPEN is wrong. If you love and thrive on the possibility of bumping into another players butt end of a railgun, then OPEN will still hold its charm and charisma that makes it a very attractive mode for some. You mention player wings.. But player wings can exist in private group as well.. you're not taking away, nor dividing what is available already for small wings to roam around 'in safety'. I'd say you're more likely see space truckers wave at each other through windows and enjoy that they do have company, than doing the same thing in solo, and not seeing anyone.

Nothing gameplay wise changes. The only thing different is that you're defragmenting Mobius, and inviting anyone else wishing to be part of the community in. The mode is managed and upheld by the Mobius community, and friendly fire is just there to help ward off players wishing to grief. Players wishing to 'grief' can still do so, but by indirect means. Given evidence the mobius community admins can simply remove that player from the group. You'll find that griefing itself is either crushed completely, or those that do it wont be doing it for long.

Promoting Mobius to Mobius OPEN simply allows the split community join up in one place, and the no friendly fire just serves to ensure the security of upholding the game mode ethos.. no killing other players. It's straight forward. It's not going to break anything. Mobius community will be unified, hopefully folks living in solo can still enjoy the tranquility but have fellow commanders to wave at, and anyone that finds that kind of game mode not to their liking will have an unaffected OPEN mode to which hopefully more meaningful PvP will take place.
 
You're (quite rightly) looking it from a PvP perspective. You are right... but, if you look from a PvE point of view it subscribes to the game style of co-operation. The only difference is the danger is balanced by FDEV, not the current PvP meta.

Remember people in Mobius are there to play cooperatively in an open environment. No one is saying that play style is wrong, nor anyone saying playing in OPEN is wrong. If you love and thrive on the possibility of bumping into another players butt end of a railgun, then OPEN will still hold its charm and charisma that makes it a very attractive mode for some. You mention player wings.. But player wings can exist in private group as well.. you're not taking away, nor dividing what is available already for small wings to roam around 'in safety'. I'd say you're more likely see space truckers wave at each other through windows and enjoy that they do have company, than doing the same thing in solo, and not seeing anyone.

Nothing gameplay wise changes. The only thing different is that you're defragmenting Mobius, and inviting anyone else wishing to be part of the community in. The mode is managed and upheld by the Mobius community, and friendly fire is just there to help ward off players wishing to grief. Players wishing to 'grief' can still do so, but by indirect means. Given evidence the mobius community admins can simply remove that player from the group. You'll find that griefing itself is either crushed completely, or those that do it wont be doing it for long.

Promoting Mobius to Mobius OPEN simply allows the split community join up in one place, and the no friendly fire just serves to ensure the security of upholding the game mode ethos.. no killing other players. It's straight forward. It's not going to break anything. Mobius community will be unified, hopefully folks living in solo can still enjoy the tranquility but have fellow commanders to wave at, and anyone that finds that kind of game mode not to their liking will have an unaffected OPEN mode to which hopefully more meaningful PvP will take place.

Friendly fire is part of gameplay, so it very much does change it. I'm seriously astonished how someone can make these claims together.

I am looking at it from a PvE point of view. And fact is that even when people are cooperating, mistakes exist. And those mistakes take a toll, minor or major, in the form of damage. How is removing that not a change in gameplay? Not to mention how I can now make up for accidentally boosting by just smashing to a friend's Corvette that is big enough to stop me.

Those are very much concrete gameplay advantages.

And I don't want players getting such power over other players, so the Mobius idea would never get support from me. It would either need to be something from FD and consistent or nothing for me.
 
You're (quite rightly) looking it from a PvP perspective. You are right... but, if you look from a PvE point of view it subscribes to the game style of co-operation. The only difference is the danger is balanced by FDEV, not the current PvP meta.

Remember people in Mobius are there to play cooperatively in an open environment. No one is saying that play style is wrong, nor anyone saying playing in OPEN is wrong. If you love and thrive on the possibility of bumping into another players butt end of a railgun, then OPEN will still hold its charm and charisma that makes it a very attractive mode for some. You mention player wings.. But player wings can exist in private group as well.. you're not taking away, nor dividing what is available already for small wings to roam around 'in safety'. I'd say you're more likely see space truckers wave at each other through windows and enjoy that they do have company, than doing the same thing in solo, and not seeing anyone.

Nothing gameplay wise changes. The only thing different is that you're defragmenting Mobius, and inviting anyone else wishing to be part of the community in. The mode is managed and upheld by the Mobius community, and friendly fire is just there to help ward off players wishing to grief. Players wishing to 'grief' can still do so, but by indirect means. Given evidence the mobius community admins can simply remove that player from the group. You'll find that griefing itself is either crushed completely, or those that do it wont be doing it for long.

Promoting Mobius to Mobius OPEN simply allows the split community join up in one place, and the no friendly fire just serves to ensure the security of upholding the game mode ethos.. no killing other players. It's straight forward. It's not going to break anything. Mobius community will be unified, hopefully folks living in solo can still enjoy the tranquility but have fellow commanders to wave at, and anyone that finds that kind of game mode not to their liking will have an unaffected OPEN mode to which hopefully more meaningful PvP will take place.

Here's the deal...

Mobius could already defragment itself and invite everyone in by jumping into Open en masse. They'd be the largest player group by orders of magnitude and could enforce their style of play on entire sections of the bubble without any serious retaliation.

There are plenty of PvP players in Mobius who'd have a lark running the other PvP players out of their territory.

They could have everything they want and more, because having an actual threat, albeit very tiny, would give everyone more cause for more cooperative play, and more engaging cooperative play.

There's an entire game based upon doing what Mobius does called Eve Online. Despite what people believe, the majority of the players in that game are squidgy little carebears just like the rest of you. However, they cooperate and work together to create areas that are safe for their own groups unlike ED's community who frankly just can't be bothered to treat each other courteously and scratch each others' back.

So yes, Open PvE can exist in Open as it is currently. It's been done before. People just aren't putting in the effort.
 
Friendly fire is part of gameplay, so it very much does change it. I'm seriously astonished how someone can make these claims together.

I am looking at it from a PvE point of view. And fact is that even when people are cooperating, mistakes exist. And those mistakes take a toll, minor or major, in the form of damage. How is removing that not a change in gameplay? Not to mention how I can now make up for accidentally boosting by just smashing to a friend's Corvette that is big enough to stop me.

Those are very much concrete gameplay advantages.

And I don't want players getting such power over other players, so the Mobius idea would never get support from me. It would either need to be something from FD and consistent or nothing for me.

Even in EvE, if you happen to microwarp drive into someone at like 3000 m/s, you'll just bump their shields and end up going right angles in some direction or the other. If you're driving 4 gattling guns at a target, and your cutter mate jumps in front of you, you'll waste ammo. That's pretty much it. I dont think wasting ammo gives you any advantage over someone in OPEN wasting their mate because they stepped in front of you... If you somehow continue shooting your mate, and accidentally fire a few salvos of torps for good measure, that's pretty much on the person with the trigger :)

All this will still happen in OPEN if you wish to practice mopping floors with a friends corvette.

In Mobius OPEN, you're there to co-operate. Lore can suggest that all commander weapons have to abide by a convention that they're tuned in to the same shield frequency or hull modulation that renders them inert at time of impact. An ED Geneva convention, if you like... How ever you want to role play it, it can be made viable.

Friendly fire ON only gives griefers the ability to smash the game mode ethos on a silver platter. It will do more harm than good ultimately. PvE is by nature PvE, not PvE whilst someone empties salvo after salvo of plasma into your back, no mater if they're friendly ;)
 
Here's the deal...

Mobius could already defragment itself and invite everyone in by jumping into Open en masse. They'd be the largest player group by orders of magnitude and could enforce their style of play on entire sections of the bubble without any serious retaliation.

There are plenty of PvP players in Mobius who'd have a lark running the other PvP players out of their territory.

They could have everything they want and more, because having an actual threat, albeit very tiny, would give everyone more cause for more cooperative play, and more engaging cooperative play.

There's an entire game based upon doing what Mobius does called Eve Online. Despite what people believe, the majority of the players in that game are squidgy little carebears just like the rest of you. However, they cooperate and work together to create areas that are safe for their own groups unlike ED's community who frankly just can't be bothered to treat each other courteously and scratch each others' back.

So yes, Open PvE can exist in Open as it is currently. It's been done before. People just aren't putting in the effort.

That's a pretty poor analogy of what goes on in eve online vs. what goes on with Mobius.

Open PvE will never happen. Not because it's stupid, not because it won't work, not because of the majority of reasons posted here in this thread and the dozens of others like it.

But because Frontier isn't going to do it.
 
That's a pretty poor analogy of what goes on in eve online vs. what goes on with Mobius.

Open PvE will never happen. Not because it's stupid, not because it won't work, not because of the majority of reasons posted here in this thread and the dozens of others like it.

But because Frontier isn't going to do it.

Well, yes.... Because Eve actually has good multiplayer functions and player group support where ED has..... Pretty much nothing.

Doesn't stop Mobius from doing it though, just means there will be more grunt work involved in the coordination.

And yes, it isn't going to happen because ED won't do it, but the whole thread is built around dreams and hopes and rainbows, so if I'm going to play devil's advocate the best way to do that is to pee on the rainbows, right?
 
Here's the deal...

Mobius could already defragment itself and invite everyone in by jumping into Open en masse. They'd be the largest player group by orders of magnitude and could enforce their style of play on entire sections of the bubble without any serious retaliation.

There are plenty of PvP players in Mobius who'd have a lark running the other PvP players out of their territory.

They could have everything they want and more, because having an actual threat, albeit very tiny, would give everyone more cause for more cooperative play, and more engaging cooperative play.

There's an entire game based upon doing what Mobius does called Eve Online. Despite what people believe, the majority of the players in that game are squidgy little carebears just like the rest of you. However, they cooperate and work together to create areas that are safe for their own groups unlike ED's community who frankly just can't be bothered to treat each other courteously and scratch each others' back.

So yes, Open PvE can exist in Open as it is currently. It's been done before. People just aren't putting in the effort.

You're not wrong, in fact for some it might be a good laugh... but the reason folks are in Mobius is because they subscribe to the fundamental reason it exists in the first place and that is: "the dedicated Player vs Environment group in Elite" Whilst I'd love Mobius operations to prosper in OPEN, it just cannot be policed. That's the unfortunate truth. Players want that PVE philosophy to be the foundation. In OPEN you're exposed to players not sharing that agenda.

https://elitepve.com/page/policy

Reading their policy you get a quick snapshot on the philosophy that makes Mobius so attractive to it's dedicated playerbase. Unfortunately moving the whole group to OPEN will simply see to it that another group becomes the new Mobius. You'll never get Mobius players in open unless they want to go there, and just for the fact that they do not, just means that OPEN is just not part of the way they like to play.

No one is wrong here, just the way folks like to play ED.
 
Mobius could already defragment itself and invite everyone in by jumping into Open en masse. They'd be the largest player group by orders of magnitude and could enforce their style of play on entire sections of the bubble without any serious retaliation.

I'm not sure if you've seen but it's often said that you can "play your way" - enforcing play styles on people isn't what folk want, nor is being forced to only play in a certain area.

Besides how are you imagining they'd enforce this? By banning folk from Open who break their rules using the tools easily provided?

Really.........? Do you actually play Elite or understand anything about how the game works?
 
Do you learn english by reading books in the 1800s or perhaps just watch ripper street. Sometimes i think i am stepping back in time trying to fathom your posts

(Maybe its the pirate in you ;) )

I thought he was particularly clear this time...

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Or it could be he is educated to a better standard of english than you, has a larger vocabulary than you, with a better than average grasp of grammar than seemingly 90% of the english speaking population, and furthermore, what you perceive as "1800's toffeenosed talk"; my paraphrase of your post sentiment, is his natural mode of writing and speech. It might surprise you to know that there are people in the world for whom writing "properly" is a professional requirement, apart from most journalists it seems nowadays, and for yet others, simply a matter of personal pride; a skill that once learned, is all but impossible to not utilise to it's fullest extent.

It would be akin to having one particular gait whilst walking during the day, and an entirely different gait used for the evenings.

Some things you just CANNOT turn off.

Indeed so. I often wince when I hear myself talk knowing that it is not how I was taught to converse. Even though that was nearly sixty years ago the lessons stay with me. There is no off switch.
 
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Even in EvE, if you happen to microwarp drive into someone at like 3000 m/s, you'll just bump their shields and end up going right angles in some direction or the other. If you're driving 4 gattling guns at a target, and your cutter mate jumps in front of you, you'll waste ammo. That's pretty much it. I dont think wasting ammo gives you any advantage over someone in OPEN wasting their mate because they stepped in front of you... If you somehow continue shooting your mate, and accidentally fire a few salvos of torps for good measure, that's pretty much on the person with the trigger :)

All this will still happen in OPEN if you wish to practice mopping floors with a friends corvette.

In Mobius OPEN, you're there to co-operate. Lore can suggest that all commander weapons have to abide by a convention that they're tuned in to the same shield frequency or hull modulation that renders them inert at time of impact. An ED Geneva convention, if you like... How ever you want to role play it, it can be made viable.

Friendly fire ON only gives griefers the ability to smash the game mode ethos on a silver platter. It will do more harm than good ultimately. PvE is by nature PvE, not PvE whilst someone empties salvo after salvo of plasma into your back, no mater if they're friendly ;)

So you want lore to be created to accomodate for your god moding as well?

Damn this just keeps getting better and better.

I dont care about EvE examples, because those examples are universal. This is not the case here, since you are asking for a completely separate mod where this is the case in complete contrast with every other.

I hope that FD never panders to the delusions that are being expressed here.

Also, I call on your will to cooperate. If you did, you'd also cooperate on fighting the griefers. You want invulnerability so stop sugar coating it.
 
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