Frontier. Please make a PVE mode to this game.

But because Frontier isn't going to do it.

In fairness, they haven't come forth with a statement saying NO either.

IF DBOBE or Zak or someone from the core management team waltz in and say.. Never going to happen.. OPEN PvE, not a chance.. then it'd be pretty final. It would be a silly thing to do without trying it first.. or having another 'official poll' on how popular an OPEN PvE mode / Mobius OPEN would be.

No news is good news in this case :) Good news as in; it hasn't been snubbed by FDEV... yet :D
 
Well, yes.... Because Eve actually has good multiplayer functions and player group support where ED has..... Pretty much nothing.

Doesn't stop Mobius from doing it though, just means there will be more grunt work involved in the coordination.

And yes, it isn't going to happen because ED won't do it, but the whole thread is built around dreams and hopes and rainbows, so if I'm going to play devil's advocate the best way to do that is to pee on the rainbows, right?

Mobius is less like a player run corp and more like one of the anonymous generic NPC corporations that you default to when you've left a player run/created corp. Sure, anyone involved could claim Mobius membership but there's no clear cut leadership and no, group moderators don't count.

Dreams and hopes and rainbows don't make for a good video game. Better mechanics to balance player interaction do and those mechanics certainly don't involve a game mode that nullifies all player generated damage against another player.
 
Nah. It's just like the 'formal communications' from EvE players - all worded to sound like people are more official and important than they are, hence assigning titles like ambassador etc. It's a very easy trick to play seen from teenagers up

It is also his third language and I have the greatest admiration for someone who speaks and writes as well as he does for a third language.
 
It is also his third language and I have the greatest admiration for someone who speaks and writes as well as he does for a third language.

Agreed, and I've said the same. Certain decisions and choices in wording are made intentionally though and have been defended when questioned. I'm all for benefit of the doubt - it's been given and answered.
 
In fairness, they haven't come forth with a statement saying NO either.

IF DBOBE or Zak or someone from the core management team waltz in and say.. Never going to happen.. OPEN PvE, not a chance.. then it'd be pretty final. It would be a silly thing to do without trying it first.. or having another 'official poll' on how popular an OPEN PvE mode / Mobius OPEN would be.

No news is good news in this case :) Good news as in; it hasn't been snubbed by FDEV... yet :D

Popular here doesn't mean much to be honest. This forum is horribly skewed towards PvE and the carebear mentality.
 
Mobius is less like a player run corp and more like one of the anonymous generic NPC corporations that you default to when you've left a player run/created corp. Sure, anyone involved could claim Mobius membership but there's no clear cut leadership and no, group moderators don't count.

Dreams and hopes and rainbows don't make for a good video game. Better mechanics to balance player interaction do and those mechanics certainly don't involve a game mode that nullifies all player generated damage against another player.

As I said, if Mobius isn't willing to put in the effort that's their decision.

Making that decision doesn't mean that you also get to go on the forums and beg and whine until FDev do the work for you at the cost of the game. Either you want the cake enough that you're willing to bake it, or you don't get your cake, because the store is closed.

And I agree with the sentiment about mechanics, especially because I'd have a ton of fun grabbing a heavy ramming ship like a Clipper, Cutter or Orca and bumping people so hard as they exit the station that they hit the station and die from that collision damage. :D

There's no safe mode in Online games. People thought they were safe from assault in FPS's when they were dead, and then children invented teabagging. [haha]

Edit: Club Penguin is one of the most ruthless and unforgiving places on the internet.
 
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So you want lore to be created to accomodate for your god moding as well?

Damn this just keeps getting better and better.

I dont care about EvE examples, because those examples are universal. This is not the case here, since you are asking for a completely separate mod where this is the case in complete contrast with every other.

I hope that FD never panders to the delusions that are being expressed here.

Also, I call on your will to cooperate. If you did, you'd also cooperate on fighting the griefers. You want invulnerability so stop sugar coating it.

It's like this. No one is asking for anything to be 'modded'. It's been proven that people will go out of their way to ruin other players game experience. You cannot combat griefers. Griefers will simply exploit game mechanics to get free, cheap and risk free kills (heck they even annoy true PvPers).. Remove friendly fire and you automatically cancel out 90% of complaints - it's a mandatory component of a PvE mode.

Delusions with well rounded rational arguments for, and a strong community to back it up. No one asking for a true PvE ground to unite a large part of the player base is delusional.

Well or not, Fuel rats exist, player groups that are profit free do exist to help other players out.

The only invulnerability being called for is against being stabbed in the back.. which I think is perfectly reasonable for a PvE mode :) If Thargoids are indeed an incoming PvE hurdle, and I can see possible 'mankind' vs Thargoid CGs.. I see PvE modes becoming fantastic community get-togethers.. what better place to be than to face this new exciting challenge.
 
In fairness, they haven't come forth with a statement saying NO either.

IF DBOBE or Zak or someone from the core management team waltz in and say.. Never going to happen.. OPEN PvE, not a chance.. then it'd be pretty final. It would be a silly thing to do without trying it first.. or having another 'official poll' on how popular an OPEN PvE mode / Mobius OPEN would be.

No news is good news in this case :) Good news as in; it hasn't been snubbed by FDEV... yet :D

https://www.youtube.com/watch?v=gEtHu3AXw2Q 42:30

Basically, he says he would like it, but it wouldnt really work unless you would count a lot of stuff as PvP (such as collissions), and he believes to really ban all kinds of pvp you'll end up with a broken game. He prefers working on a better C&P system and believes that would work better. He still likes the idea of OpenPvE itself. So basically: nice, but no.
 
It's like this. No one is asking for anything to be 'modded'. It's been proven that people will go out of their way to ruin other players game experience. You cannot combat griefers. Griefers will simply exploit game mechanics to get free, cheap and risk free kills (heck they even annoy true PvPers).. Remove friendly fire and you automatically cancel out 90% of complaints - it's a mandatory component of a PvE mode.

Delusions with well rounded rational arguments for, and a strong community to back it up. No one asking for a true PvE ground to unite a large part of the player base is delusional.

Well or not, Fuel rats exist, player groups that are profit free do exist to help other players out.

The only invulnerability being called for is against being stabbed in the back.. which I think is perfectly reasonable for a PvE mode :) If Thargoids are indeed an incoming PvE hurdle, and I can see possible 'mankind' vs Thargoid CGs.. I see PvE modes becoming fantastic community get-togethers.. what better place to be than to face this new exciting challenge.

And yet all of that can be and is being achieved in the current Open.

Because contrary to what people like to claim, and I repeat myself, griefers are not there every 2 jumps. And it has been repeatedly the players from Mobius who have been trying to convince people that Open is a terrible place where you will be killed left and right.
 
I'm not sure if you've seen but it's often said that you can "play your way" - enforcing play styles on people isn't what folk want, nor is being forced to only play in a certain area.

Besides how are you imagining they'd enforce this? By banning folk from Open who break their rules using the tools easily provided?

Really.........? Do you actually play Elite or understand anything about how the game works?

Same way they do it in Eve. Overwhelming force.

Perhaps you aren't aware of how that works. It's when if I show up in a wing of 4 with PvP ships and you don't know who I am, the call goes out over Discord, Teamspeak, Skype and whatever other comms are being used that there are unknowns in the area and within minutes I'm greeted by 5 wings of PvP ships, blown up in seconds, tracked down to the station I respawn in and blown up every time I try to exit until I log off and go to Solo to beat a hasty retreat.

By the Mobius players. They've got plenty of people who dabble in PvP. This wouldn't be hard.

Seems to be getting attention for SDC at the CG's, rite?

They want to play in an Open environment under their rules. For a group of people who're unwilling to force their style of play on other people there sure has been a concentrated effort to do exactly that on the forums for a very, very long time now.

They have every tool they need right now to play in Open as they want, they just aren't putting in the effort, and I can't be bothered to have any sympathy for people who do nothing but complain that they don't want to play the best part of the game but would rather FDev did the work for them.
 
And I agree with the sentiment about mechanics, especially because I'd have a ton of fun grabbing a heavy ramming ship like a Clipper, Cutter or Orca and bumping people so hard as they exit the station that they hit the station and die from that collision damage. :D

:D

You could still probably do that. A mobius admin might not be so humored :)
 

Robert Maynard

Volunteer Moderator
All of the above?

A server split is a free migration. Players are given free choice. You're only charged to move your character under circumstances that are not server splits.

EQ offered PvP servers from the beginning, and kept adding more due to demand. Along with different varieties such as faction PvP. Every additional server was less popular than the first one and the first one remained overcrowded. Instead of people migrating from the first server to get away from the crowds, people eventually began to request to migrate to the overcrowded server because their servers were "dead".

EQ2 same problem. I can't be bothered to follow WoW but I believe there are at least 3 documentaries and a novel written on server migration drama in that game, feel free to google it. LOTRO had PvP from the beginning but because it was a different game mode all people did was beg for PvP servers they never got, which hurt it's popularity, etc...

It's just a fact. Just like the people on the forums crying that the game needs huge, foundational changes to make it viable are a minority. The majority of people are playing the game and couldn't care less. It'll just be another option on the login menu much the same as when a new server is added to an MMO's list it's just another line of spam that doesn't get noticed because your preferred option is already highlighted.

Apologies - I meant on a session-by-session basis, with no charge, like this game.

What I get from the above is an impression that there is a need for as many players as possible on a PvP server - which makes sense.

This game is not a game that requires direct PvP in any form, nor do, according to Mark Allen in a recent post, the majority of players get involved in PvP - a fact that Frontier seem to be well aware of.
 
And yet all of that can be and is being achieved in the current Open.

Because contrary to what people like to claim, and I repeat myself, griefers are not there every 2 jumps. And it has been repeatedly the players from Mobius who have been trying to convince people that Open is a terrible place where you will be killed left and right.

I agree with you! Griefers are not all around the corners waiting in shadows. Pirates and bounty hunters and other combative types do roam around, do tend to hang around at community goals, but that's part of the game in open, it brings open alive.

The problem is that in OPEN, seeds were planted a long time ago. Players over-poached the savannah. Now the issue isn't that it always happens, the problem is now that it CAN happen.

Mobius group in general doesn't subscribe to that model of player interaction. No party is wrong here, just different play styles. The difference is, Elite Dangerous endorses PvP in OPEN. There's no mode that does the same for PvE other than fragmented limitations of player made work arounds.
 
How would players "enforce" a PvE play-style on other players?

We've been over this Rob, in many different types of discussions including wing mechanics and bounties.

You have a small group of players who enjoy PvP guaranteeing the safe neighborhood of the majority of players who want nothing to do with that side of the game. It works in every game that has used the approach. It makes the games more fun, it develops stronger communities and keeps people playing longer.

Every time.

The debate used to be "No! We don't want player groups in Open because they ruin everything! They take our toys and kick sand in our face!"

And now people are having a lot of fun with that. As pathetic as that mechanic is. Why not finish it and give people a reason to play in Open
 
I agree with you! Griefers are not all around the corners waiting in shadows. Pirates and bounty hunters and other combative types do roam around, do tend to hang around at community goals, but that's part of the game in open, it brings open alive.

The problem is that in OPEN, seeds were planted a long time ago. Players over-poached the savannah. Now the issue isn't that it always happens, the problem is now that it CAN happen.

Mobius group in general doesn't subscribe to that model of player interaction. No party is wrong here, just different play styles. The difference is, Elite Dangerous endorses PvP in OPEN. There's no mode that does the same for PvE other than fragmented limitations of player made work arounds.

I don't think that Open has ever or currently endorses PvP and I have never noticed anything to point towards such a fact.

What has led to this mess is exactly the same exploits that people want to be left alone to make credits out from. The griefers now have so many credits that they don't care about being killed, thus hunting them is "somewhat" meaningless now. There's still the ability to at least create some space by wasting their time, but there is no financial setbacks.

Which is why I say that people should be careful what they wish and do. Asking to be left alone to farm credits? Complaining about Sothis being nerfed? This list of actions is the same that gave the griefers the ability to have no consideration of threat when it comes to their ship. It's also the same that creates nests where they know where to find victims.

Oh, and if anything, I'd say that FD has endorsed PvE much more than PvP in the latest past. Dangerous games, the Colonia expansion, everything is PvE related.
 
Apologies - I meant on a session-by-session basis, with no charge, like this game.

What I get from the above is an impression that there is a need for as many players as possible on a PvP server - which makes sense.

This game is not a game that requires direct PvP in any form, nor do, according to Mark Allen in a recent post, the majority of players get involved in PvP - a fact that Frontier seem to be well aware of.

Jumping from server to server in MMO's is not permitted because it is easily exploited, just like jumping from Open, Private and Solo gets exploited daily in ED and causes problems.

MMO's made the wise decision and didn't permit the exploit. FDev made the poor decision.

ALL servers need as many people as possible. People play online games to meet other people, not ignore them. When you have a server that is unpopulated people leave that server. Doesn't matter whether they go to another server, or another game, they leave.

When ED starts to feel too unpopulated, the people who have stuck around because they enjoy playing with other people will leave. For another game.
 
I have recently returned and played again over the last few days, I am in Mobius but if it's indeed true that Mobius isn't accepting new members then Frontier really have to do a PVE mode. I can honestly say with Mobius I would never have played the game, I played for a week on a friend's computer and decided to buy. If Open or Solo was the only option I would never have bought myself a copy, I don't see the problem others have with this.

If you prefer to play in Open, you can, if someone prefers to play in PVE mode, they can't. Not until or if Mobius open up again, I know we can set up a private group ourselves but small private groups may as well be Solo unless it's a group of actual friends who can arrange a time to play.

So I would definitely think it's worth FDEV's time to create a PVE mode as soon as is realistically possible, just my opinion!
 
When ED starts to feel too unpopulated, the people who have stuck around because they enjoy playing with other people will leave. For another game.

Indeed, and the response you will get from lots on this forum is good riddance. Because as we all know, the only people that play in open are griefers and gankers
 
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