Frontier. Please make a PVE mode to this game.

Robert Maynard

Volunteer Moderator
That doesn't change the fact that it's a new mechanic being suggested with the sole intention of deterring future attacks, not balancing the system that allows the current attacks to begin with. That is not a good gameplay mechanic.

It would be balancing the current system in relation to financial consequences for the attacker and the target. It would deter some attacks - however I doubt that all attacks on players would be covered by such a system.
 

Robert Maynard

Volunteer Moderator
Because I think it's a waste of Dev time when there are already PvE modes, but if folk insist on wasting Dev time then split the BGS

Multiple Open modes (where the rules of each can be different to suit different play-styles) form part of the design information published at the start of the Kickstarter - along with Solo, Private Groups and the fact that the intended game experience is for each and every player to experience and affect a single shared galaxy state.

What is being asked for is "possible" within that published information - a separate galaxy state for one mode is not (and Michael was quite clear that the BGS would not be split when asked).
 
It would be balancing the current system in relation to financial consequences for the attacker and the target. It would deter some attacks - however I doubt that all attacks on players would be covered by such a system.

Financial consequences only work in a game that has a real economy. ED doesn't, thus you have no consequences.

Just because I haven't been stalking you in every thread to remind you, that doesn't mean this fact has changed Rob. :p
 

Robert Maynard

Volunteer Moderator
Financial consequences only work in a game that has a real economy. ED doesn't, thus you have no consequences.

Just because I haven't been stalking you in every thread to remind you, that doesn't mean this fact has changed Rob. :p

Fair enough - it should probably be some form of time-based inconvenience for the attacker then - as the target will have to recoup their losses, which takes time....
 
Multiple Open modes (where the rules of each can be different to suit different play-styles) form part of the design information published at the start of the Kickstarter - along with Solo, Private Groups and the fact that the intended game experience is for each and every player to experience and affect a single shared galaxy state.

What is being asked for is "possible" within that published information - a separate galaxy state for one mode is not (and Michael was quite clear that the BGS would not be split when asked).

Well quite a bit has changed since then and theres lots of things that havent seen the light of day from what was suggested in KS. Personally I think an Open PvE mode would be disastrous for the game and have the negative effect it did when UO went the same route. We also need to consider that the PvE gameplay is rather shallow. In fact if you speak to a lot of those who spend time with PvP you'll find they find the game generally quite wanting and an empty unrewarding experience.

What I think the game lacks is reason to play with other people and face a shared threat. I could imagine gameplay where we actually needed one another in certain situations. Its striking that two years after release its still more profitable to play the game alone (think CZ, CGs, RES)..
 
Fair enough - it should probably be some form of time-based inconvenience for the attacker then - as the target will have to recoup their losses, which takes time....

Time can be optimized, thus the tiny fraction of people you're looking to penalize would just minimize the penalty, while the majority of players are inconvenienced by it at it's full effect.
 

Robert Maynard

Volunteer Moderator
Well quite a bit has changed since then and theres lots of things that havent seen the light of day from what was suggested in KS. Personally I think an Open PvE mode would be disastrous for the game and have the negative effect it did when UO went the same route.

Some things have, indeed, changed - others have not yet been implemented, but are expected to be - yet others have remained the same, despite some rather insistent requests / demands for their removal.

As I understand it, UO did not have two other modes where players could already opt out of direct PvP - adding an Open-PvE mode would simply be a formalisation of that. Another option would be to improve the Private Group management tools and remove the 20,000 player limit.

We also need to consider that the PvE gameplay is rather shallow. In fact if you speak to a lot of those who spend time with PvP you'll find they find the game generally quite wanting and an empty unrewarding experience.

In the opinion of some, no doubt - however, an Open-PvE mode would presumably not be somewhere that PvP players would wish to spend their time.

What I think the game lacks is reason to play with other people and face a shared threat. I could imagine gameplay where we actually needed one another in certain situations. Its striking that two years after release its still more profitable to play the game alone (think CZ, CGs, RES)..

Indeed - unless Wings are considered (as they provide risk mitigation through numbers and also trade dividend vouchers), of course they do split some rewards.

It's difficult to introduce content that would necessitate players grouping up - as the game requires to be able to played in Solo.
 
Personally I think an Open PvE mode would be disastrous for the game and have the negative effect it did when UO went the same route.

How was saving the game from closure and increasing the playerbase a negative effect? Elite thankfully isn't yet at the point of requiring the former effect, but it couldn't hurt to have more players populating the galaxy and buying new seasons and paint jobs.
 
I'd more like to see PVP free zones in places like Ancients Ruins, Alien Crash Sites, Barnicles and whatever there is to come. I'm sick of griefing in such places. There is already a mechanic in game called "No Fire Zone" around the stations, make it the same around the ones I mentioned above, but with one change, weapons in such zones will do 0 damage to players in ships or SRV's. So if you are in such zone, dmg to another ship in zone = 0, when you are in zone shooting someone outside of it dmg=0, if you are outside of a zone shooting someone inside dmg=0. Griefing will end and this will make a lot of people happy, if it would make griefers unhappy, well, wanna some "PVP"?? Go play CS:GO or something.

Don't get me wrong, I got nothing against PVP, but blowing an exploration Asp, DBX or Cobra with a heavily engineered Cutter just because you can, it's not PVP, it's simply kicking puppies.
 
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A PvE environment makes a lot of sense - I am an '84'er and so for me Elite has always been a solo experience.

Don't get me wrong, those who love PvP should also have their own space (sorry) in which to play and enjoy themselves, amongst themselves, but I like chatting to like-minded CMDRs, having a bit of a laugh, and going on our merry way(s), where the danger comes from the big-black and any NPC we can't run away from.

I support the solo players, I support the PvP players, and I am a PvE player and I'd like your support.
 
a few questions on this... how would I be reimbursed for 15 months of my time out in the black exploring and getting first discovered tags on planets... how would I be reimbursed for lossed mission specific cargo and the mission payouts for completion if, due the PVP attack, I was to fail the delivery of the items... such as coming into the destination station with only a couple of minutes left on the clock when a PVP player kills me...

A couple of possibilities: You don't lose data when killed, only physical items (cargo). The compensation includes the penalty for the mission specific cargo. The compensation includes damages for loss of the mission. You improve your relation (with the mission faction) due to being killed in duty. I'm not saying these are ideal, but there are ways to compensate for time lost due to an attack. And there's always Solo mode in the critical phase of your mission.

Financial consequences only work in a game that has a real economy. ED doesn't, thus you have no consequences.

It might have no consequence for a billionaire, but it certainly has a consequence for someone struggling their way up the ladder.

One of my suggestions is a meta-game where the billionaires can "insure" their struggling brethren through a community effort.

Another mode? Let's sort out crime and punishment instead!

What's in it for the victims? How does punishing a crime, which does not compensate the victim, in any way lessen the pain for the victim. What benefit does player combat have to a player not interested in player combat? Crime & Punishment does not solve this. An Open PVE mode will.
 
No new modes needed. C and P is not needed. There are 3 modes to choose from, I play any and all as I see fit. Play where you will as you see fit. Play in open and get killed or kill? Deal or leave. Play with others in group? Kool. Play in solo? that's kool too. Have special pvp groups? Great. It's all here to do with as we please.
The never ending threads to make the game what you want will never happen. Make or break your game as you see fit.
 
No new modes needed. C and P is not needed. There are 3 modes to choose from, I play any and all as I see fit. Play where you will as you see fit. Play in open and get killed or kill? Deal or leave. Play with others in group? Kool. Play in solo? that's kool too. Have special pvp groups? Great. It's all here to do with as we please.
The never ending threads to make the game what you want will never happen. Make or break your game as you see fit.

Either you are not aware of the issues an Open PVE mode would solve or you do not care. The PVE people want to play together, in one, open world. None of the 3 current modes can provide that. What is so hard to understand? There appears to be a fairly large consensus behind that request. As for C&P, FDev have already stated that they will revisit it, so clearly they agree that it is needed.
 
Multiple Open modes (where the rules of each can be different to suit different play-styles) form part of the design information published at the start of the Kickstarter - along with Solo, Private Groups and the fact that the intended game experience is for each and every player to experience and affect a single shared galaxy state.

What is being asked for is "possible" within that published information - a separate galaxy state for one mode is not (and Michael was quite clear that the BGS would not be split when asked).

This statement is starting to feel like a mantra to ward off evil spirits.
I know a split BGS will not happen but it's fun to keep suggesting it and I'm going to remain vehemently opposed to an openPvE mode when there are already two other modes to make use of, however if it happens I won't lose sleep over it.
Someone in another thread stated that PvPers have a sense of entitlement, obviously they have read this one
 
I know a split BGS will not happen but it's fun to keep suggesting it and I'm going to remain vehemently opposed to an openPvE mode when there are already two other modes to make use of, however if it happens I won't lose sleep over it.

Let's turn it on the head then. Let's say PVP was not possible in Open, only in Private Groups. Then a large number of PVP players start requesting the ability to PVP in Open. But the PVE players just dismiss all their arguments. Why yet another mode? They can already PVP all they want in PG! Do you think the PVP players would be satisfied with that?
 
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Join Mobius in the meantime, if you want a PVE mode.

To be honest, Möbius is PvE mode only by player agreement and moderator enforcement. There is nothing in-game that actually prevents you from taking damage from another player. Also, being a PG, Möbius has a player limit, which has been reached once before and caused Möbius to split into 2 groups. Now that limit is about to be hit again, on the 2nd group as the 1st is already filled.

A real PvE mode would prevent you from taking damage from another player. Solo is as close as it gets currently to a real PvE mode as there are no other players for you to take damage from.

Edit: Actually I believe that there is one thing that prevents players from taking damages from another player. Being on a stations landing pad. Don't know if that still works.
 
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