Frontier Should Abandon "OPEN" Mode to Save Elite

I think the only way to sort this out is with a PvP deathmatch.
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This reminds me of my first ever pvp encounter in open. When i first started playing, and i assume the other guys was the same. It basically involved us both sat facing each other and not moving, shooting at each other until one of us (Me) Blew up. This was before i knew about targeting sub-systems, or even moving the ship while shooting :ROFLMAO:. Now i just play Mobius coz it was just too stressful :LOL:
 
No youngling padawan, as an open mode Powerplayer I have the high ground, and will challenge you to an 80 page forum duel to a John Williams score.

there is no ground when challeging the equality of the modes and the right of every commander to affect the galaxy equally from any more.
Even the Bespin Cloud City had more grounds that any open only claim :D
 
there is no ground when challeging the equality of the modes and the right of every commander to affect the galaxy equally from any more.
Even the Bespin Cloud City had more grounds that any open only claim :D
Which is nonsense in Powerplay.

Cargo run in 100% safety in solo
Wing merits and make bombs in PG
Open.....is the only mode where people can actually stop you.
 

Robert Maynard

Volunteer Moderator
Which is nonsense in Powerplay.

Cargo run in 100% safety in solo
Wing merits and make bombs in PG
Open.....is the only mode where people can actually stop you.
.... and yet, even in Powerplay, people are an optional extra, in this game that we all bought on the same terms with no requirement to even tolerate PvP to engage in all game features (except CQC, of course).

The ability to shoot at anything one instances with, which includes other players, in both of the multi-player game modes sits alongside the choice of three game modes that all affect the single shared galaxy, the block feature that Frontier included to allow players to excise particular players from their gameplay, and the menu exit feature that Sandro advised us use of which is permissible at any time (even though he acknowledged that not all players would agree with Frontier's stance).
 
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Which is nonsense in Powerplay.

Cargo run in 100% safety in solo
Wing merits and make bombs in PG
Open.....is the only mode where people can actually stop you.

People dont need to stop me... this is not the aim of the PowerPlay.
The aim of the PowerPlay is to fill some PVE buckets, more and/or smarter than the enemies did.
 

Robert Maynard

Volunteer Moderator
ahem. Add offline mode, (That Orange Sidewinder is the worst ganker in the Galaxy!)
Offline mode, an addition to the existing three game modes, was added to the Kickstarter scope about halfway through, and was, sadly, cancelled just before launch with Frontier citing that it would not offer the desired player experience, i.e. experiencing and affecting the shared galaxy.
 
Which is nonsense in Powerplay.

Cargo run in 100% safety in solo
Wing merits and make bombs in PG
Open.....is the only mode where people can actually stop you.
U didn't play for long ...
load up ship, order apex to destination, call ship there to station, board and sell things. 100% open safity.
...or use carrier, whatever is easier for u.
 
U didn't play for long ...
load up ship, order apex to destination, call ship there to station, board and sell things. 100% open safity.
...or use carrier, whatever is easier for u.
For Powerplay? The longest way round and easy to code out.

Carriers can't stockpile PP cargo, and the time taken to organise transport makes it impractical- not to mention if you scout and see them pop up in Open, each departing ship is a sitting duck (all thanks to open too). Since a carrier has an exclusion limit you can happy grom bomb fleeing transports who have to fly in straight lines to jump.
 
People dont need to stop me... this is not the aim of the PowerPlay.
The aim of the PowerPlay is to fill some PVE buckets, more and/or smarter than the enemies did.
Er...they do, otherwise, where is the vE in PvE?

The only way you describe is to do it faster than the next guy. What Open (or much harder PvE) does is prevent 100% efficiency outside of CZ areas and generally traversing PP territory.
 
.... and yet, even in Powerplay, people are an optional extra, in this game that we all bought on the same terms with no requirement to even tolerate PvP to engage in all game features (except CQC, of course).
People are not an optional extra since they are the only ones actually resisting the plans of the other powers. The NPCs don't do that, leading to a drag race of grinding....grinding which turns a lot of people off because its the lowest form of gameplay in such quantities required. Just look at the drop in CG attendance recently to see how grinding (even for huge rewards not apparent in PP) wears people out.

The ability to shoot at anything one instances with, which includes other players, in both of the multi-player game modes sits alongside the choice of three game modes that all affect the single shared galaxy, the block feature that Frontier included to allow players to excise particular players from their gameplay, and the menu exit feature that Sandro advised us use of which is permissible at any time (even though he acknowledged that not all players would agree with Frontier's stance).
Unless NPCs act as the resistance in PP and do their jobs, territory is meaningless in Powerplay because flying through a rivals space loses any practical meaning.
 

Robert Maynard

Volunteer Moderator
People are not an optional extra since they are the only ones actually resisting the plans of the other powers. The NPCs don't do that, leading to a drag race of grinding....grinding which turns a lot of people off because its the lowest form of gameplay in such quantities required. Just look at the drop in CG attendance recently to see how grinding (even for huge rewards not apparent in PP) wears people out.
While some are of the opinion that people should not be an optional extra, that does not change the way the game works, i.e. Solo and Private Groups exist to offer each player (who can play in the multi-player game modes that is, noting that console players without premium platform access cannot play in either of the multi-player game modes) the choice of how many, or few, players to play among.

When players are optional, NPCs offer the challenge at a level set by Frontier, noting that that challenge may be significantly less than that posed by a skilled player in a meta-engineered attack ship.
Unless NPCs act as the resistance in PP and do their jobs, territory is meaningless in Powerplay because flying through a rivals space loses any practical meaning.
NPCs could do with some improvement in relation to Powerplay - which would represent a change that would benefit most players.
 
While some are of the opinion that people should not be an optional extra, that does not change the way the game works, i.e. Solo and Private Groups exist to offer each player (who can play in the multi-player game modes that is, noting that console players without premium platform access cannot play in either of the multi-player game modes) the choice of how many, or few, players to play among.

When players are optional, NPCs offer the challenge at a level set by Frontier, noting that that challenge may be significantly less than that posed by a skilled player in a meta-engineered attack ship.

NPCs could do with some improvement in relation to Powerplay - which would represent a change that would benefit most players.
But thats the structural problem with ED, and by extension Powerplay.

General traversal is far too safe in a feature about confrontation with ten other powers. Powerplay is essentially an ad hoc CZ the size of the inhabited bubble where combat should happen anywhere.

Only players have the logic to comprehend that scale and intelligently join up whats going on- PvE can approximate that, but you need to change a huge amount to make PvE hazardous and unpredictable.

One of the core issues is that because people can play on their own and the NPC skills / capability is so low that Powerplay ceases to be anything other than faceless identikit grinding.
 

Robert Maynard

Volunteer Moderator
But thats the structural problem with ED, and by extension Powerplay.

General traversal is far too safe in a feature about confrontation with ten other powers. Powerplay is essentially an ad hoc CZ the size of the inhabited bubble where combat should happen anywhere.

Only players have the logic to comprehend that scale and intelligently join up whats going on- PvE can approximate that, but you need to change a huge amount to make PvE hazardous and unpredictable.

One of the core issues is that because people can play on their own and the NPC skills / capability is so low that Powerplay ceases to be anything other than faceless identikit grinding.
Whether it's a problem, or a feature, is down to each player's preference, or lack thereof, for PvP.

Some players can't accept that this game was designed, long ago, in such a way that others don't have to play with them to affect the shared galaxy - that's not Frontier's fault, nor the fault of those who bought the game for what it is (rather than what it is not).
 
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