Frontier Should Abandon "OPEN" Mode to Save Elite

Whether it's a problem, or a feature, is down to each player's preference, or lack thereof, for PvP.

Some players can't accept that this game was designed, long ago, in such a way that others don't have to play with them to affect the shared galaxy - that's not Frontier's fault, nor the fault of those who bought the game for what it is (rather than what it is not).
And you forget PvP in this context is to make up for the lack of vE or just opposition in Powerplay.

Out of all the features in ED, Powerplay is the one that requires a structured opposition to be interesting.
 

Robert Maynard

Volunteer Moderator
And you forget PvP in this context is to make up for the lack of vE or just opposition in Powerplay.
Which refers to an optional activity that players can already choose to engage in when engaging in Powerplay. What those players can't do is force any other player to play the way they want them to.
Out of all the features in ED, Powerplay is the one that requires a structured opposition to be interesting.
.... and restructuring does not need to include PvP-gating to be of benefit to players in general.
 
Which refers to an optional activity that players can already choose to engage in when engaging in Powerplay. What those players can't do is force any other player to play the way they want them to.
Unlike the entire game, Powerplay allows and encourages killing rivals....what people were expecting then is beyond me.

.... and restructuring does not need to include PvP-gating to be of benefit to players in general.
And comes down to what FD will do. Sandro saw the need for something to replace the paper thin loop we have via players- which is a shortcut to providing that opposition.
 

Robert Maynard

Volunteer Moderator
Unlike the entire game, Powerplay allows and encourages killing rivals....what people were expecting then is beyond me.
It does - and no player who engages in it needs to do so in Open, as it was consciously implemented for all players, in all three game modes. In the AMA around the time of Powerplay's launch we had DBOBE himself commenting on players in Solo affecting the feature:
For fun :)

That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.

Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.
And comes down to what FD will do. Sandro saw the need for something to replace the paper thin loop we have via players- which is a shortcut to providing that opposition.
We'll see what Frontier choose to do. Will mentioned, some time ago, that some of the proposals in the first Flash Topic were under consideration. Whether that has changed remains to be seen.
 
It does - and no player who engages in it needs to do so in Open, as it was consciously implemented for all players, in all three game modes. In the AMA around the time of Powerplay's launch we had DBOBE himself commenting on players in Solo affecting the feature:


We'll see what Frontier choose to do. Will mentioned, some time ago, that some of the proposals in the first Flash Topic were under consideration. Whether that has changed remains to be seen.
And after retrospection FD then pondered making it Open because they can't make NPCs do what they want to do, not without a massive overhaul (and even bigger risk).
 
Aww yiss, RM-RN duel will surely stretch this thread to 50 pages in no time! :D
proceeding.jpg
 

Robert Maynard

Volunteer Moderator
And after retrospection FD then pondered making it Open because they can't make NPCs do what they want to do, not without a massive overhaul (and even bigger risk).
It was indeed included as one of the potential changes in an investigative thread that was clearly stated not to be a fait accompli.

Some time later Sandro said, in what seems to have been his last livestream on the Elite Dangerous project, the following:
Source: https://www.youtube.com/watch?v=52kOyADxK5E&t=3110s
Sandro Sammarco; Lavecon Recap and Mining Focused Feedback said:
We don't give out numbers because we just don't do that right cuz we're the cool kids however it's it's fair to say that again, just to put a misconception to rest, the people playing in open is not a small group it's the majority. More people play in open than the other modes, yeah by a significant margin. So that shouldn't be taken though as a 'so we're gonna do open only power play' that it's absolutely the furthest from our minds.
While this section of the stream is often used to promote Open only arguments (noting that another Dev indicated that Frontier are "well aware that the majority of players don't get involved in PvP"), its use omits the last part, i.e. "So that shouldn't be taken though as a 'so we're gonna do open only power play' that it's absolutely the furthest from our minds." which would seem to indicate that the impetus behind Open only wasn't quite what some might have hoped that it was.
 
It was indeed included as one of the potential changes in an investigative thread that was clearly stated not to be a fait accompli.

Some time later Sandro said, in what seems to have been his last livestream on the Elite Dangerous project, the following:
Source: https://www.youtube.com/watch?v=52kOyADxK5E&t=3110s

While this section of the stream is often used to promote Open only arguments (noting that another Dev indicated that Frontier are "well aware that the majority of players don't get involved in PvP"), its use omits the last part, i.e. "So that shouldn't be taken though as a 'so we're gonna do open only power play' that it's absolutely the furthest from our minds." which would seem to indicate that the impetus behind Open only wasn't quite what some might have hoped that it was.
I just told you the impetus for it- replacing NPCs for players. Out of all EDs features Powerplay is inches from being able to be Open- the UI, its lack of abstraction etc. while the NPCs and gameplay are the furthest away and make solo and PG far too simple.

Four times Sandro has essentially said Powerplay is dysfunctional mode wise, suggesting weighting twice, and Open twice as well. At no time has FD ever suggested substantial improvements to the PvE layer. Maybe they will, but right now the clock is ticking to make these changes.

Its sad since Sandro was essentially browbeaten by slippery slope arguments and not by people who are actually interesting in making Powerplay interesting and unpredictable.
 

Robert Maynard

Volunteer Moderator
I just told you the impetus for it- replacing NPCs for players. Out of all EDs features Powerplay is inches from being able to be Open- the UI, its lack of abstraction etc. while the NPCs and gameplay are the furthest away and make solo and PG far too simple.

Four times Sandro has essentially said Powerplay is dysfunctional mode wise, suggesting weighting twice, and Open twice as well. At no time has FD ever suggested substantial improvements to the PvE layer. Maybe they will, but right now the clock is ticking to make these changes.

Its sad since Sandro was essentially browbeaten by slippery slope arguments and not by people who are actually interesting in making Powerplay interesting and unpredictable.
I was referring to Frontier's impetus, not that of Open only proponents among the player-base - who, in the Flash Topic threads, jubilantly expected the BGS to be next on the list of features to be made Open only, ignoring Sandro's very clear statement that Powerplay was the only game feature even possibly under consideration for such a change.
 
I was referring to Frontier's impetus, not that of Open only proponents among the player-base - who, in the Flash Topic threads, jubilantly expected the BGS to be next on the list of features to be made Open only, ignoring Sandro's very clear statement that Powerplay was the only game feature even possibly under consideration for such a change.
And I told you the impetus for it- PvE Powerplay is horrific because the NPCs and underlying PvE Powerplay 'is' is a micron thick. NPCs lack capability as well as context, while groups (who form rivalries) provide both context (i.e. why is Grom hitting this particular area) as well as being able to complicate the lives of other pledges.
 

Robert Maynard

Volunteer Moderator
And I told you the impetus for it- PvE Powerplay is horrific because the NPCs and underlying PvE Powerplay 'is' is a micron thick. NPCs lack capability as well as context, while groups (who form rivalries) provide both context (i.e. why is Grom hitting this particular area) as well as being able to complicate the lives of other pledges.
Whether players in general share that impetus is likely to depend on their opinion regarding the merits, or lack thereof, for PvP-gating an existing pan-modal game content that forms part of the base game - actively excluding players from affecting the feature in modes other than Open and completely removing it from console players without premium platform access.
 
Whether players in general share that impetus is likely to depend on their opinion regarding the merits, or lack thereof, for PvP-gating an existing pan-modal game content that forms part of the base game - actively excluding players from affecting the feature in modes other than Open and completely removing it from console players without premium platform access.
Depends if they want a game that offers more than the same thing repeated all the way across it. Powerplay repeats and amplifies the worst of CGs and the BGS without bringing anything new.

It also gives FD an opportunity to add solo and PG gameplay that does work too, unpicking the mess Powerplay generates.
 
Ganking is destroying Elite. Players quit in frustration after all their exploration data is lost or they are sent back to a Sidewinder because a ganker was "just having fun".
Solution is simple.
Make the game modes just "SOLO" and "Private Group" because this will permanently end ganking. Players can still play with friends for PvP but the toxic ganking culture will be wiped out. If players try ganking inside a Private Group they can be expelled immediately.
No more blocking required
Chat is restricted to inside the Private Group only so no more external harassment from the toxic gankers.
This is easy to do.
Gankers are easy to avoid by mode choice, evasion or block, and I don't believe anyone is quitting because of them. They're irrelevant.

And I'm ready with the gold award if this thread goes in the usual direction.
 
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