Frontier: We need a refuel service!!!

Really the only remaining problem I have with Fleet Carriers is the refueling. No captain of a ship with more than one crew member was ever responsible for the physical act of refueling their ship.

I can see a fuel service in several forms:
  • Passive regeneration based on a crew which would mine it for you.
  • Tritium Synthases Reactor(s) which could be aboard the carrier and/or could be a module or engineered feature added to ships. It could generate tritium while the player did other things.
  • Visiting NPCs, who currently only use our toilets, could sell us tritium. This probably has a problem of being less viable in unpopulated systems.
  • Alternate mining mechanic for Tritium such as scooping from gas giants which is far more efficient than surface mining asteroids. Thanks for reminding me Cmdr Aeries Hunter o7.
  • Make every solar asteroid belt a super high source of tritium. This makes sense because they are close to the sun.
  • ...
Any other ideas you can add?
 
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I have seen elsewhere that having that sort of automatic refueling could be a good money sink. The kind you only have to use when you want to, not weekly. Pay the NPCs to fill up your ship.
 
Really the only remaining problem I have with Fleet Carriers is the refueling. No captain of a ship with more than one crew member was ever responsible for the physical act of refueling their ship.

Any other ideas you can add?
It's definitely a bit of a conundrum. It may be that you have to make friends with other CMDRs (I know, shock horror!) who like mining and/or hauling. Doubtless there will be some specialised wing forming before too long. Hutton Truckers FC United or some such. You could pay them in bone china tea cups or something.
 
It's definitely a bit of a conundrum. It may be that you have to make friends with other CMDRs (I know, shock horror!) who like mining and/or hauling. Doubtless there will be some specialised wing forming before too long. Hutton Truckers FC United or some such. You could pay them in bone china tea cups or something.
Hmmm...can u give full control by miner ship in multicrew? Then u could hire somebody mine for u on ur ship while u sleep :D
 
Hmmm...can u give full control by miner ship in multicrew? Then u could hire somebody mine for u on ur ship while u sleep :D
Other CMDRs are free to donate Tritium up to the 1000t of the FC fuel tank and which should let you travel something over 2000Lyrs or thereabouts. On top of that you can set up a demand for Tritium in the Commodity Market (anything up to 25000 tons?) and deposit enough credits and CMDRs can sell it to you whilst you are asleep.
 
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Now if passive refueling while offline was part of the upkeep costs, I could live with that.

(I'll let others debate at what rate it should refuel the ship)
Sure... orbit the appropriate type of planet/fuel source and passively collect 500tons/48 hrs. That would be plenty fast for me once I'm out in fresh territory.
Heck, I'd settle for 1000 tons/week, if I DON'T have to mine it.
 
I'd like to see a mining team module, where they would auto gather Trit at a certain rate based on the system. Some systems are better than others. Large cosmic ray sources like Neutron Stars, White Dwarfs would be higher producers, thus creating strategic value for said star systems while systems with either no gas giants or certain 'weak' star types wouldn't produce anything..
 
Sure... orbit the appropriate type of planet/fuel source and passively collect 500tons/48 hrs. That would be plenty fast for me once I'm out in fresh territory.
Heck, I'd settle for 1000 tons/week, if I DON'T have to mine it.
Yeah, and there will be players who place their carriers in different parts of the galaxy to passively extract tritium and sell it to researchers, thereby making money without any effort.

Or another option. Using alternative accounts, fleet carriers will be organized in the same way for passive mining, but tritium will be sold for a penny, thereby circumventing time limits.
 
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If we make fuel generate passively (just naturally overtime) you end up dangerously close to the time-gated mechanics on mobile games that are such poor design choices. You know, the ones where you can only play X times before you need to wait for certain things to recharge.

That's bad practice. A much better solution (although absolutely not one that can be implemented in the time available) is a Mission Board, where players can specify their own missions for players to complete.

The most obvious are "Take X of this commoditiy to this location" and "Source/steal me X of this commodity" and "mine me X of this commoditiy" and "Massacre ships of faction X in system Y" or "Kill X thargoids in system Y".

There already is a random mission generation system, so maybe New Era can include that service for our carriers and our bases where the game does some thinking about what mission templates can be auto-generated on behalf of the minor factions in the system (hey, carrier as a middle man for the factions for a tarrif cut? there's an opportunity FDev!) that you're in and lets you make those available, and the option for "source me X" missions to generate for commanders who need something in particular.

And hey, if a mission's been left for too long, maybe it's time an NPC undertook that mission for the CMDR.
 
I think you should be able to buy fuel for FC’s as easily as with a regular ship (when in the bubble).
However, to keep the immersion it could take a certain amount of time... for example
1000t takes 5 minutes to be loaded (by your minions/ npcs that have taken instruction from your Tritium crew member).
3000t takes 15 minutes, etc...

I think the mechanic of mining for Tritium whilst out in the black works, but in the bubble you need a quick way of fueling to go and visit the community goal or conflict zone, or mining spot, or whatever it is you want to do that play session. To me the Fleet Carrier is just another tool to help me have fun - not grind for fuel whenever I need to go somewhere.
 
I think you should be able to buy fuel for FC’s as easily as with a regular ship (when in the bubble).
However, to keep the immersion it could take a certain amount of time... for example
1000t takes 5 minutes to be loaded (by your minions/ npcs that have taken instruction from your Tritium crew member).
3000t takes 15 minutes, etc...

I think the mechanic of mining for Tritium whilst out in the black works, but in the bubble you need a quick way of fueling to go and visit the community goal or conflict zone, or mining spot, or whatever it is you want to do that play session. To me the Fleet Carrier is just another tool to help me have fun - not grind for fuel whenever I need to go somewhere.
I disagree, since fully refueling your carrier in the Beta takes no longer than 5 minutes by hand, after you drop in at your desired location (so 20 minutes total).

With a T9 you can haul 650+ T of fuel in a single hop, and only if you're unlucky and your carrier's on the wrong side of the planet, does it take more than 30 seconds to SC between the carrier and the station. Add the 30 seconds at either end for parking and you're looking at 90 seconds ish to fill up with 650T of tritium. Do that 3 times and you're just shy of 2KT fuel in 5 minutes. Done! then you can go traipse off to do whatever else you were planning to do.

Time it right and the whole operation can be done in under 10 minutes of gameplay.
 
With a T9 you can haul 650+ T of fuel in a single hop, and only if you're unlucky and your carrier's on the wrong side of the planet, does it take more than 30 seconds to SC between the carrier and the station. Add the 30 seconds at either end for parking and you're looking at 90 seconds ish to fill up with 650T of tritium. Do that 3 times and you're just shy of 2KT fuel in 5 minutes. Done! then you can go traipse off to do whatever else you were planning to do.
This, and the bubble's not that large. With a fully-laden carrier 650t of fuel would get you about 1200 LY, which is enough to make several in-bubble jumps. There's also less point in the bubble to making several jumps in quick succession, so that single refuelling trip could easily last you a few weeks depending on what you want to do with the carrier.

If you were using it to move your fleet between CGs, for example - if they ever have weekly CGs again - and therefore had a relatively lightweight carrier, then that single refuelling trip could easily last you a few months.

The only case where Tritium fuelling takes a while - which is clearly by design - is for moving a carrier around in deep space. And since they have much more obvious power in deep space (where they aren't competing with tens of thousands of NPC stations offering the same services, usually more cheaply) that seems fair.
 
If you were using it to move your fleet between CGs, for example - if they ever have weekly CGs again - and therefore had a relatively lightweight carrier, then that single refuelling trip could easily last you a few months.
Gods I'm not looking forward to CGs with a thousand players trying to fit carriers into 128 in-system slots!
 
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