Frontier - what has happened to your Planets? (Episode 2: Beige Strikes Back)

I'm guessing all those colorful planets were icy, or rocky ice planets?

Yes, except I'm pretty sure the orange and brown/orange were rocky or metallic.

To be honest, I arrive at most planets from Supercruise while doing other tasks. So I don't often check their types on the system map (or even look at them there). When I head back out today, I'll do that and maybe capture a few screenshots while landed, too.
 
Here is another direct comparison of the a planet between 2.0 and 2.2:

[video=youtube_share;DXDhVXBfJy0]https://youtu.be/DXDhVXBfJy0[/video]

The planet is Altais 7.
 
There were no gas giant changes for 2.2, but if you do find one that has gone wrong, please let us know :)
Additional info: The gas giant colours are based off the temperature of the upper cloud layers. If you're getting mostly beige/brown ones, those would be Sudarsky class I examples with ammonia clouds. The colour suggests temperature greater than around 70 Kelvin (disclaimer - I don't remember the exact colour transition temperatures off the top of my head).

Question... Gas giants - are they actually layered at the moment or are they just balls with painted textures? As in do they have depth to them or are they flat?
 
Last edited:
Isn't that an effect of sun colour now being projected onto planets? including in system map?

Hard to believe. The planet in my thread was white with red mountains. Now it's brown. Beagle Point 3 looks brown in system map, but was green. Drakes Ridge a DWE waypoint was eiry green. Now it's Beige.
 
Question... Gas giants - are they actually layered at the moment or are they just balls with painted textures? As in do they have depth to them or are they flat?

All planets from distance are just PG textures, aren't they? :) That's where magic of LOD happens. As far as I remember, both regular clouds and gas giant clouds had this fake depth added to them, but nothing else as far as I know.
 

Kay Ross

Ex-FDEV Render & Stellar Forge
Question... Gas giants - are they actually layered at the moment or are they just balls with painted textures? As in do they have depth to them or are they flat?

They take colour information from what would be multiple cloud layers. However they are currently projected onto a sphere with some fancy visual trickery that gives the appearance of depth.
 
There was a change in the system map to better reflect the actual colouration of the in game planet, although it is a bit more approximated than the in-game view. Do the map miniatures match the actual surface of the planet?

Michael

This was my first concern as well when I saw the minimap of this planet:

http://i.imgur.com/JcF7Gmn.jpg

So I went 25,000 Ly to find out whether the map just wasn't showing correctly. This is how it now looks:

http://imgur.com/WxhomCF
http://imgur.com/gCEcnfp

Which is a quite significant change.
 
They take colour information from what would be multiple cloud layers. However they are currently projected onto a sphere with some fancy visual trickery that gives the appearance of depth.

Thanks for the small details on the gas giant tech.

I wonder when we'll get an update on this tech though:

[video]https://gfycat.com/BrightFabulousAnnelida[/video] :D
 
I have noticed this as well.
All metallic land able planets have the same beige colour.
They can change colour in their canyons but the base colour is the same.
It feels kind of dull and if you have landed on one of them you have landed on all of them. Not much variation like at was before.
 
The Pleiades seem to be blue now too... Sorry, been away from the bubble for a while, so only just noticed recently when taking a look back in that direction. :)

Either way, I'm cool with the galaxy being updated to more accurately reflect things as they should be according to Stellar Forge, with the only exception being if the star and planet types are changed themselves in systems we've already scanned. There are some rather unique locations I might not necessarily want changed for the sake of accuracy.

oIIc8rI.jpg
 
So, Ziggy made a thread a while ago, about the beigification of the galaxy. It's something I had noticed myself - but visual proof is hard to come by as quite often most planets I have footage of are tens of thousands of light years away, so it's difficult to get back to do comparison shots.

I've gone through a load of my old videos and noticed just how varied and impressive many of the planets were. Today, I just cannot find that variety in game. Most of the planets are indeed beige.

I then came across a clip that contained a system map from version 2.0 of the game. So, I went and made a side-by-side comparison with version 2.2.

https://youtu.be/XmviApYiIls

:eek::eek:

So it's true - things have turned beige. And not only that, but entire stars have also changed class!

EDIT: This is the first planet in the system from the map in the first video. This is how the surface appeared in 2.0:

https://youtu.be/mplOinKFkBY

I haven't got a comparison unfortunately. But anyone who is able to get there at least has something to compare to. :)

EDIT 2: Here is another planet comparison 2.0 to 2.2 - you can see the colours have totally changed:

https://youtu.be/DXDhVXBfJy0

I'm wondering if this is a post-processing issue. :/
 
Indeed surface explorers are havin beige days. I remembered this red coloured planet pre 2.2.

28028190474_8270c74595_k.jpg


Now it's beiged.

30991337110_f0198a38b2_k.jpg
 
Top Bottom