Frontier's Annual Results have been published (June 2018 to May 2019), showing a record year and Elite passing 3 million basegame sales

That's perfectly normal, happens to (almost) every game. In fact, most games would have a decreasing player base while Elite is a notable exception.

Not really, since the game isn't subscription based. It's enough if some people buy the game, a paintjob and maybe the next expansion.
Anyway, we don't know if the player base is growing or not. If Steam Charts shows 4000 concurrent players for August 2019 and 4000 concurrent players for August 2018 there is no way to know if the player base increased, decreased or remained the same because it doesn't take the time people spend in game into account. If the average time / day / player is 1 hour there are 96k active players on Steam. If it's 2 hours there are only 48k active players on Steam. The question is, can we assume that the time an average player spends in game stays the same 5 years after release?
And thats assuming everyone plays everyday.
 
Looking at the Mobius PG the last time I was on a week or two ago. 20k players all offline. That would be concerning despite the financial report.
Something to keep in mind is that the Mobius group got too big and they now have multiple groups (Mobius-Eurasia and Mobius-US I believe they are on the PC). The Mobius admins are trying to run down the main Mobius list and push everyone over to one of the other groups.

I should really get myself moved over to Mobius-Eurasia at some point
 
But you said...



So actually, yes, you do think that.
those are, for the most part, QOL content.
i agree it deserved a whole dedicated update, but not 4 to 5 years to get what we got.

Kickstarter started in Nov 5, 2012, the game came out in Dec 16, 2014
let's give them one extra year for margin error, heck, let's say they started the dev in 2010

So i took 4 years to create the Elite we got when it got out more or less. Sounds very ok to me. They must have worked hard no doubts.

After the game came out, the only real new stuff we had was horizons with the SRV, the rest was mostly QOL.

if you compare the first 4 years (from 2010 to 2014) and compare from the last 4 years (from 2015 to 2019) the quantity and quality of content is not equal. And It shouldn't even be equal, it should be superior since FD made a ton of money since release.

We still can't change the color HUD, we still need to use Dr Kaii app or Arkku website...

I'm just disappointed, if you are happy with the pace of development, good for you, i envy you.
I was expecting more from FD but i guess that's my fault.
 
those are, for the most part, QOL content.
i agree it deserved a whole dedicated update, but not 4 to 5 years to get what we got.
Of all those mentioned, only night vision can be considered QoL update. The rest are full features whether you like them or not.

ED has changed dramatically since release and looks like a completely different game since then.
 
those are, for the most part, QOL content.
i agree it deserved a whole dedicated update, but not 4 to 5 years to get what we got.

Kickstarter started in Nov 5, 2012, the game came out in Dec 16, 2014
let's give them one extra year for margin error, heck, let's say they started the dev in 2010

So i took 4 years to create the Elite we got when it got out more or less. Sounds very ok to me. They must have worked hard no doubts.

After the game came out, the only real new stuff we had was horizons with the SRV, the rest was mostly QOL.

if you compare the first 4 years (from 2010 to 2014) and compare from the last 4 years (from 2015 to 2019) the quantity and quality of content is not equal. And It shouldn't even be equal, it should be superior since FD made a ton of money since release.

We still can't change the color HUD, we still need to use Dr Kaii app or Arkku website...

I'm just disappointed, if you are happy with the pace of development, good for you, i envy you.
I was expecting more from FD but i guess that's my fault.
Over the last few years they probably fixed a lot of stuff that was badly implemented due to the short development time of the initial release. What seems like a minor QOL improvement to you might result in a nightmare for the guy coding it and sometimes you don't even see the result even though a lot changed under the hood.
It's very hard to judge the development pace for an outsider.
 
OK, but real talk: if the game is continuing to sell more and more copies, and the active player numbers aren't growing, what gives?
It implies that people buy a game, play it, then do something else. Like buy and play another game. I am not entirely sure I understand what is so puzzling here. People generally don't buy one game and expect to play that for the rest of the lives. Because that would be weird.
 
Over the last few years they probably fixed a lot of stuff that was badly implemented due to the short development time of the initial release. What seems like a minor QOL improvement to you might result in a nightmare for the guy coding it and sometimes you don't even see the result even though a lot changed under the hood.
It's very hard to judge the development pace for an outsider.
I can agree with that.
Unfortunately time goes by and we are still waiting for the kickstarter promises, still unfulfilled
 
Ahh, you mean intentions and wants, not promises.
very well then
this video was aimed to raise money for the kickstarter, it was the scope of the game back in 2012.
It's 2019 and the "wants" and "intentions" are not here yet.

So can we say they failed to make the game they wanted ?
did their intentions failed ?
Did they just use words we all wanted to hear ?
 
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