Newcomer / Intro Frustrated with missions...

Twice, I have accepted a mission to kill a number of pirates. Twice, I have been given 2 systems with no data (and none available to buy), containing only stars (as far as I was able to discover). Twice, I have explored those systems to the best of my ability with my basic discovery scanner. Twice, I have spent the entire mission time searching for pirates, dropping into USS's, and interdicting ships. Twice I have failed those missions despite killing loads of people with bounties, some of which had cargo scanners and interdictors equipped, who attacked me on sight. No progress was made towards the mission in 3 hours of killing either time, despite everyone being kill warrant scanned. What did I do wrong? Once, I have completed one of these missions, only because I was fortunate enough to be assigned a system with a resource extraction site. Do pirates only appear at resource extraction sites? These missions don't seem to be designed very well. And the branching objectives confuse things even further.

Once, I chased a viper via wake scan, who fled into federation space and was "clean" there. Upon re-interdicting the viper, he told me I was going to die or some such nonsense. I kill warrant scanned him again. He became hostile and attacked me, turning him red. All without me firing any weapons at him. I kill warrant scanned him again, and found he was miraculously still clean in the federation system, despite assaulting me. Then I shot him, as he was trying to kill me. As soon as I shot him I became wanted; 300 credits. What the hell? :)

I made a lot of money failing missions. Took out a drop ship with my sidewinder. :D
 
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To complete the mission you need to return to the station that gave you the mission once you have killed the required number of pirates.
 
I made no progress towards killing those pirates during those two instances. If I did make progress, the mission text screen was not showing the progress. And I don't know which station assigned it, as the system information was replaced by a branching "abandon" option.
 
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Hi Jikaln - as S~P said, once you kill the required quantity of pirates in the designated systems, you need to return to the origin station to collect the reward.

As far as wanted goes, the KWS will show where the target is wanted (and where are bounties) in other systems. The standard scanner will show if they are wanted (and the associated bounty) in the current system. So if he jumps to system in which he is clean, no amount of KWSing will make him wanted. However, if you kill him in the system where he is clean, you will get:
- The bounty credits from the other systems
- A fine in the current system for Assault
- A bounty if you kill him for murder.

This is working as intended :)

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I made no progress towards killing those pirates during those two instances. If I did make progress, the mission text screen was not showing the progress. And I don't know which station assigned it, as the system information was replaced by a branching "abandon" option.

Yeah it doesn't track your progress - this is something you need to keep track of :)
 
I too am having difficulty completing these pirate missions. I can't seem to find any.

Hi Unkown - pirates are everywhere. When in supercruise, scan all the other contacts (that aren't System or Federal Authority) and if they come up wanted, they are a pirate. If in supercruise however you will need an FSD Interdictor to bring them out of SC so you can kill them. They also hang out a resource collection sites, nav beacons and USS's.

Be careful of the pirates you choose - don't base it off ship type, base it off skill level (ie Expert, Master), installed modules (look at sub-system targets - watch out for beam lasers) and the bounty - bounties that are absurdly high are that way for a reason. A reasonably equipped Eagle can take care of bounties up to sometimes $18k, depending if the pirate has active shields or not.

Hope that helps!

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He attacked me first after the interdiction, and he got no bounty? That's working as intended?

Correct - he would have received a fine for assualt.

A fine only turns into a bounty if he doesn't pay it within the given timeframe (as stated in Transactions). If he kills you, he would have a bounty.

Yes, working as intended.
 
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Hi all,

I made a recent post about this in another thread, albeit I cannot find it now.

These missions are scripted and follow trigger events. In this mission set specifically, you can drop into the target systems USS (one at random) where a lone "pirate" will offer you a deal (won't spoil it). You'll then be given a choice. Hint: if you want to continue on your original mission, continue searching USS. Ships that are labelled as "Faction: None" are ships generated by the script for the specific mission (and other purposes as well). If you're in an anarchy (or None) system, blast away (KW scan first if you have it). If you are in a controlled system, they have to be wanted (KS scan those guys too).

Or you can continue roaming around supercruise and nav points until you find a faction labelled as "Antares Mafia" or "Azeban Gang" - something along those lines.
 
Hi Unkown - pirates are everywhere. When in supercruise, scan all the other contacts (that aren't System or Federal Authority) and if they come up wanted, they are a pirate. If in supercruise however you will need an FSD Interdictor to bring them out of SC so you can kill them. They also hang out a resource collection sites, nav beacons and USS's.

Be careful of the pirates you choose - don't base it off ship type, base it off skill level (ie Expert, Master), installed modules (look at sub-system targets - watch out for beam lasers) and the bounty - bounties that are absurdly high are that way for a reason. A reasonably equipped Eagle can take care of bounties up to sometimes $18k, depending if the pirate has active shields or not.

Hope that helps!

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Correct - he would have received a fine for assualt.

A fine only turns into a bounty if he doesn't pay it within the given timeframe (as stated in Transactions). If he kills you, he would have a bounty.

Yes, working as intended.

Recently pointed out to me that a wanted ship isn't necessarily a pirate, they could be somebody with a different infraction. Certainly know that dragging any old 'wanted' ship out of SC and destroying it doesn't necessarily add to the mission tally for these missions, at least according to the three times I've done it.

I 'think' it's related to specific ships which I've generally found in USS, and I've been in an instance of those where I've been hailed and attacked by somebody after my cargo who, upon destruction, hasn't been added to the tally for the mission either.

Difficult to say if it's bugs or not, but I can say it's working better today than yesterday.

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Hi all,

I made a recent post about this in another thread, albeit I cannot find it now.

These missions are scripted and follow trigger events. In this mission set specifically, you can drop into the target systems USS (one at random) where a lone "pirate" will offer you a deal (won't spoil it). You'll then be given a choice. Hint: if you want to continue on your original mission, continue searching USS. Ships that are labelled as "Faction: None" are ships generated by the script for the specific mission (and other purposes as well). If you're in an anarchy (or None) system, blast away (KW scan first if you have it). If you are in a controlled system, they have to be wanted (KS scan those guys too).

Or you can continue roaming around supercruise and nav points until you find a faction labelled as "Antares Mafia" or "Azeban Gang" - something along those lines.

Good man, never noted the 'Faction:None' aspect. Rep'd.
 
Hi Unkown - pirates are everywhere. When in supercruise, scan all the other contacts (that aren't System or Federal Authority) and if they come up wanted, they are a pirate. If in supercruise however you will need an FSD Interdictor to bring them out of SC so you can kill them. They also hang out a resource collection sites, nav beacons and USS's.

Be careful of the pirates you choose - don't base it off ship type, base it off skill level (ie Expert, Master), installed modules (look at sub-system targets - watch out for beam lasers) and the bounty - bounties that are absurdly high are that way for a reason. A reasonably equipped Eagle can take care of bounties up to sometimes $18k, depending if the pirate has active shields or not.

Hope that helps!

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Correct - he would have received a fine for assualt.

A fine only turns into a bounty if he doesn't pay it within the given timeframe (as stated in Transactions). If he kills you, he would have a bounty.

Yes, working as intended.

Why then when I accidentally shoot someone I get "wanted"? The NPC didn't get "wanted". He shot me immediately after I interdicted when I chased him via wake scanner out of an anarchy system (which is not a crime nor is it considered a hostile act), but I ping him and get a full on wanted status?
 
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The systems I was tasked to hunt in had only stars. I could not find any other nav points despite having a basic discovery scanner. Ships were few and far between. I looked in USS's for literally 3 hours and killed upwards of 100k in bounties in a sidewinder. Some of them had cargo scanners and interdictors. I got the mission. I went to the appropriate systems. I searched USS's, interdicted bounties, got interdicted by hostiles, and killed them all for 3 hours. Not one gave me progression towards my mission. I know the missions show a counter when you are progressing because I was lucky enough to complete one that gave me a system with a resource extraction point. I actually got "pirate" kills there, but the "empty" systems don't seem to have what the game considers pirates so far.

I give up, there's no point in doing missions. They hurt more than they help. You guys are telling me to do the same thing I was already doing. :)
 
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I just managed to complete one. I killed "Silver Rats" or something to that effect through the system, however none of them counted towards my pirate kill tally. The missions are tracked and do show progress. There is a kill counter. When the mission is complete, I get "Objective Updated". The interesting thing is no matter how many Silver Rats I killed by interdicting them or being interdicted by them, NONE of them counted as pirates. One even interdicted me and said "Time to pay up", and he wasn't a pirate according to the game. Only when I dropped into an asteroid cluster did the Silver Rats count as pirates.

I'll try baiting them with gold next time and report back, but I fear that the only way to find pirates is to be fortunate enough to be assigned to a system with extraction points.

Completed another one. I made sure there were extraction points before I took it. I flew around with some gold in the cargo for a few minutes, but nothing happened. I did find a USS with pirates in it finally. In the end the big furballs of the extraction instances are the best way I've found.
 
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