[FSD] Add Star Class to Jump display

Some players complain that traveling across the galaxy is too safe and there should be some danger, even proposing RNG attacks by aliens, others want everything so safe that they can do it while they sleep...now how do we balance these two?
 
How much attention do you pay to the Info scroll when you are in combat?

As I said before to someone else, your entire argument is predicated on the premise that there is nothing else occupying your time, or on the premise that you'd be looking at other resources when you miss the perishable data. Yes, the information is in the game, but it is not accessible in the circumstances where this request asks for it.

Go find yourself an overwhelming situation with your most expensive ship, high wake out, and then come back and tell us how interested you were in the Info feed while you were trying to save yourself the cost of a rebuy.

If you are gatting your rear end tanned in combat i'm pretty certain you aren't going to be paying any attention at all to the type of star you are going to be jumping to...

Nor are you going to be interested in aborting if said star isn't just the exact right one...
 
If you are gatting your rear end tanned in combat i'm pretty certain you aren't going to be paying any attention at all to the type of star you are going to be jumping to...

Nor are you going to be interested in aborting if said star isn't just the exact right one...

Of course the other thing is it's a planning failure from the very start. If you are taking your most expensive ship into combat and fear losing it why would you wait until you are getting a spanking to set up your escape route. Surely before even engaging in combat you would set up an escape route to a nearby star, that you would already know the type and distance of etc, then if things turn sour all it is a hotkey to target next star in route and you are out of there.

Look I'm not going to deny the HUD needs work, we can't even set colours without some messing about. consoles not at all, and many games allow repositioning or removal of HUD elements, but as it is now just add more and more unnecessary elements is just going to annoy players who don't want a cluttered HUD and someone holding their hand for the simplest of tasks.

The HUD doesn't need fiddling with, it needs an entire reworking, and maybe it will get it one day, but till then I prefer a less cluttered HUD.
 
Of course the other thing is it's a planning failure from the very start. If you are taking your most expensive ship into combat and fear losing it why would you wait until you are getting a spanking to set up your escape route. Surely before even engaging in combat you would set up an escape route to a nearby star, that you would already know the type and distance of etc, then if things turn sour all it is a hotkey to target next star in route and you are out of there.

Look I'm not going to deny the HUD needs work, we can't even set colours without some messing about. consoles not at all, and many games allow repositioning or removal of HUD elements, but as it is now just add more and more unnecessary elements is just going to annoy players who don't want a cluttered HUD and someone holding their hand for the simplest of tasks.

The HUD doesn't need fiddling with, it needs an entire reworking, and maybe it will get it one day, but till then I prefer a less cluttered HUD.
Nope except for the change asked here the HUD is perfect, this orange color is the best choice and everything should stay like this IMO.
 
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I just realized we got that on this forum too:
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