General FSD w/ Overcharger - Engineering is needed

Yeah, an FSD that's the same in every way to existing drives, but with SCO, can't see how that can be criticised, we just throw out every other FSD and only use one so FDEV now have a pile of old legacy modules in their game that nobody ever touches, I can see that must be the plan. You do indeed make a good point.
Every other FSD grade except A is in the same group with the obsolete modules you're referring to. As soon as we raise the credits, we all upgrade.
I'd like to see some engineering available, even through a CG for its Mkii. Something that will reduce thermal load and fuel consumption, with a Mass Manager equivalent for experimental. It's a type C, I wouldn't expect it to become an A.
 
I seriously hope not. That would - for me - suck because I've stayed pretty much completely clear of the whole Thargoid thing and it would mean some serious grind to any of my ships up to snuff.
So did I, but now all the necessary modules like caustic sink launchers are just available to buy from megaships. If I could do it...
 
Ok, I stand corrected: As soon as we raise the credits, we all upgrade, except @Morbad 🤣

Well, D rated is an upgrade, even over A rated, for extremely mass constrained scenarios, and B rated can't be beat when the limiting factor is how many railgun shots a module can absorb and still work. Even E rated stuff is occasionally used when a module must be slotted, but the only concern is power consumption.

Only C rated parts have next to no niche in a post scarcity game (as ED has become), aside from the new SCO drives.
 
But as the different types of FSD are produced by rival companies that is unlikely to happen. I like that this is introducing more diversity into the games ship build choices.

I can see that after it is out of prototyping other grades and/or engineering could become available but I hope that they are focussed more on what is special about this module rather than homogenising it.
In my opinion that is not a correct judgment.
FSD has two types of flying, jumping and SC. Both of these modes are needed for flying at once, we can't change these engines on the fly !
Hanging the gas pedal of the jump is very small.

Enough of separating weapons into 2 types AH and not. When I fly on Thargoid I can't even kill NPCs :( And in open game you are a tidbit for gankers.
 
Would I want something better than a C-rated version. Maybe an A-rated one? Sure. I wouldn't be complaining about it. But it sure would start feeling like power creep again...
100%

People don't appreciate how crazy SCO is. For trips below 10,000ls, it might as well be an in-system jump with how fast it is, even if it eats into your jump range. We can live with one or the other.
 
100%

People don't appreciate how crazy SCO is. For trips below 10,000ls, it might as well be an in-system jump with how fast it is, even if it eats into your jump range. We can live with one or the other.
We had a docking computer for launch, made another one that both launches and lands. And that's normal.
Now the situation with FSD reminds us of the situation when we have 2 computers - one for start and one for finish, provided that they cannot be used together !

P.S. This engine has appeared on https://edsy.org/, but for some reason it is possible to engineer it there.
Either this is a mistake or the authors of this site know something.
 
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We had a docking computer for launch, made another one that both launches and lands. And that's normal.
Now the situation with FSD reminds us of the situation when we have 2 computers - one for start and one for finish, provided that they cannot be used together !
The SCO FSD can do everything but it is a C grade drive so it will only jump as far as standard C grade drive.

P.S. This engine has appeared on https://edsy.org/, but for some reason it is possible to engineer it there.
Either this is a mistake or the authors of this site know something.
I imagine the authors of the site know as much as we do, which is currently the SCO FSD cannot be engineered.
 
Well, D rated is an upgrade, even over A rated, for extremely mass constrained scenarios, and B rated can't be beat when the limiting factor is how many railgun shots a module can absorb and still work. Even E rated stuff is occasionally used when a module must be slotted, but the only concern is power consumption.

Only C rated parts have next to no niche in a post scarcity game (as ED has become), aside from the new SCO drives.
Biweaves also come in C. E Shield Boosters are popular with explorers.
 
Yes, though that feels like a rather arbitrary designation as they provide less shielding than standard C rated shield generators.
Of course it is arbitrary, the class designation for any module type that only comes in a single variant is just there because that field needs an entry.
 
Of course it is arbitrary, the class designation for any module type that only comes in a single variant is just there because that field needs an entry.

I was contrasting this with the SCO drive, which seems to be identical to a standard C FSD, except for the addition of the SCO function (and lack of ability to be Engineered).

With only one variant, I've always wondered why even give a letter rating to things like bi-weave or prismatic shields?
 
I was contrasting this with the SCO drive, which seems to be identical to a standard C FSD, except for the addition of the SCO function (and lack of ability to be Engineered).

With only one variant, I've always wondered why even give a letter rating to things like bi-weave or prismatic shields?
I thought the same thing and only found 2 answers:
1. Joke - So that I would ask on the forum why the shield prism has 2 times the mass (160 vs 320) with the same integrity.
2. Serious - I'm not a developer and can't know why this was done.
 
With the Thargoid War, it's been a long time since I've done any ground missions, and I basically have everything packed.
But remembering these ground missions, I realized that this engine was made for Odyssey, and we may never get its improvements.
As a rule, these ground missions take place in this system and at most in a neighboring system. You're constantly having to fly to and launch from a planet.
So rather this engine is specially designed for Odyssey (legs) and will not get any improvements.
 
I was contrasting this with the SCO drive, which seems to be identical to a standard C FSD, except for the addition of the SCO function
5D fsd optimized mass: 630
5C fsd optimized mass: 700
5C fsd w. SCO optimized mass: 665
Though unrelated to what I just replied to: I think the fsd does need some engineering availablilty, even if its limited to just up to grade 3, as a 30% or so increase with range and a guardian FSD booster in your hull you'll be able to travel at a comfortable rate.

also also: my python jumps 19 to 21ly... with the new fsd... just saying...
 
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