FSS improvement thread

Add ship scan type option to ‘automatic’ (for less credits) or manual (for full credits) scan.

Or, at least let a honk choice to populate the system map with only planet images.

Can’t believe that FD thought panning through a blob hunt was the answer to ‘exploration’.
 
Can’t believe that FD thought panning through a blob hunt was the answer to ‘exploration’.

Reminds me of one of the thousands of quality of life changes everything thought up during the beta.. extending the range of the arrows... even to just match the range of gamer per hour material collection signals... could possibly have pushed panning over the line.

There were so many people who defended the panning too.. unbelievable :)
 
Greetings Commanders.

Seeing as ADS threads keep resurfacing with no conclusion being reached i would like to try something different.
Since FD have commited to FSS being the only exploration mechanic for now I would like to ask You what You think could be done to improve it.

Allow me to start.

While in FSS and tuned into a body often times it happens so that the player has to click multiple times on the body to discover it properly. Even though the body in question is not surrounded by any other planet.
This can drag on for up to 4 clicks(at least that's the record for me). Which while not game breaking becomes infuriating in longer expeditions.
See here: I should be able to zero-in on the gas giant but instead:
I am greeted with another click. I have to align with the body again and click again and this can drag on for a while. Not to mention the time spent on this pointless endeavour stacking.

I would really love the FSS to allow me to instantly jump to the body after i have tuned into it.

What do You think, Commanders? Would You support this idea?

What are Your ideas for improvement of the FSS?
I CMDR Kenneth McGrew - The first of his name, King of the seismic charges, the dolphin heat bug and small ships, the rightful king of the entire galaxy from Amundsen's Star to ishums reach and protector of the realm, King of Dolphin rock, King of asteroids, Drogon of the great space seas, the unburnt, and overheating, Breaker of small ship stigmas and father of Cetacean ships galaxy wide, Lord & Emperor of the realm and longer title than Daenerys Stormborn agree with all the above

also i would like to add;

  • FSS stutter while it resolves geo/bio signals in the background is infuriating
  • You have to go back to the system map to see what you have mapped vs not mapped (a simple colour code on the hud would be nice) i.e. like the below (colours just for illustration could be any colour)

NlINvtz.png


  • wire frames in external cam.... no thanks please remove.
  • time taken to resolve bio/geos... sheeesh reduce it
  • the way the FSS slows down while panned around when your near a planet, for the love of god NO stop it.
  • Despite the planet being within the circle you still get the adaptive zoom failed until it "magically snaps into position" in the middle, if its in the circle then zoom in!, this may be cause by the lagging / stuttering FSS waiting to catch up though!
  • The FSS wander on the bottom bar, wow thats infuriating, i have it set to ELW and before you know it its off on gas giants wandering away on its own
  • Geo/Bio signals, well if like me you CBA to wait for the spinning circle of vulgarity to finish you have to sift through contacts when near the planet, or try and remember where the plant is in the FSS to revisit it to see if indeed it has bio/geo, just label it on the system map like so with a simple number & add bio signals to the info;
MIRBS0g.png


  • the blue dot rain, to find signals you have the blue dot rain, lets just cut out the middle man, remove the rain because it stutters anyway and just have vulgar blue dots to zoom in on.
  • the seven thousands arrows on the FSS module when all you want is the ELW.... dont show me the other flipping arrows if im tuned to ELW, i can see theres something there with the massive blue dot, but i dont care what it is at that moment in time when im looking for something.

I've gone on a mini rant in someone elses thread, but these are just basic QoL things that should have been there at launch, nothing new, and already been requested many times.
 
Generally speaking, isn't the idea of technology to obsolete what came before it? By that logic something apart from the coffee machine would be powered by steam in your cutter.
By the way the Cutter handles I don't think it has even got to the Steam Age, probably a couple of hundred imperial slaves manning the oars... When my transport Cutter go out-turned by a NPC T10 last night... (It still donated mats, in the end...)

Hello to the usual crowd, thread will be closing soon...
 
I would improve the FSS by removing the ability for people to see what is in the system at a glance after the bang. Stars would maybe be revealed by the bang as they are now, maybe not. If anything was revealed it would be very ambiguous. All you could maybe tell at a glance is whether the system is very dense or not.

After that, you would tune to a part of the spectrum and this would amplify any signals in that region. You would then sweep around and have to locate the signals by ear or by eye on some kind of frequency response graph. Once you got very close, the little clock face signal indicator would show up on your reticle so as not to be too particular.

Perhaps the signals would overlap, and you'd have to set blockers on parts of the sky or spectrum to be able to filter the signals. So think a bit like Minesweeper. You would find things partly by process of elimination. These filters would help you isolate a single signal better but sometimes you'd guess wrong and have to adjust them. Basically, finding stuff would be more involved and it would be impossible to quickly scan for an ELW/WW/AW.

My main issue with the FSS has nothing to do with gameplay. It's that it has created a kind of scorched earth climate in exploration. It's made day-trips in the bubble more difficult or impossible. Wherever you go, if someone has been there, everything has been found. Whereas before it was possible to enter a system and find many names on it, and some things left undiscovered, post-FSSyou enter a system and it's blank or all discovered by one guy. This makes exploring previously-explored areas much less appealing.

Also, 40-60+ seconds to see that an icy body has 34 geological site is too much.

All that said, I think this would the ADS guys off even more, and might off some of the people who are fine with the FSS now.
I don't like that previously explored systems have the whole system mapped out either. It ruins the whole process for me which is frustrating.

As to the time it takes to tell you how many POI there are on the planet/moon, the easiest and my prefered way is to remove the amount and just have the basic type. The amount should go the DSS. Makes more sense to me and would remove the whole FSS POI number issue.
 
... snip
As to the time it takes to tell you how many POI there are on the planet/moon, the easiest and my prefered way is to remove the amount and just have the basic type. The amount should go the DSS. Makes more sense to me and would remove the whole FSS POI number issue.
This would make so much more sense as it would give further purpose to the DSS other than to fly out to a 'valuable' (or just interesting) body to map it...
 
This would make so much more sense as it would give further purpose to the DSS other than to fly out to a 'valuable' (or just interesting) body to map it...
Yup, also when you use the FSS it shows you the materials and the percentages. I think the percentages (the type can stay with the FSS) should also be moved to the DSS as that would give us reasons to probe planets that don't have any POI on them, because currently the only reason to probe those planets is cash and tags.
 
Sure, let's see the low-hanging fruit, which could be done without reworking the FSS entirely.

  • Shorten the wait times for geographical POI scanning through whatever method (it would be best if the game just told you up front what kinds there are, not their exact numbers)
  • Include POI information on the system map after you've scanned a body, without having to map them (so you can quickly check which bodies had POIs)
  • Add crew rewards to exploration multicrew (some credit vouchers would do, similar to other activities)
  • Add an option to toggle the cascading effects, so that could be turned off, and preferrably the blue grid overlay too
  • Add an option to toggle showing bodies discovered by others (but unscanned by you), so that could be turned off
  • In analysis mode, show the FSS barcode in the cockpit view, without having to switch to the FSS screen
  • Modify the FSS barcode to at least include green gas giants there
  • More work involved: extend the FSS barcode to be two-dimensional instead of one, to add extra information there (such as how bodies might be clustered at certain distances)
  • Allow NPC crew to use the FSS for you too, same as how they can use fighters (maybe add an optional module required for this)
  • Add an optional module that would populate the system map with grey untargettable bodies (and their distances) after the honk, so we can see orbital hierarchies
  • Allow us to use the FSS at speed, without having to throttle to zero
Frontier isn't even really fixing bugs with the FSS (nor the Codex) though, so I don't expect them to make even the most minor changes from the above just yet. Maybe they'll touch it at the next expansion, but more likely some time after.

I'd like most of this. Only the idea of NPCs doing the job for you feels like disposing of gameplay and thus doesn't seem right to me. Instead i would add something else: add the ships radar to the FSS screen, so we can see what's happening around us while we are scanning.
 
Only the idea of NPCs doing the job for you feels like disposing of gameplay and thus doesn't seem right to me.
Ship crew can also pilot your SLFs, so it's only a natural extension. Moreover, like with fighter hangars, it would be entirely optional: if you don't like your crew doing things for you, don't use them for such.
It's as much disposing of gameplay as it is having a human crewmate join you and use the FSS for you.

Instead i would add something else: add the ships radar to the FSS screen, so we can see what's happening around us while we are scanning.
Good point. This issue has been raised a number of times before, namely that you are blind to interdictions while in the FSS view, so it would be good if this were solved too.

I think the percentages (the type can stay with the FSS) should also be moved to the DSS as that would give us reasons to probe planets that don't have any POI on them, because currently the only reason to probe those planets is cash and tags.
Two problems with this. One, you'd be hiding information for the sake of using the DSS more, there'd be nothing else actually gained. The DSS is very repetitive, and probably has the worst reputation of the exploration tools because of this, so if you're forcing people to use it dozens of times if they are looking to find, say, a system with all jumponium materials, then the reception of that would be terrible.

Two, it goes against the stated direction of making the game more streamlined, especially for newer players. Not that I'd be opposed to it on such a principle, but it does mean that your idea would be highly unlikely to be accepted.

[...] controllers in general do make the act of using the [FSS] better.
Well, yes. In a game where controls were targetted for HOTAS, it's quite surprising that they inserted a minigame that feels better and is faster with both KB/M and gamepad than the preferred controllers.
Same goes for VR in it.
I suppose some improvements which could go towards helping this would be allowing roll in the FSS view, and allowing setting separate FSS sensitivities for axes other than the mouse. (Really now.)
 
Last edited:
Two problems with this. One, you'd be hiding information for the sake of using the DSS more, there'd be nothing else actually gained.
Thats what gameplay is all about though. If you new everything upfront, there would be no reason play. It's no different to the old ADS/DSS. Information was kept back for the sake of using the DSS.

The DSS is very repetitive, and probably has the worst reputation of the exploration tools because of this, so if you're forcing people to use it dozens of times if they are looking to find, say, a system with all jumponium materials, then the reception of that would be terrible.
Hadn't really noticed many people complaining about the new DSS. But they would not be forced. They can still see the materials on the planets, just not the acutal percentages of them. You wouldn't need to use the DSS to see if the planet has all jumpomium materials. You would still have a choice to use the DSS or not.

Two, it goes against the stated direction of making the game more streamlined, especially for newer players. Not that I'd be opposed to it on such a principle, but it does mean that your idea would be highly unlikely to be accepted.
I think it is more sreamlined. Getting all information up front doesn't mean streamlined. Streamlined is about having a nice flow which I think my idea provides.
 
Hadn't really noticed many people complaining about the new DSS.
In that case, you should pay attention to what people are saying more. Almost nobody who has used the DSS for a good number of times thinks highly of it.

But they would not be forced. They can still see the materials on the planets, just not the acutal percentages of them.
Oh, I missed that, my bad. Well, in that case, it's not as bad, especially as most people don't care about the exact percentages (especially with the guaranteed drops from geo/bio sites) - but the point of hiding information just to make people use the DSS more still stands.
Plus maybe streamlined wasn't the best word there. But it's certainly not faster nor easier, and only introduces more work. With no additional "goodies" to players, it'd be a tough sell.
 
Sorry for the off topic, but why the other thread was closed and not cleaned up, anyone knows?
In the past, there were times when the moderators closed threads with criticism of the FSS down after somebody posted some Hitler images, rather than removing said posts. At least this time was less brazen, because there were a lot of personal insults flying around. It's a good tactic for those who wish such threads to be closed down.
 
In that case, you should pay attention to what people are saying more. Almost nobody who has used the DSS for a good number of times thinks highly of it.
I have literally seen no threads regarding that. But I don't read every post or thread, so I have missed it. I don't mind it myself, I find it a good distraction and something else to do, but it could be better, but I only use the new DSS when I need to. I don't go around DSSing the whole system.

Oh, I missed that, my bad. Well, in that case, it's not as bad, especially as most people don't care about the exact percentages (especially with the guaranteed drops from geo/bio sites) - but the point of hiding information just to make people use the DSS more still stands.
Plus maybe streamlined wasn't the best word there. But it's certainly not faster nor easier, and only introduces more work. With no additional "goodies" to players, it'd be a tough sell.
Yeah, I don't think it will change as that boat has already sailed. If it was like that from the very beginning it would have been fine and nobody would worry or bother about it.
 
I have literally seen no threads regarding that. But I don't read every post, so I may have missed it.
I haven't seen threads focusing on just the DSS either, but it comes up in general feedback, and when I chat with people. As I've said, I've yet to hear anyone who has done it, hm, a hundred times at least, say that it's not repetitive and still fun for them. The novelty of it wears off quickly, and you're left with nothing but a dead simple chore, that hands you everything on a silver platter once you're done.
IIRC you also suggested that it should use search zones at least, and not pinpoint the exact locations of POIs.

But anyway, this thread's about improving the FSS, not the DSS. The latter would need more a thorough rework to be an enjoyable mechanic in the long run.
 
Back
Top Bottom