Don't forget we have a very vocal part of the community here, who is all like "give us the old honk back". Because pressing a button for a few second is the apex of exploration gameplay, anything beyond that is not welcome. Imagine how things would be if you'd make things as complex as you'd like them to have.
I guess it's
possible that some people have asked for the return of the Mighty Honk but I think you're oversimplifying most of the criticism.
Overall, it seems, to me, that people explore for two basic reasons; firstly to see cool stuff and secondly to find and catalogue things.
The issue is that the ADS served the first group but not the second and it's now been replaced with the FSS, which serves only the second group.
The criticism is that it would have been possible to retain the Honk (in a diminished capacity) and supplement it with the FSS.
There's no reason why the Honk couldn't have populated the Sysmap so that people could quickly decide if there was anything worth visiting in a system
without yielding exploration credits or details of the planet and
then people could have jumped across to the FSS in order to "do the science" to establish the material make-up of planets, identify USSs, get the exploration credits and discover anything special that might be there.
That would have supported
both exploration preferences while being a detriment to neither
and would have added a bit more credibility to the operation of the FSS at the same time.