So I'm continuing with the Engineers grind by going through and unlocking necessary engineers and pinning some blueprints for later use. I've decided the Cobra MkIII would be an excellent ship to engineer fully before jumping onto the bigger/meaner ships (Gonna get a Chieftain for an absolute combat beast role and a Phantom for exploration. Sure the AspX and DBX perform way better, but the Phantom looks RAD!) so I theory-crafted the final result of what I'm gonna make out of this ship.
Overall I think it's a pretty vicious snake. Tough and mean mofo with a painful bite if caught in her fire. I am already about halfway through engineering her. I am going to Todd and then Broo to get the weapons engineered, then I will go the dweller to get the PD maxed out and afterwards will continue unlocking engineers and getting the modules done. I love how lightly the Cobra MkIII handles, should make easy job of hitting those beam laser/rail gun shots. Plus it has 1400+ hull integrity which I think is pretty beefy for such a small ship. Should I go for a bi-weave SG instead of a regular one, since this Cobra has a pretty thick skin?
EDIT: Oh yeah this ship will also be very good for learning some advanced combat and dogfight techniques, since losing this ship won't be a pain in the wallet.
EDIT: Well the ship performs pretty well. I made most things Grade 5 and some things Grade 4 only as I didn't have some rare components. So far she makes short work of small ships, holds pretty well against FGS, FDS, FAS, FDL and all sorts of medium ships. Can go up against the Anaconda but since sustained fire is not her strong suit, she can only stay so long before gotta bail out, the chaff doesn't help much sadly.
However I barely had overheating issues with the hardpoint setup and I smiled like an idiot when I saw well kitted foes missing the plasma accelerators or missiles constantly. The thin profile really makes it hard to hit this ship.
Leave your thoughts below!
Overall I think it's a pretty vicious snake. Tough and mean mofo with a painful bite if caught in her fire. I am already about halfway through engineering her. I am going to Todd and then Broo to get the weapons engineered, then I will go the dweller to get the PD maxed out and afterwards will continue unlocking engineers and getting the modules done. I love how lightly the Cobra MkIII handles, should make easy job of hitting those beam laser/rail gun shots. Plus it has 1400+ hull integrity which I think is pretty beefy for such a small ship. Should I go for a bi-weave SG instead of a regular one, since this Cobra has a pretty thick skin?
EDIT: Oh yeah this ship will also be very good for learning some advanced combat and dogfight techniques, since losing this ship won't be a pain in the wallet.
EDIT: Well the ship performs pretty well. I made most things Grade 5 and some things Grade 4 only as I didn't have some rare components. So far she makes short work of small ships, holds pretty well against FGS, FDS, FAS, FDL and all sorts of medium ships. Can go up against the Anaconda but since sustained fire is not her strong suit, she can only stay so long before gotta bail out, the chaff doesn't help much sadly.
However I barely had overheating issues with the hardpoint setup and I smiled like an idiot when I saw well kitted foes missing the plasma accelerators or missiles constantly. The thin profile really makes it hard to hit this ship.
Leave your thoughts below!
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