I understand FD want the ship to be something you're inside rather than driving 3rd like a Mariocart. But I don't understand removing that option for people who need/want it. I have two friends who will never be able to play because the first person viewpoint gives them vertigo and makes them nauseous. I can't imagine they are alone in that. Forcing everybody to fly one way seems a bit elitist (in the bad way) to me..
I'll suggest it.I'd suggest a real life fan / air blower that moves air to you, so you get plenty of oxygen and, blowing in your face, reminds your body that it's "moving forwards". Worth a try ... ?
- It is absolutely not realistic to hear other ships in hard vaccum, as they fly by or explode
- It is absolutely not realistic that rock chunks knocked off with a mining laser fly about 40-50 seconds in a semirandom direction then come to a stop, even in a gravity well
- It is absolutely not realistic that people would engage in space combat in "fighter" spacecraft that have an absolutely terrible field of view, like they do in ED, without supplemental cameras so you could see in your "6 o'clock" arc. In ED, the blocked arc is not "6 o'clock" it's more like "3 to 9pm"
- It is absolutely not realistic to travel faster than the speed of light and appear to arrive at your destination after you departed your origin. Remember relativity? Remember how tachyons would appear to have time run backwards for them? Well, CMDR, you are a tachyon
- Some of the things players undergo, in terms of G forces, would turn them to raspberry jam
- Some of the actions ships take (e.g.: crash stop from 1.2C) would turn them to plasma (where does all the kinetic energy go?)
In order to "realistically" address some of the physics of the game, physics would have to be all wrong (we can fairly confidently say it's not) or there would need to be technology that is essentially god-mode. Inertialess travel? Superluminal travel that's not time travel? Instant dissipation of huge amounts of kinetic energy? Anti-gravity? What are the canopies of craft made of that they aren't immediately and catastrophically eroded by plasma in a solar corona? With the god mode technologies that would be needed to make the game universe plausible, there would be no need to hop in a spaceship to fight - you'd just use a long-distance gravity beam to collapse a target, destroying them before you attacked them (remember - time runs backwards if you're going faster than light)
- Strategically, it's all wrong, too. Since ships can travel in supercruise you could destroy any ship or station instantly and thoroughly by dropping a superluminal marble at it. Warfare would be instantaneous and catastrophic and not very fun at all. Most likely it would all be done by computers, laying out pre-programmed bursts of superluminal sand. A "war" would start and end before the light-cone of the event had propagated within a system; you'd win or lose before your brain was able to realize it.
Think about the amount of training (out-of-game) we receive to be allowed to drive an automobile.
Imagine how much it costs in-game to build a station... Do you think they would let a greenhorn pilot anywhere near that?
You want to get all "realistic" there is very little likelihood that a planetary government would ever allow privately owned spaceships to fly anywhere near it. Even a smallish ship could do thermonuclear-grade levels of damage to the surface by impacting at a high rate of speed.
Some drivers seem to have received just about as much training on real-life driving as we do in-game!
confer no advantage, I think.
- It is absolutely not realistic to hear other ships in hard vaccum, as they fly by or explode
There's a factory ship called GSV Another Fine Product From The Nonsense Factory just near LHS 3447 that churns out 100 Sidewinders an hour.
The Elite Universe works on a "punishment for anything is death" principle, so it's quite happy for any amount of pilots to fly out in a ship worth pennies to it and free to the Commander without any training or education.
Those that survive add to the economy / war effort etc., and those that don't? Well, there's plenty of free Sidewinders ready for more new meat...
I was listening to the most-recent LAVE RADIO podcast (great work gang!) when they were discussing external views and how they'd break the realism of the world. (I disagree that it would break the world and would love to be able to admire my own ship externally.)
That made me think that there is a fundamental lapse of realism in the game, from the very beginning of Elite: Dangerous.
It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training. More training that the game provides in the tutorials and in the manual. Imagine how much it costs in-game to build a station... Do you think they would let a greenhorn pilot anywhere near that?
Think about the amount of training (out-of-game) we receive to be allowed to drive an automobile. And that doesn't go at light speeds or float in space. Compare that to an in-game space craft. The lack of in-game training is very unrealistic.
which many people (myself included) seem to want
I could not disagree more.
For me immersion is sitting in the cockpit with the DK2. I feel like I am really operating a space ship and relying on my radar for surrounding space crafts. Seeing little sparks in te dashboard, smoke, broken canopy during fights, that's immersion for me.
External view will break that and will make the game feel very arcade-e, plus will give people an edge during combat as you can have much better view of the battlefield.
Although I am all for a camera drone for photo taking.
Whilst I would like an external view of my ship, I don't want it flying around or during combat or anything like that, but I'd like to be able to "walk" around my ship at a dock, or even just rotate it in the outfitter. I'd like to be able to admire my ship from different angles for screenies or whatever.
This. There should be an optional outside view. Maybe limit it to the hangar, or even better to solo play. In solo play nobody gets any advantage of the non-cockpit view.
At least give us something like this![]()
https://selfiestickme.files.wordpress.com/2014/11/selfie_zpsa23866a2.jpg
sorry if already covered, but regarding not being realistic us being given a ship.
iirc back in the days of Elite IV, the original plan I think was exactly that. We started the game with nothing, had to earn our wings before taking contract jobs on loaned vehicles - basically like ETS2 is now (little segue there but I am about to buy my very own 1st lorry in that... yay!)
for what ever reason, this idea was canned... but to be honest I think this is a shame. I would have gone for that, esp if it only took a few hrs to gain enough for your 1st sidewinder.
Wait, do you all fly mass-produced ships with glass cockpits? Are you suicidal? When I custom-ordered my current yacht, I was sure to put the cockpit deep into the center of the ship, and covered it in military-grade armor.
Imagine that, flying a ship with only a flimsy glass cockpit between you and murderous outer space. We have cameras and video displays, you know. I covered the ship in cameras and the bridge walls in displays, you get a neat view of space all around you in it.