micky1up
Banned
I was listening to the most-recent LAVE RADIO podcast (great work gang!) when they were discussing external views and how they'd break the realism of the world. (I disagree that it would break the world and would love to be able to admire my own ship externally.)
That made me think that there is a fundamental lapse of realism in the game, from the very beginning of Elite: Dangerous.
It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training. More training that the game provides in the tutorials and in the manual. Imagine how much it costs in-game to build a station... Do you think they would let a greenhorn pilot anywhere near that?
Think about the amount of training (out-of-game) we receive to be allowed to drive an automobile. And that doesn't go at light speeds or float in space. Compare that to an in-game space craft. The lack of in-game training is very unrealistic.
ah but in the original game the ship was inherited by the player not given