Fundamentally unrealistic

micky1up

Banned
I was listening to the most-recent LAVE RADIO podcast (great work gang!) when they were discussing external views and how they'd break the realism of the world. (I disagree that it would break the world and would love to be able to admire my own ship externally.)

That made me think that there is a fundamental lapse of realism in the game, from the very beginning of Elite: Dangerous.

It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training. More training that the game provides in the tutorials and in the manual. Imagine how much it costs in-game to build a station... Do you think they would let a greenhorn pilot anywhere near that?

Think about the amount of training (out-of-game) we receive to be allowed to drive an automobile. And that doesn't go at light speeds or float in space. Compare that to an in-game space craft. The lack of in-game training is very unrealistic.

ah but in the original game the ship was inherited by the player not given
 
for FD to think not having good quality external views, screen capture is acceptable, is frankly rediculous, and they should know as all of their own promo material is ALL only done using the cockpit only view ;) (never mind half of it is impossible game play that a player will never see in the current game). I think FD's own marketting team must be going nuts with development over this, "so we have hundreds of players who stream and post videos and screenshots and that gets us noticed, but every damn one is limited to the in cockpit view and looks nothing like the promo's we want to use, these guys are giving us FREE MEDIA! and we are saying great but NO you cant have any in games tools to be able to take a decent screenshot" *shoots developer and calls the next one into the room*

Immersion is what you choose, so if you do not want to break your immerion by using an external view you simply dont use it
There can be NO advantage as this is not something that should be restricted or limited, if its availabel to everyone then its no more of an advantage than a pilot shooting down a sidewinder in his anaconda

I've yet to see any reasonable argument against an external view, other than (the perfectly valid) 'I dont want one' points which have been raised. I accept there is not one, I can not accept there should never be one nased on any of the 'reasons' so far made. And FD's reason is just covering up the fact they did not think about it fully and implement it IM(cynical)O

I know they are unlikely to actually implement it, I know these threads will keep coming up and I wil keep on adding my own voice to them.
 
There can be NO advantage as this is not something that should be restricted or limited, if its availabel to everyone then its no more of an advantage than a pilot shooting down a sidewinder in his anaconda

I've yet to see any reasonable argument against an external view, other than (the perfectly valid) 'I dont want one' points which have been raised. I accept there is not one, I can not accept there should never be one nased on any of the 'reasons' so far made. And FD's reason is just covering up the fact they did not think about it fully and implement it IM(cynical)O

I know they are unlikely to actually implement it, I know these threads will keep coming up and I wil keep on adding my own voice to them.

The only advantage I can think of is external gets a complete 360 degree view of the surroundings, it's much easier to place a target when you can see their engine trail than trying to place them on that radar or doing a headlook. But apart from that, I got nothing.
 
Wait, do you all fly mass-produced ships with glass cockpits? Are you suicidal? When I custom-ordered my current yacht, I was sure to put the cockpit deep into the center of the ship, and covered it in military-grade armor.

I remember having my Cobra Mk III having a bridge well protected inside my ship back in the 80's. It had a scanner screen in front of pilot that could show front, back, left and right view. It also contained an optional escape pod. Felt much safer in that old ship than behind the Cobra windshield today. (Had to check: Elite 1984 manual page 7)
 
Some of us are but humble peasants, your Imperial Highneyness.

Well, I'm not saying your bridge has to look like this:
Ssmj9t3.jpg

Which is what mine looks like (I put gold plating on everything, though)

But you should be able to buy a ton or two of armor plating and have it welded over the canopy, and use a bunch of displays. The most expensive part is the camera array emplacements - they have to be done in such a way as to not compromise hull integrity, so you need an expert.
 
Look, I'll reiterate.

Give an external view - make it as dynamic and zoom/pan/free moving as possible.

Allow zoom out to a certain distance.

Just disable weapons fire control and flight control whilst in external view.

Problem solved.
 
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At some point exploration should get some extra equipment, including a surface scanning drone that can be remote operated. You could use one of these to "probe" yourself.

They could add speed camera's to station entry. If you boost in or out, you get a fine AND a photo of your ship with datestamp and speed.


Joking aside, immersion is an excuse. The real reason there's no external camera, is FD didn't put it in the initial game engine, hasn't written it yet and have a very big list of other stuff to do. Doesn't mean we'll never see it, just not any time soon.
 
The only advantage I can think of is external gets a complete 360 degree view of the surroundings, it's much easier to place a target when you can see their engine trail than trying to place them on that radar or doing a headlook. But apart from that, I got nothing.

Which gives, perhaps, an advantage over the cockpit view, but it does not give an advantage over the other pilot as the other pilot can do the same.

If it comes down to NPC AI being balanced against a human pilot in a ship gimped with poor visibility, no rear vision (or 180 degree vision) then seriously, write some better AI :) or, as almost everyone in favour of some form of external view system thinks, make it non combat.

I want to buy ship skins that i can see and enjoy, I want to have screen shots of my ship in flight, I want to post stupid youtube videos of me flying into the station wall, I want to be able to SEE the game FD have created from more than the gimped view I have currently :)
 
Well, I'm not saying your bridge has to look like this:
Ssmj9t3.jpg

Which is what mine looks like (I put gold plating on everything, though)

But you should be able to buy a ton or two of armor plating and have it welded over the canopy, and use a bunch of displays. The most expensive part is the camera array emplacements - they have to be done in such a way as to not compromise hull integrity, so you need an expert.

I've always preferred the principle of "form follows function" .. thus:
View attachment 12282
 
I agree and disagree with this.

Whilst I would like an external view of my ship, I don't want it flying around or during combat or anything like that, but I'd like to be able to "walk" around my ship at a dock, or even just rotate it in the outfitter. I'd like to be able to admire my ship from different angles for screenies or whatever.
Yes. This is precisely what I want external views for...
 
Yes. This is precisely what I want external views for...

I bound the external view to my numberpad 5 key and and can do that, although being able to bind the WASD for instance wouldn't go amiss. What am I missing?

Lets not forget we'll also going to be able to actually get out of the ship and walk around in the hopefully not too distant future :).
 
I bound the external view to my numberpad 5 key and and can do that, although being able to bind the WASD for instance wouldn't go amiss. What am I missing?

Lets not forget we'll also going to be able to actually get out of the ship and walk around in the hopefully not too distant future :).
I've bound the external view to my F12 key... But I cannot ever get my view in FRONT of my ship, facing backward... I haven't spent too much time with it yet.
 
It's unrealistic that you would be given a ship, for free, period.
Do you realise how much those things would cost of they were real!
Billions!
 
It's unrealistic that you would be given a ship, for free, period.
Do you realise how much those things would cost of they were real!
Billions!

Its the ship a bequest?
The Rest is insurance, including the free sidewinder which is the option if you cannot pay your excess, the non-full replacement option
Also Billions of what?
 

Gilmour

Banned
That's true... Some drivers seem to have received just about as much training on real-life driving as we do in-game!

No, I am commenting that something like an EXTERNAL VIEW, which many people (myself included) seem to want, cannot break realism any more than it's been broken already. External cameras are a conceit to modern audiences. I agree that they should be toggle-able so those that do not want them do not have to see them, but let the player make the decision.

This is not a rant about the external camera. It is about realism and external camera is an example.
I agree it can't possibly break what little realism there is simply because if you don't want to see the outside of your ship, don't do it. DUH

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Also Billions of what?
Billions of whatever you use for currency, potatoes, rocks with holes in them, goats, etc.
 
I agree it can't possibly break what little realism there is simply because if you don't want to see the outside of your ship, don't do it. DUH

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Billions of whatever you use for currency, potatoes, rocks with holes in them, goats, etc.

Sold! Change please....


image.jpg
 
If you're worried about how the physics of ED mesh with out current theories, think of the game as taking place in a parallel universe with slightly different physics that allow all the observed phenomenon to occur. Such alternate universes can theoretically exist so the idea is not totally outside the bounds of 'Reality', other than how you managed to get across to the ED universe. This is how I suspend my disbelief.

I'm ambivalent about external view, I can see both sides to the debate. I'm inclined to come down on the negative for drones, but yes for camera views inside the cockpit. I accept the point that was made that a 3rd Person combat view is probably not in the spirit of the game.
 
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