Fundamentally unrealistic

That made me think that there is a fundamental lapse of realism in the game, from the very beginning of Elite: Dangerous.

It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training. More training that the game provides in the tutorials and in the manual.

So use your imagination and give your in game character some backstory.
He/she may very well have sufficient basic training to fly. How he/she has come across this loaned ship is not really known as it was in the original - so make it up. It can be as realistic as you want then.

Elite: Use Your Imagination...

Tagline there for you... :)
 
In my opinon, external views add to the immersion but detract from realism.

Personally I would rather have the immersion.
 
There are lots of driving games that allow an external view as well as one from the driver's seat.

You could have a 'camera view' fixed to look from just above the rear of your ship, facing forward that would not give you a 360o view in combat and confer no advantage, I think.

And, hopefully, Elite never turns into that type of chase view play game... If that's what you want then close the door on the way out...

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In my opinon, external views add to the immersion but detract from realism.
That's a bit of an oxymoron. Immersion is deeply tied to the feeling of realism.

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I agree with you, but I'd like to know about this 'realism' in ED :) ;)

You are basing your 'realism' comparison on current understandings... :)
 
lol isn't that what the pre-flight checklist i all about before you take off for the first time? :D

Almost reminds me of my sister's father in law who is from Michigan (think Detroit). The man is blind as a bat yet he has a license and drives regularly. When I asked him about it I got the best response ever.... I'm from Detroit. Do you honestly think they are going to do anything that will keep them from selling cars?

lol I see a 34th century parallel here.
 
That's the point.

I don't think that external views are completely out of scope, they just don't seem to be a big priority to the devs right here and right now.

Probably a number of reasons for it but one is; where, in previous game versions, the whole view shifted(to your rear view camera, in E : D the plan is to be able to get up out of your seat. Imagine you're wearing an oculus rift, suddenly now your whole view is "out the back"? Isn't this jarring and separating you from your virtual body? (You must have been looking out your cockpit by looking through a camera too .. right?)

A low res view in side screens (low res, due to frame rates) partially defeats most peoples objective, which is to see your own ship from the outside, or to screen shot yourself by a black hole in high. Without drones (not out of scope, DB likes them) it's the old star trek thing of "who's holding the camera anyway"? But theyFD won't implement this kind of view without first building the drones, which, in actual fact IS a realistic way to do things?
 
And, hopefully, Elite never turns into that type of chase view play game... If that's what you want then close the door on the way out...

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That's a bit of an oxymoron. Immersion is deeply tied to the feeling of realism.

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You are basing your 'realism' comparison on current understandings... :)

Current understandings are all we have right now :)

End of the day, ED is a mere computer game. No ifs, buts, or howevers. There really is no justification for not having an external view - and no one has yet came up with a counter-argument to my posit that external views would be inherently useless in battle during the game due to having to actually to control your ship. ;)

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I don't think that external views are completely out of scope, they just don't seem to be a big priority to the devs right here and right now.

Probably a number of reasons for it but one is; where, in previous game versions, the whole view shifted(to your rear view camera, in E : D the plan is to be able to get up out of your seat. Imagine you're wearing an oculus rift, suddenly now your whole view is "out the back"? Isn't this jarring and separating you from your virtual body? (You must have been looking out your cockpit by looking through a camera too .. right?)

An option to disable that could be added for Rift users. The vast majority of players don't use Occulus Rift - why should they be penalised for the smaller percentage of Rift users?

A low res view in side screens (low res, due to frame rates) partially defeats most peoples objective, which is to see your own ship from the outside, or to screen shot yourself by a black hole in high. Without drones (not out of scope, DB likes them) it's the old star trek thing of "who's holding the camera anyway"? But theyFD won't implement this kind of view without first building the drones, which, in actual fact IS a realistic way to do things?

I agree with this.
 
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In my opinon, external views add to the immersion but detract from realism.

Personally I would rather have the immersion.

I could not disagree more.

For me immersion is sitting in the cockpit with the DK2. I feel like I am really operating a space ship and relying on my radar for surrounding space crafts. Seeing little sparks in te dashboard, smoke, broken canopy during fights, that's immersion for me.

External view will break that and will make the game feel very arcade-e, plus will give people an edge during combat as you can have much better view of the battlefield.

Although I am all for a camera drone for photo taking.
 
I could not disagree more.

For me immersion is sitting in the cockpit with the DK2. I feel like I am really operating a space ship and relying on my radar for surrounding space crafts. Seeing little sparks in te dashboard, smoke, broken canopy during fights, that's immersion for me.

External view will break that and will make the game feel very arcade-e, plus will give people an edge during combat as you can have much better view of the battlefield.

Although I am all for a camera drone for photo taking.

What percentage of Rift users are there compared to the rest of us who don't have one? :)

Also, what's stopping you from not using an external view whilst using your Rift? :)
 
An option to disable that could be added for Rift users. The vast majority of players don't use Occulus Rift - why should they be penalised for the smaller percentage of Rift users?

I don't think it matters. I use OR as an example but the same applies, as in terms of immersion (and realism) to all intents and purposes a pilot " is " sitting in a flight seat. Now click (view) and now, suddenly, not?

Or, if a screen should appear in front of you; I think the hologram HUD has a limited number of colours, so you can't realistically get a 4k picture projected into the air. This would kind of kill how the HUD works .... ?
 
I understand FD want the ship to be something you're inside rather than driving 3rd like a Mariocart. But I don't understand removing that option for people who need/want it. I have two friends who will never be able to play because the first person viewpoint gives them vertigo and makes them nauseous. I can't imagine they are alone in that. Forcing everybody to fly one way seems a bit elitist (in the bad way) to me.

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External view will break that and will make the game feel very arcade-e, plus will give people an edge during combat as you can have much better view of the battlefield.

Although I am all for a camera drone for photo taking.
I agree it would be much more arcade-like, but it doesn't have to give a combat advantage. I would personally find it a disadvantage. Just limit the forward field of view to the same as the cockpit, and no advantage is possible.
 
I was listening to the most-recent LAVE RADIO podcast (great work gang!) when they were discussing external views and how they'd break the realism of the world. (I disagree that it would break the world and would love to be able to admire my own ship externally.)

not so much realism but immersion (and a bit realism i have to admit). if i would be able to switch to a third person view, it would break my immersion and "feel" less realistic. i actually want to be always in first person, because immersion is one of the most important aspects in gaming in general.

so, generally speaking i think elite is very realistic. at least as realistic it can be without breaking the fun. i mean, it's pretty hard for a normal person to fly a spaceship if you use super accurate flight controls. in some areas, you just have to sacrifice realism for fun. but with things like view perspectives, i don't think you have to make sacrifices. sure, some people would like to be able to see their ships from the outside but what benefits would this actually give you? what i could get behind though are external views. so that it would seem like there are multiple cameras attached to your ship. that could be neat. but a third person where a camera flies behind your ship or something, not so much. theoretically possible with drones that fly around your ship but probably unpractical.
 
I understand FD want the ship to be something you're inside rather than driving 3rd like a Mariocart. But I don't understand removing that option for people who need/want it. I have two friends who will never be able to play because the first person viewpoint gives them vertigo and makes them nauseous. I can't imagine they are alone in that. Forcing everybody to fly one way seems a bit elitist (in the bad way) to me.

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I agree it would be much more arcade-like, but it doesn't have to give a combat advantage. I would personally find it a disadvantage. Just limit the forward field of view to the same as the cockpit, and no advantage is possible.

You don't even have to limit the view - have it as free-form. Simply disable weapons firing and ship control during free-form external view and any concerns about advantage during battle disappear.
 
I agree that 1st person is MUCH more immersive, but I wonder why we feel the need to force that immersion on everyone if they don't want it or can't handle it. Everyone plays their own game, right?

As long as the view would provide no advantage in combat, which I believe is quite possible.
 
Oh no, not one of these threads again...
As far as FD is concerned flyable ships in 3rd person view won't happen. So please read the previous threads on the same subject and stop whining.
Or else.

... Or else, I'll whine about every third person shooter ever released not having a first-person view.
 
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It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training.

- It is absolutely not realistic to hear other ships in hard vaccum, as they fly by or explode
- It is absolutely not realistic that rock chunks knocked off with a mining laser fly about 40-50 seconds in a semirandom direction then come to a stop, even in a gravity well
- It is absolutely not realistic that people would engage in space combat in "fighter" spacecraft that have an absolutely terrible field of view, like they do in ED, without supplemental cameras so you could see in your "6 o'clock" arc. In ED, the blocked arc is not "6 o'clock" it's more like "3 to 9pm"
- It is absolutely not realistic to travel faster than the speed of light and appear to arrive at your destination after you departed your origin. Remember relativity? Remember how tachyons would appear to have time run backwards for them? Well, CMDR, you are a tachyon

- Some of the things players undergo, in terms of G forces, would turn them to raspberry jam
- Some of the actions ships take (e.g.: crash stop from 1.2C) would turn them to plasma (where does all the kinetic energy go?)
In order to "realistically" address some of the physics of the game, physics would have to be all wrong (we can fairly confidently say it's not) or there would need to be technology that is essentially god-mode. Inertialess travel? Superluminal travel that's not time travel? Instant dissipation of huge amounts of kinetic energy? Anti-gravity? What are the canopies of craft made of that they aren't immediately and catastrophically eroded by plasma in a solar corona? With the god mode technologies that would be needed to make the game universe plausible, there would be no need to hop in a spaceship to fight - you'd just use a long-distance gravity beam to collapse a target, destroying them before you attacked them (remember - time runs backwards if you're going faster than light)

- Strategically, it's all wrong, too. Since ships can travel in supercruise you could destroy any ship or station instantly and thoroughly by dropping a superluminal marble at it. Warfare would be instantaneous and catastrophic and not very fun at all. Most likely it would all be done by computers, laying out pre-programmed bursts of superluminal sand. A "war" would start and end before the light-cone of the event had propagated within a system; you'd win or lose before your brain was able to realize it.

Addendum:
- Fire-y explosions in vaccum
 
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