That made me think that there is a fundamental lapse of realism in the game, from the very beginning of Elite: Dangerous.
It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training. More training that the game provides in the tutorials and in the manual.
In my opinon, external views add to the immersion but detract from realism.
Personally I would rather have the immersion.
There are lots of driving games that allow an external view as well as one from the driver's seat.
You could have a 'camera view' fixed to look from just above the rear of your ship, facing forward that would not give you a 360o view in combat and confer no advantage, I think.
That's a bit of an oxymoron. Immersion is deeply tied to the feeling of realism.In my opinon, external views add to the immersion but detract from realism.
I agree with you, but I'd like to know about this 'realism' in ED![]()
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That's the point.
And, hopefully, Elite never turns into that type of chase view play game... If that's what you want then close the door on the way out...
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That's a bit of an oxymoron. Immersion is deeply tied to the feeling of realism.
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You are basing your 'realism' comparison on current understandings...![]()
I don't think that external views are completely out of scope, they just don't seem to be a big priority to the devs right here and right now.
Probably a number of reasons for it but one is; where, in previous game versions, the whole view shifted(to your rear view camera, in E : D the plan is to be able to get up out of your seat. Imagine you're wearing an oculus rift, suddenly now your whole view is "out the back"? Isn't this jarring and separating you from your virtual body? (You must have been looking out your cockpit by looking through a camera too .. right?)
A low res view in side screens (low res, due to frame rates) partially defeats most peoples objective, which is to see your own ship from the outside, or to screen shot yourself by a black hole in high. Without drones (not out of scope, DB likes them) it's the old star trek thing of "who's holding the camera anyway"? But theyFD won't implement this kind of view without first building the drones, which, in actual fact IS a realistic way to do things?
In my opinon, external views add to the immersion but detract from realism.
Personally I would rather have the immersion.
I could not disagree more.
For me immersion is sitting in the cockpit with the DK2. I feel like I am really operating a space ship and relying on my radar for surrounding space crafts. Seeing little sparks in te dashboard, smoke, broken canopy during fights, that's immersion for me.
External view will break that and will make the game feel very arcade-e, plus will give people an edge during combat as you can have much better view of the battlefield.
Although I am all for a camera drone for photo taking.
An option to disable that could be added for Rift users. The vast majority of players don't use Occulus Rift - why should they be penalised for the smaller percentage of Rift users?
What percentage of Rift users are there compared to the rest of us who don't have one?
Also, what's stopping you from not using an external view whilst using your Rift?![]()
I agree it would be much more arcade-like, but it doesn't have to give a combat advantage. I would personally find it a disadvantage. Just limit the forward field of view to the same as the cockpit, and no advantage is possible....
External view will break that and will make the game feel very arcade-e, plus will give people an edge during combat as you can have much better view of the battlefield.
Although I am all for a camera drone for photo taking.
Rift or not, it's still applies immersion wise for all the points I made.
I was listening to the most-recent LAVE RADIO podcast (great work gang!) when they were discussing external views and how they'd break the realism of the world. (I disagree that it would break the world and would love to be able to admire my own ship externally.)
I understand FD want the ship to be something you're inside rather than driving 3rd like a Mariocart. But I don't understand removing that option for people who need/want it. I have two friends who will never be able to play because the first person viewpoint gives them vertigo and makes them nauseous. I can't imagine they are alone in that. Forcing everybody to fly one way seems a bit elitist (in the bad way) to me.
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I agree it would be much more arcade-like, but it doesn't have to give a combat advantage. I would personally find it a disadvantage. Just limit the forward field of view to the same as the cockpit, and no advantage is possible.
I disagree with that answer completely, so it seems that you and I are at an impasse.
It is absolutely not realistic that you would be given a ship -- even a lowly Sidewinder -- without SOME training.