Future Jurassic World Evolution 2 (The Sequel to Jurassic World Evolution)

Dear Frontier watch this video by BestinSlot at the intervals of 6:51-7:50 and then the interval of 9:40-11:03.

Source: https://www.youtube.com/watch?v=ykvAUnh5dBk


The reasons I bring this to your attention in this thread is that the probable sequel to Evolution needs to have what that video describes but in terms of the Evolution series, as in the ideas I have posted in the thread in the magnitude explained. We want the probable Evolution sequel to be so far greater than Prehistoric Kingdom and especially greater than the current Evolution game even after all the improvements you will make. This is were we arrive again at the ideas I have stated in the initial post of this thread. Those ideas, if implemented in the magnitude stated or at least close to it, will add so much excitement and replay value to the sequel that we will play it for many years to come with such vigor that you will see the love we as fans will express, quote-"I guarantee it..."-John Hammond.

Please Frontier I implore you all to listen to this request from this thread and really look at the ideas listed, then implement them in the probable sequel in the magnitude I have described or at least close to it. Take your time in making the sequel and get as many people working on it as possible, all for the purpose and effort to make sure the sequel has the ideas listed in the said magnitude described in this thread or at least close to it. Also continue improving the current Evolution game as best as you can, we fully support you. Make our dreams come true of making the most perfect and best Jurassic Park/World park imaginable by giving us those ideas in that said magnitude for the probable sequel. Think of the child in yourselves and in all us Jurassic Park/World fans, make our dreams come true in the fullest possible.
I can only say... Frontier watch and learn... and if the main problem is Universal... well consider to not making another rushed and empty game only for profit
 
yes well I prefer if they fix this game first before they move on to the next one besides Jurassic world Evolution to if there ever is one would only happen if Universal approved it yes this game the current one made over 2 million sales of copies of Jurassic world evolution however I would prefer Frontier focuses on the here and now rather than the future.
Some can be fix but some don't. If the problem is in the core, well... they can't just simply fix it. They need to remake it. That's for sure.
 
yes well I prefer if they fix this game first before they move on to the next one besides Jurassic world Evolution to if there ever is one would only happen if Universal approved it yes this game the current one made over 2 million sales of copies of Jurassic world evolution however I would prefer Frontier focuses on the here and now rather than the future.
Well the thing is that the evidence around us confirms that the sequel is being worked on so we need to emphasize these ideas in this thread now so they can implement them from the start of the development in the magnitude listed or at least close to it. Now, as I have stated multiple times, they still need to improve the current game a lot and I wish for them to do that. I'm just saying that in regards to the sequel we need to have this discussion now because Frontier probably has a separate team working on the sequel that is different from the one working on the current game though with a little help from the current team. The current team though is most likely fixated on improving this game for the 2 remaining years of support.
 
Dear Frontier,

Having heard and seen the recent announcement of the nature tools in the Summer Update 1.8, I would like to congratulate the entire team on their hard work. This is a good start within the realm of environment creation to improving the current game and we all look forward to the improvements and future improvements/additions, though more will be needed in the future if possible with the current game and systems. Having said that I wish to restate the essential ideas that we need at launch for the probable sequel to Evolution as they are needed in the magnitude stated for the sequel to succeed and vastly improve upon the current game after it's all said and done. I have restated them below and again I say that they are the most essential, based off the community forums and discussions, for the sequel to succeed, vastly improve, and change for the better.

Environment Creation Tools:
We need COUNTLESS AMOUNTS of environment creation tools in the sequel which would allow us to have almost limitless possibilities in creating infinite unique and varied enclosures for the dinosaurs. The reason we need "COUNTLESS AMOUNTS" of environment creations tools is that firstly if you look at the films canon (Jurassic Park, Lost World, Jurassic Park 3, Jurassic World and Fallen Kingdom) we see many and varied terrains and flora in the films for each exhibit and island. Secondly the places the films are filmed at especially the island of Kauai, has many different biomes on the island itself and has countless tree, ferns and grass species. Thirdly, the biggest aspect of aspect of people visiting a park of dinosaurs is to see the dinosaurs themselves, as they are the main attractions, and so we need to be able to create countless unique exhibits to make them happy and to make the guests enjoy the park so it can succeed. These are the reasons why we need "COUNTLESS AMOUNTS" of environment creation tools. The tools we need are the following:
1. Countless Amounts of Tree species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest trees, Countless Temperate Rainforest Trees, Countless Swamp Trees, Countless Desert Trees, etc.)
2. Countless Amounts of Fern species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest Ferns, Countless Temperate Rainforest Ferns, Countless Swamp Ferns, Countless Desert Ferns, etc.)
3. Countless brushes of different biomes (Tropical Rainforest, Temperate Rainforest, Swamp, Desert, Grassland, etc.)
4. Complex and in-depth terrain adjustment tools allowing us to make extreme fine detailed terrain (The ability to make near limitless variants of hills, ditches, mountains, steppes, etc.)
5. Complex and in-depth water creation tools allowing us to make limitless unique and varied lakes and rivers.
6. Countless amounts of varied rock sizes and types.
7. More varied amount of brush sizes to allow us to get into fine details (ex. Extremely small, Somewhat small, small, medium-small, medium, medium-large, large-small, large, Extremely large)
8. Decorations (Optional tool) (Ex. dead logs, etc.)

Summary of Environment Creation Tools: The ones we definitely need are numbers 1, 2, 3, 4, 5, and 7. Number 6 is second priority but still is needed. Number 8 is more optional and can be added later on if possible.

NOTE: When I say "COUNTLESS AMOUNTS" I mean "many/ a lot/ a great multitude/ etc." as in, as many as there exists in real life and you all are able to create.

Larger Building Spaces/Islands:
We need far larger and expansive building spaces to allow us to create extremely massive and unique parks. The reason for this is firstly, bigger building spaces allow for far larger and unique parks and enclosures within the parks (which players desire so much). Secondly, the game will continuously get new dinosaurs added and if there aren't extremely large building spaces then we can't try and fit all the launch dinosaurs and DLC dinosaurs onto the island, each dinosaur having their own large and individual enclosure. We need the following size of island(s)/building spaces:
1. The sandbox island/building space (maybe Nublar again) should be at the very least 5 to 6 times as large as the current Nublar, preferably the sandbox island should be close to 8-10 times as large as the current Nublar size but if you can then even larger than that.
2. Campaign islands can be the same sizes but preferable should be far larger especially if they would also be used as sandbox islands/spaces after completion of the campaign in addition to the designated sandbox island I have described above in point #1 under this category.

Summary of Larger Building Spaces /Islands: We need number 1 without a doubt. Number 2 should be considered.

Gene Modifications:
We need COUNTLESS, COMPLEX, and EXPANSIVE AMOUNTS of gene modifications. The reasons are the firstly, we as fans would really feel as if we are the scientists of Jurassic Park/World and are able to go crazy with the countless amounts of various complex and unique genes we mix into the dinosaur genome, and no I am not talking about making hybrids rather making the genes more interactive, complex and having countless amounts of them. Secondly, we would be able to see the work and how we modified the dinosaurs; seeing their changed behavior, actions and interactions with the environment and other dinosaurs and people. Thirdly, it's well established in the lore the amount, complexity and expansiveness of gene modifications the scientists of Jurassic Park/World did to the dinosaurs' genome. We need the following:
1. COUNTLESS AMOUNTS of various complex and simple gene modifications
2. The countless amounts of complex and expansive genes in the game should be able to affect not only the stats of the dinosaurs but in addition the behaviors, actions and interactions the dinosaur has with the environment, dinosaurs and people. If you separate the stats genes and behavioral genes that is fine as well. I am pointing to the fact that the current genes raise stats solely and other genes, such as the for example the single species gene, just barely affect behavior. The genes I am describing are, for example an aggressive instinct gene that not only raises various stats but also makes the dinosaur act more aggressive in its animations (such that it has a different more aggressive animations and behavior) and in its hunts and killings of dinosaurs and humans.
3. Each of the countless genes can have tiers that the higher tier of that gene is stronger then the lower tiers and has more benefits and modifications to the genome (ex. Stronger legs gene tier 1 could be the dinosaur could move with a 10% increase in speed, tier 2 could be 20% increase in speed and has a 15% increase in completing its hunts, tier 3 could be 40% increase in speed and 30% increase in completing hunts and can withstand fighting longer or keeping its pace, etc.) Basically each tier increase stats but also adds more bonus. However many tiers you create for the countless amount of genes is up to you.

Summary of Gene Modification: We need numbers 1, 2 and 3 as it would be a vast improvement on the current game and another level of complexity and challenge to the game.

NOTE: When I say "COUNTLESS AMOUNTS" I mean "many/ a lot/ a great multitude/ etc." as in, as many as there exists in real life and you all are able to create.

Hybrids:
We need the main two essential hybrids in the sequel, Indominus Rex and Indoraptor. The reasons are firstly they are canon due to the movies and are so iconic to the franchise now. Secondly, they are already in the current game and so should be included in the sequel. What we need from this hybrid idea are:
1. A vastly improved Indominus Rex (Better camouflage ability, ability to hide its thermal image, high level of intelligence being able to be seen, better stats all around, unique killing animations for the Indominus, unique animations if general for the Indominus, etc.)
2. A vastly improved Indoraptor (Being more silent when it runs, quicker, being able to find its prey easier, unique general and killing animations for the Indoraptor, etc.)
4. The gene modification ideas should also apply to the Indominus Rex and Indoraptor.
3. The other hybrids that you have put into the game can be added but don't need to be there at launch unlike the Indominus and Indoraptor that do need to be in the sequel at launch.
5. The gene modification ideas should apply to the other hybrids you have added.

Summary of Hybrids: We need 1, 2 and 3 at launch as it would be essential in terms of canon, challenge and fun. Number 4 and 5 can be added later on after launch. Also I wish to note, I don't think we should be able to create our own hybrids but that is up to you Frontier.

Dinosaurs:
We need the around same amount of dinosaurs that we had at launch of the current game or we can have more if you can accomplish that. The reason is that firstly, it would allow us to have many varieties of dinosaurs at our disposal to unlock and then create and make various enclosures to satisfy their needs and make the park succeed. Secondly, if we have few dinosaurs then it limits the ideas as we would then be seeing the same dinosaurs over and over again on every island/building space. We need the following in terms of this idea:
1. At least the same amount of dinosaurs that we had at launch of the current Evolution game or more.
2. The dinosaurs are varied in size, type and species and possess many unique and complex animations.

Summary of Dinosaurs: We need numbers 1 and 2 as that will further make us further be invested in the game.

Dinosaur AI:
We need many and unique dinosaur AI animations and behaviors. The reason is the firstly, we currently love our dinosaurs and they are magnificent to watch but they lack many animations and many unique animations that would make them more interesting to watch endlessly. Secondly, by having many different and unique animations the dinosaurs then can truly feel more like animals we care about and with whom we wish to further interact. We need the following:
1. Many various simple animations.
2. Many unique animations that are unique to the individual dinosaurs.
3. Many complex animations to the dinosaurs.

Summary of Dinosaur AI: We need numbers 1 and 2 at launch. Number 3 can be added throughout the game's developmental cycle and after launch when updates and DLC would be added.

Again these ideas I have listed are the most essential and will guarantee hundreds of hours of replay value, praise from all of us fans, constant feedback, and success in terms of the game's rating and the number of copies sold. Remember Frontier use the power and strength of the next gen consoles, the PS5 and next gen Xbox as well as PC of course, to build this premier sequel Jurassic Park/World park management game and make our wildest dreams of making limitless perfect park ideas and exhibits for many years to come. Also Frontier remember the child inside all you and us, at the first moment we ever saw Jurassic Park and use it as motivation to not disappoint that child by not building the sequel with all these features at launch in the magnitude stated or at least close to it, in addition to other ideas you have Frontier. And thank you for the update on the nature tools for the future game and we look forward for its future improvement and additions, keep it up!
 
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Dear Frontier,

Having heard and seen the recent announcement of the nature tools in the Summer Update 1.8, I would like to congratulate the entire team on their hard work. This is a good start within the realm of environment creation to improving the current game and we all look forward to the improvements and future improvements/additions, though more will be needed in the future if possible with the current game and systems. Having said that I wish to restate the essential ideas that we need at launch for the probable sequel to Evolution as they are needed in the magnitude stated for the sequel to succeed and vastly improve upon the current game after it's all said and done. I have restated them below and again I say that they are the most essential, based off the community forums and discussions, for the sequel to succeed, vastly improve, and change for the better.

Environment Creation Tools:
We need COUNTLESS AMOUNTS of environment creation tools in the sequel which would allow us to have almost limitless possibilities in creating infinite unique and varied enclosures for the dinosaurs. The reason we need "COUNTLESS AMOUNTS" of environment creations tools is that firstly if you look at the films canon (Jurassic Park, Lost World, Jurassic Park 3, Jurassic World and Fallen Kingdom) we see many and varied terrains and flora in the films for each exhibit and island. Secondly the places the films are filmed at especially the island of Kauai, has many different biomes on the island itself and has countless tree, ferns and grass species. Thirdly, the biggest aspect of aspect of people visiting a park of dinosaurs is to see the dinosaurs themselves, as they are the main attractions, and so we need to be able to create countless unique exhibits to make them happy and to make the guests enjoy the park so it can succeed. These are the reasons why we need "COUNTLESS AMOUNTS" of environment creation tools. The tools we need are the following:
1. Countless Amounts of Tree species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest trees, Countless Temperate Rainforest Trees, Countless Swamp Trees, Countless Desert Trees, etc.)
2. Countless Amounts of Fern species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest Ferns, Countless Temperate Rainforest Ferns, Countless Swamp Ferns, Countless Desert Ferns, etc.)
3. Countless brushes of different biomes (Tropical Rainforest, Temperate Rainforest, Swamp, Desert, Grassland, etc.)
4. Complex and in-depth terrain adjustment tools allowing us to make extreme fine detailed terrain (The ability to make near limitless variants of hills, ditches, mountains, steppes, etc.)
5. Complex and in-depth water creation tools allowing us to make limitless unique and varied lakes and rivers.
6. Countless amounts of varied rock sizes and types.
7. More varied amount of brush sizes to allow us to get into fine details (ex. Extremely small, Somewhat small, small, medium-small, medium, medium-large, large-small, large, Extremely large)
8. Decorations (Optional tool) (Ex. dead logs, etc.)

Summary of Environment Creation Tools: The ones we definitely need are numbers 1, 2, 3, 4, 5, and 7. Number 6 is second priority but still is needed. Number 8 is more optional and can be added later on if possible.

NOTE: When I say "COUNTLESS AMOUNTS" I mean "many/ a lot/ a great multitude/ etc." as in, as many as there exists in real life and you all are able to create.

Larger Building Spaces/Islands:
We need far larger and expansive building spaces to allow us to create extremely massive and unique parks. The reason for this is firstly, bigger building spaces allow for far larger and unique parks and enclosures within the parks (which players desire so much). Secondly, the game will continuously get new dinosaurs added and if there aren't extremely large building spaces then we can't try and fit all the launch dinosaurs and DLC dinosaurs onto the island, each dinosaur having their own large and individual enclosure. We need the following size of island(s)/building spaces:
1. The sandbox island/building space (maybe Nublar again) should be at the very least 5 to 6 times as large as the current Nublar, preferably the sandbox island should be close to 8-10 times as large as the current Nublar size but if you can then even larger than that.
2. Campaign islands can be the same sizes but preferable should be far larger especially if they would also be used as sandbox islands/spaces after completion of the campaign in addition to the designated sandbox island I have described above in point #1 under this category.

Summary of Larger Building Spaces /Islands: We need number 1 without a doubt. Number 2 should be considered.

Gene Modifications:
We need COUNTLESS, COMPLEX, and EXPANSIVE AMOUNTS of gene modifications. The reasons are the firstly, we as fans would really feel as if we are the scientists of Jurassic Park/World and are able to go crazy with the countless amounts of various complex and unique genes we mix into the dinosaur genome, and no I am not talking about making hybrids rather making the genes more interactive, complex and having countless amounts of them. Secondly, we would be able to see the work and how we modified the dinosaurs; seeing their changed behavior, actions and interactions with the environment and other dinosaurs and people. Thirdly, it's well established in the lore the amount, complexity and expansiveness of gene modifications the scientists of Jurassic Park/World did to the dinosaurs' genome. We need the following:
1. COUNTLESS AMOUNTS of various complex and simple gene modifications
2. The countless amounts of complex and expansive genes in the game should be able to affect not only the stats of the dinosaurs but in addition the behaviors, actions and interactions the dinosaur has with the environment, dinosaurs and people. If you separate the stats genes and behavioral genes that is fine as well. I am pointing to the fact that the current genes raise stats solely and other genes, such as the for example the single species gene, just barely affect behavior. The genes I am describing are, for example an aggressive instinct gene that not only raises various stats but also makes the dinosaur act more aggressive in its animations (such that it has a different more aggressive animations and behavior) and in its hunts and killings of dinosaurs and humans.
3. Each of the countless genes can have tiers that the higher tier of that gene is stronger then the lower tiers and has more benefits and modifications to the genome (ex. Stronger legs gene tier 1 could be the dinosaur could move with a 10% increase in speed, tier 2 could be 20% increase in speed and has a 15% increase in completing its hunts, tier 3 could be 40% increase in speed and 30% increase in completing hunts and can withstand fighting longer or keeping its pace, etc.) Basically each tier increase stats but also adds more bonus. However many tiers you create for the countless amount of genes is up to you.

Summary of Gene Modification: We need numbers 1, 2 and 3 as it would be a vast improvement on the current game and another level of complexity and challenge to the game.

NOTE: When I say "COUNTLESS AMOUNTS" I mean "many/ a lot/ a great multitude/ etc." as in, as many as there exists in real life and you all are able to create.

Hybrids:
We need the main two essential hybrids in the sequel, Indominus Rex and Indoraptor. The reasons are firstly they are canon due to the movies and are so iconic to the franchise now. Secondly, they are already in the current game and so should be included in the sequel. What we need from this hybrid idea are:
1. A vastly improved Indominus Rex (Better camouflage ability, ability to hide its thermal image, high level of intelligence being able to be seen, better stats all around, unique killing animations for the Indominus, unique animations if general for the Indominus, etc.)
2. A vastly improved Indoraptor (Being more silent when it runs, quicker, being able to find its prey easier, unique general and killing animations for the Indoraptor, etc.)
4. The gene modification ideas should also apply to the Indominus Rex and Indoraptor.
3. The other hybrids that you have put into the game can be added but don't need to be there at launch unlike the Indominus and Indoraptor that do need to be in the sequel at launch.
5. The gene modification ideas should apply to the other hybrids you have added.

Summary of Hybrids: We need 1, 2 and 3 at launch as it would be essential in terms of canon, challenge and fun. Number 4 and 5 can be added later on after launch. Also I wish to note, I don't think we should be able to create our own hybrids but that is up to you Frontier.

Dinosaurs:
We need the around same amount of dinosaurs that we had at launch of the current game or we can have more if you can accomplish that. The reason is that firstly, it would allow us to have many varieties of dinosaurs at our disposal to unlock and then create and make various enclosures to satisfy their needs and make the park succeed. Secondly, if we have few dinosaurs then it limits the ideas as we would then be seeing the same dinosaurs over and over again on every island/building space. We need the following in terms of this idea:
1. At least the same amount of dinosaurs that we had at launch of the current Evolution game or more.
2. The dinosaurs are varied in size, type and species and possess many unique and complex animations.

Summary of Dinosaurs: We need numbers 1 and 2 as that will further make us further be invested in the game.

Dinosaur AI:
We need many and unique dinosaur AI animations and behaviors. The reason is the firstly, we currently love our dinosaurs and they are magnificent to watch but they lack many animations and many unique animations that would make them more interesting to watch endlessly. Secondly, by having many different and unique animations the dinosaurs then can truly feel more like animals we care about and with whom we wish to further interact. We need the following:
1. Many various simple animations.
2. Many unique animations that are unique to the individual dinosaurs.
3. Many complex animations to the dinosaurs.

Summary of Dinosaur AI: We need numbers 1 and 2 at launch. Number 3 can be added throughout the game's developmental cycle and after launch when updates and DLC would be added.

Again these ideas I have listed are the most essential and will guarantee hundreds of hours of replay value, praise from all of us fans, constant feedback, and success in terms of the game's rating and the number of copies sold. Remember Frontier use the power and strength of the next gen consoles, the PS5 and next gen Xbox as well as PC of course, to build this premier sequel Jurassic Park/World park management game and make our wildest dreams of making limitless perfect park ideas and exhibits for many years to come. Also Frontier remember the child inside all you and us, at the first moment we ever saw Jurassic Park and use it as motivation to not disappoint that child by not building the sequel with all these features at launch in the magnitude stated or at least close to it, in addition to other ideas you have Frontier. And thank you for the update on the nature tools for the future game and we look forward for its future improvement and additions, keep it up!
Dear Frontier,

Now that we have had a good time to see the what is coming in Update 1.8 and the Sanctuary DLC, I wish to congratulate you all on the continuous hard work you have poured into making the current game better and we all look forward for what is to come. Again having said that there is enormous room for improvement if not in this game, due to limitations from the current consoles, then you have that for a probable Jurassic World Evolution sequel. Such that we need the ideas I have continuously listed and described in detail within this thread as they are the most essential and will provide hundreds of hours of replay value along with greater room for improvement and additions. We need the ideas I have described in the sequel at the launch of the Jurassic World Evolution sequel in the magnitude, complexity and expansiveness that I have continuously described as they will go a long way to make this the premier Jurassic Park/World park management game with great praise from us all. In addition it will make the kids in us all beyond happy with excitement at near infinite possibilities of creativity in park design and creation through the expansiveness and complexity of the ideas I have listed. I know you can achieve this by release use the next-gen consoles power along with PC to your advantage to do this and make the child in all of us feel the excitement we all felt watching the Jurassic Park franchise for the first time. Please do this for us Frontier.
 
Frontier, I know all of you are hard at work trying to make Evolution a greater game and I have trust in you due to your love for the franchise as we are all fans of the Jurassic Park/Jurassic World universe. That being said the current game lacks a lot of things and a big contributor are the current consoles but, with the release of the next-gen Xbox and PlayStation probably in 2020 I know that you can make an far greater Evolution sequel with the power the next-gen consoles will provide in addition, of course, to PCs. The purpose of this thread is for a constructive and collaborative discussion and the features the possible sequel to Evolution would be required to have and the magnitude of those features. The sequel needs to have the following features actively worked on in the development process of the game and then at launch:

Environment Creation Tools:
We need COUNTLESS AMOUNTS of environment creation tools in the the sequel which would allow us to have almost limitless possibilities in creating infinite unique and varied enclosures for the dinosaurs. The reason we need "COUNTLESS AMOUNTS" of environment creations tools is that firstly if you look at the films canon (Jurassic Park, Lost World, Jurassic Park 3, Jurassic World and Fallen Kingdom) we see many and varied terrains and flora in the films for each exhibit and island. Secondly the places the films are filmed at especially the island of Kauai, has many different biomes on the island itself and has countless tree, ferns and grass species. Thirdly, the biggest aspect of aspect of people visiting a park of dinosaurs is to see the dinosaurs themselves, as they are the main attractions, and so we need to be able to create countless unique exhibits to make them happy and to make the guests enjoy the park so it can succeed. These are the reasons why we need "COUNTLESS AMOUNTS" of environment creation tools. The tools we need are the following:
1. Countless Amounts of Tree species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest trees, Countless Temperate Rainforest Trees, Countless Swamp Trees, Countless Desert Trees, etc.)
2. Countless Amounts of Fern species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest Ferns, Countless Temperate Rainforest Ferns, Countless Swamp Ferns, Countless Desert Ferns, etc.)
3. Countless brushes of different biomes (Tropical Rainforest, Temperate Rainforest, Swamp, Desert, Grassland, etc.)
4. Complex and in-depth terrain adjustment tools allowing us to make extreme fine detailed terrain (The ability to make near limitless variants of hills, ditches, mountains, steppes, etc.)
5. Complex and in-depth water creation tools allowing us to make limitless unique and varied lakes and rivers.
6. Countless amounts of varied rock sizes and types.
7. More varied amount of brush sizes to allow us to get into fine details (ex. Extremely small, Somewhat small, small, medium-small, medium, medium-large, large-small, large, Extremely large)
8. Decorations (Optional tool) (Ex. dead logs, etc.)

Summary of Environment Creation Tools: The ones we definitely need are numbers 1, 2, 3, 4, 5, and 7. Number 6 is second priority but still is needed. Number 8 is more optional and can be added later on if possible.

Larger Building Spaces/Islands:
We need far larger and expansive building spaces to allow us to create extremely massive and unique parks. The reason for this are firstly, bigger building spaces allow for far larger and unique parks and enclosures within the parks (which players desire so much). Secondly, the game will continuously get new dinosaurs added and if there aren't extremely large building spaces then we can't try and fit all the launch dinosaurs and DLC dinosaurs onto the island, each dinosaur having their own large and individual enclosure. We need the following size of island(s)/building spaces:
1. The sandbox island/building space (maybe Nublar again) should be at the very least 5 to 6 times as large as the current Nublar, preferably the sandbox island should be close to 8-10 times as large as the current Nublar size but if you can then even larger than that.
2. Campaign islands can be the same sizes but preferable should be far larger especially if they would also be used as sandbox islands/spaces after completion of the campaign in addition to the designated sandbox island I have described above in point #1 under this category.

Summary of Larger Building Spaces /Islands: We need number 1 without a doubt. Number 2 should be considered.

Gene Modifications:
We need COUNTLESS, COMPLEX, and EXPANSIVE AMOUNTS of gene modifications. The reasons are the firstly, we as fans would really feel as if we are the scientists of Jurassic Park/World and are able to go crazy with the countless amounts of various complex and unique genes we mix into the dinosaur genome, and no I am not talking about making hybrids rather making the genes more interactive, complex and having countless amounts of them. Secondly, we would be able to see the work and how we modified the dinosaurs; seeing their changed behavior, actions and interactions with the environment and other dinosaurs and people. Thirdly, it's well established in the lore the amount, complexity and expansiveness of gene modifications the scientists of Jurassic Park/World did to the dinosaurs' genome. We need the following:
1. COUNTLESS AMOUNTS of various complex and simple gene modifications
2. The countless amounts of complex and expansive genes in the game should be able to affect not only the stats of the dinosaurs but in addition the behaviors, actions and interactions the dinosaur has with the environment, dinosaurs and people. If you separate the stats genes and behavioral genes that is fine as well. I am pointing to the fact that the current genes raise stats solely and other genes, such as the for example the single species gene, just barely affect behavior. The genes I am describing are, for example an aggressive instinct gene that not only raises various stats but also makes the dinosaur act more aggressive in its animations (such that it has a different more aggressive animations and behavior) and in its hunts and killings of dinosaurs and humans.
3. Each of the countless genes can have tiers that the higher tier of that gene is stronger then the lower tiers and has more benefits and modifications to the genome (ex. Stronger legs gene tier 1 could be the dinosaur could move with a 10% increase in speed, tier 2 could be 20% increase in speed and has a 15% increase in completing its hunts, tier 3 could be 40% increase in speed and 30% increase in completing hunts and can withstand fighting longer or keeping its pace.) Basically each tier increase stats but also adds more bonus. However many tiers you create for the countless amount of genes is up to you.

Summary of Gene Modification: We need numbers 1, 2 and 3 as it would be a vast improvement on the current game and another level of complexity and challenge to the game.

Hybrids:
We need the main two essential hybrids in the sequel, Indominus Rex and Indoraptor. The reasons are firstly they are canon due to the movies and are so iconic to the franchise now. Secondly, they are already in the current game and so should be included in the sequel. What we need from this hybrid idea are:
1. A vastly improved Indominus Rex (Better camouflage ability, ability to hide its thermal image, high level of intelligence being able to be seen, better stats all around, unique killing animations for the Indominus, unique animations if general for the Indominus, etc.)
2. A vastly improved Indoraptor (Being more silent when it runs, quicker, being able to find its prey easier, unique general and killing animations for the Indoraptor, etc.)
4. The gene modification ideas should also apply to the Indominus Rex and Indoraptor.
3. The other hybrids that you have put into the game can be added but don't need to be there at launch unlike the Indominus and Indoraptor that do need to be in the sequel at launch.
5. The gene modification ideas should apply to the other hybrids you have added.

Summary of Hybrids: We need 1, 2 and 3 at launch as it would be essential in terms of canon, challenge and fun. Number 4 and 5 can be added later on after launch. Also I wish to note, I don't think we should be able to create our own hybrids but that is up to you Frontier.

Dinosaurs:
We need the around same amount of dinosaurs that we had at launch of the current game or we can have more if you can accomplish that. The reason is that firstly, it would allow us to have many varieties of dinosaurs at our disposal to unlock and then create and make various enclosures for to satisfy their needs and make the park succeed. Secondly, if we have few dinosaurs then it limits the ideas as we would then be seeing the same dinosaurs over and over again on every island/building space. We need the following in terms of this idea:
1. At least the same amount of dinosaurs that we had at launch of the current Evolution game or more.
2. The dinosaurs are varied in size, type and species and possess many unique and complex animations.

Summary of Dinosaurs: We need numbers 1 and 2 as that will further make us further be invested in the game.

Dinosaur AI:
We need many and unique dinosaur ai animations and behaviors. The reason is the firstly, we currently love our dinosaurs and they are magnificent to watch but they lack many animations and many unique animations that would make them more interesting to watch endlessly. Secondly, by having many different and unique animations the dinosaurs they can truly feel more like animals we care about and with whom we wish to further interact. We need the following:
1. Many various simple animations.
2. Many unique animations that are unique to the individual dinosaurs.
3. Many complex animations to the dinosaurs.

Summary of Dinosaur AI: We need numbers 1 and 2 at launch. Number 3 can be added throughout the game's developmental cycle and after launch when updates and DLC would be added.

These ideas are the top ideas that would allow us to create almost limitless possibilities in the park and gauge our constant attention gameplay for years which as a result will mean more excitement and praise for the game. I know Frontier you can bring these things I have listed to life in the sequel and will be able to due to the power of the next-gen consoles at your fingertips and of course the PCs as well. You would not be limited by the current consoles which are severely under-powered for what we fans and you probably would envision. I ask and have faith that you bring these ideas in the magnitude that I had stated or at least close to them in the sequel as I know fans have been asking for these things in the current game, though you are limited due to the current consoles. This time take you time in developing the sequel and really surprising us with all these things in the magnitude I have stated at launch and of course incorporating other fan requests and your own ideas as well to make the Jurassic World Evolution sequel a best a true Jurassic World/Park management game could ever become. Again you will have the power of the next-gen Xbox and PlayStation at you disposal and the PCs to bring these ideas in the magnitude I described and that we all would dream of, just make sure to take your time with the developmemt and make it great. Thank you Frontier and continue improving the current game and make the sequel so far greater.
I really dont want a jwe 2 because of the money that many people have spent on it but if frontier was able to give a partial refund (which is incredibly unlikely because of the fact it doesnt make sense money wise) it would be acceptable for me atleast because i dont want to spend 60 dollars on a game that is a sequel to one ive already spent almost 80 dollers on with dlc and all that, I and many other people i know that play the game would much rather have it supported by updates and dlc for atleast another 2 years hopefully which might keep the game alive.
 
I really look for JWE2. What I most want to see in the second game are elements of the JP and JW franchise that were not seen in the first game. Mosasaurus, pterosaurs, male dinosaurs and dinosaur breeding. Of course I would like to see new things like, new biomes, new constructions, deep water and dinosaurs swimming. For JWE2 the same dinosaur designs used in the first game could be used, with the exception of Deinonychus and Acrocanthosaurus, these particular species need a new model to become more realistic. Using the same dinosaur models from the first game would facilitate the development of the new game, saving time and money, as each Frontier game has a separate team for each game, they could focus on new things like dinosaur breeding and flying and aquatic creatures . I hope to see all of JWE's dinosaur species in JWE2. These things are what I most expect in the new game.
 
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