Frontier, I know all of you are hard at work trying to make Evolution a greater game and I have trust in you due to your love for the franchise as we are all fans of the Jurassic Park/Jurassic World universe. That being said the current game lacks a lot of things and a big contributor are the current consoles but, with the release of the next-gen Xbox and PlayStation probably in 2020 I know that you can make an far greater Evolution sequel with the power the next-gen consoles will provide in addition, of course, to PCs. The purpose of this thread is for a constructive and collaborative discussion and the features the possible sequel to Evolution would be required to have and the magnitude of those features. The sequel needs to have the following features actively worked on in the development process of the game and then at launch:
Environment Creation Tools:
We need COUNTLESS AMOUNTS of environment creation tools in the the sequel which would allow us to have almost limitless possibilities in creating infinite unique and varied enclosures for the dinosaurs. The reason we need "COUNTLESS AMOUNTS" of environment creations tools is that firstly if you look at the films canon (Jurassic Park, Lost World, Jurassic Park 3, Jurassic World and Fallen Kingdom) we see many and varied terrains and flora in the films for each exhibit and island. Secondly the places the films are filmed at especially the island of Kauai, has many different biomes on the island itself and has countless tree, ferns and grass species. Thirdly, the biggest aspect of aspect of people visiting a park of dinosaurs is to see the dinosaurs themselves, as they are the main attractions, and so we need to be able to create countless unique exhibits to make them happy and to make the guests enjoy the park so it can succeed. These are the reasons why we need "COUNTLESS AMOUNTS" of environment creation tools. The tools we need are the following:
1. Countless Amounts of Tree species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest trees, Countless Temperate Rainforest Trees, Countless Swamp Trees, Countless Desert Trees, etc.)
2. Countless Amounts of Fern species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest Ferns, Countless Temperate Rainforest Ferns, Countless Swamp Ferns, Countless Desert Ferns, etc.)
3. Countless brushes of different biomes (Tropical Rainforest, Temperate Rainforest, Swamp, Desert, Grassland, etc.)
4. Complex and in-depth terrain adjustment tools allowing us to make extreme fine detailed terrain (The ability to make near limitless variants of hills, ditches, mountains, steppes, etc.)
5. Complex and in-depth water creation tools allowing us to make limitless unique and varied lakes and rivers.
6. Countless amounts of varied rock sizes and types.
7. More varied amount of brush sizes to allow us to get into fine details (ex. Extremely small, Somewhat small, small, medium-small, medium, medium-large, large-small, large, Extremely large)
8. Decorations (Optional tool) (Ex. dead logs, etc.)
Summary of Environment Creation Tools: The ones we definitely need are numbers 1, 2, 3, 4, 5, and 7. Number 6 is second priority but still is needed. Number 8 is more optional and can be added later on if possible.
Larger Building Spaces/Islands:
We need far larger and expansive building spaces to allow us to create extremely massive and unique parks. The reason for this are firstly, bigger building spaces allow for far larger and unique parks and enclosures within the parks (which players desire so much). Secondly, the game will continuously get new dinosaurs added and if there aren't extremely large building spaces then we can't try and fit all the launch dinosaurs and DLC dinosaurs onto the island, each dinosaur having their own large and individual enclosure. We need the following size of island(s)/building spaces:
1. The sandbox island/building space (maybe Nublar again) should be at the very least 5 to 6 times as large as the current Nublar, preferably the sandbox island should be close to 8-10 times as large as the current Nublar size but if you can then even larger than that.
2. Campaign islands can be the same sizes but preferable should be far larger especially if they would also be used as sandbox islands/spaces after completion of the campaign in addition to the designated sandbox island I have described above in point #1 under this category.
Summary of Larger Building Spaces /Islands: We need number 1 without a doubt. Number 2 should be considered.
Gene Modifications:
We need COUNTLESS, COMPLEX, and EXPANSIVE AMOUNTS of gene modifications. The reasons are the firstly, we as fans would really feel as if we are the scientists of Jurassic Park/World and are able to go crazy with the countless amounts of various complex and unique genes we mix into the dinosaur genome, and no I am not talking about making hybrids rather making the genes more interactive, complex and having countless amounts of them. Secondly, we would be able to see the work and how we modified the dinosaurs; seeing their changed behavior, actions and interactions with the environment and other dinosaurs and people. Thirdly, it's well established in the lore the amount, complexity and expansiveness of gene modifications the scientists of Jurassic Park/World did to the dinosaurs' genome. We need the following:
1. COUNTLESS AMOUNTS of various complex and simple gene modifications
2. The countless amounts of complex and expansive genes in the game should be able to affect not only the stats of the dinosaurs but in addition the behaviors, actions and interactions the dinosaur has with the environment, dinosaurs and people. If you separate the stats genes and behavioral genes that is fine as well. I am pointing to the fact that the current genes raise stats solely and other genes, such as the for example the single species gene, just barely affect behavior. The genes I am describing are, for example an aggressive instinct gene that not only raises various stats but also makes the dinosaur act more aggressive in its animations (such that it has a different more aggressive animations and behavior) and in its hunts and killings of dinosaurs and humans.
3. Each of the countless genes can have tiers that the higher tier of that gene is stronger then the lower tiers and has more benefits and modifications to the genome (ex. Stronger legs gene tier 1 could be the dinosaur could move with a 10% increase in speed, tier 2 could be 20% increase in speed and has a 15% increase in completing its hunts, tier 3 could be 40% increase in speed and 30% increase in completing hunts and can withstand fighting longer or keeping its pace.) Basically each tier increase stats but also adds more bonus. However many tiers you create for the countless amount of genes is up to you.
Summary of Gene Modification: We need numbers 1, 2 and 3 as it would be a vast improvement on the current game and another level of complexity and challenge to the game.
Hybrids:
We need the main two essential hybrids in the sequel, Indominus Rex and Indoraptor. The reasons are firstly they are canon due to the movies and are so iconic to the franchise now. Secondly, they are already in the current game and so should be included in the sequel. What we need from this hybrid idea are:
1. A vastly improved Indominus Rex (Better camouflage ability, ability to hide its thermal image, high level of intelligence being able to be seen, better stats all around, unique killing animations for the Indominus, unique animations if general for the Indominus, etc.)
2. A vastly improved Indoraptor (Being more silent when it runs, quicker, being able to find its prey easier, unique general and killing animations for the Indoraptor, etc.)
4. The gene modification ideas should also apply to the Indominus Rex and Indoraptor.
3. The other hybrids that you have put into the game can be added but don't need to be there at launch unlike the Indominus and Indoraptor that do need to be in the sequel at launch.
5. The gene modification ideas should apply to the other hybrids you have added.
Summary of Hybrids: We need 1, 2 and 3 at launch as it would be essential in terms of canon, challenge and fun. Number 4 and 5 can be added later on after launch. Also I wish to note, I don't think we should be able to create our own hybrids but that is up to you Frontier.
Dinosaurs:
We need the around same amount of dinosaurs that we had at launch of the current game or we can have more if you can accomplish that. The reason is that firstly, it would allow us to have many varieties of dinosaurs at our disposal to unlock and then create and make various enclosures for to satisfy their needs and make the park succeed. Secondly, if we have few dinosaurs then it limits the ideas as we would then be seeing the same dinosaurs over and over again on every island/building space. We need the following in terms of this idea:
1. At least the same amount of dinosaurs that we had at launch of the current Evolution game or more.
2. The dinosaurs are varied in size, type and species and possess many unique and complex animations.
Summary of Dinosaurs: We need numbers 1 and 2 as that will further make us further be invested in the game.
Dinosaur AI:
We need many and unique dinosaur ai animations and behaviors. The reason is the firstly, we currently love our dinosaurs and they are magnificent to watch but they lack many animations and many unique animations that would make them more interesting to watch endlessly. Secondly, by having many different and unique animations the dinosaurs they can truly feel more like animals we care about and with whom we wish to further interact. We need the following:
1. Many various simple animations.
2. Many unique animations that are unique to the individual dinosaurs.
3. Many complex animations to the dinosaurs.
Summary of Dinosaur AI: We need numbers 1 and 2 at launch. Number 3 can be added throughout the game's developmental cycle and after launch when updates and DLC would be added.
These ideas are the top ideas that would allow us to create almost limitless possibilities in the park and gauge our constant attention gameplay for years which as a result will mean more excitement and praise for the game. I know Frontier you can bring these things I have listed to life in the sequel and will be able to due to the power of the next-gen consoles at your fingertips and of course the PCs as well. You would not be limited by the current consoles which are severely under-powered for what we fans and you probably would envision. I ask and have faith that you bring these ideas in the magnitude that I had stated or at least close to them in the sequel as I know fans have been asking for these things in the current game, though you are limited due to the current consoles. This time take you time in developing the sequel and really surprising us with all these things in the magnitude I have stated at launch and of course incorporating other fan requests and your own ideas as well to make the Jurassic World Evolution sequel a best a true Jurassic World/Park management game could ever become. Again you will have the power of the next-gen Xbox and PlayStation at you disposal and the PCs to bring these ideas in the magnitude I described and that we all would dream of, just make sure to take your time with the developmemt and make it great. Thank you Frontier and continue improving the current game and make the sequel so far greater.
Environment Creation Tools:
We need COUNTLESS AMOUNTS of environment creation tools in the the sequel which would allow us to have almost limitless possibilities in creating infinite unique and varied enclosures for the dinosaurs. The reason we need "COUNTLESS AMOUNTS" of environment creations tools is that firstly if you look at the films canon (Jurassic Park, Lost World, Jurassic Park 3, Jurassic World and Fallen Kingdom) we see many and varied terrains and flora in the films for each exhibit and island. Secondly the places the films are filmed at especially the island of Kauai, has many different biomes on the island itself and has countless tree, ferns and grass species. Thirdly, the biggest aspect of aspect of people visiting a park of dinosaurs is to see the dinosaurs themselves, as they are the main attractions, and so we need to be able to create countless unique exhibits to make them happy and to make the guests enjoy the park so it can succeed. These are the reasons why we need "COUNTLESS AMOUNTS" of environment creation tools. The tools we need are the following:
1. Countless Amounts of Tree species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest trees, Countless Temperate Rainforest Trees, Countless Swamp Trees, Countless Desert Trees, etc.)
2. Countless Amounts of Fern species from all the possible and varied biomes our dinosaurs would/could live in (Countless Tropical Rainforest Ferns, Countless Temperate Rainforest Ferns, Countless Swamp Ferns, Countless Desert Ferns, etc.)
3. Countless brushes of different biomes (Tropical Rainforest, Temperate Rainforest, Swamp, Desert, Grassland, etc.)
4. Complex and in-depth terrain adjustment tools allowing us to make extreme fine detailed terrain (The ability to make near limitless variants of hills, ditches, mountains, steppes, etc.)
5. Complex and in-depth water creation tools allowing us to make limitless unique and varied lakes and rivers.
6. Countless amounts of varied rock sizes and types.
7. More varied amount of brush sizes to allow us to get into fine details (ex. Extremely small, Somewhat small, small, medium-small, medium, medium-large, large-small, large, Extremely large)
8. Decorations (Optional tool) (Ex. dead logs, etc.)
Summary of Environment Creation Tools: The ones we definitely need are numbers 1, 2, 3, 4, 5, and 7. Number 6 is second priority but still is needed. Number 8 is more optional and can be added later on if possible.
Larger Building Spaces/Islands:
We need far larger and expansive building spaces to allow us to create extremely massive and unique parks. The reason for this are firstly, bigger building spaces allow for far larger and unique parks and enclosures within the parks (which players desire so much). Secondly, the game will continuously get new dinosaurs added and if there aren't extremely large building spaces then we can't try and fit all the launch dinosaurs and DLC dinosaurs onto the island, each dinosaur having their own large and individual enclosure. We need the following size of island(s)/building spaces:
1. The sandbox island/building space (maybe Nublar again) should be at the very least 5 to 6 times as large as the current Nublar, preferably the sandbox island should be close to 8-10 times as large as the current Nublar size but if you can then even larger than that.
2. Campaign islands can be the same sizes but preferable should be far larger especially if they would also be used as sandbox islands/spaces after completion of the campaign in addition to the designated sandbox island I have described above in point #1 under this category.
Summary of Larger Building Spaces /Islands: We need number 1 without a doubt. Number 2 should be considered.
Gene Modifications:
We need COUNTLESS, COMPLEX, and EXPANSIVE AMOUNTS of gene modifications. The reasons are the firstly, we as fans would really feel as if we are the scientists of Jurassic Park/World and are able to go crazy with the countless amounts of various complex and unique genes we mix into the dinosaur genome, and no I am not talking about making hybrids rather making the genes more interactive, complex and having countless amounts of them. Secondly, we would be able to see the work and how we modified the dinosaurs; seeing their changed behavior, actions and interactions with the environment and other dinosaurs and people. Thirdly, it's well established in the lore the amount, complexity and expansiveness of gene modifications the scientists of Jurassic Park/World did to the dinosaurs' genome. We need the following:
1. COUNTLESS AMOUNTS of various complex and simple gene modifications
2. The countless amounts of complex and expansive genes in the game should be able to affect not only the stats of the dinosaurs but in addition the behaviors, actions and interactions the dinosaur has with the environment, dinosaurs and people. If you separate the stats genes and behavioral genes that is fine as well. I am pointing to the fact that the current genes raise stats solely and other genes, such as the for example the single species gene, just barely affect behavior. The genes I am describing are, for example an aggressive instinct gene that not only raises various stats but also makes the dinosaur act more aggressive in its animations (such that it has a different more aggressive animations and behavior) and in its hunts and killings of dinosaurs and humans.
3. Each of the countless genes can have tiers that the higher tier of that gene is stronger then the lower tiers and has more benefits and modifications to the genome (ex. Stronger legs gene tier 1 could be the dinosaur could move with a 10% increase in speed, tier 2 could be 20% increase in speed and has a 15% increase in completing its hunts, tier 3 could be 40% increase in speed and 30% increase in completing hunts and can withstand fighting longer or keeping its pace.) Basically each tier increase stats but also adds more bonus. However many tiers you create for the countless amount of genes is up to you.
Summary of Gene Modification: We need numbers 1, 2 and 3 as it would be a vast improvement on the current game and another level of complexity and challenge to the game.
Hybrids:
We need the main two essential hybrids in the sequel, Indominus Rex and Indoraptor. The reasons are firstly they are canon due to the movies and are so iconic to the franchise now. Secondly, they are already in the current game and so should be included in the sequel. What we need from this hybrid idea are:
1. A vastly improved Indominus Rex (Better camouflage ability, ability to hide its thermal image, high level of intelligence being able to be seen, better stats all around, unique killing animations for the Indominus, unique animations if general for the Indominus, etc.)
2. A vastly improved Indoraptor (Being more silent when it runs, quicker, being able to find its prey easier, unique general and killing animations for the Indoraptor, etc.)
4. The gene modification ideas should also apply to the Indominus Rex and Indoraptor.
3. The other hybrids that you have put into the game can be added but don't need to be there at launch unlike the Indominus and Indoraptor that do need to be in the sequel at launch.
5. The gene modification ideas should apply to the other hybrids you have added.
Summary of Hybrids: We need 1, 2 and 3 at launch as it would be essential in terms of canon, challenge and fun. Number 4 and 5 can be added later on after launch. Also I wish to note, I don't think we should be able to create our own hybrids but that is up to you Frontier.
Dinosaurs:
We need the around same amount of dinosaurs that we had at launch of the current game or we can have more if you can accomplish that. The reason is that firstly, it would allow us to have many varieties of dinosaurs at our disposal to unlock and then create and make various enclosures for to satisfy their needs and make the park succeed. Secondly, if we have few dinosaurs then it limits the ideas as we would then be seeing the same dinosaurs over and over again on every island/building space. We need the following in terms of this idea:
1. At least the same amount of dinosaurs that we had at launch of the current Evolution game or more.
2. The dinosaurs are varied in size, type and species and possess many unique and complex animations.
Summary of Dinosaurs: We need numbers 1 and 2 as that will further make us further be invested in the game.
Dinosaur AI:
We need many and unique dinosaur ai animations and behaviors. The reason is the firstly, we currently love our dinosaurs and they are magnificent to watch but they lack many animations and many unique animations that would make them more interesting to watch endlessly. Secondly, by having many different and unique animations the dinosaurs they can truly feel more like animals we care about and with whom we wish to further interact. We need the following:
1. Many various simple animations.
2. Many unique animations that are unique to the individual dinosaurs.
3. Many complex animations to the dinosaurs.
Summary of Dinosaur AI: We need numbers 1 and 2 at launch. Number 3 can be added throughout the game's developmental cycle and after launch when updates and DLC would be added.
These ideas are the top ideas that would allow us to create almost limitless possibilities in the park and gauge our constant attention gameplay for years which as a result will mean more excitement and praise for the game. I know Frontier you can bring these things I have listed to life in the sequel and will be able to due to the power of the next-gen consoles at your fingertips and of course the PCs as well. You would not be limited by the current consoles which are severely under-powered for what we fans and you probably would envision. I ask and have faith that you bring these ideas in the magnitude that I had stated or at least close to them in the sequel as I know fans have been asking for these things in the current game, though you are limited due to the current consoles. This time take you time in developing the sequel and really surprising us with all these things in the magnitude I have stated at launch and of course incorporating other fan requests and your own ideas as well to make the Jurassic World Evolution sequel a best a true Jurassic World/Park management game could ever become. Again you will have the power of the next-gen Xbox and PlayStation at you disposal and the PCs to bring these ideas in the magnitude I described and that we all would dream of, just make sure to take your time with the developmemt and make it great. Thank you Frontier and continue improving the current game and make the sequel so far greater.