Future Ship Interiors Suggestion for Odyssey

1: Fix multicrew and give it more use.
  • Add more functionality. I mean let the multicrew member do things, such as walking around the ship and fixing broken modules with let's say Module Components or more specifics like shielding components.
  • Let the CMDR pay the multicrew member a percentage of everything bought or bounty handed in plus a small share so they do not walk away with nothing.
  • Make getting in and out of multicrew a possible risk, to get into multicrew you need to already be in the station and leaving multicrew in whatever station you land in. (and if you try to leave before landing it is the equal to dying so there is a consequence. And reverse if the CMDR leaves having to pay the insurance.)
  • Finally, a bussing service for commanders. So either take an AI and risk a slow journey or whatever risk is involved there or pay a commander. Let's say you can pay a commander a reasonable amount for a few commanders and an AI at slightly above regular passenger missions. The commander can let's say give them an access key to access some areas of a ship so this commander isn't like a multicrew member. So you could have 5 or 6 of these commanders going for a passenger mission whilst only 2 multicrew people with the access keys. Also maybe let the passengers also with effort hijack the ship.

2: Specific Module Types.
  • Give all modules (except military will discuss after) a specific manufacturer to the purpose and have them resemble their ship design: all passenger modules are saud-krugar; all cargo modules are Lakon-Spaceways etc. etc.
  • Whilst all military modules (including shield generator) are made by the specific manufacturer of the ship you are in.

Thank you.
 
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