New ships confirmed, anyway
Nowhere near the same thing as they have a completely different skillset, i can code very well but my writing skills wouldn't be up to the same standards. Also am quite disappointed by the upcoming change to galnet, all the stories made the universe feel alive even if they had no impact on gameplay so it looks like ED is moving in another direction.So your writers are also coders?
Nowhere near the same thing as they have a completely different skillset, i can code very well but my writing skills wouldn't be up to the same standards. Also am quite disappointed by the upcoming change to galnet, all the stories made the universe feel alive even if they had no impact on gameplay so it looks like ED is moving in another direction.
Our galaxy is filled with a plethora of stories, places, and people, which are all part off the rich canon of Elite Dangerous, explored through many of our GalNet articles.
While GalNet provides an understanding of life in the 3300s, it hasn't always had a direct impact on your gameplay. We have been reviewing the effect this has had on your in-game experience, along with your feedback, and as a result, we’re going to be reducing the number of GalNet stories that we produce and instead focus on covering in-game content.
In the foreseeable future, GalNet articles will concentrate on in-game activity, such as Interstellar Initiatives, the release of new ships and modules, and significant narrative developments. With this change, we will be stopping the 'off-camera' narratives that we have previously published via GalNet.
We hope you have enjoyed the many stories that we have told, and as always please share your thoughts and feedback with us.
So Fdev decides to stop writing the off Camera items... One more thing for the community to pick up and do... and probably do better. Since these off camera stories never contributed to in-game changes or mechanics (a pity IMHO), no affect on gameplay. But I hope sooner than latter FDev realizes that without a vibrant and strong Galnet, not just an in-game version of a forum post on II, or new ships, they have lost a powerful tool to shape and control the Lore of their game -- for the community will fill this void, as it has in every other shortcoming.
Not sure why anyone's surprised, this is standard FDev procedure. If something doesn't instantly work, just stop putting in any and all effort. See: CQC, powerplay, Fleet Carriers (Still don't trust them to pull the rug out on that again), Mobile capital ships, networking tech, the mission system, and so on.
. . . Where is David Braben right now? Where is Michael Brooks? Why have they not stepped in?
I don't hope anymore. I used to Hope - that was sometime after I stopped Eagerly Anticipating but before I began merely Observing.Michael Brooks jumped ship and went to work with dinosaurs. I do miss the days when he was an active part of the Elite lore and development. Since he left, to me anyways, it appears Elite Dangerous has slowly but steadily becoming more and more dumbed down and gearing more towards consoles, leaving the PC Master race behind.
As for David Braben, it would be nice to hear something from him in regards to the future of Elite: Dangerous, instead of Froniter as a whole.
I can only hope the New Era when released next winter, will make up for all this.