With the way this year has gone, we need more optimists everywhere, forums included.So rare to find an optimist on the forums.
With the way this year has gone, we need more optimists everywhere, forums included.So rare to find an optimist on the forums.
Some things can be changed server-side only, and are usually (frustratingly) unannounced. It is obvious from playing the game that changes have already been applied though, you should be able to test this for yourself to confirm whether the particular set of circumstances you have in mind have been affected.Are the changes live? I don't see any update announcement on steam nor have I noticed steam downloading anything...
Yes they are live.Are the changes live? I don't see any update announcement on steam nor have I noticed steam downloading anything...
While I agree they shouldn't require that many kills for solo (and I wouldn't take one), like with all types of missions there are inconsistencies between the requirements and payouts. I think some of that has to do with the amount of influence you have with that particular faction. I found this when looking at passenger missions in the past as well.Agree 100%! Some of the solo missions require 50+ or 70+ kills, I would ask that this visited to reduce the cap on the solo kill missions. They should not be higher than wing missions, if a player has time to kill 70+ they can grab more than one mission.
Here, here is some food for thought:Agree 100%! Some of the solo missions require 50+ or 70+ kills, I would ask that this visited to reduce the cap on the solo kill missions. They should not be higher than wing missions, if a player has time to kill 70+ they can grab more than one mission.
This year has gone way better than I expected it to back in March.With the way this year has gone, we need more optimists everywhere, forums included.
It's already in the game. You lose the ship that had the bounty if you don't pay it off.This is a really good idea. I know a few commanders with big bounties and small credit balances. The risk of being sent back to a stock sidey and losing engineered ships and modules to pay for a bounty would make playing their game a bit rislier.
This. This. So much this.What the hell guys? "Balancing" doesn't just mean "Money" you know. People played this game back when missions only gave maybe a million in rewards max, and they enjoyed it because it was fun and challenging. Back when getting a Big-3 ship was an accomplishment, not a weekend grind. Back when you WANTED a Big-3 ship because they improved the game, not because it was a participation trophy. We don't want >income< balanced. We want the freaking GAME balanced! Remove idiotic "engineering" that turns a 1,000mj shield into a 12,000mj shield! Remove idiotic "lasers" that somehow restore more shield energy then any other weapon can deplete. Do something to make small ships actually useful instead of just a stepping stone to larger ships that you'll be able to afford after one mission. You know, BALANCE THE GAME!.
That's kinda how I'M thinking! I'm not in it for the money. I want to be a HERO OF SPACE!What the hell guys? "Balancing" doesn't just mean "Money" you know. People played this game back when missions only gave maybe a million in rewards max, and they enjoyed it because it was fun and challenging. Back when getting a Big-3 ship was an accomplishment, not a weekend grind. Back when you WANTED a Big-3 ship because they improved the game, not because it was a participation trophy. We don't want >income< balanced. We want the freaking GAME balanced! Remove idiotic "engineering" that turns a 1,000mj shield into a 12,000mj shield! Remove idiotic "lasers" that somehow restore more shield energy then any other weapon can deplete. Do something to make small ships actually useful instead of just a stepping stone to larger ships that you'll be able to afford after one mission. You know, BALANCE THE GAME!.
mining was around what, 500m/hr? (with top tier conda/cutter)So you're basically attempting to fix an economy that suffered localised inflation by applying universal inflation.
Yeah, sure, that makes sense![]()
Totally agree and have mentioned it before too.That's where the whole wing system is flawed to start with.
Any wing reward should be split between the wing, not awarded each.
A wing mission should pay up to 4 times as much, say 12m for a wing kill mission. Do it alone, you get 12m. Do it with 2 people, splits 50:50, etc.
Ive made over 37B just via mining, I have never ever hit 500M/hr.mining was around what, 500m/hr? (with top tier conda/cutter)
bounty hunting was what, 5m/hr? now it's maybe 20m/hr (note: after you have a top tier vette or FDL)?
maybe MORE relevant is entry level bounty hunting is around 5k per kill as opposed to mining which could net you a couple mil per hour with a COBRA 3...
You really think this is not needed in bounty hunting/conflict zones?
I've avoided bounty hunting because I'm just starting out and losing a ship has been too costly a risk for my limited skill, so I just mined and ran cargo. Only combat I saw was fighting with the occaional ganker. The new rewards induced me to give it a try again and I must say it has been a blast. I'm getting more skilled and earning enough to replace a ship if I screw up. It's worth the effort now and hella fun!Greetings Commanders,
Last week we posted this announcement about our plans for game balancing. ...
Thanks as always for your support and feedback!
o7
the production of painite was with a profit of 200M / hour and why was it necessary to cut prices?Nothing is perfect and nothing is going to make everyone happy, but this is a great move!
Also, I'm sure FDev does not have a blank slate when it comes to making changes. There are surely core functions that are difficult and risky to change. I assume they will be making the changes that are the easiest and safest to implement.
I don't see this as a move to reduce total income that much but rather giving us choices on how we do it. A month ago you either mined painite or made far less income. Now you can mine, trade or fight and make about the same.
I personally think easy, low risk activities should make 50-100M / hour. High risk, high skill, 100-150M / hour.
I am for increasing profit from other types of activity. But I am strongly against nerf mining. It's pointless. I agree that a billion in 2 hours is a hell of a lot, but painite gave only 200 per hour and if there was somewhere to take ... on average, I got 175 million per hour per circle. At this time, I turn on takeoff from an aircraft carrier, arrival at the mining site, mining, flight to the place of delivery ... And the risks are not zero, the pirates got out with a full hold ...Because mining was at a RIDICULOUS level. I've been playing since the game launched and did pretty well for myself. After taking an extended break I came back and a friend mentioned mining. For the record I had the big 3 ships with full A engineered items and was sitting on about 250 million. Within a week and a half I was able to MORE than double the number of credits I've made in the game. I made roughly 14 billion credits in less than 2 weeks. That was more than I've made in the game in the last 6 years. That screams balancing issues.
I'm not sure why you are so against other careers being able to make something even resembling a profitable career but this is LONG overdue. A Fleet Carrier should be a long term goal, not something you can grind for a week and easily acquire in Solo mode with 0 risk.