ANNOUNCEMENT Game Balancing Pt.2

I dont see the diference befor and after combat balance ??? Its same... killing the pirate for "elite" rating was about 2-2,5 mil, and its same now ... So what is changes ?

Did you read that you can’t trust what you see on the screen before you kill him? When he is dead you’ll be able to see the correct amount on your nav panel. It’s intended while they are adjusting.
 
For AX combat, you could review the limit of 4 AX weapons, it would be beneficial including future payments, so it would be more fun.

And I add, you could include a permanent ax combat zone in the areas where there are thargoids in the style of "resource extraction site hazardous"
 
Greetings Commanders,

Last week we posted this announcement about our plans for game balancing.

We've collected and analysed your feedback and are happy to confirm that Anti-Xeno combat and Powerplay (the most frequent topics in your replies) will be part of our long term plans as well as many other aspects of Elite Dangerous that were mentioned.

Trade changes described in the post and made some adjustments which we'll continue to examine and tweak as necessary. For now, they seem to have had the expected impact but your continued feedback is welcome.

Bounties from NPCs will see significant increases from approximately four times as much for the highest paying ones to ten times as much for the lower paying ones.

For both Bounties and Solo Combat Missions, the changes will be carefully examined throughout the following days and weeks to review their effects and allows time for feedback.

Thanks as always for your support and feedback!

o7
Thanks for the measured and calculated approach to making changes to this superb game, specifically those changes mentioned above in your post. I find my biggest problem is I love all the activities, for different reasons, and the changes as they are unfolding help me blend activities together so I don't have to stop doing one activity to do another, rather I can now combine at least three and do them all at the same time: PowerPlay, Trading and Bounty Hunting. As a trader backhauling for crs to fund my Power Play addiction, while defending my power (delivering fortifications), I can now supplement crs with bounty hunting both directions to keep up with the cost of fast tracking quotas. I also like the payoffs for S&R and Delivery missions and the increased trade crs I make backhauling cargo using the trade tools (compare tool and galmap import/export) as a result of the market supply/demand tweaks. Seriously looking forward to Power Play adjustments that will enable us to counter the 5c spy exploits and balancing some of the game mechanics there as well.
 
Will you be increasing pirate massacre mission payouts ?. Just checked in game and whilst assassination and conflict zone massacre mission payouts are higher, pirate massacre's are unchanged.

If that's the case (OP wasn't clear on that) I think they've made the right decision.

Pirate MM's will still het buffed from the actual bounties, not the missions and assasination and CZ MM's are brought closer inline.

I still think due to the possible stacking nature of pirate MM's they still pay too much comparatively but won't be able to confirm this until I get ingame tomorrow.

If you have any screenshots of pirate vs CZ missions in the meantime I'd love to see the changes, if not I'll check myself soon.
 
We're discussing player bounties internally and considering an increase to the current cap on those. This needs to be decided carefully to avoid exploitation.
I know this is a little outside of the current scope. But when it comes to reviewing player bounties, I feel a league table of players with the highest bounties with notoriety and they're real-time in game location (as long as they're not in an Anarchy system) would help all concerned;
  1. The players at the top of the board can bask in their infame.
  2. Players know where's the most risk of being interdicted by other players.
  3. Bounty Hunter Players would know where to hunt.
  4. Anarchy systems provide a safe haven for all the naughty commanders.
Ta
 
After doing a bit of Bounty Hunting in a Haz Rez, I still feel like it needs to be bumped up to reach what you would get from Core Mining (if they intend to have Core Mining on the same skill/reward level as Bounty Hunting (imo combat is more skillful). In the time I felt I would have earned around about 30-50 mill of void opals (at 1.3m/ton) I earned about 8-10 mill Bounty Hunting. Idk maybe Conflict Zones might offer more credits.

Ill do another run and time it this time
Remember that you can mix bounty hunting in with massacre missions as well, that can seriously up the credits...

Just about to go test myself. Taking the Corvette for now but I may try in a standard A rated Viper3 to get a better idea what the deal would be for a newer CMDR...
 
Talking about bounty farming versus assassinations. I'd much prefer they be merged into a new mission template, possible with Odyssey.

The target is a specific bounty but they're not just randomly travelling about space. They're in a location you'll need to find but they're sometimes on foot. Either an instalation in space or an npc settlement on the surface. The space versions will be defended by ships, each with its own reward. The objective is to kill or sneak past these and either land forcibly or breach silently, transferring to FPS game play inside the installation. From there you'll need to reach the target and take them out. Alternative bonuses are given for completing optional objectives and booty can be retrieved (either handed in to the authorities or sold on the black market).

Some will remain in space, following a similar pattern to the current mission meta, but I think you should need to kill more opponents to actually get the data needed to find the target.

Just an idea.
 
IMHO, bounty "farming" should get less of a buff than bounty HUNTING. In other words, just shooting endless waves of pirates in a RES should be less lucrative than accepting pirate assassination missions. Because let's face it, there is very little effort in farming a RES once you have an engineered combat ship (I would argue it takes more effort to mine). At least with assassination missions, there is the effort in hunting down your target, and you don't get endless waves of targets coming in and saying, "Please shoot me!" like you do in a RES.

This is just my opinion, and not one I'm going to lose sleep over if I'm ignored. 🤷
But for a mission you get an extra payment for completing the mission plus materials or rep or inf bonus payments over and above the bounty, the freelance commander just gets the bounty.
 
Great news, sounds good to me so far. As long as solo massacre missions aren't suddenly double or more in payout vs. wing massacre missions, it should work out nicely.


I find this tidbit weird. So that means the number displayed on the HUD upon the kill is not just directly the sum of the target's bounty? There's probably a reason for this, but I don't get the logic behind it :D
No one here would happen to have guesses why it works this way by any chance? :unsure:
No idea why it isn’t the same variable being displayed but then I have never written or changed anything with anywhere near a fraction of the lines of code they have to.
Perhaps it is to do with the physical size of the information on the HUD.
 
I made a billion credits yesterday doing "Mining missions" with goods bought at the Station Markets (NOT MINED), was this one of those expected results ?

If so cool, as I can live with a billion a day credits no problem :)
Sounds like a Previously fixed exploit has slipped back in.
 
Seems the focus of the gameplay is turning into making credits with every breath... :(
Do we get a new statistics in Codex? As in credits per hour?

I want to rejoice at the prospect of getting more credits, but i do wonder what are we going to do with all those credits?
Any prospects for new credit sinks?
Last phase of balancing is to buff ship and module prices.
 
Excellent! Hopefully this will get all the whiners to shut up!
No see, it's not enough they get paid better, they need to see the rich miners and traders forced to break rocks for pennies, if they could be chained to their desks while doing so, extra points.

I have ran several tests this week end, tried just Painite, then Painite/Platinum, Painite/Osmium, Painite/Platinum/Osmium, Painite/Platinum/Gold, and various other combinations. I still get about 38-42 mil per hour depending on the combo. I even tweaked my build to include 2 more limpets, doesn't sound like alot, but going from 6 to 8 limpets changes your pick up rate by alot. So I don't know where the hell these people claiming they are getting 100/mil an hour are getting that, I'm getting to the point where I'm going to demand proof of it because I'm leaning in the direction they are exploiting something or outright lying.
 
Sounds like a Previously fixed exploit has slipped back in.
You've been able to fulfil mining missions with bought goods (where you can buy them, anyway) for as long as I've been playing. People are just noticing now that they've buffed the payments.

(The exploit that was fixed was being able to fulfil "Mine x Tons of <commodity>" missions, where the station issuing the mission also sold the commodity - so you didn't even need to leave the station. Nowadays you have to go somewhere else to get it...)
 
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