so i went hunting a bit and i have to say i really like the current payment i can now earn good money the way thats fun to me, but i am worried that it may create issues in BGS.
About an hour and a half...
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This includes Hudson’s Rank 5 bonus. Includes KWS.
I think this is an area that Star Citizen got right. Player bounties are missions you can accept in SC. Upon accepting a player bounty mission, you get a marker to the player you're hunting so you can find them and it shows up in your HUD so you know exactly where they are, but they don't know you're coming for them. I've never done it, but watched some YouTube videos on it. It looks like quite a bit of fun.I know this is a little outside of the current scope. But when it comes to reviewing player bounties, I feel a league table of players with the highest bounties with notoriety and they're real-time in game location (as long as they're not in an Anarchy system) would help all concerned;
Ta
- The players at the top of the board can bask in their infame.
- Players know where's the most risk of being interdicted by other players.
- Bounty Hunter Players would know where to hunt.
- Anarchy systems provide a safe haven for all the naughty commanders.
Bounties haven't worked that way since 3.0.You have to go out, get one or more bounty claims, fly back to the station, and cash in your voucher: meanwhile a CMDR on a murder spree has been killing the whole time.
Why?Based on the testing, bounties are really balanced and combat is now viable. Only thing what maybe needs to tweaked up is Kill Warrant Scanner. It kinda feels lackluster right now with the new changes.
Nice. Very nice. Certainly better than what we were getting before.About an hour and a half...
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This includes Hudson’s Rank 5 bonus. Includes KWS.
Honestly, when I initially read through the changes I thought the numbers were a bit too high...Nice. Very nice. Certainly better than what we were getting before.
I hope there's a buff to criminal activities in the cards. Even having something worth stealing would be nice.
ok wow that is a lot of money compared to what i am used to see in that time, (asuming the rep with the faction was also achieved in that time) i can imagine that already having a big impact in BGSAbout an hour and a half...
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This includes Hudson’s Rank 5 bonus. Includes KWS.
... you'll have to understand, that most posts in this thread (some of pvp'lers themself) on exploit are not so much on credit exploits, but on using player bounties (gained by pve actions) for backgroundsimulation influence. which is a reality in some systems.Fear of exploitation, mostly from PvEers who do not truly understand the intricacies of PvP, is mean and small-minded.
combat elite is not bound to credits earned, but rank of ships killed.PLEASE make sure to readjust the credits needed for Elite rank accordingly. Elite rank should not be optainable in a couple of days.
... and you want a bigger payout for no risk?I'm fighting with a fully engineered Corvette so I can destroy any ship without problems
Credits have no bearing on combat elite, so these changes should mean nothing.PLEASE make sure to readjust the credits needed for Elite rank accordingly. Elite rank should not be optainable in a couple of days.
they can even just to avoid exploits set some kind of "tax" in player bounties.Player bounties must be split evenly between CMDRs. Then no cap is needed.