ANNOUNCEMENT Game Balancing Pt.2

.... I don't want to spoil anyone's fun, I am definitely not a fun sponge, but Elite is meant to be hard, it was always hard,

Bigger payouts don’t make you a better combat pilot but they do mean you can do something you enjoy to cover your rebuys and carrier costs if shooting rocks or honking your horn aren’t what floats your boat.

I'm pretty sure I'll get flamed for posting this but since I won't read the replies due to lack of time it doesn't matter.

After reading this I don’t get why you posted in the first place. This is a discussion forum, not an echo chamber. People are going to disagree with you. I do.
 
I read the comments and understand how many envious people are in this game ... Hear! Why didn't you mine yourself? And now they are not yet happy that their occupation is being rewarded ... If you want difficulties, sell your fleet and again fight against the anacondas on the sidewinder!
 
R O C K
H E R M I T S

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KILL THE SPACE PANDAS
 
XD
Envious people...why you don't mine...
You don't understand what is problem.
I don't understand complains on BH after buff, cause now it is rewarded (and still you can connect it with missions, hello!), but responsing on questions.
I don't mine, because I don't like it, and I don't accept doing things, which I don't like, this is game, not job. I just enjoy all other gameloops, different ships, and builds, I don't need all possible ships after few weeks. But problem isn't in getting money, cause this isn't hard. It wasn't hard before buff, it only required taking mission. Problem is in relation between income from different gameloops. Mining SHOULDN'T be better, than any combat.
Oh, and I forgot.
Now mining is better even if is less rewarding, cause you finally not mine only 1 mineral. Now 6-7 minerals are valuable+all core minerals.
We aren't envious. You are ed off, because you can't sell your shiny painite for 900k, it is so sad, no more easy 200m for riskless activity :(
Mining WAS too good, and you are victim of mining. Mining destroy your perception and you think, that shooting to rocks should give 200m/h, and all other things should give even more, yeah, we need it, 200m for mining, 200 for bountyhunting, 300 for combat zones, ans 1b per hour from AX. In game, where you can outfit the best ship for billion, and buy whole mobile station, your own megaship for 5b.
I'm out. If you haven't time to enjoy game pick other game. I like old lineage, but I haven't time on it so..I just don't play, simple.
 
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Mining in current state is good, now players should train their skill to detect what they should mine and where. But battle component of the game doesn't changed for common players, i mean not all even saw thargoids, and most players can fight only with pirates, wich from u will not get any money. So maybe Master-Elite pirates should became much stronger, but with a reward amount, for example, around 3-5kk per head?

And if the developers are afraid of oversaturation of the market with money, then it is worth adding more aspects on which they could be spent and reducing the total amount of currency on the market. The first thing that comes to mind is to increase the cost of repairing and replenishing supplies, or to increase the cost of insurance.

Just thinking, I'd love to hear what you think about this.
 
XD
Envious people...why you don't mine...
You don't understand what is problem.
I don't understand complains on BH after buff, cause now it is rewarded (and still you can connect it with missions, hello!), but responsing on questions.
I don't mine, because I don't like it, and I don't accept doing things, which I don't like, this is game, not job. I just enjoy all other gameloops, different ships, and builds, I don't need all possible ships after few weeks. But problem isn't in getting money, cause this isn't hard. It wasn't hard before buff, it only required taking mission. Problem is in relation between income from different gameloops. Mining SHOULDN'T be better, than any combat.
Oh, and I forgot.
Now mining is better even if is less rewarding, cause you finally not mine only 1 mineral. Now 6-7 minerals are valuable+all core minerals.

That reads with a Slavic accent, very cool :)
 
Oh man. Imagine if res sites were something that the local authority / controlling faction had "claimed" or something, and were super lucrative at the cost that if they caught you in there then your entire haul would be marked as "stolen" on top of them, yanno, trying to shoot you for claim-jumping. You know, instead of being just a place to farm pirates.

Of course, the miners in there might have some TASTY CARGO too.

You want safe mining? Legal mining? There's plenty of uninhabited systems.
and what about getting random messages in your inbox informing you about some transport with tasty cargo you could rob, or some criminal minor factions giving mostly illegal missions like Smuggle this into here or rob this transport or stuff like that
 
I remember that scene with the tree where he was drinking coffee while he set it on fire and my first thought was "oh hey I've got one of those mugs"

But its stuff like that which ED needs to infuse in everything- either you do it the 'right' way which is slow but legal, or you give into temptation, gain and then suffer the consequences.

I mean, Keanu in Cyberpunks new adverts puts it best:

iu


"You are only a criminal if you are caught" - that sounds like a risk worth playing, and a driver for gameplay.
 
Mining in current state is good, now players should train their skill to detect what they should mine and where. But battle component of the game doesn't changed for common players, i mean not all even saw thargoids, and most players can fight only with pirates, wich from u will not get any money. So maybe Master-Elite pirates should became much stronger, but with a reward amount, for example, around 3-5kk per head?

And if the developers are afraid of oversaturation of the market with money, then it is worth adding more aspects on which they could be spent and reducing the total amount of currency on the market. The first thing that comes to mind is to increase the cost of repairing and replenishing supplies, or to increase the cost of insurance.

Just thinking, I'd love to hear what you think about this.
I thought ... In that case, mining is the weaker of all now in profit. shopping mall without a pulsewave scanner that correctly displays the field, mining takes not 3 hours but 8 hours and it turns out that even if you hand over 192 tons at 1kk, you get 20 million per hour ... yes, I did more on pirates in two hours yesterday
so think about what you don't understand
 
XD
Envious people...why you don't mine...
You don't understand what is problem.
I don't understand complains on BH after buff, cause now it is rewarded (and still you can connect it with missions, hello!), but responsing on questions.
I don't mine, because I don't like it, and I don't accept doing things, which I don't like, this is game, not job. I just enjoy all other gameloops, different ships, and builds, I don't need all possible ships after few weeks. But problem isn't in getting money, cause this isn't hard. It wasn't hard before buff, it only required taking mission. Problem is in relation between income from different gameloops. Mining SHOULDN'T be better, than any combat.
Oh, and I forgot.
Now mining is better even if is less rewarding, cause you finally not mine only 1 mineral. Now 6-7 minerals are valuable+all core minerals.
We aren't envious. You are ed off, because you can't sell your shiny painite for 900k, it is so sad, no more easy 200m for riskless activity :(
Mining WAS too good, and you are victim of mining. Mining destroy your perception and you think, that shooting to rocks should give 200m/h, and all other things should give even more, yeah, we need it, 200m for mining, 200 for bountyhunting, 300 for combat zones, ans 1b per hour from AX. In game, where you can outfit the best ship for billion, and buy whole mobile station, your own megaship for 5b.
I'm out. If you haven't time to enjoy game pick other game. I like old lineage, but I haven't time on it so..I just don't play, simple.


while i needed a bit to understand i agree mining was too op and no fun to me either, i like having to work for my money in games but it should be fun and in a reasonable timeframe and not you need to play years and 3-5 hours a day to get something. and things like this is why i prefer singleplayer games with mods since they allow me to mod the game to customize it a bit to my liking. Example in skyrim: want to have more chalenge in combat? here a mod to make just that a reality.

Many people Grinded Mining in elite to get stuff faster which i cant blame this game eats time like crazy, but once you have everything the game gets boring fast in my opinion. On my Last save i mined a lot and got Conda not long after discovering it and then once i unlocked the Imperial Cutter i got very bored and reseted to feel some exitement again to actually have to wory about credits.
 
what you are talking about is like a gap between newbies and oldies I do not see anything wrong with not making a difference, now you can easily buy any ship, but you still bump into the mechanics of engineers ... by itself, any ship does not give you anything ... it needs to be engineered and modified ... my miner the ship cost 500 million ..... now it's just a transport ship
Well, apparently FD agree with you because ship progression has grown more meaningless with every change they make.

I thought I was playing a space career and having a career implies some kind of longevity attached to it.

I wouldn’t call a Sunday job a career......but I can buy the most expensive ships after playing for 8 hours. I now have to purposefully avoid doing certain activities if I want to drag it out and punctuate that with near monthly CMDR resets...

We get a weekly pay from doing Powerplay up to 50m.......this implies a timely/ongoing thing......Powerplay modules take a month to unlock each......this implies a timely/ongoing thing....

If FD now want a game that’s just played for a few weeks with everything unlocked I’m getting mixed messages.

Anyone remember this guy...
8F48F3EF-D7CB-4A46-89BA-0EC8FDFD2E7F.jpeg

Yeah....I feel like this guy.
 
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How about doable numbers for combat missions? It takes quite a while to kill these bulletsponges and I'd rather do different things than just grind out one mission.
 
and what about getting random messages in your inbox informing you about some transport with tasty cargo you could rob, or some criminal minor factions giving mostly illegal missions like Smuggle this into here or rob this transport or stuff like that
This is what tip-offs should be. Especially the "hey heads up, these guys are moving some shinies through that system. Do what you want with this information" one.

Hilariously, "liberate" (legal) missions do give you an opportunity to skim some gravy off the top - they only ask for 4-8 mission cargo, and the targets are always carrying a bunch of other stuff besides that you can grab for some extra creds if you're feeling unscrupulous. Oh, and the targets are wanted so you don't even have to worry about the cops. Just turn crimes off so they don't "help" you destroy the target.
Meanwhile, piracy missions don't let you do this - not only are the missions for much larger quantities of cargo, way more than is reasonable to grab before the cops come (stealing 4-8 would be fine!), all the stuff they carry is marked as mission cargo so even if you grab more than the mission requires, you don't get to keep the extra after you cash in.

Literally, of all the mission types to have legal and illegal versions, even the one where you're literally sent to jack some dude's cargo is better if you do the legal version.
 
should be fun and in a reasonable timeframe and not you need to play years and 3-5 hours a day to get something.
And you no must do it for years on half time job if your goal isn't carrier :p
But if is i can talk only 1 thing- Since first informations I talked, that this should be for groups, and I see, that if you don't farm like in korean mmo this is task for 1-2 years, or for groups (but here we can only share finished missions/do wing mission/ hunt/mine/explore in wing. "squadron bank" for carrier would be great option)
Tbh in my opinion elite players are a little bit obsessed on point of money and grind, this isn't grindgame, come on, here you don't kill 104910 monsters by pressing 1 button for 1000 hours to grind new level which change...em..nothing.
money, money, money, cr/h, farm farm farm farm.
Maybe just play game? Rly we need top ships to fun? I don't think.
 
This is what tip-offs should be. Especially the "hey heads up, these guys are moving some shinies through that system. Do what you want with this information" one.

Hilariously, "liberate" (legal) missions do give you an opportunity to skim some gravy off the top - they only ask for 4-8 mission cargo, and the targets are always carrying a bunch of other stuff besides that you can grab for some extra creds if you're feeling unscrupulous. Oh, and the targets are wanted so you don't even have to worry about the cops. Just turn crimes off so they don't "help" you destroy the target.
Meanwhile, piracy missions don't let you do this - not only are the missions for much larger quantities of cargo, way more than is reasonable to grab before the cops come (stealing 4-8 would be fine!), all the stuff they carry is marked as mission cargo so even if you grab more than the mission requires, you don't get to keep the extra after you cash in.

Literally, of all the mission types to have legal and illegal versions, even the one where you're literally sent to jack some dude's cargo is better if you do the legal version.

and what about making the cargo in specific systems diferent?
like lets say in populated anarchy systems the NPC only carry litte and bad good like Biowaste and other cheap stuff you get everywhere like fuel, then in low they cary a bit more but also not much more valuable things. Then in medium Security you find the common stuff, T6-T9 loaded with medium loads consisting of things like food/Machines/etc, and the of cource i Security T7 and T9's loaded to max with some stuff from medium sec systems but a higher chance of carrying high value Cargo including rare goods not able to be bought in manny systems
 
Black Markets paying less than legal markets have made no sense at all since the beginning. There is a commodity that is illegal, hence scarce, but still there is demand. That should generate higher profit for all involved, due to the greater risk and as incentive to take that risk.
 
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And you no must do it for years on half time job if your goal isn't carrier :p
But if is i can talk only 1 thing- Since first informations I talked, that this should be for groups, and I see, that if you don't farm like in korean mmo this is task for 1-2 years, or for groups (but here we can only share finished missions/do wing mission/ hunt/mine/explore in wing. "squadron bank" for carrier would be great option)
Tbh in my opinion elite players are a little bit obsessed on point of money and grind, this isn't grindgame, come on, here you don't kill 104910 monsters by pressing 1 button for 1000 hours to grind new level which change...em..nothing.
money, money, money, cr/h, farm farm farm farm.
Maybe just play game? Rly we need top ships to fun? I don't think.
while i find that everyone should be able to have a carrier if they want to i find they should carefully consider it, they are very exspensive and are just Mobile stations at the end, they arent for everyone. I can see them being usefull for deep space exploration though if said explorer has enough money on the carrier for it to last long since they can serve as a place to repair ships should your ship get damaged 10000 LY from the bubble. but yes everyone should have fun and not only grind, you dont need a Corvette or cutter to have fun. I have Flown my Krait mk2 for months now and i still enjoy using it, its my fav medium in the game
 
and what about making the cargo in specific systems diferent?
like lets say in populated anarchy systems the NPC only carry litte and bad good like Biowaste and other cheap stuff you get everywhere like fuel, then in low they cary a bit more but also not much more valuable things. Then in medium Security you find the common stuff, T6-T9 loaded with medium loads consisting of things like food/Machines/etc, and the of cource i Security T7 and T9's loaded to max with some stuff from medium sec systems but a higher chance of carrying high value Cargo including rare goods not able to be bought in manny systems
To be honest, anything short of LTDs that NPCs carry isn't worth stealing, even in an anarchy. If there's one thing that anarchy systems should be good for it's as a place to jack whatever traders are brave or foolish enough to travel there, and the cargo they're carrying is presumably worth the risk to them. Of course, once you've got the cargo, you've got to get it to a port without being jacked yourself.

Of course, I'd be entirely okay with anarchy traders being beefier than those you find in high-sec, since they're expecting trouble.
 
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