ANNOUNCEMENT Game Balancing Pt.2

We're discussing player bounties internally and considering an increase to the current cap on those. This needs to be decided carefully to avoid exploitation.

Please add a heat map to the galaxy map which would allow bounty hunters to see notorious commander activity in systems where their criminal activity was last registered. It would be great to actually have some idea of what's going on in the galaxy as otherwise it can feel quite empty and a function like this would add a real boost to bounty hunting in general. As noted, it would be good if the cap was increased as an incentive to hunt real players.
 
I strongly second this!

Solo missions need more time to complete, especially the massacre once. At the minimum add 1 day more so we can logon again same time next day and complete it!

YES YES YES!!! Pretty much every solo massacre mission I've signed up for has about a 21hr time limit. I have a limited time window of maybe a couple hrs. each day that I can play, and that's assuming I'm lucky enough to play every day. How does the random 21hr time limit make sense? At the bare minimum, it should be just over 24 hrs. so I get a chance to continue the mission the next day during my typical play time. That being said, killing like 80 targets in the 4hrs I have is pretty much impossible. The funny thing is that's a SOLO mission. I got a WING mission the other day that only required 16 kills. Feels like that target number should be flipped. Pleeeease extend the time limit for massacre missions and balance out target counts. It makes no sense that I have less time to do a massacre mission than I do to do a single courier mission.
 
Please add a heat map to the galaxy map which would allow bounty hunters to see notorious commander activity in systems where their criminal activity was last registered. It would be great to actually have some idea of what's going on in the galaxy as otherwise it can feel quite empty and a function like this would add a real boost to bounty hunting in general. As noted, it would be good if the cap was increased as an incentive to hunt real players.

I think that's a brilliant suggestion, however, it's not going to form part of the rebalancing effort that this thread is about.
 
What the hell guys? "Balancing" doesn't just mean "Money" you know. People played this game back when missions only gave maybe a million in rewards max, and they enjoyed it because it was fun and challenging. Back when getting a Big-3 ship was an accomplishment, not a weekend grind. Back when you WANTED a Big-3 ship because they improved the game, not because it was a participation trophy. We don't want >income< balanced. We want the freaking GAME balanced! Remove idiotic "engineering" that turns a 1,000mj shield into a 12,000mj shield! Remove idiotic "lasers" that somehow restore more shield energy then any other weapon can deplete. Do something to make small ships actually useful instead of just a stepping stone to larger ships that you'll be able to afford after one mission. You know, BALANCE THE GAME!.
Better option is offer a refound to people that are that insatisfied i think.
Love enginners, love can CHOOSE to grind a little and get a "Big-3 ship" on a weekend if i want (Cause you know, not everyone is a that have the entire day to play the game) and BTW, Since day 1 the only "improvement" you got from any big ship is more cargo space (and jump range from anaconda).
The healing lasers are REALLY a arcade thing tho, very annoying indeed.
 
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Those are really long ranged weapons if you are hitting security from a Haz RES a location famous for having no security.

IKR

But security ships flies around in 'KI' hazres site, but they are not enforcing anything, only wanted CMDRs, I have never seen them attack wanted NPCs.
 
This Thread is just Jammed up with so much rubbish and verbal diatribe including my own, it is hard to sort the Wheat from the Chaff.

There is no real Clear feedback on In Game experience, other than individual, small minded (Some good Exclusions) reasons.

No wonder the Devs Cant get a grip on the situation, When we as a Community Can't.
 
After playing with the new bounty system a bit I think, that not factoring in mission payouts (because I'm mostly doing this for the current CGs) it seems like it's more profitable to pop a lot of easy ships fast in hazres rather than going for massacre signal sources, compromized nav beacons or assassination missions with higher ranked, more evasive targets that take longer to kill.

This is just an initial impression, but maybe the high end multiplier should be even higher?
 
This Thread is just Jammed up with so much rubbish and verbal diatribe including my own, it is hard to sort the Wheat from the Chaff.

There is no real Clear feedback on In Game experience, other than individual, small minded (Some good Exclusions) reasons.

No wonder the Devs Cant get a grip on the situation, When we as a Community Can't.
You really dont need to be concerned, frontier never actually wanted to listen any feedback (Cause this i find this rebalance threads quite strange).
They have the numbers actually, if they really want to know what the public want and like to do they can do discover by themselfes, asking on a forum where you know that 80% (off the active) are white knights is kind of wanting to listen false feedback to give more suport to do things that they know that will be really disliked by the majority of the playerbase.

My bet to those "balance"changes are: They have something in mind for odissey and want to cut earnings to slow down epic free people progress till there, so they can sell more dlcs.
 
(Cause you know, not everyone is a that have the entire day to play the game)

So people, which think, that rush to top ships in 2 days shouldn't be possible are useless morons, because little johny haven't time and want all possible content after few days, cause he can't enjoy something worse, than big 3. Good. I understand. This is the biggest rubbish in all 19 pages.
Maybe you should buy other game, like ił-2? Here you have 0 grind other, than your personal combat skill Oh, still not. Useless morons will eat little johny, which haven't time, and only can take off :(
I have better idea- just remove engineers and cash, give all people all ships on start, cause you know, some people have 1hr per month, what with them? For this kind of people people which can grind whole 2 days are useless too.
 
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So it's a truly minor point but it's not a great idea to change the rewards of an activity targeted by a CG, midway through that CG. It's not something I'm particularly bothered about but the time I sank on Saturday and Sunday to get into the top 10%, knowing my game time is limited during the week was completely smashed to bits by cmdrs able to earn 10-12x my rate, after the adjustment. I'll probably be lucky to get in the top 75% now lol given that it's basically finished 24 hours after the adjustment was rolled out.

Anyway like I say, minor gripe to try and avoid next time.
 
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An easy way to increase the difficulty of combat. In massacre missions, all pirates at the signal point must attack at the same time, and not wait for their turn to be killed in a duel, which looks very silly. Criminals should be criminals, not noble knights.
 
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Better option is offer a refound to people that are that insatisfied i think.
Love enginners, love can CHOOSE to grind a little and get a "Big-3 ship" on a weekend if i want (Cause you know, not everyone is a that have the entire day to play the game) and BTW, Since day 1 the only "improvement" you got from any big ship is more cargo space (and jump range from anaconda).
The healing lasers are REALLY a arcade thing tho, very annoying indeed.
while i agree that Engineers shouldnt be removed simply because of the time people have already invested in them but some things like getting from a small ship to a fully equiped Combat conda in a few days does seen a bit fast to me as i feel like some people will quit the game very soon when rushing through the game like this, but getting money fast has advantages like not loosing a ship you spend weeks gathereing mats on because your keyboard sudendly broke or some other stuff you have no influence over hapens.
 
Well, then the reward should be appropriate.
ususally the good paying ones need you to kill a ton of pirates and in res sites you (well my friends and me at least) often have dificulties finding mission target pirates. if we are lucky we get some fast but usually signal sources are faster but res sites easier, and the longer the mission takes the lower is the pay. 30 million an hour with re site focusing on mission targets is less then lets say half and hour in signal sources with only mission targets.
 
If you avoid RES grind and take on single target assassinations/destroy mission interdictions as you play normally it probably won’t rock the boat too much.

Anyone tried Skimmers yet?
I don’t see many skimmer missions. Is there a particular BGS state that generates them?
 
Want a credit sink Fdev ? ... heres one for you, when odessy arrives let us walk around our FCs and buy things for the FC like a Bar, gym, Swimming pool, Bedrooms, Movie lounge all at 1-10 billion each.
Want a Hyper jump viewing room on your FC, it costs 5 billion credits.
Also there is nothing wrong with it costing billions of credits or ARX if its only cosmetic.
As a Krait owner, I demand a working coffee machine, actionable in super cruise, with noise, animation, flavour selection, etc... I don't care if it's more expansive than the frakking hull.
Also, for Odyssey, it would be great to have the option to replace the sidearm with a flask of brandy.

You are of course correct, however I think we have to accept that there are limitations as to what Frontier can do technically (the code is a total mess)
I know I'm off topic, but I'm wondering if there is some public evidence of this "mess" (it looks like some urban legend I see here and there) ? A low turn over + a competent team who cares + appropriate tooling really help to keep code in a decent state over a decade of releases.
 
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The balancing of bounties has improved the game, I think.

One thing that would need attention is that it is far too easy to accidently hit other player with friendly fire when bounty hunting in the same area.

I prefer "open" play when I can, but even if I'm careful to avoid hitting other players I end up becoming wanted when shooting at the same target as others.
Maybe the balance could be adjusted so you don't get wanted just for a single accidental shot?
 
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