ANNOUNCEMENT Game Balancing Pt.3

I would not put money on that...

Anyway, it's not "nerfing", it's "balancing". Whichever way you look at it, it's either a win or lose. All about the perspective...
This is exactly a nerf, balancing is carried out first in the calculations, and then the whole thing at once .... this is not real life, but just a game ... And the fact that now they have arranged a hype, a nerf ... just annoy the players.
"Hold my beer tea!" - FDEV

Joking aside, this is the way they do things. At first they go overboard in both directions, sometimes more than once each, and eventually they'll settle for a state they think they were after. 🤷‍♂️
Who needs it? Developers? The developer is far from giving a about credits and players by all appearances ... But thanks for everything they do and is in general! ;) Better than these developers no longer exist! They take care of our in-game wallet! And they don't forget about the real, we made a cool ship! But guys it looks like a piece of ... Want the latest modification? Well, you have to pay a little ... well, they just worry about all the players, each separately! As for me personally, there will be no trade at all in the 3rd millennium. As it is now. But there will always be warriors and miners!
 
There is a method of finding guaranteed solo Cyclops instances in a NHSS5: When it has the salvage icon on your nav panel (the cargo canister looking one), it will always be a guaranteed solo interceptor of the respective level.
Fair call - But that still implies that one gets to have a NHSS5 within 1 minute of flying distance. Usually they are quite well spaced apart.
 
Meh? It took 3s on mine 🤔
For some reason it went with file syncing, so it took almost 10 mins

Anyways... Why vouchers related with completing combat tasks (wiping out spec ops, enemy captains, propaganda vessels) remained unchanged? 50 000 credits for eliminating a spec op wing? Come on. I'd see 500 000 for doing that.
 
Sorry, but that's not a good argument. You fight them using the BGS, the exact same way they are fighting you. Blowing up law abiding ships in the system you support only hurts your own faction. That is not a good reason for open only. If anything, its the opposite.
There is no fighting them with the BGS. The best you can hope to do is prop up your own BGS, because if they are playing in PG or solo you won’t know who they are. Without that information you cannot target their systems, if they have some. Apparently in the C34th a controlling faction doesn’t have access to the log of ships or the declared cargo manifests of ships docking or passing through, something any C21st government would have. A private pilot however can access the nav beacon and pick up all sorts of useful information on things you are looking for.
Even propping up your own BGS is done with one hand tied behind your back. You can’t even control security and order a lockdown or increased ship scanning to try and detect smuggling. You are forced to attack your own BGS if you want to try and get a lockdown in place.
As it stands BGS is very much loaded in favour of the attacker. You only have to get things to fall right for your once to achieve something while the defender has to be at the top of their game all the time to avoid a crippling loss.
 
There is no fighting them with the BGS. The best you can hope to do is prop up your own BGS, because if they are playing in PG or solo you won’t know who they are.
That's how you fight against them, by doing favourable things for you own faction.

You also won't know who they are in open either, so I don't get that argument.

Without that information you cannot target their systems, if they have some. Apparently in the C34th a controlling faction doesn’t have access to the log of ships or the declared cargo manifests of ships docking or passing through, something any C21st government would have. A private pilot however can access the nav beacon and pick up all sorts of useful information on things you are looking for.
They may have access, but you don't own the faction, you just work for them.

Even propping up your own BGS is done with one hand tied behind your back. You can’t even control security and order a lockdown or increased ship scanning to try and detect smuggling. You are forced to attack your own BGS if you want to try and get a lockdown in place.
Of course you can't, as again you don't own them. They don't belong to you, even player made factions.

As it stands BGS is very much loaded in favour of the attacker. You only have to get things to fall right for your once to achieve something while the defender has to be at the top of their game all the time to avoid a crippling loss.
Sorry, but no. It's not difficult to defend your faction. You just need to learn how it all works and be vigilant to your chosen faction states and see what's going on.

None of that is a good argument for open only.
 
That's how you fight against them, by doing favourable things for you own faction.

You also won't know who they are in open either, so I don't get that argument.


They may have access, but you don't own the faction, you just work for them.


Of course you can't, as again you don't own them. They don't belong to you, even player made factions.


Sorry, but no. It's not difficult to defend your faction. You just need to learn how it all works and be vigilant to your chosen faction states and see what's going on.

None of that is a good argument for open only.
I wasn’t arguing for open only just pointing out their is no fighting involved. BGS is all about propping up your own faction.
As for it being not difficult to defend your own faction I will mention that to 160th SOAR whose systems were systematically taken away by unknown attackers pushing NPC factions despite hours of work defending it. I am sure they will be glad to know they were a bunch of incompetents for letting it happen.
 
I’ve been playing the game for about 7 months now and I feel bad for new players because you left them no room to grow .
New players can’t fight Thargoids with a sidewinder, they can’t bounty hunting in a adder you tried to get new people by making the game free however most of them will quit after they get sent to the REBUY screen while they don’t have no money .

Well, guess what, This is how we old-timers learned to perseverate and progress in the game (and always make sure we have rebuy, minimal fuel scoop,...).
For almost 2 years, it has been wayyyyyy too easy to make credits in the game.
 
This is exactly a nerf, balancing is carried out first in the calculations, and then the whole thing at once .... this is not real life, but just a game ... And the fact that now they have arranged a hype, a nerf ... just annoy the players.

Who needs it? Developers? The developer is far from giving a poopoo about credits and players by all appearances ... But thanks for everything they do and is in general! ;) Better than these developers no longer exist! They take care of our in-game wallet! And they don't forget about the real, we made a cool ship! But guys it looks like a piece of poopoo ... Want the latest modification? Well, you have to pay a little ... well, they just worry about all the players, each separately! As for me personally, there will be no trade at all in the 3rd millennium. As it is now. But there will always be warriors and miners!

A nerf to some, balancing to others. As I said, it's a perspective thing. Longer term players, I think, will consider it a balancing. I'm not saying "I'm right, you're wrong"; I'm just pointing out that not all people see this as a bad thing ;)

On your second point, are you saying the dev's care nothing more than lining their own pockets rather than creating positive outcomes for the game? Apologies if I've misunderstood.
 
ED Launcher is refusing to let me into game - get a black splash patch saying there's an update pending and to go to Steam to apply it and relaunch the launcher. There is no update pending at Steam.

Is this a bug?
 
As a faction that deals with mostly war and combat these changes to combat payouts are extremely pleasing. The Dark Armada approves...
 
Well AX Combat now is much better paid and I love it FDs!
But, I think it was too bold just to up all of AX bonds x4.

I think Cyclops could be paid less, around 2-4 mill, cos they are easy to deal with.
Scouts are ok I think, but if u ask me, 50k is a better number))
Basilisk is ok i think.
But the rest two types (I mean Medusa and Hydra), need to be paid even more, cos they are an extream chalange and u have to use synthesis to win a fight.
Maybe some reward in high grade engineering materials? Pls FD's be more creative about that staff! it is the the top PVE content after all...

Also, pls consider to increase price for Thargoid Hearts. 100.000cr is nice but if it would be like 1-2mil it will be a nice prize and worth to collect them!
Or give high grade engineering materials for the Hearts! Manufactured, pls =) no credits, just engineering materials, and it will be perfect!
 
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At the end of the day credits are just a side effect of all activities if You think about it. Some1 might say "yeah but need cr to buy better ships"... well define better? Cus if one think that more expensive mean better then I would say "you did not play this game long enough". Sure, I had an anaconda when I was doing my fed rank, sure, I built a nice vette when I was doing my imp rank... guess what, I achieved both in a 60mil python... no sweat. Do You really need that big arxe cutter for trading when a lot of times prices are better on outposts? Now a python CAN land on outpost, Cutter can not. You see where I'm going with this... sure, they make AX easier, but people hint bugs in chieftains... I still do BH in a Vulture 🤪🤪🤪
 
A nerf to some, balancing to others. As I said, it's a perspective thing. Longer term players, I think, will consider it a balancing. I'm not saying "I'm right, you're wrong"; I'm just pointing out that not all people see this as a bad thing ;)

On your second point, are you saying the dev's care nothing more than lining their own pockets rather than creating positive outcomes for the game? Apologies if I've misunderstood.
then explain to me the meaning of this nerf? except how to do rubbish ... you can not talk about balance ... because this is not balancing ... the balance is introduced differently and fdev it should be known, not the first game
 
Nerf Delivery Missions is the BIG MISTAKE. Delivery Missions is very rare on mission board. Only some system like Taygeta have Delivery Missions. Now you nerf Delivery Missions payout. How can Shipper can live now? Payout too low to live . Pls! Return at normal state of Delivery Missions
Interesting, there are plenty of delivery missions to be found... Just too few Wing delivery missions of valuable commodities for my liking currently 🤷‍♂️
 
Did a couple of zones last night, seeing a comfy 3M for a high zone. Better than it was. Then again I got friendly spec ops both times, one of them paired with friendly correspondents, so they flew by pretty fast.
I'm not allied with any nearby warring factions - are CZ massacre missions affected at all? I'm still seeing 50-odd kills for 10M credits.
 
I wasn’t arguing for open only just pointing out their is no fighting involved. BGS is all about propping up your own faction.
As for it being not difficult to defend your own faction I will mention that to 160th SOAR whose systems were systematically taken away by unknown attackers pushing NPC factions despite hours of work defending it. I am sure they will be glad to know they were a bunch of incompetents for letting it happen.
If they are up against overwhelming forces, that's what happens. They would just as unknown in open as they would be in solo or a PG.
 
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