ANNOUNCEMENT Game Balancing Pt.3

If they are up against overwhelming forces, that's what happens. They would just as unknown in open as they would be in solo or a PG.
Once again nothing to do with open. The proposals about making BGS and Powerplay Open only are to encourage players into open and make that better rather than the wasteland it is now, not to fix BGS issues, what is broken with BGS has nothing to do with play modes.
 
The BGS is about outhinking your opponent in a slower paced way. You'd have to use Powerplay explicit pledges and territory to do that, so people know who is supporting who- and even then it would be hard because how can you tell what a person does? Powerplay has two cargoes that are really indicators of intention, in the BGS you have missions, data etc that are invisible to others. Unlike Powerplay you;d have to mow down everyone not 'you' to be sure.
 
I could certainly see the other two needing increases. I don't think mining should contribute nearly as much to the trade rank as it currently does, if at all.
IMO biggest mistake Frontier ever made. Increasing (massively) payouts for trade and exploration and not increasing the thresholds for becoming Elite.When everyone is Elite no one is elite. I started a second account and made Elite in exploration in a couple of weeks without even trying, worked up to a semi engineered AspX and then went to visit the new station at Sag A. Got back to the bubble cashed up and hey presto Elite. It took me several years to achieve that on my main account (I'm not a grinder).
 
Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
Follow on missions should perhaps be excluded from the new calculations as they are often close and small amounts. The example below shows the consequence and of course if you don't take a chain mission they just keep refreshing with another one (the previous one offered was paying out ~12,000 credits).

Elite Trade Chain Mission.jpg
 
Went to check buff for Wanted kills.
Cca an hour in Haz in LHS 277 ring, took 37 NPCs ranging from Novice to Dangerous = 10 mil cr. (no warrant scanner).
Doesn't look like fortune-maker.
 
Once again nothing to do with open. The proposals about making BGS and Powerplay Open only are to encourage players into open and make that better rather than the wasteland it is now, not to fix BGS issues, what is broken with BGS has nothing to do with play modes.
But that is what I am talking about. Many people don't care about open, but they should still be allowed to influence the BGS, unless you want to turn the game into a completely different genre of game. If solo and PGs didn't effect the BGS, it would mean the 99% of activities have zero meaning, who wants that, nobody. I can't imagine many people playing.

You you want to encourage people into open, but it's not needed. People that want to play in open will play in open. Forcing people to go into open to make a difference will just push these people away from the game. I don't think that's a good thing.

As to the BGS I wasn't talking about what was broken and what isn't. As to whether it's broken though seems to be rather subjective. Seems to be working fine at the moment.
 
Follow on missions should perhaps be excluded from the new calculations as they are often close and small amounts. The example below shows the consequence and of course if you don't take a chain mission they just keep refreshing with another one (the previous one offered was paying out ~12,000 credits).

View attachment 198942
Yeah, devs said the risk is minimal but thats due to fact that the intrediction mini game vs npcs is a bit of a joke, bar if you flying T9. If it was not that easy to escape them, then it the risk would be higher, i.e a lot of delicery missions carry bonuses for targets killed since almost always there is a message popping up about enemies that are after yous. I mean imagine apoor T6 that gets caught out by an elite conda... or 2.
 
Massacre Missions for Conflict Zones need to require less kills. Currently in solo missions, they require 90 ships killed for a 50 mil payout (with less than 24 hours to complete the mission). Compared to pirate hunt missions which only require 30 kills for a 40 million payout and give you 2 days to complete the mission...

This is way out of tune because getting kills for both mission types takes roughly the same amount of time, with CZ missions actually being significantly more risky due to the nature of CZs forcing you to engage multiple targets, yet somehow CZs are still 3x less rewarding. Please take another look at this and don't relegate us to another 5 years of asteroid belt hunting only.
 
So we came to the conclusion that old players want pain and suffering, and newcomers want to play. Without dealing with haemorrhoids on the farm of ships for 3 years ... Well, let's see ...
 
Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
Delivery Missions is more CARGO and LOW PAYOUT now. Minimal risk and effort are LIE. Numerous Pirates are waiting out side for pirate my ship. Large numbers of credits per mission also Large numbers of credits FINE when pirate blow up you. IMPORTANTLY, Delivery Missions is very BORING and damage my brain. I don't like combat. Large numbers of credits per Delivery mission but also Large numbers of credits FINE per Delivery mission is the only thing i play this game. The Nerf you come up is also the chance for me switch game to Cyberpunk 2077 just release. TIME TO COME BACK TO EARTH AND BURN CITY
 
Delivery Missions is more CARGO and LOW PAYOUT now. Minimal risk and effort are LIE. Numerous Pirates are waiting out side for pirate my ship. Large numbers of credits per mission also Large numbers of credits FINE when pirate blow up you. IMPORTANTLY, Delivery Missions is very BORING and damage my brain. I don't like combat. Large numbers of credits per Delivery mission but also Large numbers of credits FINE per Delivery mission is the only thing i play this game. The Nerf you come up is also the chance for me switch game to Cyberpunk 2077 just release. TIME TO COME BACK TO EARTH AND BURN CITY

I agree for anyone flying standard cargo haulers. Even the space cow Type 9 is pathetic as it can get mass locked by everything you would think has no business mass locking it, and to top that off, it has awful shields, armour and speed, with minimal firepower and maneuverability to actually protect itself. That in itself is terrible balance as they presume everyone is max engineered in Cutters. I am, but that's not the point. Lol.
 
So we came to the conclusion that old players want pain and suffering, and newcomers want to play. Without dealing with haemorrhoids on the farm of ships for 3 years ... Well, let's see ...

New player here.
My friends & I started playing a few weeks ago & it seems that old players love their "i had to use my sidewinder for 6 months before i could afford a size 2 cargo module for it, you should be happy!" stories. Those constant anecdotes add nothing to the conversation because nobody has had to spend 6 months in a sidewinder in years. Cyberpunk2077 is buggy, but me chiming in that back in the day I had to adjust jumper pins on my motherboard to get a game to run adds nothing to that conversation.

Also the dismissal of new player concerns by vets that say things like "man, this cargo/mining/demand nerf isn't a big deal. all i gotta do is use my fleet carrier & several of my multi billion dollar specialized ships & I can still make 200m in an hour. just use your carriers new bros!"
Cool, thanks. Some of us are over here trying to pull ourselves up by our bootstraps doing cargo delivery missions in small ships.
& they just nerfed the 96,000 credit mission payouts


I don't understand why the devs are trying to "balance" credits now.
That horse left the barn a looooooooong time ago.
From what I can tell, it hasn't been the biggest grind in this game in a long time.

You have effectively created two games that will be impossible to balance.
The game for players that have been here a while that had access to make incredible amounts of credits & for many whom credits mean nothing anymore.
& the game for newer players
I guess you will end up having to introduce a new currency to "reset" everyone to zero?

Anyways, back to trying to figure out how to do this supercruise assist zoom straight to station thing...
 
Has the name of this game changed from Elite Dangerous to Elite Almost Harmless? :p
The danger should not be that ... I'm trying to convey everything to you, but you are not catching up ... and as I see the developers are not catching up. People are already attracted by other challenges in games, and not jerking off on the first ship ...
 
New player here.
My friends & I started playing a few weeks ago & it seems that old players love their "i had to use my sidewinder for 6 months before i could afford a size 2 cargo module for it, you should be happy!" stories. Those constant anecdotes add nothing to the conversation because nobody has had to spend 6 months in a sidewinder in years. Cyberpunk2077 is buggy, but me chiming in that back in the day I had to adjust jumper pins on my motherboard to get a game to run adds nothing to that conversation.

Also the dismissal of new player concerns by vets that say things like "man, this cargo/mining/demand nerf isn't a big deal. all i gotta do is use my fleet carrier & several of my multi billion dollar specialized ships & I can still make 200m in an hour. just use your carriers new bros!"
Cool, thanks. Some of us are over here trying to pull ourselves up by our bootstraps doing cargo delivery missions in small ships.
& they just nerfed the 96,000 credit mission payouts


I don't understand why the devs are trying to "balance" credits now.
That horse left the barn a looooooooong time ago.
From what I can tell, it hasn't been the biggest grind in this game in a long time.

You have effectively created two games that will be impossible to balance.
The game for players that have been here a while that had access to make incredible amounts of credits & for many whom credits mean nothing anymore.
& the game for newer players
I guess you will end up having to introduce a new currency to "reset" everyone to zero?

Anyways, back to trying to figure out how to do this supercruise assist zoom straight to station thing...
Road to riches mate... totally doable in starter sidewinder right from day one.
 
I don't understand why the devs are trying to "balance" credits now.
You have effectively created two games that will be impossible to balance.
The game for players that have been here a while that had access to make incredible amounts of credits & for many whom credits mean nothing anymore.
& the game for newer players
I guess you will end up having to introduce a new currency to "reset" everyone to zero?

Anyways, back to trying to figure out how to do this supercruise assist zoom straight to station thing...
Because better late balance, than 0 balance, especially with fact, that I see that we still have new players. And now, they doesn't create 2 games. They created 3 games:
a) million from mission? WOW, CRAZY, TAKE IT
b) only 200m/h? tHiS iSN't MoNEy gIb mE EGG
c) something between 2 previous, no crazy moneys, no 200-500m/h from things, which doesn't require any ships, modules, skill and knowledge, now you can earn even 60m by kill 1 ship, if you are badass and can kill hydra, the biggest challenge in this game. Maybe they hit haul missions so hard, but still you have 18419 good ways to earn cash, not 1 stupid riskless mining for 200m/h (and more with exploits) nothing for loooong time, stacking elite massacre wing missions for 100m/h IF you have good combat ship and some skill, cause ship isn't all. And after it again nothing for long time. Now this is closer good game, than before, but Fdev, fix smuggling :D
PS: On clear save I reached 3 combat ships and 1 exploship in few hours, by only combat, so pls, stop complain on "terrible grind". IMO more than 10m after few hours (ok, ok, ok, for first 2 hours I just sightseeing starter area, cause I never saw it :) ), starting from freewinder is very good progress.
 
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Because better late balance, than 0 balance, especially with fact, that I see that we still have new players. And now, they doesn't create 2 games. They created 3 games:
a) million from mission? WOW, CRAZY, TAKE IT
b) only 200m/h? tHiS iSN't MoNEy gIb mE EGG
c) something between 2 previous, no crazy moneys, no 200-500m/h from things, which doesn't require any ships, modules, skill and knowledge, now you can earn even 60m by kill 1 ship, if you are badass and can kill hydra, the biggest challenge in this game.
PS: On clear save I reached 3 combat ships and 1 exploship in few hours, by only combat, so pls, stop complain on "terrible grind". IMO more than 10m after 1 day, starting from freewinder is very good progress.
Mining should be super profitable ... Or is your superpower reputation pumping insufficient grinding to be able to mine normally? You’re completely crazy if you write such things. Just because you need insurmountable difficulties does not mean that everyone in this game has to go through them. What you call balance, and I call it a drinking and unprecedented nerf ... complete rubbish ... mostly Elite is single and multiplayer, not mmo ... What the hell are nerfs? Although I am crucifying here, I have long understood the attitude of the developers and ten old players to all other players ...
 
Mining should be super profitable ... Or is your superpower reputation pumping insufficient grinding to be able to mine normally? You’re completely crazy if you write such things. Just because you need insurmountable difficulties does not mean that everyone in this game has to go through them. What you call balance, and I call it a drinking and unprecedented nerf ... complete rubbish ... mostly Elite is single and multiplayer, not mmo ... What the hell are nerfs? Although I am crucifying here, I have long understood the attitude of the developers and ten old players to all other players ...
people like he will always talk because its the only thing they know.
The only space MMO that have a player based economy GREATLY reward people for mining - Mining on EVE is the most profitable activity (specially now after the drones nerf) and resource demands NEVER achieve the pathetic fake low demands that frontier tried to put on mining goods here on ED.
On a living space like Elite pretend to be miming will always reward greatly - because of this insane profits people can get temped to piracy for instance.
 
people like he will always talk because its the only thing they know.
The only space MMO that have a player based economy GREATLY reward people for mining - Mining on EVE is the most profitable activity (specially now after the drones nerf) and resource demands NEVER achieve the pathetic fake low demands that frontier tried to put on mining goods here on ED.
On a living space like Elite pretend to be miming will always reward greatly - because of this insane profits people can get temped to piracy for instance.
all from a close understanding of macro processes or unwillingness to understand it =) after all, I overcame three years on the sidewinder and now I can build myself a cobra !!!! Well, you understand
 
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