ANNOUNCEMENT Game Balancing Pt.3

Because better late balance, than 0 balance, especially with fact, that I see that we still have new players. And now, they doesn't create 2 games. They created 3 games:
a) million from mission? WOW, CRAZY, TAKE IT
b) only 200m/h? tHiS iSN't MoNEy gIb mE EGG
c) something between 2 previous, no crazy moneys, no 200-500m/h from things, which doesn't require any ships, modules, skill and knowledge, now you can earn even 60m by kill 1 ship, if you are badass and can kill hydra, the biggest challenge in this game. Maybe they hit haul missions so hard, but still you have 18419 good ways to earn cash, not 1 stupid riskless mining for 200m/h (and more with exploits) nothing for loooong time, stacking elite massacre wing missions for 100m/h IF you have good combat ship and some skill, cause ship isn't all. And after it again nothing for long time. Now this is closer good game, than before, but what are you doing Fdev, fix smuggling :D
PS: On clear save I reached 3 combat ships and 1 exploship in few hours, by only combat, so pls, stop complain on "terrible grind". IMO more than 10m after few hours (ok, ok, ok, for first 2 hours I just sightseeing starter area, cause I never saw it :) ), starting from freewinder is very good progress.
Yep, relogging and milking same roid with ssd was... messed up. If anybody thinks that there are no ways to make moneys, in 2 weeks I can get You an fc using a sub 20mil ship with 0 engineering and 0 risk. 3 words - deep black exploration.
 
Greetings Commanders,

Welcome to the third and final set of game balancing changes this side of 2021. In the new year, we'll turn our attention to other aspects of the game that you've raised in your suggestions and feedback. As promised, we're making some further balancing changes to other elements of combat which can be expected alongside a GalNet article later today:

Combat Bonds
High-end NPC combat bonds will provide many more credits, seeing an increase from around 80,000Cr to 400,000Cr. Similar to the recently updated bounties values, the HUD will not reflect the new figure after a kill, but the transaction tab will. These may (rarely) appear to be issued by the Pilot's Federation.

Anti-Xeno Combat
Thargoid combat bonds will provide 4x as many credits as before.

The experience gained from Thargoids which contributes to Combat rank has been re-scaled. This means that Thargoid scouts will provide less than before, however each interceptor will offer more than the last, all the way up to Hydras. The exact amount earned will vary according to the number of pilots who contribute to the kill as well as their various combat ranks.

Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.

Thank you as always for your replies and insights. Your feedback continues to be invaluable and will drive the further changes in the new year. In the meantime, let us know what you think about the adjustments above!

o7
Cargo and Data delivery missions, now have lost any financial incentive. The payouts for these types of missions have gone down by about 60%. The payouts for these type of missions was not excessive, I found the best financial reward for delivery cargo was for 180 units (180 was maximum now seems to have increased to 196) of Palladium with a payout of about 10.5 million credits it has now gone down to about 4 million. Data delivery missions have gone from about 57,000 to 90,000 credits when allied, to 22,000 to 40,000 approximately. I agree mining was too high and made earning credits too easy, but cargo and data missions was not. This will affect anybody who does missions, which I would say everybody does at some time especially newcomers. I think that they have made a mistake doing this and ruined part of the game.
 
Well, it will be fair if reward for group kill will be less then solo kill.
Right. Rewards in wing should be shared, not multiplied. In wing missions too.
50m reward? Ok, if you do alone- 50m. 2 players? 25 each. 4? So 12.5.
But with it wing activities should be boosted, because without it we can have situation like "wing mission, full wing, 2-3 runs/hours of playing- 10m. Solo mission- 15m after 20 minutes".
Yep, relogging and milking same roid with ssd was... messed up. If anybody thinks that there are no ways to make moneys, in 2 weeks I can get You an fc using a sub 20mil ship with 0 engineering and 0 risk. 3 words - deep black exploration.
About earning money- people which think, that without mining or cargo "no way to make money" just don't know game, because:
a) cargo isn't all in this game
b)mining still sound good, this just isn't absurdly broken and OP.
About exploration:
Yes, this is good way, now I think, that half of my money (so more than 5b) is from exploration, but way of nothingness and eternal void is way of patience, you must sell your soul to distant stars.
 
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I'm also interested to know if - now War is on the horizon - blackmarket trade might .. umm .. increase.
YES PLEASE!!!! Instead of 25% cut on stolen goodies, give us 25% top up... niam niam niam 🤪🤪🤪🤪

And make smugglins a bit more apealing. Moving drugs to where they are illegal shoud be making You a fracking druglord swimming in cash, not a beggar poorer than a freaking dirty miner. Risk to reward is far too great.
 
Cargo and Data delivery missions, now have lost any financial incentive. The payouts for these types of missions have gone down by about 60%. The payouts for these type of missions was not excessive, I found the best financial reward for delivery cargo was for 180 units (180 was maximum now seems to have increased to 196) of Palladium with a payout of about 10.5 million credits it has now gone down to about 4 million. Data delivery missions have gone from about 57,000 to 90,000 credits when allied, to 22,000 to 40,000 approximately. I agree mining was too high and made earning credits too easy, but cargo and data missions was not. This will affect anybody who does missions, which I would say everybody does at some time especially newcomers. I think that they have made a mistake doing this and ruined part of the game.




agree the cargo and data missions need increased big time and to make it grind grind for new players with drive them away a stoped playing for a while and if they keep going this way they might lose players am holding off to see the way this is going b4 a decide if and going to buy the new dlc and not to forget that some passenger mission to colonia for 6 million not a change may be if it was like 350million plus scan data then a might fdevs need to think about the playouts are still rubbish
 
agree the cargo and data missions need increased big time and to make it grind grind for new players with drive them away a stoped playing for a while and if they keep going this way they might lose players am holding off to see the way this is going b4 a decide if and going to buy the new dlc and not to forget that some passenger mission to colonia for 6 million not a change may be if it was like 350million plus scan data then a might fdevs need to think about the playouts are still rubbish
Well to all those new players that want to make gazilions to buy biggest ships in no time... there is alway free conda in Hutton. And the mugs...
 
It makes me laugh how some of the 'new players' want to get those big shiny ships asap. Yes you can get the A rated anie very quickly but so what if you go to haz and get slapped with a rebuy cus You went against a wing of 3 deadly vultures and got wrecked cus you have no idea what You are doing.... been there myself, no need to rush. Plenty to enjoy in this game, all comes with time. And if You don't have time? Well... it is what it is then.

Lets all wine about devs nerfing a stupidly op mining. You're late for the party, deal with it.many where here BEFORE the party as well, yet how many of them had the balance to buy FCs before mining bonanza? I'd say many. We managed. So can You. Too grindy? Ask for refund and move on.
 
blinking ... at least one of you can clearly explain why mining should not bring a lot of money? This is all your whining and then it will come out sideways to you, mark my word. And so, clear facts on which mining should not be profitable ?! And I ask without whining about the fact that someone mines and earns and the rest do not mine and do not earn.
 
It makes me laugh how some of the 'new players' want to get those big shiny ships asap. Yes you can get the A rated anie very quickly but so what if you go to haz and get slapped with a rebuy cus You went against a wing of 3 deadly vultures and got wrecked cus you have no idea what You are doing.... been there myself, no need to rush. Plenty to enjoy in this game, all comes with time. And if You don't have time? Well... it is what it is then.

Lets all wine about devs nerfing a stupidly op mining. You're late for the party, deal with it.many where here BEFORE the party as well, yet how many of them had the balance to buy FCs before mining bonanza? I'd say many. We managed. So can You. Too grindy? Ask for refund and move on.
I don't give a sh*/* ... I already bought everything I wanted. Without suffering and now I enjoy the game.
 
sometimes... I do a bit of everything bar AX yet, I have a kreit for scouts but I want a bigger ship for interceptors. I also trade, BH, pirate, smuggle, when I get bored in the bubble, I go out into the black for a few weeks/months at a time... I do PAX missions... scavenging....

Last night I went to LHS 2661 mettalic ring, spent nearly 2hrs NOT in a painite hp, just a random place on the ring. mined 400T of various goodies, Silver, Gold, Osmium, Samarium, Bertrandite. The load was worth 30mil. Happy as a daisy, that pays for 2 weeks of my FCs upkeep

Edit: I saw same figures in BH 2 days ago, about 12mil after 45 mins in haz, same figures in exploration, anywhere between 30-95mil for 50ish systems scanned in 2-3hrs, same figures when trading silver 3 nights ago, spent 3 hours loading fc with 7000T silver in station A, another 2.5 hours unloading (Fc parked in a bit better spot) to station B, made 320mil profit. When I say same figures I mean same income per hour, which btw I am not bothered about, cus I can spend upwards of 6hrs/day in game. but even if I was limited to 1-2hrs/day I would do the same. Just slower. So what :)

Edit2: btw, a bit offtopic, my carrier is still parked on orbit of LhS 2661 6, good prices payed for aforementioned metals, HMS North Star :)
 
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It's not that mining should not earn.
It's about semblance of balance, so that one way of earning isn't disproportionally faster than all the rest.
So this is a nerf, not a balance. You yourself just wrote the definition of a nerf ... A classic substitution of concepts. The first reason why this is a nerf, for the reason that all of you were simply abused by throwing a bone in the form of an extra million credits for each type of income ... and even then not for everyone. But at the same time, mining was finally made uncompetitive in terms of time consumption.
 
So this is a nerf, not a balance. You yourself just wrote the definition of a nerf ... A classic substitution of concepts. The first reason why this is a nerf, for the reason that all of you were simply abused by throwing a bone in the form of an extra million credits for each type of income ... and even then not for everyone. But at the same time, mining was finally made uncompetitive in terms of time consumption.
Sometimes to achieve balance, You need a nerf.
 
Yeah, I got confused as well, anything compared to mining, pre-nerf if You like, was nowhere near competitive in terms of income per hour (I assume that's what You meant).

What @Rulncognito is saying is absolutely wrong way round. Devs did not make mining noncompetitive in terms of income, they made everything else more viable by nerfing mining. Just because they did it that way does not mean it's broken. If they did it other way, i.e made all proffesions earn 250mil/hr would You say the same that mining is noncompetetive in terms of income? I don't think so.
 
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