Or at least reducing the impact of BGS-relevant actions when they happen in PG or Solo? There is almost no personal risk in Solo or PG, so why should it be "worth" the same"?
It must be worth something if a CMDR is brave enough to take the RISK of being spotted by his opponents...
Only if you increase the cost to gankers - their cost is negligible in the open compared to the others, and that's the main problem of the open - the risk/reward is skewed way too much. The main reason why people go solo is because they don't want to lose what they accumulated to a kid with too much time on his hands, who even if he loses, will get no perceptible drawback.
Now, if you'd say make rebuy scale by bounty on the cmdr in question (and scale that bounty by the amount of losses incured)/lose engineered modules/lose access to engineers/modueles/ships etc., then maybe we could get open to what it could be.
And yes, it would change the PvP. But that can be dealt with differently - willing PvP can be run as a contest (upgraded CQ). Piracy, on the other hand, should be a fairly risky proposition, not a no-cost one.
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