No, you just keep heavily implying it. "Oh nobody needs them to have fun, everyone quit Star Citizen because the ships were too easy to get" etc etc - if I'm supposed to draw some other conclusion than "people owning the big ships is bad", you're not communicating it very well.Perhaps you should reread my posts, because I never said no one should own them.
Everything is just smoke and mirrors. NPCs just magically spawn on top of you if you have cargo or meet some other specific criteria and all spout the same six lines of atrocious dialogue. It is patently obvious that everything in the game world stops existing the moment a player isn't around to see it. We have a relatively tiny set of possible encounters that just repeat forever. For all the constant talk of how we can't have feature X because it would "hurt immersion", the game world has absolutely no verisimilitude because everything is so obviously designed around keeping players busy: we have fusion but our SRVs run on gunpowder, humanity has multiple interstellar empires built on trade but we can't buy iron, space stations are enormous structures that can hold many individual ships for us but we can't store cargo, you can't pay another pilot for goods or services, NPC crew earn more money than players do in multicrew, hostile aliens are invading human space and posing an existential threat to mankind but the reward you earn for killing them is tiny - the list just goes on and on.And what exactly makes you think Elite is stuck in the past design wise?
Answer me this: you posted that screenshot of the guy who bought a type 9 too soon and lost it but why do you care? Why does it bother you if someone buys a ship before they really know what they're doing and then loses the ship? They don't have the ship anymore so surely from your point of view, the problem solved itself? I'm really struggling to understand what your actual position is on the matter.I am serious.
We're discussing player incomes as a matter of "balance" but how is the game currently unbalanced by the fact that everyone owns tons of stuff and there are 40+ carriers in every system? Surely if that was an issue, something would have to be done about the existing stuff people owned?