Game loses something by not forcing Open play

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So, anyone made a new point that hasn't already been covered numerous times in previous threads?

No, didn't think so.

How about waiting to see how it actually plays out?
 

Robert Maynard

Volunteer Moderator
So, anyone made a new point that hasn't already been covered numerous times in previous threads?

No, didn't think so.

How about waiting to see how it actually plays out?

Not really.

The thing about waiting is that group switching would have made it into the first release - by then it is too late to change. There seems to be a little desperation this time around.
 
What I truly don't understand is why people think that changing the current system will miraculously increase the richness and player base of the "open" world. The fact is that Elite attracts a varied player base (this should be celebrated, not deplored). Some players who like MP and some who like SP, however it should be understood that in the same way that dedicated MP players wouldn't consider SP viable, the "majority" of the player base who play solo have no desire to play open at all and for all intents and purpose can be considered to not exist as far as player base is concerned (sorry chaps, no disrespect intended :) ). Sure some will jump back and forth but not in such huge player numbers that it will be even noticed by anyone because they could just as easily have been 300ly away for the last week (who knows).

Secondly if there are so many people who want to be dedicated MP players, so many lets even call them a majority of players, then whats the issue? If there are so many MP players then MP will already have a rich and varied player base (as far as the galaxy size and instance mechanism allows) and due to the above, the dedicated SP players aren't ever increasing that volume anyway. You are left with a "few" middle ground folk who want the ability to play on their own sometimes, or just with the odd mate etc. How in gods name are these "few" people effecting your game experience? How are you establishing how they made their wealth and acquired their equipment if and when you ever manage to actually meet them?

The above is something I have asked in just about every thread of this nature and not once has it been even attempted to be answered, its mostly ignored to be honest (I think this is because it simply cant be countered).
 
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I had a post yesterday asking why use open play, and it turns out the only reason is to gank or be ganked.

But the fact you can advance in the game running solo only, imho, really makes the game lose something.

A lot of the fun of Eve is the fact that the risk is always there, and the level of risk is reflected in the level of reward.

But in ED, you can go do everything with no risk. (Interdiction by NPC's isn't a risk, its easy to avoid).

I really wish you could only advance in Open play, or that Open money/ships/reputation were separate from Solo money/ships/reputation.

Yes, I know some don't want to have to deal with other players, great, there is a solo mode.

But the fact that solo and open are tied together means you can play in complete safety, get your uber ship, then jump into open.

Really feels like the game is losing some of its potential by having a 100% safe mode.




Agreed!

ED solo option is killing potential.
IMO PvP isn't just about "ganking". Avoiding openplay, in a sense, "reduces" this option.
Piracy for example, doesn't work properly, cos of player shy away to solo.

Regards
 
Good for you - that is your choice - thankfully, the game also accommodates other play-styles by offering players the choice to group switch.



Fair enough, "projection" was the wrong word to use. However, you seem to have decided that there is one over-riding reason why players would use both solo and open and are assuming that that is the only possible reason that players would do so. Patently, that is assumption incorrect.

I was very specific about the target type of player, you even captured it in the quote. Not all players who use open and solo will do a specific thing in open and solo. I did not say this, I want to scream it at you right now, really.

What I did say, which, I repeated, and will repeat again, that players who purely trade in solo mode, as they believe **Have said in forums that it is safer** Not that I'm saying I believe they believe, but as I'm actually repeating what people have said in the forums, that they will just trade in solo only as it is safer. Those players, if they go into open mode, the odds are, 90% of the time, it will be to take their upgraded combat ship to attack players.

You don't have the right go 'But you don't really know, because..you know, like 10% of the people won't..so you don't really know'

Well, if I told you, there is a 90% chance right now that you will get electrocuted if you stick your finger in an electrical socket, but 10% chance that you'll get a million dollars, do properly and rightfully assume you'll just get an electric shock and make your decision based on that? Damn right you do.

P.S In no way am I telling you that you should stick your finger in an electrical socket, as this would hurt you, and although at times when people ignore what was directly said I want to scream the message at them, this is far below shocking yourself.
 
I see too much jealousy and dominance in this thread.

Solo mode is not a tactical advantage because everybody can do it.
You wanna play "safe", you are free to join the solo mode.
Don't force your play style on others.

If Elite becomes an FPS (cause thats what the online currently is) im out of here.

So you're saying if I want the same advantage I have to go to solo mode, which then I'm forced to their play style or else I'm at risk of being ganked by upgraded solo ships?
There are ways to force play styles other than having it hard coded into the game.

I don't believe it's forcing a play style if your pilot is separate in offline mode versus open play. You're still 100% in control of choosing your play style. Your play style just no longer provides an advantage over other peoples play style.
 

Robert Maynard

Volunteer Moderator
I was very specific about the target type of player, you even captured it in the quote. Not all players who use open and solo will do a specific thing in open and solo. I did not say this, I want to scream it at you right now, really.

What I did say, which, I repeated, and will repeat again, that players who purely trade in solo mode, as they believe **Have said in forums that it is safer** Not that I'm saying I believe they believe, but as I'm actually repeating what people have said in the forums, that they will just trade in solo only as it is safer. Those players, if they go into open mode, the odds are, 90% of the time, it will be to take their upgraded combat ship to attack players.

You don't have the right go 'But you don't really know, because..you know, like 10% of the people won't..so you don't really know'

Well, if I told you, there is a 90% chance right now that you will get electrocuted if you stick your finger in an electrical socket, but 10% chance that you'll get a million dollars, do properly and rightfully assume you'll just get an electric shock and make your decision based on that? Damn right you do.

P.S In no way am I telling you that you should stick your finger in an electrical socket, as this would hurt you, and although at times when people ignore what was directly said I want to scream the message at them, this is far below shocking yourself.

No-one knows how many of the population of players will choose to trade exclusively in solo. Similarly, no-one knows how many of those solo traders will move to open purely for PvP. Plucking 90% out of the air does not make any form of case.

I can assure you that I have no intention of gambling for $1M via a crude form of electro-shock-therapy - the reality of that situation is clear despite the inviting scenario you painted. ;)

The fact remains that speculation regarding how players will use the group switching feature remains just that - speculation. Frontier will be able to determine from their game statistics if players do indeed trade in solo then PvP in open.
 
Agreed - I think most people who build up in solo will be defensive PVPers rather than aggressive PVPers - just to get themselves some kit that might allow them to get away. Of course they could just as easily build up in a quiet part of the open play area unhindered by other players.

People just want to play differently - their own way - and the game allows for that.

Some want to role play and want people to role play with them - but I don't think too many people logon intending to play victim - some will but others aren't interested in that.

Some player pirates see player traders/targets as an integral part of their game - which is fine for those traders that want to play that way.

But other traders see it is as their game to play and see interference from another player as an unwanted negative in their game time - hence the self-destruct rather than give in mentality.

Just because the game allows player on player piracy it doesn't mean it forces people to accept that and play victim nicely.

The way I see it, I (and a few friends I have talked to about this) will 'progress' from solo, to private group then to open. (well that's my vision of it working in a positive way)

Tutorials - learn to fly
Solo - find your feet, get used to the basic game
Private Group - find your feet with other players you already know, have a go at a bit of co-op, perhaps even a bit of consensual PvP (not in the Mobuis group though :D) for 'practice'
Open - 'graduate' if you like, into the open world, get to interact with new people, enjoy the extra richness, unpredictablility and sense of danger.

Switch modes as the mood takes you.

I don't understand what is seemingly "wrong" with this?

ADDENDUM: IIRC, if anyone kills another player illegally (i.e. murder, not bounty kill), the murderer cannot hide in solo or private group until the bounty is cleared, or they are killed ? ? ?
 
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Agreed!

ED solo option is killing potential.
IMO PvP isn't just about "ganking". Avoiding openplay, in a sense, "reduces" this option.
Piracy for example, doesn't work properly, cos of player shy away to solo.

Regards

If players playing in solo mode are killing potential then I would therefore assume that they are in the majority to have such a damaging effect.
If they are the majority then it would be a more logical assumption that the gameplay type that is out of sync is open play and would be a more likely candidate for removal (note: I in no way advocate this option)
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As others have said, the only advantage solo gives is the advantage of not having another players gameplay choices potentially ruining my desired game experience.
.
If they ever did separate the saves then I would probably choose to stay solo/group and no one in mp would benefit as I would no longer spend around 50% of my time in open play.
 
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Simple answer is some players don't want to be your content and fun - they want to have their own fun with the game they bought!

Also, depending on internet connection speeds Solo play can be the only way you can play the game without major lag.
 
This background simulation isn't all it's cracked up to be if humans aren't a required variable.

In any case, that a solo player can accrue wealth to take into the arena of open play is just plain wrong, it just is. There's no gameplay reason for it, because it's patently skews the rules. Its unfair, and it's unfair to make it a possibility for the player.

I don't see how solo play is unfair, especially when you can do the same thing. And why do you care about another players cashflow anyway? It's a grind, solo or online.
 
The only way you're going to entice traders not to play in solo mode and risk being ganked is to increase the reward vs risk for trading in open by much larger profit margins for open play. If they biased the sell\buy prices by 20% (20% more to buy, and 20% less offered on purchase) on open vs solo you may find more traders willing to take the risk of open play.

At the moment the risk is not worth it for traders. Who wants to enter combat against a tooled up eagle/cobra/viper in a Hauler or Lakon kitted out for cargo running when they don't have to.
 
Well given the "Open" advocates seem to be focusing on the PvP aspects (isn't it more exciting getting interdicted by a player? It's not fair that someone can come PvP having got their creds in safe mode... I want more targets. etc).

No one has yet made a positive and compelling case for Open as an improvement on a PvE group *without focusing on the PvP elements*. Until that is done, PvE'ers will form their views based on experience of other games and continue to be open play averse. It may be that in 6 months time Open will settle down to be a generally positive (if violent) environment. It may alternatively attract a crowd of griefers and pew-pew specialists. The state of Open in 6 months time will likely determine the degree of separation in the community for the long term.
Well I could tell you the "Solo/Group" advocates seem to be focusing on the PvP aspects too. As for the Open advocates, they also think about:
  • Playing with other people, because it's an online game, and that's what online games are about. Telling someone "I don't want to play with you" is quite possibly the most insulting thing you can do in an online game, even worse than griefing.
  • The impossibility of merging solo activities with group activities, because there's something about a "solo" activity in an "online game" not being right in the first place.
  • Creating a strong community that cares for its members, and can thus actively fight griefing and make the game better for everyone. As it stands, solo and group players live in fear of being griefed and ruin their online experience by their avoidance of others, and open players are in an empty world that most people avoid, and that in time will turn into a griefing/ganking mode because there is no sense of community. A weak community succumbs to the worst extremes, and that's something no one wants; a community being split has never, ever been beneficial to any game.
  • Learning from 30 years of multiplayer games, that taught us a community needs a healthy balance of all roles, and that includes PvP. Don't think everyone that wants to play in open wants to actually participate in PvP activities, most simply realize this balance is needed, and as such, there are plenty PvE enthusiasts who want PvPers around them. This strong debate is enough to have us gather around here, why couldn't it be so in-game?
  • How Elite: Dangerous isn't such a special snowflake that will somehow achieve what other games failed to do by doing the exact same thing that led to this failure. A man in a video game once told me this is insanity.
Right now, it seems many just look at Open play from a distance, waiting for it to become bad, only to say "told you so!", rather than intervene and try to make it good. Just remember that if it's bad, you'll be party responsible for it. It could become a great mode for everyone, but it'll take some effort, from everyone.
But most anti-PvP zealots don't understand that a game subjects you to rules, nor that multiplayer comes with compromises, and they reject both simply because it doesn't put them in control. This breaks the entire nature of multiplayer and has far more negative aspect for the majority than any amount of griefing.

Then I could tell you that no one has yet made a positive and compelling case for Solo and Group play as an improvement on the multiplayer nature of the game *without focusing on the PvP elements*. I mean, it seems to be the whole justification of it: avoiding PvP and "griefing", and I find it hilarious that anyone would even think about avoiding it:
  • When PvP and PvE are so similar.
  • When PvP comes with such heavy consequences designed specifically to please anti-PvP crowds aswell as fully integrate PvP as a part of the game.
  • When the sandbox nature of the game actively prevents most griefing possibilities.
  • When players can't even find each other in open play among the 400 billion stars.
  • When player encounters can result in many more things than a fight, such as a friendly chat or a cooperation.
It's like you're scared of accidentally pricking yourself with a needle in a haystack that might not even be there. Yet this, this right here, seems to be the entire justification for the existence of Solo and Group play. If you have more reasons, feel free to contribute to my hilarity.
Because as of now, "PvP-hate" threads still stand right next to "Where is everyone?" threads, and only people playing in groups seem to have suffered from this thing known as "griefing", when those in open play laugh at its very existence, and if anything, are amazed by any attempt at it because of how rare it is.

Which leads to think that it's the degree of separation of the community that will determine the state of the most "open" game mode. That's valid for Elite: Dangerous, as much as it is for any other online game.
Solo and group players not only put the whole community at risk, they're also the cause of their own fears. And then, they end up being worse than those they wish to avoid, refusing to play with them, and thinking someone can be held accountable for doing bad things in a video game. They do and think the exact opposite of what they should be doing, and turning what is a simple thing into an overly complex problem.

Why is it so hard to all play together?
 

Robert Maynard

Volunteer Moderator
The only way you're going to entice traders not to play in solo mode and risk being ganked is to increase the reward vs risk for trading in open by much larger profit margins for open play. If they biased the sell\buy prices by 20% (20% more to buy, and 20% less offered on purchase) on open vs solo you may find more traders willing to take the risk of open play.

At the moment the risk is not worth it for traders. Who wants to enter combat against a tooled up eagle/cobra/viper in a Hauler or Lakon kitted out for cargo running when they don't have to.

So, a player who trades in open, 500 LY from the population centres, mitigating risk by travelling in a group, should make more than a player who does exactly the same in solo?
 
Solo means no-PvP. Open includes PvP
That's not everyone's understanding of it you know.

Yes, there is. People can be jerks on a level computers have yet to achieve.
Oh so the third point still applies to you:
consider griefing to be a major problem that's worth sacrificing the online mode
That's still not a fundamental difference, especially when you consider both players and NPCs use the same ships, the same equipment, and do the same things... they're definitely more similar than different. And I haven't read many stories of griefing that weren't exagerated, fixed since the introduction of the fine/bounty system, nor weren't the responsibility of the one thinking he got griefed.

So no, PvP and PvE are essentially similar.
 

Lowie

Banned
its funny , those wanted cmndrs list are in solo mode , so you can grind in safety to best ships and do mode hopping into open and then switch back when you like.

haha
 

Sargon

Banned
We all live in a perceived reality, that's the nature of senses.

Shhhhh! I know that... But you're not helping me take advantage of a chance to diss religion and politics within a P.I. parenthesis! :)
Personally I believe we're all part of a higher mind's quantum imagining... but that subject is for a different forum.

Cheers!
 
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