Game loses something by not forcing Open play

Status
Thread Closed: Not open for further replies.
I strongly disagree in a proposal to split the community by creating two separate version of the same universe that can never meet. Its big enough out there as it is, why would anyone want to further reduce the player pool that they can potentially play with?
Simply because some people don't want to play the game with others. Now that the offline mode of the game is no longer possible then Solo online or Private Groups are the only way to go. If at all technically possible, which has already been proven possible, a player should be able to choose how they wish to play the game. The only people who should be able to dictate how I play the game, and in effect with whom, are the developers themselves and not a vocal minority on the forums.
 
When people quote this, can you at lest notice what Pyelot said properly.

Notice the "full wipe" comment, notice the *big grin* at the end....

geez folks, it's not rocket science :p

The press have been select quoting for years.....
No disrespect to Pyelot but in my case I was using his humour to promote mine....wow misquoting and plagiarism:D
 
So everyone agrees that a solo career should be separate from an online career.

If this is one of the features that are on the 'cutting room floor' then, later, if it gets implemented, I would expect a full online wipe later on.

《Adding another controversy into the 'childmens' debate.》 :D

Nope. If solo encourages players to try their hand at open when they have some experience, confidence and a some ship upgrades its all good as I see it so it benefits the open game. If it were changed to separate identities you would most likely see those same players going into private PvE groups instead.
 
I strongly disagree in a proposal to split the community by creating two separate version of the same universe that can never meet. Its big enough out there as it is, why would anyone want to further reduce the player pool that they can potentially play with?

Honestly, some people are focused on those that will play for the pure reason of being griefers. despite those people only numbering a few, it only takes 1 person to wreak havoc and ruin someone's gaming experience.

It is basic paranoid thinking, and I freely admit I'm doing it also. The out right fear that the one loser who wants to be a an obnoxious half wit and plays just to grief others will be the only person they run in to in the entire game and put me off playing. You can throw all the odds and maths arguments back at me all you like, because at the end of the day, it does not change the basic fact, they will find someone to harass and that someone could be me.

Now by being able to freely move between closed and open play, once I've settled in to the game and I have spare ships to fall back to so I wont lose everything. That will give me my "safety blanket" and I wont mind being a target for a play session or two - I know I'll suck at PvP, but I find the effort fun and as long as I can quit when I want to quit (not when the griefer says so) then I'm happy to get OMGWTFPWNED by someone as it is a learning experience for me.
But if people force the divide, I've not got time to run 2 profiles and I'm not willing to get OMGWTFPWNED constantly while trying to get out of a Sidewinder.
 
I am just pulling your leg, as it has been noticed by one person. :D

Off topic distraction below
---------------------------------------------
Tales from Space

I played Gamma 1.05 for 4 hrs, ticket 2 new bugs, didn't get Server kicked, travelled 2 hours, from start 120lys to Sol, in a sidewinder, interdicted 3 times only, avoid said interdictions 3 times, dropped Scanner, shields, guns, put 4x 4x 2x cargo bay. Then filled up with 10 ton of mineral to import into Sol, not seeing a single pirate or human, I had to doubt if I was online or off ( Online, using Cntrl+B Bandwidth ).Took mission for Residents of an Earth Station grain for ZERO profit, because Sol was having a Food shortage, food banks etc, nothings changed in the future ...ignoring a 3,426cr from the same station to find grain, for wealthy buyers (they can sod off).

Made the mistake of trying to fly to the other binary star in Alpha proxima, .22ly, gave up, after 15minutes, good choice. Still no pirates, grain is such a huge profit for them. Delivered Grain, didn't even get a little thank you, boo. Bought an SC inderdictor for the first time in Sol, oops , dont use it on a Authority ship, they get y real quick, status now Unfriendly, even after feeding starving citizens.



Blaze your own trail.
 
Last edited:
It wasn't meant to be an online-only game, that has only happened recently. The game I bought promised an offline mode, if they had delivered it, I'd be playing it.
That is a basic misunderstanding. It can be a multiplayer game. It can be a single-player game. That is a fundamental design decision.
And you are missing that from the outset, the game was designed with multiplayer being optional.
You should read that Kickstarter page one day. It's a multiplayer online game first and foremost, and it's written all over it. If there's anything fundamental, it's multiplayer, and if there's anything optional, that's solo and offline play. I'm sorry you read the line that said "alone" and the one question that mentioned an attempt at implementing an "offline" mode as the meat of the game.

I bet you don't like apples in your apple pie.

There are several posters here that I do not want to play with. If that insults them, tough.
So it's not okay to grief people, but it's okay to ignore them and refuse to play with them for petty video game reasons? Really? How do you explain your behaviour if you can't accept theirs?

I don't think that is what experience of multiplayer games, and MMOs especially, has taught us.
I think it has taught us that:
- Most MMOs make PvP optional in one way or another, either by splitting PvP and non-PvP worlds, by specific PvP arenas, or by a PvP flag.
- Solo (either exclusively or normally) players are now a distinct audience that MMO developers are reaching out to.
PvP servers have consistently been the most populated, PvP modes are some of the most popular ones, and indeed, solo players in a MMO are a ridiculously small audience. On the other hand, there is a huge audience for PvP centric games. MMOs are bad example to support the idea that they should be split, and they're a bad example for about anything.

Then there are also cases of MMOs without PvP at all, which had terrible communities that ended up dying. On the other hand, there have been cases of MMOs with unrestricted PvP, which ended up being 100% about PvP, and they died aswell. A healthy balance is clearly needed, but then, most MMOs those last few years barely qualify as multiplayer games on their PvE aspect, and only the PvP aspect really is multiplayer.

And that's just MMOs. Notice how I mentioned "multiplayer games". Competitive multiplayer games are all about "PvP", and those are very, very, very popular.

What consequences? A bounty that probably amounts to less than fuel costs? That can simply be paid off at the nearest station?
There is no effective NPC/system response to balance PvP, and the bounties are a joke.
An interdiction system whereby the interdictor gets to size up the interdictee before deciding whether to fight or not, and can simply walk away from any fight they might lose? Where the interdictee cannot fire first without themselves becoming Wanted?
I hope you realize you're complain about something that PvPers themselves admit is impossible to do right now. There's obviously room for improvement, but then you're also exaggerating what is in fact a minor issue, as this is one of the rare games where PvP actually comes with actual negative consequences handled by the game. It's not a first, but it's damn well close.
 
If there are so many PvPers out there, then what is the problem? Aren't the PvPers crying that everyone they want to PvP with just discos or switches to solo/group? If there are so many wanting PvP, then surely you have no problems finding people to PvP with?

Remind me, what is the problem again?
 
Off topic distraction
Bought an SC inderdictor for the first time in Sol, oops , dont use it on a Authority ship, they get y real quick, status now Unfriendly, even after feeding starving citizens.

Completely off-topic response: are you saying that interdicting a system authority vessel was considered a hostile act? Just the process of interdicting them, not firing shots? Why them is it not considered a hostile act when others do it to us?
 
Last edited:
So it's not okay to grief people, but it's okay to ignore them and refuse to play with them for petty video game reasons? Really? How do you explain your behaviour if you can't accept theirs?

Um, yes, obviously.
Their griefing me negatively affects my gaming experience.
My simply not existing in their universe doesn't affect theirs.
There is no right to ruin my day.
You really can't see that?
Or am I obliged to present myself as a victim?

And that's just MMOs. Notice how I mentioned "multiplayer games". Competitive multiplayer games are all about "PvP", and those are very, very, very popular.

Most of those games offer very little apart from PvP, so of course that is what they are all about. Elite isn't like that.
as this is one of the rare games where PvP actually comes with actual negative consequences handled by the game. It's not a first, but it's damn well close.

What negative consequences?
 
Last edited:
.... so, players who want to be able to play in solo and private groups are going to be the downfall of the game and players who use the "I can do it so I will do it" play-style justification are in no way accountable for discouraging less pugnacious players from playing in open?
You didn't tell me who you were talking about. Who are those open players putting the community at risk? Not that I doubt it's possible, only that they can't be hurting it as much as if they were avoiding it.

Still, it's up to those less pugnacious players to join in. We can't do it for them, and it's not like joining another mode will "hurt" them in any way. It's a video game, they should be fine, they only need to press a couple buttons. but no, they'd rather avoid "I can do what I want "players so THEY can do what they want. Funny how one can justify his stance by reproaching it to another.

NPCs cannot take satisfaction. NPCs do not pass over more suitable targets just to target a player.
It still doesn't change the fact that PvE and PvP are essentially the same thing.

You can't know a NPC's intention, how can you be sure he didn't target you just because you're a player? You can't, just like you can't know whether a player got his ship by playing in open or if he cheesed it by playing solo, and as you can see both come with the same consequences.

Yet it remains that the "griefer" problem, if it even exists, can only be taken care of by facing it, not avoiding it.
 
As much fun as these threads are to while away the time, surely no-one is naive enough to think the grouping design will actually change?

With offline mode gone there is absolutely no chance it will ever happen. 100% guaranteed.

As for keeping the design but forcing players to stay in the same mode, solo, group or all, just shows a basic misunderstanding of the instancing system.

Anyhow, enjoying the thread, as always :)
 
My thoughts on it...

I have a feeling that 99% of people being so against completely separating Solo and online are not understanding what is being asked for. We are not asking to take away your Solo mode, we are merely asking for separating Solo and online for a sake of fairness. If you're sooooooooooo for Solo, let's make is truly Solo!

People being staunchly against separating Online and Solo are the kind of people who actually want to grief others. What do I mean by that? The only way a Solo player can affect universe at current is by ghost trading and depressing trade routes without any risk inherent for Online mode . Since Online player would have no valid recourse to that (by blasting the Solo player into pieces to "win" the route), this in effect is no different than your iconic PvP griefing where one player has no recourse to stronger player.... but now it is in reverse. Actually the SOLO player becomes the griefer.

Simpler for everyone would be to separate Solo from Online completely. Then the Solo player has his own galaxy to himself and it doesn't affect Online folks or allows for unfair game mechanics when such Solo player switches modes at a whim.


Sharing everything between two modes is the dumbest idea to be honest.
 
You should read that Kickstarter page one day. It's a multiplayer online game first and foremost, and it's written all over it. If there's anything fundamental, it's multiplayer, and if there's anything optional, that's solo and offline play. I'm sorry you read the line that said "alone" and the one question that mentioned an attempt at implementing an "offline" mode as the meat of the game.


Yes then they should not have written at all anything about solo or offline then, don't you agree?

I bet you don't like apples in your apple pie.

Funny thing: actually I don't (and I am not joking).

So it's not okay to grief people, but it's okay to ignore them and refuse to play with them for petty video game reasons? Really? How do you explain your behaviour if you can't accept theirs?

I am deeply wounded that you have not acknowledged my existence ever. You have never visited me. Is it okay for you to not come to any of my birthdays? Why have you never ever written me anything. It must be for petty reasons then. I see no other explanation.

PvP servers have consistently been the most populated, PvP modes are some of the most popular ones, and indeed, solo players in a MMO are a ridiculously small audience. On the other hand, there is a huge audience for PvP centric games. MMOs are bad example to support the idea that they should be split, and they're a bad example for about anything.

I am glad then that you will be having great time playing PvP centric games. So if solo players are a ridiculously small audience then why bother? We are in a minority it shouldn't bother you.

Then there are also cases of MMOs without PvP at all, which had terrible communities that ended up dying. On the other hand, there have been cases of MMOs with unrestricted PvP, which ended up being 100% about PvP, and they died aswell. A healthy balance is clearly needed, but then, most MMOs those last few years barely qualify as multiplayer games on their PvE aspect, and only the PvP aspect really is multiplayer.

There I completely agree whit you. This is my fear also. This is going to be a flop.

And that's just MMOs. Notice how I mentioned "multiplayer games". Competitive multiplayer games are all about "PvP", and those are very, very, very popular.

Well if they are very popular then I guess we all HAVE to play them. We can not have our own taste. We must conform to the will of the majority in every conceivable way.

I hope you realize you're complain about something that PvPers themselves admit is impossible to do right now. There's obviously room for improvement, but then you're also exaggerating what is in fact a minor issue, as this is one of the rare games where PvP actually comes with actual negative consequences handled by the game. It's not a first, but it's damn well close.

What negative consequence? I see no negative consequence. Can you enlighten me?

Or do you mean the immense bounty placed on you? The fact that after you have killed me you will not be able to dock into a civilized port like it should have been. Bah...
 
Last edited:
You got the point in this one question.
I want to play together not against any other. The core of the problem is that 3% are playing against the others treating everyone as an enemy who needs to be transformed to nuclear dust.
I prefer solo mode because hitting one of those type of players can ruine a week of playing easily.
My time is rare, so I want to have fun and not get annoyed from a tiny minority which isn't able to play together.

Regards,
Miklos
Competition is and has always been a huge part of games, and I'm not even talking about "video" games here. Competition doesn't mean you should hate your opponent, that's why there are things like "sportsmanship". It's a game, it shouldn't translate into an actual confrontation outside of the context of the game. And then, "losing" is also part of a game, you can't always win.

Still, I hope you have good fun with murderous NPCs.
 
I did not undestand, why someone wants to convert precious Elite to trivial variant of EvE Online? Why someone need to ruin the game and make it unacceptable for big part of players, who don't like multiplayer mode?
 
My thoughts on it...

I have a feeling that 99% of people being so against completely separating Solo and online are not understanding what is being asked for. We are not asking to take away your Solo mode, we are merely asking for separating Solo and online for a sake of fairness. If you're sooooooooooo for Solo, let's make is truly Solo!

People being staunchly against separating Online and Solo are the kind of people who actually want to grief others. What do I mean by that? The only way a Solo player can affect universe at current is by ghost trading and depressing trade routes without any risk inherent for Online mode . Since Online player would have no valid recourse to that (by blasting the Solo player into pieces to "win" the route), this in effect is no different than your iconic PvP griefing where one player has no recourse to stronger player.... but now it is in reverse. Actually the SOLO player becomes the griefer.

Simpler for everyone would be to separate Solo from Online completely. Then the Solo player has his own galaxy to himself and it doesn't affect Online folks or allows for unfair game mechanics when such Solo player switches modes at a whim.


Sharing everything between two modes is the dumbest idea to be honest.

You mean Solo being an made Offline mode ;)
 
Competition is and has always been a huge part of games, and I'm not even talking about "video" games here. Competition doesn't mean you should hate your opponent, that's why there are things like "sportsmanship". It's a game, it shouldn't translate into an actual confrontation outside of the context of the game. And then, "losing" is also part of a game, you can't always win.

Still, I hope you have good fun with murderous NPCs.

I think it is conceivable that more games of patience have been played throughout history than all other card games put together
 
Competition is and has always been a huge part of games, and I'm not even talking about "video" games here. Competition doesn't mean you should hate your opponent, that's why there are things like "sportsmanship". It's a game, it shouldn't translate into an actual confrontation outside of the context of the game. And then, "losing" is also part of a game, you can't always win.

Still, I hope you have good fun with murderous NPCs.

Yes you know I would agree whit you however there is really no I repeat NO meaningful way of cooperation or competition in the game other then prying on the week and murder. What can I do to you or you to me If we were ever to meet each other then to murder each other?
 
OP - snip

Can of worms - pop! (again) They're everywhere! (again)

We can't be harsh on new forum members for bringing this up again and again though, as the search facility on this forum leaves a bit to be desired and trawling through threads to find such a topic is too much to ask of anyone.

This subject is bound to be raised again in new threads in future. And that's fine, but FDEV have long since decided on the issue and designed the game accordingly. On a personal note, I will still disagree with any notion of 'forced open play'. And that should be fine too.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom