It wasn't meant to be an online-only game, that has only happened recently. The game I bought promised an offline mode, if they had delivered it, I'd be playing it.
That is a basic misunderstanding. It can be a multiplayer game. It can be a single-player game. That is a fundamental design decision.
And you are missing that from the outset, the game was designed with multiplayer being optional.
You should read that Kickstarter page one day. It's a multiplayer online game first and foremost, and it's written all over it. If there's anything fundamental, it's multiplayer, and if there's anything optional, that's solo and offline play. I'm sorry you read the line that said "alone" and the one question that mentioned an attempt at implementing an "offline" mode as the meat of the game.
I bet you don't like apples in your apple pie.
There are several posters here that I do not want to play with. If that insults them, tough.
So it's not okay to grief people, but it's okay to ignore them and refuse to play with them for petty video game reasons? Really? How do you explain your behaviour if you can't accept theirs?
I don't think that is what experience of multiplayer games, and MMOs especially, has taught us.
I think it has taught us that:
- Most MMOs make PvP optional in one way or another, either by splitting PvP and non-PvP worlds, by specific PvP arenas, or by a PvP flag.
- Solo (either exclusively or normally) players are now a distinct audience that MMO developers are reaching out to.
PvP servers have consistently been the most populated, PvP modes are some of the most popular ones, and indeed, solo players in a MMO are a ridiculously small audience. On the other hand, there is a huge audience for PvP centric games. MMOs are bad example to support the idea that they should be split, and they're a bad example for about anything.
Then there are also cases of MMOs without PvP at all, which had terrible communities that ended up dying. On the other hand, there have been cases of MMOs with unrestricted PvP, which ended up being 100% about PvP, and they died aswell. A healthy balance is clearly needed, but then, most MMOs those last few years barely qualify as multiplayer games on their PvE aspect, and only the PvP aspect really is multiplayer.
And that's just MMOs. Notice how I mentioned "multiplayer games". Competitive multiplayer games are all about "PvP", and those are very, very, very popular.
What consequences? A bounty that probably amounts to less than fuel costs? That can simply be paid off at the nearest station?
There is no effective NPC/system response to balance PvP, and the bounties are a joke.
An interdiction system whereby the interdictor gets to size up the interdictee before deciding whether to fight or not, and can simply walk away from any fight they might lose? Where the interdictee cannot fire first without themselves becoming Wanted?
I hope you realize you're complain about something that PvPers themselves admit is impossible to do right now. There's obviously room for improvement, but then you're also exaggerating what is in fact a minor issue, as this is one of the rare games where PvP actually comes with actual negative consequences handled by the game. It's not a first, but it's damn well close.