Horizons Game Play Logic

I am just about ready to give up on Elite Dangerous Horizons and go Investigate "No Mans Sky" which I dont want to do as I played the original Elite on the BBC Model B+ I loved that game and I like the look and feel of this reinvention but the gameplay is just too disheartening for me as somebody who earns, or tries to earn, credits through trading. I do not think the model that governs the balance between the two main money making professions Bounty Hunting/Combat and Trading in Open Play is right imho. My choice is to trade and accept that occasionally I will get attacked I assume other traders and explorers have made a similar choice. I am just finding the game logic that seems to underpin the way these two basic modes of play overlap in the game incredibly frustrating. So some points and scenarios

1. Basic freighters with large cargo bays are slow with virtually no armaments so unless you are travelling in a wing you have no chance against some of the npcs that attack you once your reach a certain trader status

2. The frequency at which traders get attacked and destroyed by vastly superior npcs is too high. As a solo player I reckon I can get 5 trading missions completed, if I am lucky, before getting destroyed

3. The level of npcs sent against traders doing trade quests should be linked solely to their combat status NOT influenced by their trader status, several people have commented this does not appear to be the case, and I agree with them. For search and destroy type missions the level of npc sent against players should be determined by their combat status, doesnt seem that difficult?

4. Linked to 2 and 3 above ship replacement costs are too high given the frequency with which ships get destroyed. Speaking personally my Vulture costs about 0.7 million cr to replace which is what I can earn in about 1 hours worth of trading. So my experience is grind for an hour, get destroyed, no profit, rinse and repeat as a trader I just cant seem to make the progress necessary to get a better ship.

5. So some of you might say "Why is this guy flying around in a Vulture doing trading missions??" Well its desparation basically given point 1 a lone freighter just gets picked off too easily, so I saved up to get a Cobra MkIV which was a compromise between cargo and armaments I thought I could live with but no due to 2 and 3 above I still got destroyed at the same frequency and it cost me more to replace so I decided to take another hit on cargo and try a vulture same thing but my replacement costs have gone up.

6. What is it with the galactic police. I was doing the community quest to collect Gold and return it to LFF 133. It took an hours play to work out the trade routes to fill my cargo bay of 16T because no one location seemed to sell more than 4T at a time fair enough. So I collect my 16T about to fly out of LFF 133 on my last jump to base to hand in and what happens? Immediately on leaving No Fire Zone I get attacked by two Federal Fanatics, I returned to No Fire Zone to allow police to see off the criminals ... but no they just flew around eating doughnuts so I was forced to turn and defend myself and guess what I must have hit one of them because within seconds there was about 6 police on me and I was destroyed but not before I saw my original attackers fly off scott free. So is there a point to this you ask, well yes there is. If police around stations are going to enforce the rules of the station then they should respond as quicky to an npc breaking the rules (in this case attacking me in the no fire zone) as they do to players breaking the rules in my case inadvertedly hiting one of them. Incidentally I think first shot on police should be a warning issued not total annhilation I mean its not as though any player can actually destroy a police ship even if they tried on purpose.

So love the look and feel of the game but stunning graphics is icing on the cake its the gameplay that makes people keep playing and I have mounting reservations about the gameplay strategy that underpins elite dangerous horizons. I would be interested to hear other peoples experiences and if you have anytips on how you have made trading work for you would love to hear them, always willing to learn :)

Vega69
 
Last edited:
I thought like this as well and then I adapted. I use a modified T6 for doing some missions and trading as well as a FAS. I'm not a great combat pilot and usually don't go looking for trouble but I'm not afraid to dish it out when it finds me. Either learn how to adapt to the changing realties of the game or find another one. Harsh, but true. I stopped playing other games when I stopped having fun with them, I'd suggest you do the same. If when the aliens arrive they make it hard to enjoy the game I'll leave. No hard feelings, no demands, I'll just leave. I've played just over 400 hours and I think I've got my monies worth. I will be playing less this fall when Battlefield 1 comes out as I really enjoy that game and playing it with friends is a blast.
 
Yeah I kind of realise I sound like a whining wimp, It's not as though I haven't tried to find a strategy that works before posting. I was one of the original kickstarter supporters but you are right if this post does not throw any light on how to adapt to the issue or if necessary get Frontier to adapt then I will stop protesting and go play something else ... hate giving up tho :) I just want to see what other peoples experience and opinions are, so thanks for the reply
 
Last edited:
first of all, yes, interdictions are no fun, and yes, AI got beefed up seriously.

but you can do several things to manage risk:

a) mission-npc ranks are tied to mission ranks. don't take missions above your rank. if you experience too strong npc, take lower ranked missions.

b) don't take missions. do bulktrading or rare trading. trading depending on economic states pays very well in 2.1. so - bring medicines to outbreak systems, trade between a hightech system in boom and an extraction system in boom, or trade rares from a rare system in boom.

c) check the security level of systems you are flying in. high security systems come with lesser interdictions, and system security shows up fast.

d) check your outfitting. most trading ships are build in a way, that putting a shield in the second biggest slot is a good idea. class 4 on a t6, class 5 on an AspE, etc.

e) use mines, equip point defence, manage your pips when running.

___

i personally don't run any missions anymore, if i'm not in the mood or in a ship equipped to deal with interdictors. if i just want to fly my trader, or see some parts of the bubble, i do bulktrading or rare trading. if i run missions, i don't sit in a trader, but in a speedy cobra or clipper - or in a beefed up multipurpose ship.
 
Also make sure you're not carrying any mission rewards. I realize that interdictions are kinda hit and miss from cmdr to cmdr, but I've done a few dozen long haul Sothis runs across several ships, and the ONLY time I get interdicted seems to be when some random data courier mission shoved garbage in my hold.

Also, don't fight interdictions: submit, boost, and high wake. If you lose an interdiction you deal with the 30 second[?] FSD CD. If you submit, it resets much faster.
 
Thanks for the headsup goemon\seneleron I will definately look at some of your suggestions. I dont think I take many missions above my rank but occasionally I do simply because I don't want to spend a week making a million credits. As for checking security in systems you are flying in you dont have much choice, you take a mission and the route planner tells you where to go. I have really good shields just that many (not all) npcs seem have apparently impenetrable ones. I don't mind being interdicted, I even don't mind the combat, I do mind the inevitable 5-missions then get destroyed inevitability that seems to be part of my game experience and another thing the only way you get rid of an interdictor is if you evade the interdiction attempt if you run and jump you just get interdicted again by the same npc within 20 seconds so running don't work in my experience but if I can bring this back to the main theme its the balance of combat involved in trading I think is all wrong. I mean if you choose to trade you shouldnt be destroyed with crippling reclaim costs every 5 missions, am I the only person who experiences this lol?
 
I am just about ready to give up on Elite Dangerous Horizons and go Investigate "No Mans Sky" which I dont want to do as I played the original Elite on the BBC Model B+ I loved that game and I like the look and feel of this reinvention but the gameplay is just too disheartening for me as somebody who earns, or tries to earn, credits through trading.

Pretty sure you'll love playing as a trader in No Mans Sky :D
 
Last edited:
Mmm trading in a vulture? Pick a t6. Upgrade it, fit a good shields and mines. And submit to interdiction, then run launch mines and jump. I had a trade cutter and use that tactic. No problems for me.if you had problems with sheld then pick a shield cell bank to refull your shields. If you can go to visit some engineers. Upgrade your ship, it makes the difference.
 
No, you're not the only one who experiences this unfortunately. And you do make some good point in your inital post by the way. .

I don't like the fact that I feel like I have to use a FAS to run trade missions in some areas but that is what I feel I need to use. My play style doesn't need much money and I usually will try to make around a million a session when I am running missions. I like to drive the SRV and do a bit of exploring and salvage. I love doing the new salvage missions. Soon I will likely go on a long range exploration to see the sights. I don't care about making a billion and having large ships so for me the game is good.

I run a T6 that's been modified with grade 3 dirty drives and grade 5 FSD for doing trading and light mission running. It's outfitted with mines for defense. I've not been destroyed in this ship yet. I submit, boost and wake out of any trouble. If the NPC wants to get nasty I make eat mines until he runs or I get a bounty. The name of the game with this ship is ruuuuuunnnnnnnnnnnn! Discretion is the better part of valor here and it keeps me from a re-buy screen. With the Lakon cockpit and the drive tuning she's a blast to fly down low on the planets.

To do missions like the black box or other space salvage runs I use a FAS heavily outfitted for combat. I do trading with her but usually don't have more than a 4 slot open for cargo but I can still make plenty of money with her. If I do a surface mission in a low security system she's my go to gal. With a grade 3 dirty drives and a grade 5 FSD as well as an armored power plant she doesn't take any greif either. With a 21 ly jump range she gets around pretty well too.

For me, it's about having fun. Grinding is just something I won't do anymore. I did that early on and hated the game. Now I bump around like some space bum and have a good time doing it. I did grind a bit for the engineer stuff I've done but most of it fit my play style so I had fun doing it. My suggestion is to change your play style to meet the game and to find ways of having fun. If you can't, move on. Check back as the new stuff drops but stress over it.
 
I have 2 Pythons, both perfectly able to hold their own against all interdictions.

My main Python is the toughest, with 6A Shields, 2x 0A shield boosters, and a 6A SCB(with heatsink).
It's virtually unkillable in PvE. And has no trouble destroying any single ship, no matter the rank.
But it's cargo capacity is somewhat limited to around 100t~.

My other Python, which is unarmed, and mostly for exploration only has a 6C Bi-Weave Shield.
Nothing else.
But it can carry much much more cargo.
It's still able to run from everything it's come across. Obviously, it's unarmed so has no choice but to run.

So my point is, outfitting for the task is key. Don't sacrifice defence for profit.
It's basic logic.
You earn less overall if you die on route every 5th time. Even if your last few runs were successful.
 
I don't know when you play but I play mobius but if you want to wing up sometime my forum name is my commander name so send me a friend request and we'll get together.
 
balance of combat involved in trading I think is all wrong.

you are not alone with that experience.

i just want to point out, that trading doesn't mean mission trading. the moment you move away from mission trading, and run your own routes, you will face much less to no interdictions (depending on security level). rare goods for the beginning, economic state depending trading then.

here is a guy who had a similar problem: https://forums.frontier.co.uk/showt...ely-ruin-this-game-I-stopped-playing-it-today

--- his solution on page 3:

" "what if I don't run missions at all?" ... And that fixed the interdictions problem. ... I must have run at least 5 cargo runs worth around 700,000CR before I got interdicted the first time. The AI was a pirate around my level so I didn't find it too hard to win with my B grade hull, shields and four B gimbaled weapons. "

- "sandbox" trading is quite balanced in ED. mission trading is more like "blockade running"...
 
I do a lot of missions and trading as well especially if I can double up.
The OP is talking about police attacking him. I know police will attack if you scoop illegal cargo. But again, If i get attacked in a hostile system, the police will still come flying in.
Feds or police attacking him is a bug.
 
My Thanks to everyone that has posted. I confess I have assumed up till now the game is mission based, I mean why else have them be such a big part of the game? I am still not totally sold on the idea that you should not do missions in order to survive nor am I convinced that the balance I keep referring to is correct for optimal enjoyment by all types of players (traders and bounty hunters) but you have presented me with an alternative approach and I am going to give it a go and see what happens, thanks very much for all the advice
 
My Thanks to everyone that has posted. I confess I have assumed up till now the game is mission based, I mean why else have them be such a big part of the game? I am still not totally sold on the idea that you should not do missions in order to survive nor am I convinced that the balance I keep referring to is correct for optimal enjoyment by all types of players (traders and bounty hunters) but you have presented me with an alternative approach and I am going to give it a go and see what happens, thanks very much for all the advice

Don't know what rank you are, but as the random interdictions are tied to your combat rank (with influence from the other ranks), you can contact support and be reduced to 'Harmless' again if they are still too much after the above suggestions.

I did this from being Dangerous and getting nothing but Deadly or Elite NPC's. The interdictors are back to being just a nuisance now as they still fly big ships, but are typically Novice and easily evaded.
 
I did most of my time before Horizons running trade and I never did missions back then. With Horizons I started to do missions but still did at least 50% of the time just trading without missions. When 2.1 dropped I switched over to doing missions all the time if I want to make money. Otherwise I just bumming around being nosey and making a bit of money with surface salvage.

I would suggest that if you want to do missions, then get a smaller ship like a Cobra and set it up for combat so you can survive the interdictions and fight or flight as you need to. You can make pretty good money just doing missions and you don't need a lot of cargo space to do it. I rarely see much difference in the payouts between my FAS and the T6 even though the T6 and carry 72 tons in its current configuration unless you're stacking missions. The T6 is a good cargo runner that I don't waste any time running away from trouble but if you like to fight occasionally the Cobra is a good choice.
 
Oh man....I really understand you as I have my own frustrations with some things in this game. But going for NMS from Elite is bad bad choice :) You will be crawling back with your nose bleeding with much more frustrations as you left and ED will be then like an satisfying fresh glass of water. Go for something else if you care about your health :)
 
Just on another point - No Man's Sky cannot be compared with Elite Dangerous.

Yes, in both you fly spaceships but that's about the end of the similarity. That's not to say NMS isn't good (personally I love it), but for sure it's not everybody's cup of tea and it's a very very different game to ED.
 
It is nothing wrong playing the game mission based, but you should use something dedicated to the task at hand. An upgraded CobraIII is a very safe mission runner, you can outrun any NPC with it, and fitted with mine launchers you can even kill pursuers.
 
Back
Top Bottom