Dear Developers, Dear Fellow Players!
I have some interesting ideas, that would be open for discussion for everyone.
So Ship module upgrades in the future:
Bulkheads
Cameleon Skin Composite (1A)
Hull Point Boost: +50%
Kiinetic Resistance: -40%
Thermal Resistance: 0%
Explosive Resistance: -80%
Extra: Makes your ship hardly visible in the space, the ship armour color replicate the surronding space.
Air Layered Composite (1A)
Hull Point Boost: +80%
Kiinetic Resistance: -75%
Thermal Resistance: +80%
Explosive Resistance: -100%
Extra: The ship cools down way faster and heats up slower.
Rock Plated Composite (1A)
Hull Point Boost: +200%
Kiinetic Resistance: +75%
Thermal Resistance: -100%
Explosive Resistance: +50%
Extra: The Ship can camuflage to look like a simple rock, but increase the heat significantly.
Cargo Racks
Armoured Cargo Rack (1D)
Hull Point Boost: +10%
Capacity: (Class 8) 128, (Class 7) 64, (Class 6) 32, (Class 5) 16 ,(Class 4) 8
Sensors
Combat Sensors (8A)
Mass: 200
Integrity: 120
Power Draw: 2.5070
Typical Emission Range: 5.4
Extra: It has different modes:
Automatic:
Chooses the weakest resistance module, depend on resistances and the owner ship weapon damage type, (select from Power Plant, Distributor, Shield Generator).
Manual:
Chooses a module right after you select the target, depend on what you added in the sensor settings.
Reactive:
Chooses the most damaged module.
Military Compartments
Antistatic Module Package
Prevent one time from shutdownfield.
Thats all for now, I hope you like them. I'll update this later on.

Please leave a comment!
Take care Commanders!