Greetings CMDRs.
Lets discuss about gameplay balance in Powerplay. I am about 4 weeks now in PP, Archon Delaine, 5 Rank. Playing 4-5 time in week ~3 hours per session. So all this stuff is my IMHO, but i am interesting how you feel the PP too, what do you want to change.
I am falling in love with idea of cooperate with group of people with same interests, but it was not feeling until i am started communicate with them on forum. So my first impression was to have more forms to coordinate our actions. Voting system looks nice option, it will be better to have dynamic vote for every directions (expansion, fortification, undermining, preparation) to actually focusing our actions on particular systems. It can be implements in galactic map. I mean dynamic because goals can be changes during cycle and it will be nice to have opportunity to move your points to next target.
The main goal for which most player involved into PP is getting rank 5 and 50kk, but its should not be like that. Benefits from owning the rank should be main goal, that why they should be fair enough to attract new payers. Right now there is no balance in benefits between Powers. I guess most of players goes to Lavigny-Duval because it way profitable. Most of players doing undermining like a grind, just to get rank 5 faster because it way profitable from fortification or expansion. I guess it will be downgrade in 1.4 with new interdiction system, but it should not be pain in ass too, making different count of merits per type of ship should help i guess. Same thing can work in Resistance pockets when expansion with less amount of counts because of a lot of spawn. Also i didnt find any profit from destroying NPCs enemy ships in our own systems. Merits and decreasing undermining looks like nice option.
Yes, there is always will be grind, but it should be well balanced and enough comfortable. Fortification is a big issue for me. I like the idea, i doing it a lot but i dont like how it works. Every Power should doing it every cycle so its a bit of a grind. But to be effective when i am focusing on it i should use timer, every 30 min i should be in the same system, i cant focusing on other stuff between those 30 min. It way better for me to spend couple of hours on fortification and then switching to another stuff where i can use benefits from my rank. Its way better for gameplay, so i suggest make 30min quote per system. So you can spend some time to support your Power and leave to another stuff.
Also i think powers can give more credits per merit, value can be depend on rank maybe? Weekly salary (50kk especially) can be reduced for my opinion.
So making your suggestions about it too. I think Sandro can find some nice ideas here.
Lets discuss about gameplay balance in Powerplay. I am about 4 weeks now in PP, Archon Delaine, 5 Rank. Playing 4-5 time in week ~3 hours per session. So all this stuff is my IMHO, but i am interesting how you feel the PP too, what do you want to change.
I am falling in love with idea of cooperate with group of people with same interests, but it was not feeling until i am started communicate with them on forum. So my first impression was to have more forms to coordinate our actions. Voting system looks nice option, it will be better to have dynamic vote for every directions (expansion, fortification, undermining, preparation) to actually focusing our actions on particular systems. It can be implements in galactic map. I mean dynamic because goals can be changes during cycle and it will be nice to have opportunity to move your points to next target.
The main goal for which most player involved into PP is getting rank 5 and 50kk, but its should not be like that. Benefits from owning the rank should be main goal, that why they should be fair enough to attract new payers. Right now there is no balance in benefits between Powers. I guess most of players goes to Lavigny-Duval because it way profitable. Most of players doing undermining like a grind, just to get rank 5 faster because it way profitable from fortification or expansion. I guess it will be downgrade in 1.4 with new interdiction system, but it should not be pain in ass too, making different count of merits per type of ship should help i guess. Same thing can work in Resistance pockets when expansion with less amount of counts because of a lot of spawn. Also i didnt find any profit from destroying NPCs enemy ships in our own systems. Merits and decreasing undermining looks like nice option.
Yes, there is always will be grind, but it should be well balanced and enough comfortable. Fortification is a big issue for me. I like the idea, i doing it a lot but i dont like how it works. Every Power should doing it every cycle so its a bit of a grind. But to be effective when i am focusing on it i should use timer, every 30 min i should be in the same system, i cant focusing on other stuff between those 30 min. It way better for me to spend couple of hours on fortification and then switching to another stuff where i can use benefits from my rank. Its way better for gameplay, so i suggest make 30min quote per system. So you can spend some time to support your Power and leave to another stuff.
Also i think powers can give more credits per merit, value can be depend on rank maybe? Weekly salary (50kk especially) can be reduced for my opinion.
So making your suggestions about it too. I think Sandro can find some nice ideas here.
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