The grenade type/count needs moving to the bottom-left part of the HUD. If you're reloading or switching weapons you can't see type/count that you have selected.
The controller aim assist just plain makes it more difficult to hit targets than if there was none at all. It often hard locks not even on the target, forcing you to really have to fight against it to get back on target. Or adjust aim from the body to the head. I mean REALLY fight it, using 100% thumbstick output, which often just makes your aim fly way off base when you finally break the lock like snapping a rubber band. Having it also apply to interactables is also just as awkward, confusing and unintuitive. It does however seem to be fine with mouse and keyboard.
I tend to agree. But, with a restriction to 'any terminal where that Faction is present (system)', because a faction should be able to communicate in between its (ports/outposts/settlement) members.Yeah, Elite desperately needs an option where you can Turn In completed missions and pay bounties from literally ANY powered and GalNet connected terminal!