The COMBAT part is very underwhelming in its core philosophy and lack of skill-based fun. I wrote some detailed feedback in this thread:
https://forums.frontier.co.uk/threa...hauled-beyond-numbers-and-this-is-how.569079/
Here are the major points:
Weapons and TTK:
Only energy weapons are viable at the moment. Kinetic weapons could be useful if they could kill an enemy before he raised shields.
Because of long TTK, bullets feel like peanuts and it takes extreme amounts of ammunition to take down an enemy.
Wearing two assault rifles: one for personal shields and one for bodies feels laughable from military perspective.
Creative Positioning of Weapons:
It should be more distinctions between Laser/Kinetic/Plasma/Explosive weapons beyond "Damage type".
Kinetic weapons could one-shoot anyone if shot to the head, or apply oxygen leak if shot on a costume. They should also apply equal damage on shields as energy weapons.
Energy weapons could shoot through transparent surfaces (It`s a LAZER, remember?!), so a player could attack anyone through a window while being himself protected from their plasma/kinetic weapons.
Explosive weapons - area of effect damage and bleeding damage beyond personal shields.
Plasma weapons could apply a slow burning damage on shields/costume which "Eats" them over time and can be neglected by rebooting shields.
AI:
Their shields do recharge terribly fast which makes longer confrontations unviable.
Can we get body part injuries, like you can shoot dudes legs and make him shoot at you while sitting on the ground/scream for a medic?
TTK:
Time to Kill towards AI is way too long. It takes 2 magazines of an Energy assault rifle and 1 mag of a Kinetic sidearm to kill one marine. It is totally undermining player skill by reducing it to simple ability to stay on target.
I understand that weapons with more "DPS" are locked behind player progression, but "grind for bigger numbers" feels kind of lame and unimaginative.
Kinetic weapons should be able to destroy any opponent in 3-5 body shots and have an instant kill on a headshot.
Civilian personnel should die on 1 shot to the head or 2 shots in the body, no exceptions!