Patch Notes Update Gamma 2.02 Incoming

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Good grief that was a quick fix, logged in this afternoon and updated to 2.01 (missed 2.0 completely), noticed the forum posts about K-Lite codec pack and as I need them for video editing thought I would wait until tomorrow for a fix.

Check the forums tonight and fix is already deployed, well done to the ‘fix it’ team.
 
Ok, so i thought they were fixing rare goods... been sat in Hemmal Terminal for last 30 minutes... first refresh was 1 supply.... 2nd refresh that 1 supply dissapeared and there is now none available... pretty useless if you ask me!

No, that's intentional. Frontier consistently and mercilessly nerfs anything that makes an even halfway decent amount of money into the ground.

EDIT: Oh hey, and now we've been merged into an unrelated thread! Good work everybody.
 
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Gamma 2.01 is on its way. The servers will be unavailable from 5PM

Thanks! Read the full change-log below!

TWEAKS & FIXES

- Fix one cause for server disconnects when exploring
- Fix asserts when quitting the game and the ship isn't shut down
- Fix the issue with users unable to use the control bindings if they dont have the en-GB layout preloaded (YAY!)
- Make sure that location data is available before activating crime component
- Fix for hardware cursor in borderless windowed mode
- Use combined major+minor reputation for mission requirements
- Add extra checks to make sure a set of police scenarios don't appear in dead systems
- Fix abandon branch of collect missions
- Balancing pass on USS frequency, now should be generally a bit more prominent. Tweaked up the chance of them appearing in relation to your distance from the capitals and upped it in relation to the population of a system
- Use the correct Harvard/temperature table for bright giants and super giants when finding the nearest Yerkes classification of generated stars
- Improved supercruise lens flare to work with both the normal game and occulus rift
- Optimisations for retrieving data from SpectralClasses by temperature values
- Fix an issue with classifying authored ammonia worlds
- Made the initial position saftey check handle spawning at close binaries by first updating its universal address before checking to see if the position is inside the body
- Fixed incorrect Python manufacturer name from Zorgon to Faulcon deLacy
- Increased the duration of warning/positive messages
- Don't try and connect to server if we're in the middle of quitting
- Glowy Orrery model is now less glowy and slightly smaller
- Steps to improve core in galaxy map
- Make the dolly distance for narrowing the range of stars to show based on the focus range of the galaxy map
- Remove the update tick from the galaxy map core. The disappearing systems was more distracting and helpful
- Change the narrowing of the search range whilst moving in the core to be dependent on dolly position, so doesn't affect the zoomed in view
- Change the focus of the star generation to be at the galaxy map camera when not zoomed in, instead of halfway between the camera and the cursor
- If the client returns to the main menu, stop trying to serve them missions related information
- Fix collision mesh on Anaconda
- Soundbank updates
- Don't repeat server player info check (fixes telemetry spam)
- Hovering mouse over paintjobs causes paintjobs to be reapplied when looking at decals fixed
- Increased completion time for Federal Collect missions
- Voice Comms - Forever hanging ringtone on client fixed
- Galaxy map search needs to find authored planets and starports as well as systems
- Balanced wear values down by a large amount across all sources
- Gamepad stops responding after confirming two friend requests in-game fixed
- ED-27599 Rework of training scenarios, Docking tutorial split in two, training scenarios reordered
- Ensure the number of items in the cartography sell page is correct
- Automatically add "Conflict" tags to ships in warzones, which includes ships spawned from capital ships
- Instantly refresh the reputation screen's data when you do something in a mission
- Increase route planner spiderweb distance
- Fix for a malformed text string in slave missions

And a short server-side change-log:

- Universal Cartographics once again add exploration data into Commanders' navigation computers
- The rarist types of commodities are now prized by Commodities Markets across the galaxy, once again offering a premium price to Commanders willing to travel that extra light year.
- Reliability improvments to trade route generation, market and faction background simulation and exploration data trading

here it is here :)

- - - - - Additional Content Posted / Auto Merge - - - - -

I managed to actually get in on the 3rd attempt :)
 
Personally, I think restricting the supply is the wrong way, as this is supposed to be produced in only one place, so there should be enough supply. what should be tweaked in the scale of profit, so that rather than 500,000 Cr profit for a 150Ly journey (which doesn't take long once the route is sorted), it should be closer to 'other' trading profit margins, but with occassional peaks & troughs to replicate supply & demand.

The way it was was simply toooo easy to make vast sums, it should be more balanced, with ups & downs to reward regular traders without alienating everyone else (appart from pirates, who I don't care about annoying, as it's part of their job to be despised !)
 
Gamma 2.02 has removed ability to use T.A.R.G.E.T.

Just finished rebinding my entire key bindings. Now, when I load via the launcher - I can use the custom bindings. But, when I load the launcher via T.A.R.G.E.T. I do not get the custom bindings scheme as a choice in the drop-down and just "Generic Joystick", keyboard and mouse and empty.

Can anyone confirm this or am I having a brain-fart?

EDIT: Using Thrustmaster Warthog HOTAS by the way.
 
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The 2.01 change log included:
- Increased completion time for Federal Collect missions
This doesn't seem to have happened. I'm still seeing exactly the same Naval Rank Progression mission: Collect 4 Non-Lethal Weapons in 10 minutes. Still just as short a time limit as in 2.00
 
In 2.02 rare goods are now rare...they fixed the price you can sell them for because some stations 150ly away offered you less than you paid

But what is the point in a rare resource if there is no money at all to be made from them? after 30 minutes of waiting there was no supply, not even 1... so i ask... whyt would anyone hunt out a rare resource in the current state?
 
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