Even quintuple rails shouldn't drop proper shields on a Cutter that fast...
Something to do with flying in a completely straight line directly away from the anaconda shooting them. I mean, if you're getting shot at then at least do a roll with your laterals or something so they have to at least try to hit you.Long range rails and how many superpens?
And why do they all pop so fast? Even quintuple rails shouldn't drop proper shields on a Cutter that fast...
Something to do with flying in a completely straight line directly away from the anaconda shooting them. I mean, if you're getting shot at then at least do a roll with your laterals or something so they have to at least try to hit you.
That's a lot of words to admit you got explodedPersonally, I run in a straight line just to see how long it takes to get destroyed, because it turns out that some "leet CMDRs", who hide behind such overpowered weapons (because they lack any kind of skill, usually!), often can't shoot for toffee. In fact, some couldn'y even hit a coo's rectum wi' a banjo.
Every way to fly when confronted with this assymetric "PvP" is very, very tedious, so I straight line it.
Flying in a straight line just ensures that it is tedious for the attacker as well - yeah, I'm here to make sure you have as thrilling and worthwhile a time as me. And actually, when it turns out that they couldn'y hit a coo's rectum wi' a banjo that is somehow quite entertaining for me, and at least I get a really good laugh out of their incompetence.
One time, I chose to low wake away from a pair of SDC murder-boats instead of high wake. Mostly straight line with a few pitch up every 10 seconds or so. I got away in my trade fitted ship with not particularly strong shields with not much shield loss, despite the 17x mass lock. That's a LONG time to not be able to hit a mostly straight-lining target. They pulled me out of SC for a second time. So I mostly straight-lined again. Pretty tedious if you ask me. When my low wake timer at 17x mass lock was about to engage for the second time, I cancelled it out of sheer pity for these guys (in a fit of giggles it has to be said), and re-started the low wake again. It almost engaged prior to my destruction. How bloody tedious that must've been for them. Hahaha, couldn'y hit a coo's rectum wi a banjo = hence the reason why many choose the most powerful weapons they can.
That's a lot of words to admit you got exploded
I wouldn't really care, because you didn't quit while fighting me. I'm not the rabid combat-log-hater like some others anyways.What if I'd said I exited via menu to avoid being exploded?
(or, horror, - what if I'd exited the game another way?)
Seems that no matter what you say around here somebody will choose to latch on to the most negative thing they can interpret from it!
In this case I was conducting an Open Play experiment. So stuck with my "agenda", which meant staying to get exploded - it was an experiment about whether "pirates" (or "blockaders"?) scan for cargo - and I gave them a LOT of time to discover that I was carrying precisely nothing into a CG system - and to see whether this little nugget of information changed the engagement, or whether it was just explodey for the sake of explodey... ultimately to discover whether these player types can be trusted at their word. Principal findings = these player types, on average, can't be trusted to be "roleplaying" as pirates or as blockade protestors, etc - they're word means precisely zero - they're untrustworthy people - they're just after easy kills with wings of powerful weapons against single asymmetric ships. As I said before. Tedious. (yawn)
I wouldn't really care, because you didn't quit while fighting me. I'm not the rabid combat-log-hater like some others anyways.
And what do you want to prove by exploding? In that time to low-wake nearly twice you would've escaped ten times. So why bother at all?
The PvPers I meet all cheer for me when I shoot back. I have three now on my list who complimented me after my fights with them that
I was the first one of two dozen or more who fought back in Colonia. Nothing like "I want cheap kills", on the contrary. I don't deny that type is running around too, but the list of top PvPers I have in my friendlist now is all different.
It's sad for you that your experience differs that much from mine, because for me this game is wonderful, and a real good experience overall.
Shooting virtual spaceships is fun. Be it under the pretences of wanting a proper fight, an easy kill, or some of thier juicy cargoTM.
Why does it always have to devolve in to petty fingerpointing and bad attempts at character defomation. Ugh.
The problem is, if you're out looking for a fight and find someone that is properly equipped, the level of force needed to even scratch them would be complete overkill against some of the builds we see out there, and until you actually engage them there's no really easy way to tell whether that anaconda's shield is a reinforced 7A or an low-power 3D.If it were me, and I was looking for a decent quality of PvP combat, then I would definitely not "over-equip" my ship. That's simply logic at work. To pit myself against another player sounds like fun and interesting. To pit my ship against another ship? Tedious. I already intrinsically know that ME in a combat engineered FdL will destroy ME in a trade-equipped Python carrying 100T of cargo. Same player (ME), therefore same "skill", but clearly and foretell-ably a different outcome of "combat" due to different ship. Boring.