PvP Gankers in Fleetcomm at Beagle Point

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I don't know about your knowledge about bullying, but i see the image of group of kids kicking or punching the weaker one kid is very similar to this definition. Im sure the ganked players feel like sh*t, similiar to bullied people.
You simply cannot compare game things with real life things like that. It renders the term meaningless. If having your(general, not specific) ship blown up causes such strong feelings it might not be such a good idea to get involved in multiplayer games where having your ship blown up is one of many possible scenarios.
 
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You simply cannot compare game things with real life things like that. It renders the term meaningless. If having your(general, specific) ship blown up causes such strong feelings it might not be such a good idea to get involved in multiplayer games where having your ship blown up is one of many possible scenarios.

Sure you could say playing game is meaningless, what do you achieve by that? You are not gaining any profit in real life. Or do you? People playing to have fun, to shake off stress or because they feel they achieve something they can't in real life. And in this case people invested many hours of their time to accomplish something. While there were another group of people which erased that invested hours and any gains from that for some of first group.And that's i'm referring to. Im not talking about some guys who like to blow up ships in bubble, its not fair from my point of view me but ganked player have rebuy station near and its not as bad. Its about guys who get destroyed at beagle point and fun time they lost. I would not be surprised if some of them just stoped playing after that.

Sure game mechanics allow anyone to be di*k, that does not mean people should be ones.
 
Sure you could say playing game is meaningless, what do you achieve by that? You are not gaining any profit in real life. Or do you? People playing to have fun, to shake off stress or because they feel they achieve something they can't in real life. And in this case people invested many hours of their time to accomplish something. While there were another group of people which erased that invested hours and any gains from that for some of first group.And that's i'm referring to. Im not talking about some guys who like to blow up ships in bubble, its not fair from my point of view me but ganked player have rebuy station near and its not as bad. Its about guys who get destroyed at beagle point and fun time they lost. I would not be surprised if some of them just stoped playing after that.

Sure game mechanics allow anyone to be di*k, that does not mean people should be ones.
The moment 'play' is clicked means time is forfeit. Achievements are virtual so there is no real loss there. If anything, you actually gain the opportunity to experience more gameplay.

They can prevent getting blown up in open by improving building and flying skills and when blown up in PG they can contact support.
 
Gonna dive back in with these two quotes.

It's taking advantage of sloppy coding to do something the PG owners have explicity stated is out of bounds.

If you are a leader of a massive event like DW2 and don't recognize that Elite has some problematic coding in regards to the security of PGs and don't plan for it you are doing a bad job as a leader. When folks try to ruin said event you don't get to point the finger at FDEV as if you didn't know.

Failure falls to leadership, full stop.

Why is this so hard to understand, Lucien? Folks joining PGs to kill Commanders, regardless of the rules of said PG, is incredibly easy to foresee.

How are you going to protect 12,000 players across all those instances?


Like pretending you can protect 12,000 players?

That kind of naive? :)

Or trust a ganker to be security instead of ejecting him? That kind of naive?

Like I've already stated it wouldn't be by discussing it on a public forum - and certainly not because you asked.

Obviously, Ziggy, you'd be a terrible choice for this job.
 
Gonna dive back in with these two quotes.



If you are a leader of a massive event like DW2 and don't recognize that Elite has some problematic coding in regards to the security of PGs and don't plan for it you are doing a bad job as a leader. When folks try to ruin said event you don't get to point the finger at FDEV as if you didn't know.

Failure falls to leadership, full stop.

Why is this so hard to understand, Lucien? Folks joining PGs to kill Commanders, regardless of the rules of said PG, is incredibly easy to foresee.



Like I've already stated it wouldn't be by discussing it on a public forum - and certainly not because you asked.

Obviously, Ziggy, you'd be a terrible choice for this job.

Over the years, I've posted this video when it comes to this.

And yet by some sort of anomaly, they cant figure out they outnumber us griefers and gankers/PVPers whatever a million to one.

All they gotta do is take back open for themselves. Sure they get invaded. But when will open ever get invaded?

I dont think they have the testicular fortitude :)

With a little engineering, and I mean very little and some thought. They not only do they out number us, but could act as the police themselves.

I never understood the crying about this topic. When all they gotta do is show a little action and stand up for themselves in game on their end.
 
The moment 'play' is clicked means time is forfeit. Achievements are virtual so there is no real loss there. If anything, you actually gain the opportunity to experience more gameplay.

Sure we can say playing games is losing time (we could argue about many peoples hobbies which for other are time loss too) But so what? People need to relax or have fun, we are not robots... (maybe except Mark Zuckerberg ;) ). But in that case how do you call lost time in losing time? I call it double lost time. Or completely lost time, because you haven't do anything constructive, and you even haven't got any fun from it, only frustration.

They can prevent getting blown up in open by improving building and flying skills and when blown up in PG they can contact support.

I won't deny it could help, but i assume that was surprise attacks.
 
Folks don't even know there is win or lose and there is any game going on there. Also i assume many was just digested by what happened, and was not participants of distant worlds. (Like me for example)

"Don't fly without rebuy" is the number one tip for people, yeah? Implies you should prepare for the possibility of failure right from the start.

Heck, it's in the loading screens now. :)
 
Folks don't even know there is win or lose and there is any game going on there. Also i assume many was just digested by what happened, and was not participants of distant worlds. (Like me for example)
That is beyond incompetent. I highly doubt anyone is unaware of the possibility of their ship getting blown up.
 
Phisto Sobanii said:
Like I've already stated it wouldn't be by discussing it on a public forum - and certainly not because you asked.

Obviously, Ziggy, you'd be a terrible choice for this job.
I'm very aware. You'd be a much better choice. If it were possible you'd be a good candidate.

Fact of the matter is, you can't protect 12,000 players in this game. You know it. I know it. Lets stop trying to be cute or act as if I claimed I'd be a good choice shall we? :)

Edit: screwed the quote op. On the phone.
 
I'm very aware. You'd be a much better choice. If it were possible you'd be a good candidate.

Fact of the matter is, you can't protect 12,000 players in this game. You know it. I know it. Lets stop trying to be cute or act as if I claimed I'd be a good choice shall we? :)

Edit: screwed the quote op. On the phone.

Why are you insisting "protect 12,000 players" is the goal? That's crazy.
 
Why are you insisting "protect 12,000 players" is the goal? That's crazy.
As an alternative to a PvP flag in PGs. Which is making sure.

You asked me "what if ...".

If you can't protect 12,000 players, it's not a good alternative to a solution I would like to hear alternatives for. (Because I don't like it either)
 
That is beyond incompetent. I highly doubt anyone is unaware of the possibility of their ship getting blown up.

Right, probaly it is, im sure there was people who assumed distand worlds will be just like other exploration, all by themselves only few squadrons at time, and all good people. They probably was naive.

Yet thats still not excuse for being duchebag and ganking. "Its your fault you left the keys to your car on that table and looked away, you were not careful enough, so someone took it and drive away your car, its your fault"
 
As an alternative to a PvP flag in PGs. Which is making sure.

You asked me "what if ...".

If you can't protect 12,000 players, it's not a good alternative to a solution I would like to hear alternatives for. (Because I don't like it either)

Dude. It's not that hard. You can't control what FDEV does to the game. You can control how well you prepare for what's possible in the game.

Perfect is the enemy of good. Surely you understand this?
 
Yet thats still not excuse for being duchebag and ganking. "Its your fault you left the keys to your car on that table and looked away, you were not careful enough, so someone took it and drive away your car, its your fault"

No, the excuse for ganking in Open is FDEV condoning destroying other player ships for any reason or none at any time.

Obviously, they seem to have some qualms with it happening in PG, and until FDEV does something to address that you should probably think about what steps you can take yourself. Of course, you could always just go play another game. Perhaps more people complaining about ganking and refusing to do anything about it should consider that option more seriously.
 
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